odra
odra
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well this game is really toxic, if you play killer you have 4 people to say you're toxic if you play survivor sometimes killer say something toxic too.
but trust me this is all more manageable than finding cheaters
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/1943697#Comment_1943697
It is easy at red ranks too, killer is a joke most the time as long as you have two brain cells to run together. Unless you're playing against a comp swf team that wants to bully, but even with the right killer and perks they too fall.
lol this is true red ranks survivor are nothing unless sweaty swf with OoO. this one is the worst. i dont care if i need to camp to kill if u get OoO
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@BuggyNurseMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1935571#Comment_1935571
Actually, 600 hours is not something to scoff at. If it is, I suggest leaving your house one time.
just because u cant play it well and someone can doesnt make nurse not OP end of discussion
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1940371#Comment_1940371
Nah, I don't like that idea. That would then make it a boring guessing game on both sides. It'd be more fun to give survivors similar levels of information that the spirit has eg: Spirit moving grass if she phase walks through it.
yeah i like previous idea more both has same info that one seems better idea
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@PigMainBigBrain said:
If you fall for that mind game you deserve to get knocked out....
"standing still takes no skill"
Yeah so does running INTO THE DIRECTION OF THE KILLER WHICH MAKES NOOOO SENSE!
Its the dumbest mind game in this game and people are still stupid enough to think that somehow....the result is going to be different if they repeat the same mistakes....
Its an easy mind game.....if you see her STANDING IN FRONT OF A PALLET NOT MOVING....KEEP RUNNING....DO NOT RUN INTO HER.
yeah and stridor makes her able to hears where you're even when using iron will how that should happen ? she knows where you're and survivor doesnt know where she is.
one got info from your scratch mark and sounds while the other doesnt have any info
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1936895#Comment_1936895
You talk about nerfing stridor, but then her mind games with phasing are not ok? I don't mind a stridor nerf, but if your using a perk slot you should at least be able to slightly hear the survivor (not completely cancel) or they should buff it when your not using iron will (something like iron will also cancels out stridors effect) but make it so if they are running stridor and your not running calm spirit we can definitely hear you even if your standing still. If a perk counters a perk, I'm fine with that, I just don't want to destroy a perk that could have some use. And if they do this, she gets to keep her mind games as a perk counters a lot for her power then.
what do you mean ? i dont get it. my only problem is spirit with stridor, this means she can hear survivor even if the survivor carrying iron will this shouldnt happen. Spirit could always use stridor incase when survivor has iron will so she is guaranteed to be able to phase and know survivor location
while survivor need to guess which killer survivor will be facing. Even if it's spirit carrying iron will still makes you vulnerable.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1940458#Comment_1940458
It is fixing the core problem with spirit which is to let survivors know when she is phasing. She will definitely be a lot more manageable, but not impossible to play now because it will be more predictions and reads rather than guessing most of the time.
well i think this one could be good anyway with that survivor could see her and loop her.
i also agree with stridor need to be nerfed on her. maybe could reduce his hearing by 50% during phase so if she got stridor she will have 100% and if surv got iron will it will got cancelled
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@goat_mom_forever said:
... cuz I think we can all agree. standing still takes no skill
If we take out that mind game we simultaneously keep her a very strong killer, and make her take more skill
just remove her ability to hear survivor ehen phasing this way stridor spirit would be nerfed and if shebwant to standstill survivor could still walk to counter his mind game
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1938974#Comment_1938974
Freddy's powers are crap, they only seem strong due to the combo with strong perks, the old ruin, undying and tinkerer made freddy very strong without that hes really not that strong so it's a perfect example, and you dont have to be 4k hour level to be good, issue is too many players are bad and not efficient on gens. Far to often players all go for saves and nothing else, all my games this morning was filled with no one doing gens but self caring and that's red ranks so of course killers that can punish bad survivors or have more map control seem strong, freddy has nothing to make his snares better so its actually worse than clowns bottles who can affect more area and apply extra hindered etc. Just learn to counter and do gens simple as, I lost a game against a rank 14 trapper with a full red rank survivors because no one other than me done gens. Bad survivors will always do bad no matter the killer or nerfs you inflict
this old ruin undying tinkerer combination is toxic on all killers not only freddy.
freddy is stronger than Clown ? okay i quit with this discussion with you.
