justtrynaplay
justtrynaplay
About
- Username
- justtrynaplay
- Joined
- Visits
- 175
- Last Active
Comments
-
If you really feel this way then speak with your wallet and don’t buy anything they put out
-
@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2275860#Comment_2275860
I have no friends.
Not surprising
-
@danielmaster87 said:
They need to fix it immediately because I'm tired of getting garbage teammates even though I wait 5+ minutes to join a solo lobby anyway.
I can’t believe that is the first reply to a positive post
-
@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2160018#Comment_2160018
Nurse and wraith are a comfimed couple. Theres a few others i cant remember, but yeah
Lol
-
@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2160049#Comment_2160049
I mean he trans, but its a licensed killer
So because he wears human skin masks he’s trans lmao are you sure you aren’t transphobic bro
-
@Canas said:
Why should Oni and Blight players be allowed to take impossible turns during their rush which they weren't intended to perform? These killers were balanced around having strictly limited movement options during their ability, that's called counterplay.
And yet 3rd party tools like mouse macros enable players to cheat the system by giving them the option to bypass this handicap entirely. Oni players probably have to be the worst offenders when it comes to this. Either patch these killers to be unable to exceed a certain turn degree or make these macros a bannable offense.
Sure so long as survivors can’t spin to abuse animations or bind flashlight to mouse wheel or use stretched res
-
@justtrynaplay said:
Oni isn’t my main and has been for a long I’ve so far since the new system has been on I have played 3 games. The outcome of these games have been one loss one 2k and a 4K however both of the games where I got kills were close. In my opinion I think this indicates that the system is working correctly as along with having what seem to be quite close and even games i’ve Been actually enjoying playing them
also as a side note has anyone else noticed more survivors using map offerings as an offering was used for 2 out of 3 of the games
At the beginning it’s supposed to be oni is my main
-
@Regulus47 said:
Need I say any more? This build is used in almost every game at the higher ranks due to how simple it makes defending the generators. There's no skill or (real) counterplay to this combo. There is counterplay to BBQ, hiding in lockers, but doing that when repairing a generator just wastes precious time. That means there's more chance the killer will get to the generator before it's repaired and ruin all your hard work and effort for no effort or investment at all.
The killer just hooks a survivor (easy enough) and sees everyone's aura, and then they can go to generators being worked on and instantly get rid of 30-40 or more seconds of a generator repair progression, counting the fact it applies normal regression ON TOP OF the massive gen progress decrease. There's nothing the survivor can do about it. It doesn't even have a cool down, so if someone tries to repair the generator to make up for the unavoidable regression loss, the killer can just do it again with no penalty. It literally punishes you for playing well, and I don't know if that's healthy.
I realise this will probably be seen as a joke or bait by the people of this forum, but I'm being serious. This build is used in almost every high rank game - even the Decisive Strike + Unbreakable combo isn't used that often, yet the BBQ+Pop combo is the one ignored. It reeks of hypocrisy to me. Both combos are uncounterable without literally stopping doing your objective. Killers should face the same stigma for running these brainless combos that survivors are given, and I'm sick of this community giving them a free pass.
Tl;dr: Killers are hypocrites for complaining about good survivor perk combos when they use an overpowered and uncounterable perk combo every game. It's the small PP build for killer.
Fairly certain this is bait but i’ll Reply like it isn’t
could you maybe suggest what you’d like killers to use instead rather than just saying it’s bad and you don’t like it?
-
@Dustin said:
The issue is always the same - it's a matter of how BHVR goes about it.
I'm a gay man - Don't care if I admit this and don't care who knows - If you're offended get over it. My issue is if a big deal is made out of it. BHVR could just casually add a character and oh look they're conveniently gay that's cool. However let's say an event is made because look it's the first LGBQT character I'd have a problem with that because it gives unwanted and obnoxious attention to a topic and honestly comes off as distasteful. "Look we have our token gay character!" is essentially how it would look. Did they make a big deal when they add characters of color? I don't think so and I wouldn't want it to be the same with characters from the LGBQT scene. My issue with corporations "showing support" is it's usually marketing and that's it.
