odra
odra
About
- Username
- odra
- Joined
- Visits
- 657
- Last Active
Comments
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2721366#Comment_2721366
Eh. Wallhacks are really difficult to prove.
I get accused of it a fair amount, but it's usually just deduction (I saw you at x earlier, so chances are you'll be at y or z after I hook) or straight up luck.
I used to play very info heavy, so I try to make up for my inability to mindgame by keeping track of roughly where players should be.
yeah i know it's difficult to prove, that's why I never made sure someone is wallhacking unless it's blatant, ex : no tracking perk no bbq just go straight to where the other survivor was 100% accuracy. Nurse could teleport right through where I am ( just had it recently ) without showing and after that he could insta res me when I'm down.
Another things that hard for me to prove is when i'm playing killer and i don't know if the surv is wallhacking or not, so at this point I can't make sure about it. But this is the state now for DBD, when i'm playing surv I could see some subtle hackers using wallhack although most of them is noob so you can deduct 100% they're using wallhack (usually less than 300-400 hours) but going straight to other survivor while having no BBQ
-
I think I'm gonna leave DBD for now, right now when I play 1 in 2 games there's wallhack, at least when I'm survivor it's easy to tell because no tracking perk on killer but straight to player like they own BBQ, meanwhile as killer it's hard to tell if the survivor just using wallhack or not but playing as killer been bad lately, might as well called it quit, when I check their steam profile most of them got another game ban
-
actually I played survivor today and got pig cheating with reverse bear trap, so after 10s into game you will died since they play with video tape addon, sucks though since i need to complete survivor quest already meet twice in 4 games
-
@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2581793#Comment_2581793
Okay so Dowsey, high skilled killer even though not top of the top competitive but better than 99.9% of the playerbase is not able to get 3 hooks against a comp SWF and it's normal the game is balanced.
I think you should think twice before writing something.
Usual SWF you meet with the matchmaking are not comp level but are the killers you meet comp level ? I don't think so. Your arguments are total non sense.
There is not one single comp killer that is able to win against a comp SWF with restrictions if the killer is not a nurse.
so how is that 99.9% comes off ? if streamer have same skill as pro teams ? then if i stream i must have same skill as pro one ?
maybe your streamer is only at top 95% level but that pro team is top 99.99% ? make sense ?
-
@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543718#Comment_2543718
Yeah they like it because they can just drop her entirely. I play Hag and Trickster well so yeah I can just drop Spirit too but I don’t want to. I like her power, I like her concept, I like her aesthetic, and I like her cosmetics so I don’t WANT to have to drop her entirely I mean I’ve played her since her original PTB for gods sake :/
like other members pointed out :
- They play spirits a lot
- Most of spirit players that play other killers feels bad on playing him before nerf
- The only one whining about nerf is ONLY spirit mains that can play spirit without playing other killer, now we will see more spirit player than previously due to feeling guilty,
so conclusion SPIRIT only player will drop her off entirely and don't play DBD, and more spirit player that used to like her will come back to play her again including myself
-
@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2543700#Comment_2543700
Sorry I meant people who actually play spirit.
lol a lot of killer mains in here play spirit and glad with the nerf, if what you meant the only people who ONLY play spirit then maybe this is big nerf to that kind of people, any other killers that can play other killer well will gladly like this nerf
-
@JohnWeak said:
https://youtu.be/Sop5BdjawgY?t=141
Another one
And this survivor is really bad, bumping into walls and loosing a ton of time doing so.
killer is more bad than the survivor so, dunno maybe git gud
-
oh i thought it just me that feels it, currently in my region mostly killer was cheating and usually they use maphack,
No tracking perk and anything and can pinpoint where the survivors are.
It's increased after this new chapter released i think right now it's 1 in 4 games
-
I think the cheat right now getting really worse, I've had fair enough of cheaters lately, I will stop playing for now, don't know if it's gonna be permanent or not, even as killer or survivors both got fair amount of cheaters
-
actually I also run meme perk sometimes when playing survivor. Usually what's funny is even at red ranks some survivor failed skill checks twice in a row, can't do gen properly and even only last 15s against killer chase
-
@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2408678#Comment_2408678
Have you played Myers on that map? It is actually very fun and strong. Or Wraith works aswell. It feels like heaven to stealth killer imo. But at the end it is mostly not fun for both sides.