and how the hell all red ranked survivors could match with lvl 14 killer
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1938974#Comment_1938974
Freddy's powers are crap, they only seem strong due to the combo with strong perks, the old ruin, undying and tinkerer made freddy very strong without that hes really not that strong so it's a perfect example, and you dont have to be 4k hour level to be good, issue is too many players are bad and not efficient on gens. Far to often players all go for saves and nothing else, all my games this morning was filled with no one doing gens but self caring and that's red ranks so of course killers that can punish bad survivors or have more map control seem strong, freddy has nothing to make his snares better so its actually worse than clowns bottles who can affect more area and apply extra hindered etc. Just learn to counter and do gens simple as, I lost a game against a rank 14 trapper with a full red rank survivors because no one other than me done gens. Bad survivors will always do bad no matter the killer or nerfs you inflict
what the. old undying ruin tinkerer is toxic for every killer not just freddy.
so you think Clown is stronger than freddy ? okay i quit with this discussion.
and how the hell all red rank survivor could be matched with rank 14 killer.
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BBQ is fine on most killer. but usually too good for killer that has speed or teleporting ex: freedy spirit billy. but not too much OP sometimes it fun to get killer chasing you
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@supersonic853 said:
Feel like this perfectly conveys current ds. For example at 5:00 both dwight and felix got unhooked recently and both jumped into a locker so he just stands there for like a minute waiting lol. And the first clip he hooks 3 other survivors and still gets dsd at hatch.
actually this is just rare case and even if someone is doing that eating DS early is the best, and why wait 1 minute on locker just open up and eat ds its annoying perk but not OP and rarely useful in game. I better have other perk in my survivor build
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@ChantyBoi said:
Literally nothing regarding survivors was intentionally nerfed this patch. In fact the biggest change was a nerf to one of the best killer perks in the entire game...
well if its op then need to be nerfed simple as that regarding survivor or killer perk
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@UMCorian said:
Have they rotated?
I felt it's pretty much been:
Killer nerf
Killer nerf
DS and OoO have stats and stuff. They're fine.
Killer nerf
Killer nerf
Survi- Just kidding, DS and OoO have stats and stuff. They're fine.
Killer nerf.
Killer nerf.
Killer nerf.
DS and OoO have stats and stuff. They're fine.
Killer nef
Bug fix. "Killer nef" was spelt wrong. It's meant to be "Killer Nerf"
Throw blood points at Killers to try and reduce 10-15 minute survivor queues.
Fine. DS and OoO are nerfed. Even though we have STATS. HAPPY?! Now plz play killer again so survivors can play.
But we're taking Undying too. KILLER NERF.
pretty much right now mostly killer buff and survivor nerf. previously there's a lot of survivor side things since beginning of game, a lot of things has changed and making killer more enjoyable now than ever.
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@dummer33344 said:
https://forum.deadbydaylight.com/en/discussion/comment/1936054#Comment_1936054
Still feels like 20+ pallets on the map
but if you said that, this wasnt even final version of their patch. i mean right now survivor got mega hitbox as well
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1936848#Comment_1936848
Freddy is strong with ruin, other than that pretty basic, spirit is stronger, so what killers are meant to have different strengths but the killer are far from op, they can be countered pretty easy but the amount of bad survivors in red ranks is unreal. Say what you want but most other killers are crap at high level play, it's why they need buffs, not nerf the only killers with a chance for bad survivors. Not everything should be easy and basic, not every killer should be countered by the same way, certain killers punish the less experienced more spirit, nurse even bubba will destroy players who dont adapt.
you said freddy is strong with ruin while ruin is easily counterable, he is already strong and not fun to play. ruin doesnt make him strong his power makes him strong
killer is crap at high level play ? you mean 4 SWF party ? also this game is RNG based and this game balance is created on normal game play not on your special case killer with streamer lvl with 4 SWF party with 4K+ hours survivor
i'm okay with buffing myers and trapper but for freddy and spirit they definetly need nerf you should have better argument than freddy with ruin since there's so many ways to counter ruin while not on freddy power
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1936312#Comment_1936312
Iron will always helps against spirit/ nurses even if they use stridor. Survivor groan distance is roughly 12 meters or less i believe, so with iron will vs stridor it will be half of that. You having more expensive headset won't increase the distance slightest
So you going stridor spirit working with 5 meters ish will have to cover a lot more distance to locate the survivor, it's common sense
having good headset will let you know more precise on where the survivor is. I think range in stridor with iron will is 8m and still good enough for spirit to find you. if you said stridor cant be cancelled with iron will then this is okay since this will counter spirit, but in this condition against experienced spirit then you would be doomed
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@Shirokinukatsukami said:
Undying + Ruin is still heavily used and is still strong.
