odra
odra
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lol then actually survivor still missing a lot of buff. remember when running still reducing exhaustion or infinites ?
sorry but that is not how balance works. dev probably looking at statistic and think survivor need adjustment now
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2126886#Comment_2126886
And people should really stop pretending that killers are the only ones ever getting nerfed. DS was nerfed so hard that it has now becomes near useless, for instance. And since it was the only real tool survivors had to not even STOP the endless tunneling, but at least punish the killer for it, it's a tunnel fiesta now.
this is sometimes when i play killer i don't need to check for DS anymore, just because you heal your teammate your DS is already useless, right now DS is joke perk that would activate if the one rescuing you is not injured cause they will heal you and expect you to heal them
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@dadadadadada said:
https://forum.deadbydaylight.com/en/discussion/comment/2126902#Comment_2126902
I like to play survivor its simple, easy and you dont get nerf often. I forgot its stress free and you can watch netflix at the same time
yeah it's easy so don't care, I like to play killer and sick of playing spirit, nerf that spirit so killers dont get carried by that braindead spirit
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@dadadadadada said:
Survivor should really be careful with the nerf they ask because if spirit get nerf they can say hi to the lobby simulator.
Killer will have enough of the repeat nerf and stop playing or the one who stay will main nurse until she get nerf again.
then let it be, i still play killer. shorter lobby time for me then
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such wow, very argument, much knowledge.
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actually the rule of solo survivor for me is think everyone as dumb. prioritize your own survival than others, since many people will do stupid stuff ex most of time blowing gen in red rank. not doing bones when theres ruin. always turn up gen on same area resulting 3 gen deadlock. thats why enjoying the match is better with that mind you rescue me in the front of killer i will do the same. doing kobe means i will turn back and not rescuing you. etc
this will make your solo survivor experience better
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@RenTheCat said:
Entitled survivors keep wanting all the attention as more and more killers leave the game. Then they complain about long queues lmao. Go keep crying about the pallets, dunno why it bothers you so much when you will just find a key and leave as a team through the hatch without having to finish any objective.
tell me how can hatch spawn with this quote "you will just find a key and leave as a team through the hatch without having to finish any objective."
what rank are you green?
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2092968#Comment_2092968
To say that survivor tactics mostly only consist of swf is wrong and a gross underestimation of solo survivor abilities. I don't need to be on comms to have a clear understanding of how the match is going. You say major nerfs to every survivor perk but seem to forget the buffs survivors get as well. The most notable one being the ability to see how many hooks each teammate has received, but i guess we'll just overlook that for the small qol changes some killers have gotten. I understand that the devs think the 2 kill 2 escape metric is great and i don't doubt that its a fair outlook to have, any killer that plays at high ranks knows that isn't enough. To feel a sense of accomplishment, really just to have the "entity displeased screaming" not happen, you need to try to kill all the survivors. Its not killers being sweaty or anything of the sort, its just playing the game in the intended way to rank up, like that means anything anymore.
Hooks counter is not a buff, it's just an info as I always remembered previously how many surv has been hooked, or when iI playing killer learn to count hook on survivors.
Solo survivor abilities is really depending on how matchmaking works, you will find majorly survivor are potatoes on red rank even playing killer you would only rarely run 4 sweaty SWF, as the game direction going on pretty much i'm losing my motivation on playing Killer anymore as it's either easy kills or running into sweaty SWF, there's no in between. guess i will take a break for now
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yep same here, right now especially long and also bored playing solo survivor lately. maybe time to switch with other games for a while
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lol OP lost in argument, meanwhile babbling another else, this is why majority player see forum as killer based.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/1923936#Comment_1923936
Nerf Freddy for what lol
for not being so braindead skilless killer. maybe make him more fun to play against instead having OP power with little skills needed
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2090978#Comment_2090978
But cant the same also be said for killers? Plenty of times I see a killer having valid criticism for certain survivor tactics only to be met with "just get good".
survivor tactics mostly only consist of swf.
while killers differ with many power so much and combination of perks. for example stridor spirit.
