nursewannabe
nursewannabe
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- nursewannabe
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Comments
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The only 'problem' with the baseline nerf is that now you need to think before blinking otherwise you'll get heavily punished
She's still op addonless, and you really just need information perks
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For chasing no, for hitting, yes, 850bps
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@Dustin said:
New Ormond is actually amazing but admittedly as a Nurse player I found myself getting snagged on random objects at ankle height. I'll adapt to it but overall Ormond is looking good and no longer a map I'll consider AFK'ing on. Prior on Ormond I'd just let the survivors zip through gens willingly and just open the gates. Hated that map so much.
Blink hitboxes have always been weird in that map, especially on rocks and other filler stuff. Is it still the case?
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@[Deleted User] said:
The major problem I have with it (besides the dumb breakable walls and the deadzones) is how dark the frickin map is. After a match against a TTV streamer I went to see his VOD and he was able to hide in plain sight against me, and he was a Dwelf. It reminds me of the lower floor of the Game.
The areas shift from extremely dark to extremely bright, the lighting just makes no sense
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@BioX said:
ok funny just made a thread about it myself
https://forum.deadbydaylight.com/en/discussion/210079/new-auto-haven-just-looks-worse
but yeah, its bad
Couldn't explain it better. It just feels empty, flat and downgraded. Yes there are more "details" if you look close enough to new textures, but the maps as a whole feel ugly and the lighting is just awful
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I still didn't get new ormond as killer. Are the scratch marks finally visible?
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@brokedownpalace said:
Yes, you are the only person in the entire world. Sorry.
I apologise for my use of colloquialism when expressing my opinion
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@IronWill said:
Agreed also the "new" totems are horrible. I legit passed a dull totem THREE times before I actually saw it - there goes my Inner Strenght...
Dunno about that, I'm not talking about how 'balanced' they are, I'm just talking of how they look
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Dude on the second video you have a filler pallet that gives right into shack (and im pretty sure there's another one behind it, besides the stack of trunks), who's window that connects toa jugnly gym into L/T wall into fiuller pallet to the right
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@Aven_Fallen said:
I would not say it is too strong, but I would compare it to Bloodlust - a band-aid fix which does not really have a purpose anymore. Bamboozle was a band-aid fix to strong Window Loops, but those are mostly gone. And now it is just used to make mindgameable structures easier to play.
But normally, a Killer who is using Bamboozle (except maybe for Bubbas, since it is also really beneficial for them) is most of the time not as good at Chasing like a Killer who does not run it. If you just vault the Window of a T/L-Wall instead of learning how to mindgame those, you will not improve.
So it is more a Perk which teaches bad habits than a Perk which is too strong. I would not have anything against a Rework, but on the other hand, I dont think that Bamboozle is that much of a problem.
The only thing that bothers me is that they reduced the Range of the Sound Notification when the window gets blocked, because sometimes you cannot hear it at all. Quite an unnecessary Buff IMO.
If you need bamboozle to win the chase, if I were you I'd reconsider how skillful you are.
And the ps is simply wrong. The survivor is meant to win the chase if he plays better than you. The killers role is to kill, that of the survivor is to SURVIVE
Completely agree with @Aven_Fallen
Also, this was just a copypasta of the DH thread
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@[Deleted User] said:
Both perks are crutches and should be reworked.
Honestly didn't expect you to agree with this. Also it baffles me how people complain about any killer perks except that one single perk that makes chases completely full and boring.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1776625#Comment_1776625
Do what you want. I dont care. It seemed that you think being nervous is a bad trait of yours.
Back to the point: why do you want to defend your statement that killer are too easy, when you dont want to prove your statement? Are you even interested whether your statement is true?
Because most of the times you people don't want proof, you want to stay in your teeny tiny echo chamber that this forum is to complain.
We can already redirect you to killer streamers that play without being boring ass slowdown abusers and you won't go watch them. If we showed you videos you'd probably just be like "but these survivors did this this and this wrong", while when you killers play like garbage fail to see your own mistakes and blame it on "gen rush" and "survivors op"
You don't care about watching us prove our point, all you care is maintaining your ideas and keep complaining here
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@Clueless said:
https://forum.deadbydaylight.com/en/discussion/comment/1762644#Comment_1762644
The hatch for Killers in other words.
The hatch actually requires survivors to do gens, bloodlust helps trash killers to get undeserved hits :)
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I like how most of the people here completely missed the point of the title: "incredibly simple changes that would waste no dev time" and come with full perk reworks
Killer: buff again mindbreaker, to 8 seconds
Survivor: increase skill check chance on autodidact
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God forbid killers to actually get good at the game instead of being rewarded for losing
Bloodlust is the DH for distance for killers, that doesn't have a cool down though
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@Slunkster said:
https://forum.deadbydaylight.com/en/discussion/comment/1703594#Comment_1703594
Balancing the game around 50% IS Such a good idea.
Since 2k means depip in red rank for KILLERS, how can you see that as balanced?
Your balancing issue doesn't take into account this clear part of the game, nor does it take into account that dying as a survivor doesn't mean that you are not progressing in rank, rank being the sole judge we have of a survivor / killer's performance in the game at this time, making it one of the only winning factor statically worth taking into account.