Just as predicted.
i havent seen one in my game yesterday. even if it is strong it just fair unlike previously. 1 hex for 1 perk same as any other hex perk.
previously you could got chance like cleaning all totems to cleanse ruin
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@DragonMasterDarren said:
the only one of those that needs a nerf is freddy, Spirit and NOED are annoying sure but they aren't OP (except Stridor Spirit, but we don't speak about that unholy scourge)
yes if spirit got no stridor i'm still okay running iron will. and i dont need to mind her stand still games since i can run and juke around and let her guess my position. but if she got stridor welp.
freddy nerf is also needed and i want trapper and myers to be buffed also. I rarely seen them in my match and when i do sometimes i fell pity to them unless they're using good addons normal team could destroy them
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@EntitySpawn said:
Play the game more and you'll understand that none of these killers are op or unbeatable. Freddy use to be strong because of undying but that's been nerfed, Remember you cant nerf killer to be balanced against bad players or it wont be fun or fair at higher ranks and skills
i've played 1k hours how much should i play to understand OP killer ?
OP and unbeatable are not the same thing.
OP means he is more powerful than others.
Freddy power is more powerful than any other killer and i dont see why undying nerf is freddy nerf this is 2 things different.
while stridor spirit makes her know exact position of survivor.
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@EntitySpawn said:
Play the game more and you'll understand that none of these killers are op or unbeatable. Freddy use to be strong because of undying but that's been nerfed, Remember you cant nerf killer to be balanced against bad players or it wont be fun or fair at higher ranks and skills
unbeatable and OP is not a same thing. sigh i think you should read other opinions on why the killer is OP. Freddy is OP cause compared to other killer his power is much stronger.
Spirit is OP because of stridor and his mind games. Survivor doesnt have info on her phasing and stridor makes her not need to predict where is the survivor location
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@DemonDaddy said:
I'm all for balance but I think that should be done with peak performance in mind. Lack of ability does not equate to inability.
4v1 is the focus and killers can only 1v1, if the killers feel like a joke then the game is broke.
I want tougher games, but my idea of a fun match is overcoming strong monsters. I just don't see any killers that can't already be bested with knowledge of the killer's design and limitations. Perks aren't even a requirement as the recommended meta is usually just additional chances.
if it's far stronger than other killer then it's not balanced and it's not just me that feels that. I dont want stronger monsters, it's your choice not mine. if killer easy to defeat then it need to be buffed and if it's stronger than other killer it need to be nerfed.
anyway it's still up to dev's choice to nerf it or not and freddy's nerf will come sooner or later and hope that spirit will also coming soon
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@CornHub said:
I don't think they should nerf noed, a pig nerf would be more fair.
why pig. pig is balanced and no need to nerf. she's fun to play with and against
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@DemonDaddy said:
Infinite loops are not something addressable by play style, you drop chase or forfeit gens. Those loops are not a defense just poorly designed and create a bad mindset. Seems that a lot of players believe the only option is to run forward and attempt looping until downed.
Yeah spirit can here you with stridor, so can every other killer. I use a stealth approach and do my best to remain distant enough that sound is not an issue(before being injured), when found I attempt to break chase immediately using scratches from a loop to disguise my direction. If the PLAYER is more skilled, then I do my best to ensure some gen progression or dump the chase on someone else(worst case scenario)
With freddy, so what if your asleep. He still has to hit you twice for the down and the snares only work in chase if you try to use the same loop continuously. If your not gonna break chase then just run the loop until he starts placing snares and move on to the next.
yeah every killer can move as fast as spirit and with no time left before not hitting you. well infinites can be countered by spirit killer.
Yeah freddy has the power that combines several killer making him not OP.
The point is making the game balanced for survivor and killer not making some OP bullshit on each sides.
Better buff trapper and myers, nerf spirit and freddy.