What ever happens happens but that's my take on it and I'm pretty sure that's everyone else's take on it too. We don't care if there are LGBQT representing characters in the game it's just how BHVR goes about it. Honestly though it shouldn't even matter in the first place because the game isn't about what people want to do in their free time it's about surviving and sacrificing. If BHVR wants to expand on character writing and backstories cool. Just be tasteful about it and we don't have an issue.
To tl;dr - Don't add representation in a distasteful way and don't make it a token character where being gay is the defining characteristic of the character.
This
-
@DTJObe said:
https://forum.deadbydaylight.com/en/discussion/comment/1992117#Comment_1992117
You're crying hysteria over a legitimate fear of sexual violence and the nonchalance of portraying a contemporary killer as "cool"?
No uterus, no opinion.
You can't claim someone is mentally unwell because DBD is portraying a murderer in a positive light. It's a legitimate fear. After the Columbine shooters' videos were shown across the US, school shootings skyrocketed. Why? Because impressionable teenagers and children saw two guys dressed as characters from the cool, new movie that everyone was talking about. It encouraged copycats.
This is a legitimate concern.
Dude dead by daylight doesn’t portray the killers positively they are literally portrayed as the bad guys in the game
also way to go shutting down any attempt at discussing this issue by saying no uterus no opinion really productive
at the end of the day yes this person does need to seek help as does anyone who cannot differentiate fiction from reality
btw she isn’t going to have sex with you
-
Not trying to be mean but if you genuinely struggle to separate fiction from reality this badly you may need to seek help
-
I don’t have a problem with an lgbt character what I have a problem with is if the fact that they are lgbt is either their main selling point or that it is their only character trait it’s like Claudette and her autism we didn’t know about it until some lore for the tome and that is fine because it is important that characters are actually established rather than just one note and trying to make a character for the sole purpose of being lgbt is very shallow and silly
-
So because you can’t abuse the animations like before to juke killers that’s a bad thing? I disagree you can still dodge huntress hatchets you just can’t mindlessly zigzag or rub up against the killer to avoid them
-
I think the new uni is alright I just wish that some things were a bit bigger but that can be solved by scaling it up I don’t understand why people act like having to look all over the screen is so much extra effort it really isn’t
-
@ManInaPickle said:
https://forum.deadbydaylight.com/en/discussion/comment/1914562#Comment_1914562
How is that "bait"? They bring up good points, how about you don't be so insensitive to others before you use harmful phrases like that?
No one should have to play this game and get triggered/reminded of something that might make them feel worse about their own body.
Nice bait
-
@Orionbash said:
"Ruin + Undying gets cleansed at the start of the match and then I'm left with 2 perks. Its soooo easily counterable."
Why do you care then? 🤔 Just apply pressure.
I’m upset about the nerf for 2 reasons
1-it is comparable to do unbreakable and out of the 2 ds,us has been in longer yet ud,ruin got nerfed first
2-Morris have been nerfed before keys this is the second survivor sided update in regards to this specific thing in a short period of time
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1860730#Comment_1860730
People are aware, it's been a common tactic with self-care when paired with resilience and things generally.
Though I would love it if people did it so pointlessly like that to me and demo with STBFL it would be a massacre in like 10 seconds.
😂 wish i was that good man i’m just looking forward to mmr so i can maybe have more relaxed matches and less that were like the one that inspired my post
also i wasn’t aware others knew i only just found out it was something that people did so it’s good that people already knew
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1860712#Comment_1860712
Seems like a legit thing to do if you are trying to bait the killer from something important; especially if you have like resilience or something.
I don't doubt you probably had some nasty survivors being toxic with the t-bagging and w/e else but the 99 healing, though some people dislike that it's a thing, is just a gameplay mechanic.
Yeah see they weren’t trying to lead me away they were trying to keep me in 1 area and i fell for it i just hope to make people aware it exists so they know it’s something that might happen
-
@bkn said:
how does the 99% healing help if you dont run that 9% perk? just trolling?