I already realized this forum is killer sided for long time, with major nerf to every survivor perks , buff to killers, still some people suggesting like iron will or spine chill to be nerfed this make me laugh so much.
even when i'm suggesting 2 kills are good match for me they seems to disagree. seems like most killer accept only 4 kills as win.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1977551#Comment_1977551
What do you mean? Whenever a swf loses to me they start raging at me. Whenever they win they call me a baby killer. The killer generally never gets snarky at all.
ah this is true but usually at least 1-2 dead and i talk back on their dead friend, if they're too annoying i just left the lobby.
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@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1976069#Comment_1976069
im here to write some problems i see so they can be fixed, I made a post about a map bug 2 days ago so it can be fixed. I expressed in another post my disappointment about what the devs did to billy,so they can see it and hopping they will fix their error like they did when survivor were crying all day here about the animations. I dont expect feedbacks from randoms.
do you realize maybe the problem is you not the game ? if other killer can put pressure to the other gan while you cant, you should realize it already
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1975405#Comment_1975405
That's true of almost all maps. Skilled killers will beat down survivors in general, even on Haddonfield. Especially on solo.
Only the most skilled and coordinated survivors can run circles around killer consistently.
actually i could still juke a bit and do gens if its some other maps but the position of gens in dawg is really near to each other
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@Pig_Is_Pog said:
People always mention haddonfield being too survivor sidedness and needing a nerf (which it 100% does) but does anyone ever mention how stupidly killer sided dead dawg saloon is? i genuinely don’t think i’ve ever lost on that map as killer.
Dead Dawg Saloon is the killers version of haddonfield and i’ll explain why.
- Not only is the map small, the outside borders of the map are dead zone so the map is pretty much even smaller then what it is.
- Gen spawns are insanely close up to the point where you can patrol around 4+ gens within 25 seconds
- Apart from the 2 carriage trailers, Every filler pallet is unsafe and is almost a free hit every time.
- Every half decent loop (The L&T wall and the loop that’s dead dawg specific with a window in the middle) have breakable walls making them not very safe
- The breakable wall at shack makes the window (which was originally 50/50) now almost guarantee an m1 since it can’t be fast vaulted from the new wall angle.
- If you stand at the center of the road facing the saloon, you can sometimes see 4 gens at once (road, saloon, building opposite saloon and other road gen)
- The whole back side of the map behind hangman is basically dead zone, the best loop there is the one of 2 small rocks with a pallet on the middle which is one of the most unsafe pallets in dbd.
- Map is super open in the middle and at the back, only good thing is bushes.
- Map is so easy to pressure it’s not even funny, you can hook someone and already have been at multiple different gens before they’ve even been on a hook for 20 seconds.
Once haddonfield gets nerfed, dead dawg should receive some sort of buff/tweaks to make it actually some bats viable.
!dont be rude in the comments
actually this is true depends on gens spawn but most of killer easily get 3-4k depends on skill of killer if its purple then maybe still have chance but if you do solo and facing red ranks killer you're doomed the worst place to get hanged is if the basement outside saloon.
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@Zeus said:
I really wish the devs look into it. Players aren't really going to stop clicking so the devs will have to do something about it. Not because some people think it's BM but just because of the health issues it causes to epileptic players.
yeah i think dev needs to adress this, i hate also to hurt my wrist to wiggle or when i'm on dying hook. even the easiest one the dev doesnt adress it
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@ashes2asses said:
https://forum.deadbydaylight.com/en/discussion/comment/1973670#Comment_1973670
I mean, she does make a sound beyond the terror radius. Why nef a killer because its cunning? I just don't understand why people complain so much about Spirit, and not Nurse; they both have similar powers. I play Spirit, and I'm not the best, but when I'm phasing to a gen, most survivors know. Its a pretty consistent cue, but its small, people do need to look for it.
imagine if nurse suddenly appear to you and she doesnt have fatigue after blinking and can start the chase, proceed to hit you 1 time and have stridor then you cant escape
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Killer = 2 kills / enough BP / fun sometimes if I already had enough I could let all bad survivors escape. I rarely took 4 kills when I have chance unless the team is sweaty AF
Survivor = pip
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/1972738#Comment_1972738
So I'm bad because the Spirit I'm going against was running Stridor, who basically has loud as hell sounds to work with while I get zero information as to where she is. Playing a bunch of guessing games isn't counterplay, if a Spirit guesses wrong than that's on her. Scott Jund has debunked these Spirit counterplay myths a whole bunch of times.
actually it's not you're bad but some people doesn't recognize what balance is.
regarding this :
"X has no counterplay"
"I do this and that to counterplay it"
"Then they are bad at X! There is no counterplay"
it's the dumbest thing ever. it's special leading, no true scotsman... all packed in a couple sentences.
maybe...just maybe... you're just bad at playing against spirit
this is the most dumbest thing also, if you could say something is unbalanced only statistic will tells it, not some true scotsman fallacy like this since this is really untrue, since we don't say this is 100% counter and if it can only counter 10-20% of spirit at rank 1, and 80-90% spirit at rank 1 then it is balance ?