I really dislike the school map.
didn't like it for me coz too big, and it takes too long time for 1 match either as survivor or killer
-
actually RPD just cancel any killers .......
-
perk is fine, this is the only counter for now for spirit
-
what do you expect, unless you run iron will then spirit still same as before
-
@GeneralV said:
The thing is, EGC is a bad design by itself. And I know I will stand alone on this one, but I would love if the EGC was completely removed from the game and things returned to what they originally were.
It is ludicrous to think that it is even a necessary mechanic to begin with. I personally have never seen a game being held hostage by survivors, even on my most devastating defeats as killer before EGC was introduced. And even if the problem truly was as common as perceived to be, which I sincerely doubt, was it that difficult to come up with a different solution?
Perhaps making it a highly bannable offense and hire some people to deal with those specific reports, or something. Not adding a timer at the end of the game. It does nothing other than encouraging scummy tactics and rushed actions. 99%ing Gates is merely another consequence.
actually it's ever happened to me that sometimes survivor is salty and didn't want to leave, and leaving me completely checking area 1 by 1, so yeah EGC prevent this from happening
-
@GannTM said:
I’m using it on Spirit and Nemesis right now. It’s actually very solid.
lol i forgot spirit exist, already quite long time i didnt play her, yeah i think spirit or wraith maybe really good having lethal pursuer, thanks will try again for wraith
-
well actually i feel still there's a lot of better perk other than lethal pursuer since usually i initiate chase pretty quick on game start, unless I'm running it as meme build
-
hmm i think maybe self unhook should reward survivor with endurance ? what do you guys think ? since the risk itself is great but ofc without deliverance perk
-
i despise cheater in this game so much bit better now than previous but sometimes still find 1-2 in 20 games
-
man i miss playing old billy, can dev just listen to killer request ?
-
well i better see slowdown perk than genrush meta for now as survivor, also i didn't mind facing slowdown perk better than spirit
-
i think the ds should still active if you heal your teammates or when you get slugged timer pause. it's only fair
-
actually i hate this stridor nerf but since dev doesnt do anything to rework her at least stridor spirit can go.
let see how effective it is as time goes
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2327825#Comment_2327825
So because it's a different genre we shouldn't balance around high level players?
Name one game that is taken seriously that is not balanced around high level players.
among us
-
actually this already happens to me in last couple months in SEA usually i play 70 - 30 killers survivor now its more like 40 - 60 since my killer queue could take 10 mins more and survivor almost instant when at night seems no one playing. looks like no one wanna play survivors anymore
-
got 1 again in 4 matches played today blatant wallhack from killer. no tracking perk at all but behave as having bbq and cant hide in locker. also i notice there's bot seing cheat
-
actually the problem starts wiith
easiest : SWF
normal : killer
hardest : solo surv
-
for solo survivor its hard to count totem cleaned, i think to be fair NOED need to shown active during entire game not only during activation
-
wth did i watch, wasting my time. you got outplayed and you need to play better
-
bt is fine, camping and tunneling are not, you could never increase your skills since camping and tunneling only works for solo survivor, you would easily destroyed by SWF
-
@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2300821#Comment_2300821
Then why can survivors compete on red ranks and killers cry they can’t if they aren’t getting 4K each round? I’d say the survivor grind is much more steep, whereas killers top out early and can’t cut it later.
do you see this post ? and see who're crying ? Maybe someone in here can know who is crying over Myers and Wraith in which Myers is the trash tier of killer
-
i prefer 2-3 survivors on 1 gen than 2-3 survivors on 2-3 gens, so the perks is fine as it is
-
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2295059#Comment_2295059
Well said. I'll take 4 DH over 4 SB all day. Drives me nutz those ones that just SB to shack soon as there SC goes off or they here my terror radius getting 40+ meters of distance. I don't even bother I kill the rest and wait for my moment later F that.
ah actually this is true for me DH is really annoying when you supposed to outplayed them but 4 SB just more annoying than 4 DH
-
@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2292010#Comment_2292010
Actually, that's how it works in theory, but I've seen some killers say that if BBQ doesn't show them any outlines, they start camping since they know someone is nearby.