It seemed that way they were all 99ing it and waiting until i was in hit range then theyd heal as i went for it
-
@TheBus4K said:
Changes to killers:
- The change to the Clown is fine, although new players can increase the speed of survivors by misusing it (even simply without being a new player, not knowing how to use that "Antidote" well).
- The change to the Wraith seems kind of sad to me, I thought we would have true invisibility all the time.
- Changing the Trapper works for the first few attempts (for Trappers who were unlucky), but with more attempts it is worse for Trappers who were lucky and forced survivors to make many attempts.
- Deep Wound is still stupid, even if the time is shortened, there are still too many ways to stop the counter.
- A "buff" to Iron Maiden that I doubt makes it a good perk.
- Destroyed the combo of Undying and Ruin. Maybe now that it saves tokens it works with other perks, but it only keeps the totem once when you break it (like when they now break Undying first).
Changes to survivors:
- Buffed 5 perks. Only buffs, not changes like Undying. Pure buffs.
- No nerfs to DS / Unbreakable (almost the equivalent of Undying / Ruin).
TL;DR: Killers have one less perk combo, a buff to a useless perk, and killer changes that don't seem like buffs to me.
Survivors have 5 new perk buffs to make new combos with and are freed from the "Undying / Ruin" combo.
And we still haven't changes to the keys 😂
It would seem that way and it’s twice in a row i just hope it doesn’t end up being unbalanced again after the game was becoming more balanced
-
That’d be nice it would reward far shots and encourage people to go for them more often
-
@Todgeweiht said:
Did you just call some people playing a certain way subhuman? That kinda cringe ngl.
Also would you find the type of game i’ve described fun?
-
@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/1860685#Comment_1860685
Ah. One time I had a game like this. I downed someone on coldwind (map offering) and all their teammates converged on my location and simultaneously shone flashlights into my eyes. I just stood my clown in the corner of the map and went to make a sandwich. Sometimes there's just not a lot you can do.
Yeah it sucks but i thought i’d at least try it was all i could do
-
@Todgeweiht said:
Did you just call some people playing a certain way subhuman? That kinda cringe ngl.
Yeah and? I don’t like people who try to ruin other people’s game experience intentionally
-
@xEcoLog1cDuk3Xx said:
Can't wait for the middle finger emote for Survivors in the near future.
Basically what that game felt like
-
@oxygen said:
How is that 99ing healing thing toxic? Doesn't sound like they had a build centered around being injured (be it something like dead hard+resilience+spine chill or a more general resilience "genrush" build) so it honestly sounds more weird than anything to me.
And no matter how tilted you are you probably shouldn't refer to other players as "subhumans" under any circumstances, that's pretty yikes.
I call it toxic due to the actions of the survivors in the game as well as in the gate i took it for granted that the obvious conclusion from my post title is they were tbagging at every opportunity and going out of their way to be annoying
in regards to my subhuman comment i can think of worse things to call them but i settled on that as i genuinly think people who go out of their way to ruin other peoples fun are below contempt and that goes for both sides
-
@YOURFRIEND said:
This isn't really a problem? If you realize they're doing this simply commit to chases and hook people. It doesn't matter if they're 99'd on the hook.
I couldn’t hook because object swf constantly saving with 3 insta flashlights even when i’d locker grab it’d be at least 2 ready
-
@Mistercookie said:
Using multiple objects in a SWF is bad sure enough, but I don't get that healing part. Does it really matter? I guess they played with resilience and healed when they knew you were coming towards them but even then.. the healing isn't faster and doing that meant they left blood on the ground. (I'm gonna assume they all had iron will)
You have an oni icon so I'll also assume they left a lot more blood orbs for you by not finishing the heals, but that's a stretch. It's just an icon.
Other than that yeah, it sucks and is very unfun to go against..