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Spirit needs to hear reduced 50% sound during phase, so with stridor it's 100%, and when survivor has iron will it will cancel it.
That's enough nerf for me
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so you got 3K, you hard tunnel and maybe you camp and in the end still asking for nerf ? wow just wow
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@hatchking said:
I like leatherbilly
i hate to face him but to play maybe so so. maybe because most of billy i meet is camping billy
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Dont need to nerf it fine at is. I prefer dev buffed some Killers first or nerfed spirit and freddy. Dont touch DS it is fine at it is
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If you're sure they are running swf just use all very rare addons. Since mostly are designed to wreck swf, thats my tactic for it.
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@onemind said:
Now I know many people hate spirit stridor but the amount of iron will players I've tan into in my week of playing spirit is insane at least 23 and iron will is almost the equivalent of calm spirit vs doc so stridor is almost nessciary to play iron will players because you can't even track them by breathing with iron will
Edit for clarification its almost needed it's not vs people that dont run iron will but foot steps are quiet unless they are running on wood and I would agree on just using scratch Mark's but half the time they go off in a direction they the surivor didn't go so i dont trust them
This is why stridor kills the only counter on spirit. Personally running stridor on spirit feels like i'm cheating on using killer, nowadays i just do play for fun killer or survivors depending on which queue is faster. No need for 4k or no need to escape. Just having fun with it this is just a casual game.
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@ImainBlightAndCheril said:
https://forum.deadbydaylight.com/en/discussion/comment/1960590#Comment_1960590
It's useless to appeal to common sense of survivor mains as there's none. They don't see that whenever killer's stuff is nerfed, it's killed, all they care about is that they won't be able to play with their op toys.
Same as killer mains, just argue with killer mains same brainless argument the one that could do civic discussion is the one that doesnt said things like this.
Welp but whatever in killer mains survivor mains is bad anything they do.
When playing killer I didnt mind so much about DH its rare perk to use correctly you could count in a day how much it landed successfully. The worst it gets only landed you to nearer pallet or window.
@CakeDuty said:
https://forum.deadbydaylight.com/en/discussion/comment/1960099#Comment_1960099
So much this. Adrenaline was getting so much hate back then and now it's like killers have completely forgotten about how 'op', 'unfair' and 'broken' it is.
Yes i remember it, even though killer said its op but rarely someone will waste perk on this adrenaline.
I think still same for DH, most people still use Sb or lithe other than DH.
I like lithe more than DH due to inconsistencies for DH.
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@Hugs4trapdad said:
I mean I get it, it can be really irritating. But on the other hand, I really can't blame people sometimes: Forever Freddy, stridor Spirit, Deathslinger, Hag, teammates all crouching around not doing anything, Midwich, Haddonfun, The Game with its new 10 billion pallets, etc. There is a lot of BS in this game that can be really unfun to go against.
In an ideal world, BHVR would look at the reasons why people get fed up and DC/suicide/quit, and try to address these so people have more fun playing the game and there's less frustration all round.
sure but this isnt so why waste my time.on that game which is unfun for survivors but fun for killers anyway killer gonna win since most of the game is solo survivor than swf party.
if they give ban i don't care since i just can play as killer or play any other games.
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well then just use ghost face or myers you can counter deadhard.
1 hit down what else ?
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if killer use stridor spirit with addons or freddy running ruin tinkerer bbq with addons
why should i care killer wanna have fun since they also dont care.
mostly survivor will also suicide on that combo.