I don't think BBQ & Chili needs any adjustment, but I do think it causes more campy behaviour than it prevents.
yeah actually i didnt care for BBQ aura at all but more extra BP would be better if just get rid it completly and change it into BP bonus
-
BBQ is really fine but if we trade aura with extra BP bonus i would gladly agree with this since i rarely use the aura reading as well this will also reduce grinding and let survivor try killers as well
-
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2292218#Comment_2292218
Think about it. Run no perks and hook all 4 people and gain almost 70,000 bloodpoints. This would fix the grind but yet you still say it’s fine. DUDE!!? I just came up with a great way to fix the grind and you say no the perk is fine this would fix so many problems it would free up a perk slot and give you more points
actually i think with massive BP, people will start playing killer that's why if we put like massive BP bonuses with BBQ will be really great
-
@[Deleted User] said:
It lowers the grind and also promotes a healthy playstyle. Why would you rework the perk, it's really good as it is.
yeah thats why by increasing BP points to 400% maybe there would be more killers playing game and they would hooks people more, and that survivor main could shut up about that aura reading.
-
@Miles said:
Why are people crying over bbq now? One of the few perks that doesnt encourage camping?
its been since it was released, even the aura reading is trash and easily countered
-
@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2290383#Comment_2290383
Lol you’ll get better. Just keep practicing. Killer is easy and requires no skill.
ah sluzzy, everyone already knows survivor is easier than killer
-
oh you have 2 ids now ? lol
-
is this sluzzy ?
-
@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2289904#Comment_2289904
I see you put a lot into that novel
above but I don’t have time to read that mess. Killers easy and requires no skill. That is why killers struggle in red ranks. Survivors have to grind and eventually get good, whereas killer tops out.
wow sluzzy reborn, try playing killer then
@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2290085#Comment_2290085
The trade off is Phead cant use hook perks like Pop to compensate. Also when it comes to killer countering perks, that is 1 of 4 perks that isn't working as intended. 1 perk countering the whole point of a killer is different.
I still think spirit is stupid in a chase and should be looked at. But if it's fine for a single survivor perk to hard counter 2 killers power, then it is fine for 1 killer to counter the main playstyle that most people use in dbd. You can always hide vs a spirit and try not to get in chase.
as i said you still can stalk and use the power it's not as near as hard counter
-
btw ghost and myers still can do his power against spine chill its just not that effective secondly there's no rule about that killer power cant be countered, lets say DS can be countered by PH. even though he needs extra work same as ghost and myers for spine chill surv
-
@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2288460#Comment_2288460
https://forum.deadbydaylight.com/en/discussion/comment/2288246#Comment_2288246
I'm guessing you people dont understand. Spirit currently hears at 100% so making it 50% that isn't affected by either perk isn't a buff? That's a straight out nerf, it also means survivors dont need iron will to try counter spirit. She will naturally be harder to hear survivors. Just removes the silly iron will and stridor debates.
hearing at 50% is a buff, spirit didnt need to bring stridor again and survivor will be 100% #########, you know the problem of current spirit ? stridor with spirit coz it counters survivors iron will the only perk that has hope on escaping spirit
-
so its a buff for spirit then ? as i know spirit user use stridor to counter iron will from survivors
-
also dont forget some of them are cheater, i've encountered several times from speedhack to maphack
-
@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2276228#Comment_2276228
"Is the Nemesis perks gonna change the meta?"
When's the last time a survivor perk changed the meta?
Not even 'changed the meta', when's the last time a survivor perk lived past release week?
I suspect it might be Nancy Wheeler's Inner Strength.
yes that's why the perk is only mediocre at the best, both survivor and killer, and yet with franklin demise nerf, then it's actually buffs for survivor in this patch
- Increased the duration of the perk "Lucky Break" to 40/50/60 seconds (up from 35/40/45).
-
@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2276180#Comment_2276180
why guess where they might spawn when you can know exactly where and how many spawned in each location?
this Perk is going to be amazingly good on Killers with quick map traversal such as Blight and incredible when combined with Corrupt Intervention, as said Perks counterplay is to hide and wait out the two minutes.
and even if both of these scenarios dont apply, you still get told where exactly you need to go to interrupt and stall the most people as soon as the trial starts due to you not only getting an spawn location reveal on them, but also you get told where they wander off to.
this seems good idea but later on i will be working with 2 perks only, dunno if the tradeoff will be good or not. I will try on several killers first
-
@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2276650#Comment_2276650
Seems like you need 3000 more
maybe it's you that needed 300 hours to play killer no need for 3000 too much for it