Sorry i should’ve said i was playing legion and when i say 99ing the heal i mean i would approach and literally as i was swinging they would go from injured to healthy
-
Undying change sucks not sure how i’ll Use the clowns new ability but the hud and rank rewards are alright was hoping it’d be more than just bloodpoints tbh
-
I think that the forums would be a better place if we all disregarded anything that people with Claudette pfps had to say
-
@wimlin said:
If you killed everyone and didn't score at least 30k points it means you were doing some level of camping that prevented survivors from unhooking and generally you are a trash killer. Score more points rather than just camp and trying to end the game early. I know killers wills there only job is to kill everyone and blah blah blah... its a game meant to be fun for everyone and it isn't much fun when you camp the basement so hard no one can do anything. I know other people well say blah blah blah don't get caught you suck and to those I say you are an idiot. The game is designed massively so the killer can easily catch people. Yes we can prolong the inevitable, but chases aren't even supposed to lost a minute I believe the devs have said.
Ok bud
-
Get gud lel
-
Yeah that’s part of the reason i’m taking a break i don’t find sweating my dick off to be a fun experience and i have to do that in a majority of red rank matches so i’ll just not play for a while so i can play a bit more casually
-
Any build that makes you into a stealth killer really so like scratched mirror myers because it actually makes the game feel like a horror game
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1796567#Comment_1796567
What makes you think DS is strictly anti-tunnel?
For the record, they are invincible if you choose to tunnel. If survivors are magically disabled for doing actions, then so should killer perks. It is amazing killers think Tinkerer is fine as it is, a perk that literally PUNISHES the other side for doing the objective. No counterplay.
So decisive strike doesn’t punish killers for trying to do their objective?
-
@AlexisFox said:
Welcome to online gaming. You'll find yourself playing against players of all skill levels from completely incompetent to out of your league. It is impossible to only match you up with people at your skill level. No matter what method of matchmaking is used you will ALWAYS end up with players both above and below your skill level. That's the nature of online games. When it comes to how those players behave in the games you will again ALWAYS have people that rub it in that they won or get upset that they lost. It comes with playing with other people. If you can't handle it then maybe you're not ready to play with other people in an online game.
You want good fair and reliable matchmaking? Play something else kid
-
@JoeyBob said:
Confirmation bias possible here.
Potentially but I found it a bit suspicious that I was fine all game until the final hook when I got disconnected
-
I’d take the offer for a single player practice mode where you can play any survivor or killer with access to all perks and items like in a kyf it would be good to wind down after stressful games and good for killers like nurse or huntress that take practice
-
@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1720923#Comment_1720923
Exactly! The mobile version has a great setup: in practice mode you get fewer blood points and less experience, but at least it's a great way to test out the mechanics and blow off some steam after some sweaty matches.
This. I’d love to have a singleplayer mode so that i could take out my frustration on bots rather than the next group of survivors
-
@yobuddd said:
I’ve suggested this before, but I think killers should be able to play with friends as well. I propose an Entity-appointed assistant: The Imp!
This little creature can harass survivors and aid the killer in other ways. Most importantly, it has an Entity-provided mental link with the killer (built-in comms).
The killer can invite friends just as survivors do, or choose to search for a random Imp player, or play without an Imp. Because Imps will provide valuable info to killers, matchmaking should always prioritize Imp-SWF matches. Conversely, solo killers should always be prioritized with solo survivors.
6 players. Killer gets a friend. The game is more social all around. Sounds like fun to me!
This legitimately sounds like it would be fun
-
@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1665071#Comment_1665071
Asylum is a very annoying loop but it can be mindgamed by dropping down from the second floor. That being said it spawns in one map. There are maybe 2 main buildings that can't be mindgamed, but once again only spawn in one map.
If you're talking about a long wall jungle gym, they can be mindgamed by faking running one side and then vaulting the window to cut a lot of distance.
Either way, as both killer and survivor, there are a lot of things you can do to swing typical loops in your favor if you don't play on autopilot.
Sorry if i wasn’t clear but i meant the loops on crotus pren where there are half walls which is a large majority and there are quite a few on almost every map those ones are the ones that are generally used as filler in the maps and they are the ones i find most tedious
-
@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1664991#Comment_1664991
Name one tile that can't be mindgamed.