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Survivor: Dwight or Claudette or Adam
Killer: used to be spirit but since it's unfun and op I switched between Myers, Huntress, Plague
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@Pig_Is_Pog said:
https://forum.deadbydaylight.com/en/discussion/comment/1951477#Comment_1951477
this is the stupidest thing i’ve ever read. looping has so much mind game to it and is literally the only way to hold off the killer. if looping took no skill barely anyone would ever get hit. let’s also not mention that when looping with windows you have so much more to predict and the killer has a lot of input in chase. not to mention the killer is in control of the direction the chase goes and can push it anyway they please.
Knowledge of looping, efficiency, time, prediction, outplaying, savouring and avoiding all take skill to do. looping is possible the most skilful thing in dbd for both killer and survivor. (except freddy and spirit cause they take no skill at all)
Also what do you mean billy is an m1 killer? he literally has a chainsaw that can be used at loops, as mobility, as velocity, insta down and patrolling. if anything he’s the most m2 killer you can get.
Talking to you is like arguing with a brick wall, just another whiny entitled killer main.
actually I don't even want to discuss with him anymore, talking with him is always same, survivor bad killer rules, survivor whine killer never whine.
while majority of players agree that Freddy and Spirit needs nerf / changes into how they play, some loud minority keep saying how balanced and how skillful that killer is.
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Usually people will like 1 role more and what's funny is there's a number of them claiming to be play all with 4k+ hours which would be same play time as streamer does and bashing one side.
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/1950832#Comment_1950832
Not gonna lie that would be very oppressive to have at the start of the match, and personally Tru3 thinks the only reason Freddy is getting nerfed is because you're not allowed to have strong killers even though he ignores all the stuff that Freddy has built into his kit. And this is coming from the guy who thinks that his counterplay to Spirit is to like playing a fighting game... Like what!?
but a lot of his fans said that freddy is balanced as spirit is balanced while mainly killer and survivor know that they're unfun to play and braindead. if you open the thread the least killer they want to nerf would be that two.
Playing against other killer feels more rewarding and fair.
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actually i would like to see non humanoid killer ( not walking with 2 legs and have 2 arms )
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1950226#Comment_1950226
You clearly have never played spirit against decent survivors.
You point is like saying that you need your 5 sens to loop and mind game a killer, the whole point of playing against the spirit is to enticipate what they'll do instead of running scared waiting for the spirit to get the drop on you, for some reasons survivors have decided that since they can't see her, they are instantly totally powerless and can't use their brains anymore.
Also, just stop asking for fatigue mechanics, it's one of the most garbage design piece of DbD that makes killers just extremely annoying to play.
@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1950042#Comment_1950042
Really?
Aight then : What do the spirit do?
She can stop, then move faster while being stealth and blind, but she can still hear and see scratch marks.
What can you do to make that skill inefficient?
Use the scratchmarks efficiently to throw her off and do some backtrack to have her keep following a lead you aren't on anymore.
What about the sound? She'll only be able to hear you well if you stay on the same spot long enough (ie if you are just waiting for her to come at you rather than bait her as previously described).
In a loop you can play with a pallet or a window since she can't go trough them in spirit form.
How isn't that enough counter play for yah? Let me guess would you prefer for her skill to be extremely telegraphied and with a delay so you can very easily side step it like a huntress hatchet?
https://forum.deadbydaylight.com/en/discussion/comment/1949830#Comment_1949830
This. It's always boil down to this. Surivor think THEY should always be the one dictacting how a chase should unfold, and the killer should just act as a giant kite with some QTE that require them to dodge something very obvious.
see the discrepancy between this 2 post ? 1 asking to juke and run while other asking to play in the mindgame.
okay this will be my last reply : any action that involves running will make your breath louder. breath louder will make spirit able to pinpoint your exact location with good headphone.
fake juke will not effective anymore. iron will can cancel the effect but again stridor make it useless
also thx for the bait wont reply to you anymore.
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1950042#Comment_1950042
Really?
Aight then : What do the spirit do?
She can stop, then move faster while being stealth and blind, but she can still hear and see scratch marks.
What can you do to make that skill inefficient?
Use the scratchmarks efficiently to throw her off and do some backtrack to have her keep following a lead you aren't on anymore.
What about the sound? She'll only be able to hear you well if you stay on the same spot long enough (ie if you are just waiting for her to come at you rather than bait her as previously described).
In a loop you can play with a pallet or a window since she can't go trough them in spirit form.