That way we all would have more fun.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1936299#Comment_1936299
But you are moving faster than expected while making minimum noise
like i said with good headphones you still could hear survivor. already tested no need to moving even stand still spirit could detect you.
the only way to counter this is no mither + iron will but yeah survivor need to adjust killer playstyle just use this 2 perks
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1936068#Comment_1936068
Iron will and new fixated
iron will doesnt cancel stridor effect
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@DemonDaddy said:
The killers are fine, some survivors complain because they're unwilling to adapt play styles. Asking for hex Nerfs just makes me laugh, spending hours posting how they think it's unfair but won't take some time away from gens to effectively remove the perk from the match.
killers are fine ofc also same when infinites are also fine. some killers complain because they're unwilling to adapt play styles.
seriously what play styles needed to counter spirit stridor with good headphone I'm seriously asking. I already tried it and even i can hear survivor really well when I'm phasing using spirit.
how does that seems fine for you ?
or how does Freddy got all survivor to sleep doing nothing even when you woke up 1 hit needed to make you sleep again, basically M1 with passive perk
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@NuKeD said:
you broke the game again. killers hit you from far and hitboxes are screwed. what the hell did just happen?
i'm refusing to play survivor again until you don't fix this.
just play killer like me after this patch i play only killer even though queue time is really long for now
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1936025#Comment_1936025
She was already nerfed back at the end of 2019 with nurse. She is pretty fine right now. The only people who seem to struggle against her are survivors who try and loop her like a standard m1 killer. Also, killers have had to put up with swfs since the games release, so suck it up buttercup.
so how to loop this spirit stridor with good headphone ? stand still ?
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@Triforcer said:
This is pretty obvious, but I've always thought the devs have a way, way longer nerf roadmap than they let on in the developer updates. The gut punches to survivors and killers are intentionally spaced and alternated to not drive away one segment of the population for too long.
Killers just got a meganerf this patch, and survivors are next in line with DS/OoO. That means the nerf guns (for the next mid-chapter patch) are squarely focused on the killers. Two of the following three things will happen:
(1) Freddy meganerf
(2) Spirit meganerf
(3) NOED being made useless (probably they will add a requirement that 3 of the 5 totems still be up for it to activate)
They won't do all three, and the third will be saved for the next killer nerf patch. But after those three dragons are slayed, there won't be a lot of obvious candidates to nerf on the killer side...
NOED is not op, maybe on green or purple ranks on red ranks i will be happy if killer had it. basically 1 perk slot wasted.
on the other side spirit needs nerf with stridor and freddy also needs nerf but maybe on one of his skills.
personally for me it doesnt seems fair i need to run to the other map to wake up only to have in dream state when i got hit basically easy dying situation after got hit
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1935611#Comment_1935611
Crouching reduces your noise. When combined with no mither, you make virtually no noise unless they are standing on you.
so you cant use eyes to see survivor. maybe play in silence that game suits you
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@[Deleted User] said:
Scott Jund Makes one video....
lol previously there's thread to nerf spine chill now iron will what else after this ?
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@BuggyNurseMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1935137#Comment_1935137
It's funny that you're defending your opinion by saying you have a lot of hours on nurse, I also have almost all of my DbD hours on nurse, and she is not op. OP means there is 0 counterplay, once you see the killer you are dead, no one can escape, and it has a near 100% kill rate. If you need 1k+ hours on a killer to make it op, it isn't. Your justification is null, and your argument is worse. Nurse got even worse this patch, I don't even want to play killer anymore.
so many words but no arguments to back it up. Even majority of player already agrees she is OP. OP means over powered not absolute powered.
actually why i even argue with someone with little exp playing DBD
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@gatsby said:
For the first time in almost a year, Killer queues are longer than Survivor.
This patch really messed things up.
actually this already happens in my region even before this patch come up. but right now the waiting time for killer increased and survivor waiting time is almost instantly
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btw you got so many killers to play why pick stealthy killers if you want to counter spine chill ?
it is the same as i want to pick this one killer but survivor cant pick this skill.
same argument as kids
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1933407#Comment_1933407
That's not the map that the actual game issue this is about the map the game and it is very survivor sided there are 3 god pallets back to back which are the unhealthiest design in the game as there is no gameplay there once the pallet is dropped and then there are even more pallets which are very safe way to many pallets that are to safe in this map regarding the walls still trying to figure that out if they are break immediatly or i can leave them be
anyway there's no state on map only. totem are harder to find also and dev doesnt said anything about current hitbox also current animation for survivor is a nerf.