Half walls on autohaven maps as well as crotus pren asylum where the survivor can see you the whole time
-
@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1660876#Comment_1660876
I found games only felt repetitive at higher ranks. There are strong loops and players with more experience tend to hyperfocus on those loops as their main destination. So every chase starts to get predictable and often you make the decision to drop chase based on how close you are to the standard play loop. The double window in the asylum main building comes to mind.
Not to say they can't be played around or don't have counters but the predictability of it all makes for dull games. I found survivors mix it up a lot more in the mid ranks, making mistakes or running tiles sub optimally, allowing me to run tiles suboptimally and generally sweat less and get more creative on the mindgames.
The standard optimal tile runs are so well known now that common mindgames are almost formulaic at this point. Also a mistake in the mindgame genreally costs the killer more than the survivor so as killer your sweat factor goes up quite a bit when you game with folks who can run tiles optimally consistently.
I prefer the dreaded game of cat and mouse over ring-a-ring a rosey as both survivor and killer.
Yeah i agree it seems that the problem with looping that makes it feel so tedious is not only the sheer number of loops that there are but also the fact that as you get higher in the ranks survivors and killers both are able to run the loops more optimally and because there isn’t any real variation of things you can do at loops it just ends up being the same thing over and over
-
@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1661545#Comment_1661545
Which would then be balanced by larger maps with more dead zones.
Basically you're asking for every map to be like shelter woods. Which is miserable for survivors and not that fun for killers.
i just don’t enjoy as both survivor or killer running from loop to loop until i ######### up or the killer loses interest
-
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1661555#Comment_1661555
You said looping was "tedious"
Yes and i stand by that but i’ve not once said that i don’t want it to exist at all i recognise that it is needed but i wish that there was something more interesting about it than just running in a circle or that there would be fewer
-
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1661492#Comment_1661492
No offence but walking in a straight line and pressing M1 is brainless. I don't even call it a chase.
Looping is the reason this game is still alive. I wouldn't even want to play killer if you basically won by existing which is pretty much the case if all you need to do is follow the survivor in a perfectly straight line until you can press M1.
When did i say that i wanted that?
-
@Kumnut768 said:
https://forum.deadbydaylight.com/en/discussion/comment/1661461#Comment_1661461
Because interaction between players is the only part of pvp games that is fun
If you had actually read the thread you would’ve seen i don’t have a problem with chasing it’s just looping that i find tedious
-
@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1661536#Comment_1661536
That would take most of the skill out of the game - replaced by larger maps where the killer has to run marathons with no chase in between.
I said fewer and what i mean by that is make it so that there aren’t 2 loops in such close proximity that a survivor can stun the killer and make it to the other loop without the killer having any time to catch up
-
@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1661492#Comment_1661492
So would you rather just have chases be running in a straight line?
The only tiles that have no variation are filler pallets and to some extent main buildings. Filler pallets can be run for 1 - 2 loops which is at most 15 seconds. Other loops can be mind-gamed and actually have a lot of variation.
For example, shack is known as a "safe" tile, but there are a lot of different ways that it can be played out.
In general, survivors are supposed to approach shack from the right so they can get a fast vault on the window. The killer then has a bunch of choices. They can either follow into shack, fake walking into shack and moonwalk backwards to window or hide red stain and follow into shack. As a survivor, if you expect them to moonwalk to the window then you can either run to the pallet or wait at the window. If you run to the pallet and the killer actually hides stain and walks into shack then you are forced to drop the pallet. If you wait at window then you need to react fast enough to them hiding stain and walking into shack to fast vault the window and not get hit. There's a lot more variation to this but this is just one scenario.
I would honestly prefer fewer loops because that would at least make it less of a consistent annoyance and more bearable in my opinion
-
@nytkim said:
Looping is the main feature of this game so you are just saying you find DBD boring. Except if you like M1 simulator
Not so it is possible to play using a stealth build i’m just voicing a complaint and trying to gauge the general feeling of the community i would appreciate it if you wouldn’t be so dismissive