How isn't that enough counter play for yah? Let me guess would you prefer for her skill to be extremely telegraphied and with a delay so you can very easily side step it like a huntress hatchet?
https://forum.deadbydaylight.com/en/discussion/comment/1949830#Comment_1949830
This. It's always boil down to this. Surivor think THEY should always be the one dictacting how a chase should unfold, and the killer should just act as a giant kite with some QTE that require them to dodge something very obvious.
oh how i love people saying about audio on spirit. stay in spot got breathing, running makes your breath more audible.
with good headphones spirit can accurately know your position. what mind games is that ? spirit can use 2 of her senses : 1. view which is scratchmark 2. sound of survivor dont say iron will counter since stridor exist
survivor : 1. 6th senses of mind game
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@Grandpa_Crack_Pipe said:
I swear to god, nothing is funnier than than people being absolutely offended on Spirit's behalf, indignantly slamming their cup of apple juice on the counter and unironically saying
"You just don't get it."
just let them be, they can argue whatever is it, sooner or later BHVR will nerf spirit that for sure, same as Freddy previously,
Many killer defending him in the end BHVR will set them straight.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1948788#Comment_1948788
How about you learn to read? rather than being bitter and angry.
Nobody said this update affects killers. LITERALLY NOBODY SAID THAT!
I'll make it clear for you since you clearly have poor reading comprehension
KILLERS.BAD HITS. LONG TIME. NOBODY CARE. NO FIX.
SURVIVORS. BAD HITS. 1 WEEK. MAJOR PROBLEM. FAST FIX.
You think maybe just maybe....the devs prioritize one side over the other? it's not as if there's YEARS of evidence proving this.
do you need to trash every forum people in here ? why you so entitled killer main, you can't even play survivor yet you trash talk survivor in each argument.
I'll make it clear for you since you clearly have poor reading comprehension
KILLERS.BAD HITS. LONG TIME. NOBODY CARE. NO FIX.
SURVIVORS. BAD HITS. 1 WEEK. MAJOR PROBLEM. FAST FIX.
okay i'll make it clear for you since you clearly have poor brain comprehension
KILLERS.NO BAD HITS. NO PROBLEM LONG TIME. NOBODY CARE. NO NEED TO FIX.
SURVIVORS. 1M HITBOX. LITERALLY UNPLAYABLE 1 WEEK. MAJOR PROBLEM. FAST FIX
got it ? even most killer main agrees this #########
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/1948157#Comment_1948157
There are still survivors who camp pallets against Spirit? Most of the survivors that i play against just leave the loop, run confusing paths or try to mindgame in any way (drop pallet from "wrong" side and vault, slow vault, drop and run...)
I started playing her strictly without Stridor and against better teams it's a pain in the ass. Mostly 1 or 2 have Iron Will and i find tracking running directions with scratchmarks or moving grass alone really wonky. It becomes a coinflip for the Spirit as well.
She shines with players who have a really good game sense. That's why some of the more experienced players and bigger streamers say she's OP. If you're already very good at the game you can just pick her up and become a good Spirit relatively fast. Nurse is even more oppressing imo but nobody has a problem with her because you need some "mechanical" skill which means you have to sink some hours into her to be good. If you don't have the game sense and experience with the game, you will mindgame yourself very hard, i know some better players who said they can't get play with her. I personally don't have a problem playing against her because most are boosted and/or rely on proxy camping and stuff.
https://forum.deadbydaylight.com/en/discussion/comment/1948271#Comment_1948271
It is a counter, maybe not a complete counter but they're still more quiet than a normal survivor in a game without Stridor. If you keep moving it still makes tracking your exact position more difficult.
i agree it's counter but not enough, this just like putting bandage to leaking water. Against good spirit with good headphones no counter can be done, if you keep running it's easier for them to track since your breathing will be really loud. Even you can track which side in pallet you are.
If the spirit player is bad you could easily dodge him by using mind tricks, but against good spirit with stridor almost no counterplay, the only counterplay i can do is drop pallet and run like hell
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1947471#Comment_1947471
survivors getting hit when they think they shouldnt.....vs killers not getting hits when they think they should because the game either takes it from them or swings them into the wall
You stink of survivor entitlement. It's the same damn thing
no i you clearly doesnt play survivor you reek of killer entitlement. it is really easy to spot killer entitlement in this forum.
just see your previous comments all discrediting survivor. you know what in this forum killer main tends to discrediting survivor.
ex
"survivor shouldnt whine bla2 because of...."