anyway i think i will keep playing killer for a moment
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@justtrynaplay said:
So because you can’t abuse the animations like before to juke killers that’s a bad thing? I disagree you can still dodge huntress hatchets you just can’t mindlessly zigzag or rub up against the killer to avoid them
lol right now i'm playing killer dont worry. survivor sucks much now, why hate them when i can join fun killing survivor in this patch
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with this current hitbox i could say killer sided so much. even when playing killer i'm feeling sorry for survivor. i could literally hit survivor in the other side of windows.
i stopped playing survivor after this patch even my queue time is longer for killer ( my region always got instant queue as survivor )
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lol bubba start chainsaw and hit me after that can't even juke him anymore, okay will off again previously there was massive cheater
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@DontNerf said:
People complain about freddy and spirit because its easier to complain than learn
you seriously say there's way to learn to counter spirit stridor and freddy ? please tell me
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@ExalyThor said:
I haven't played survivor in a long time but got to do so today. Played like 8 matches so far. I had the opportunity to use DS just once. But it was a very satisfying one. I was on my dying hook, fully infected and there were 2 gens left with 3 people alive. Got to use the DS literally last second and managed to run away. The game ended with a 2K for the killer and me living to tell the story. The rush it gave me felt awesome. Tapping a generator or picking someone up from the ground mid chase shouldn't take away this feeling. It being used 1/8 matches with the perk wasting a slot in the other 7 is not strong imo. Just like ruin. It can be cleansed in the first 20 seconds or be a pita the whole match. I play killer more than survivor btw, this is not a biased entitled survivor making the poll.
this is the reason i dont use DS on my survivor build simply because only activated 1 time in 8-10 matches. not worthed it, if combined with UB waste 2 precious perks slot. thats why running other perks do better for me
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nurse, then stridor will be missing and bye2 braindead stridor spirit
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what i don't like in Freddy is when he hit someone then he put someone to sleep, imagine you're already injured now you're in dream where dream pallet or snare could trap you and put you in dying state.
Also I like to can use every alarm in map not only specific alarm to escape from dream world, this would make Freddy balanced i think
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1925818#Comment_1925818
Reveal the survivor's aura I guess. If gives extra benefit to killers like Pyramid Head, but there's really no circumventing that, unless you cancel the aura reading when the killer is within a certain distance.
if reveal the survivor aura then it would be unfair to survivor in this kind of situation, i think for now there's no other idea than hatch, even when i'm playing survivor alone the rate of i got to hatch before killer is only like 2 in 10 matches
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when rank reset it is the worst. usually its so so experience.
usually dumb teammate happens when killer camp or facecamp and the rest just giving suicide hook for killer trying to safe hooked teammate
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@Meg_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1921627#Comment_1921627
Yet again I present to you another GROUND-BREAKING revelation.
https://deadbydaylight.fandom.com/wiki/Soul_Guard
Thank me later.
anyway 8s is too short to be powerful and 3 perks DS UB SG just to make this things work seems to be too much last since this is silent hill eps and i still dont buy it
i still have iron will and proove thyself better to have safe pip
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1926097#Comment_1926097
The counter to the current DS is slugging, the survivor isn't invincible. Unless they have unbreakable, another survivor would have to come to pick them up. Should the killer slug and then proceed to chase another survivor, that's potentionally 3 survivors not doing gens because someone has to go pick up the slugged survivor. Rank 1 killers typically play smart when it comes to a possible DS. I guess it's too much to ask for rank 20 killers.
this is exactly why i stopped doing ds on red ranks. rarely activated and killer just slug you out, yep thats hard concept for that rank 20 killer
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@thrawn3054 said:
I see you're point OP, but I think Spine Chill is fine. It is meant to counter stealth killers. And walking at a slight angle counters Spine Chill so I think it's pretty fair. Mikey does get done dirty a bit by Spine Chill. But honestly he needs an update anyway. I've said before he should be 110 in tier 1 to compensate for Spine Chill.
mikey and trapper need to be buffed. it's unfun mostly if they dont have good addons will properly destroyed by survivor
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@firedaflareforhelp said:
Say your ranks before you comment saying you dont run ds lol atleast say that much
wth i ranked one and even already played 1k hours++ bought it since first released and when infinite loops still things and dsed just need to do wiggle. your point ? rank is everything eh ?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1925707#Comment_1925707
Well it's Tru3's idea, of an endgame chase. If a survivor can last a minute against the killer, the gates automatically open. Something like that, instead of looking for an RNG dumb door in the ground.
what if i just go hiding, hiding for 60s is really easy especially you just need to do nothing, finding hatch actually more favored for killer