"survivor getting hit while bla2"
since when that auto aim is problem, this help killer much more than disabling auto aim at all.
this patch hitbox is sucked even devs already said they gonna fix it. accept it you're just biased killer main
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@PanicSquid said:
https://forum.deadbydaylight.com/en/discussion/comment/1948157#Comment_1948157
The secret to beating a spirit is to do something they don't expect. They expect pallet camping, and the vault grab works because they expect you to freak out and vault.
You need to do something else, instead of vaulting, turn and run, double back on your tracks, get near completed gens to mask your sounds.
Go play killer, be the spirit, know your enemy.
can i give you the secret of spirit ? good headphones. you can track people really accurate using good headphones. better play other killers, especially spirit with stridor which gives no counterplay, no iron will is not the counter it only reduced the range
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/227746/please-nerf-the-spirit
She's been nerfed 3 times already if I'm not mistaken.
What you are asking is make her completely useless
nope she never been nerfed only to be buffed on 2.3.0
@[Deleted User] said:
Anyone who thinks Spirit is unbalanced is bad at the game.
Sure she can be nasty with Stridor but then Iron will exists. Perhaps the game would be better off if neither side had perks that altered the sounds.
anyone who thinks Spirit is balanced is bad at the game
Sure she can be countered by Iron Will which is quite useless compared to other perk but stridor exist making the iron will useless. Perhals the game would be better off it neither side can hear the sound since survicor cant hear Spirit. Spirit shouldnt hear survivor sound too when phasing
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- this forum is killer sided than survivor sided
- killer is more balanced than ever
- bbq is not OP
- myers need buff
- trappers need buff
- killer tunnel and slug more than they want to admit
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@jerry46360 said:
Yeah but while you running around trying to catch them I am not Otz or Dowsey and have trouble keeping track of how many times I have hooked someone. I hate tunneling unless I am specificially doing a challenge or I am dealing with a mean survivor but the counter has to be put on both sides.
why u need to keep track how many times u hooked survivor. this info is not needed at all.
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@dummer33344 said:
https://forum.deadbydaylight.com/en/discussion/227535/where-did-all-the-red-rank-survivors-go
They're probably SOOOO mad at the DS nerf they're not wanting to try and be skillful until they change it back, lol
well another killer main doesnt know the problem that killer main had
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@Dingo88 said:
Survivour mains need to learn to just play game or go try killer. Been reading things on steam and people complaining about iri head on huntress. Stop complaining and grow a pair hiw easy do survivours want the game to be lol it's funny how it's always killer ######### that gets nerfed
great another killer in forum to tell survivor bla2. do you see any kind of this post in survivor side like
"killer mains need to stop complaining ?"
wonder why ? now you know that nerf has been mostly survivor and this forum consist more on killer. go ahead whine more for killer.
no one like the one only thinking 1 sided. its easy to see in their post
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1943697#Comment_1943697
I mean... let's be honest, anything outside of redrank is just a clown fiesta that you could win without even trying or any perks, on both sides.
actually for me playing killer is more enjoyable, but the queue time is longer than survivor. Solo survivor makes the worst experience
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@_HN_ said:
You know you are talking to a hardcore survivor main when they start spewing stuff like "proxy camping", ie the made up word to describe what is not camping, but they would really like if everyone thought it was.
Proxy camping isn't a thing. It's called paroling and defending a hook against obvious survivors that are rushing to unhook rather than do their job and work on gens, this is HOW THE GAME IS SUPPOSED TO BE PLAYED against bad survivors that dont apply enough gen pressure, yaknow the thing survivor mains love to throw at killer, turns out "gen pressure" works also both ways, if you dont do it as survivor and rush hooks, well guess what? The killer has no reason to not stick around and catch thos survivors, since that's kinda his whole goal.
If you give a reason for the killer to stay there by being nearby, it's on you, not on him.
proxy camping is a thing just because killer want to hit rescued survivor or survivor that will rescue hooked survivor. its pretty common, killer wont leave hook at all, this will be easily countered if survivor is swf but if its not usually 1-2 people will try to rescue and killer got free hit