One death in your team make the game exponentially harder, should we get a buff as survivor for each downed teammates? Like.. . Let's say more gen speed for each teammates who died? Maybe even a move speed buff too!
Dying being absolutely irrelevant to our only grading of "winning", the problem is the incapacity of killers to reliably kill survivor's since a high kill rate doesn't prevent survivor from doing their job. 3 survivor dying to save one is still a win, it was teamwork that allowed this one person to escape the grasp of the killer and the punishment from the entity.
But I like the idea of running around without a killer because they are too weak to do anything, that's my dream for a survivor game, my 3 friends and I strolling in a cornfield, jumping over pallets as we skip around cheerfully with out crown of flower, careless about the possibility of the physically disabled angry person too slow and too weak for being of any threat to us... This would be so much fun taunting a powerless killer as we do whatever we please, that's balanced, 4 people out of 5 having fun, a huge win !
TLDR : kill rate is bullshit as a statistic for balance purpose, as 50% is a loss for the killer in the current state of the game and a win regardless for all survivors if you are not a potato
The game get exponentially harder for survivors for each full sacrificed, hence higher killrate killers have a form of easy-ish insta down or slow in their kits.
Survivor being killed doesn't mean a loss, right NOW pips are the "winning" indicator and death DOESN'T mean depip.
It means depip only if you get 2 hooks the whole game and you camp those two hooks wile the others do gens. Fun.
Not even a 1k is a depip if it's your 9th hook, even at rank 1.
So I'm gonna skip the rest of your wall of text, you're clearly just bad
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1702454#Comment_1702454
It would be balanced if the game was balanced around 50%
And where exactly is the game balanced around then?
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@Maperson said:
Hmm, according to the stats we should buff Nurse a lot
No, according to the stats, nurse is one of the few almost balanced killers who's kill rate is around 50%, which is what "balance" is
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Non't
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1700036#Comment_1700036
Yeah, you can counter it if they are using dead hard THAT way, but dead hard for distance is extremely unfair and is pretty unfun.
Dead hard for distance can go when bloodlust goes too
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I genuinely think that blight has a higher skill ceiling than nurse (and a similar skill floor) since with nurse once you learn how to land your blinks you need to learn to read survivors. On blight, you can't simply land your rushes, you need to read the survivor FIRST, and then read the surroundings to land the rush efficiently on them. This, unless your an m1 blight. There's normal m1 skill in that like, like with m1lly ecc
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1700918#Comment_1700918
Care to elaborate?
Those that published were averages, and anyone who studied basic statistics knows that drawing conclusions just from the average measure of a pool is simply wrong
Those statistics only show the negative iq required to play Freddy, nothing more
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I just wish the survivor items and killer offerings were on a shared pool/database, so if I could use puddings or other stuff even on killers that I play less and grind less
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1700918#Comment_1700918
More like - he is one of the reasons why we usually dont get stats.
That as well, yes
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@Tsulan said:
Because killers are obvioulsy OP.
Haven´t you seen the stats, where Pig is S tier and the Clown is more lethal than the Huntress and Nurse?
You seem to be bad at math
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Considering how they avoided "problematic" questions and started answering useless stuff or question asked on all other Q&As already (will you give new animations?), not surprised
Not like I expected anything from this
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I still don't understand how completing a gen doesn't wake you up anyway. You're literally "lighting up" stuff
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Lies, killers are bullied and need buffs /s
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@Dwight_Fairfield said:
They mean get 5 hooks. Its just phrased badly.
h
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@[Deleted User] said:
Everybody would run this perk if the skill checks were more frequent.
LOL
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I got accused of totem camping while doing the DH quest
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@TheClownIsKing said:
There is a reason: it’s called gen rush. I really don’t understand how so many killers think they have the luxury of spending precious seconds picking up, carrying, and hooking survivors, each and every time after a successful down.
It’s simply not possible against experienced, highly competitive groups. Against the kinds of survivors I’m regularly faced against sometimes it’s exactly those few seconds spent carrying someone to a hook, instead of IMMEDIATELY looking for someone else to pressure that has lost me the match.
He used the g word, he's a sucky suck killer
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If it's a bug, don't fix it.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1691683#Comment_1691683
If I understand the bug correctly it happens because some objects have wrong "boundaries". Maybe for the MacMillan map rework there were new, bugged objects added or old objects updated which are now bugged and which also exist in that house.
But you can't blink at all, just like the corridor in midwhich
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Haddonfield wasn't even touched according to the patch notes, how the ######### are they able to screw up a map without touching it? As if it wasn't already trash for nurse
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@Rattman said:
Why 8 seconds delay tho? It bothers me even more than distance.
It's the same as before: if two survivors touched a gen and immediately left, the gen would still be lit up for 8 seconds, but then it wouldn't refresh
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@Sonzaishinai said:
Ow did other perks get changed too? The patch notes don't seem to be out yet
They are: https://forum.deadbydaylight.com/cn/kb/articles/247-4-3-0-mid-chapter
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As usual, I'm trying not to expect anything to avoid being disappointed, yet end up disappointed anyway by the patch notes.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1690750#Comment_1690750
Thing is as pyramid head and Nurse I don't mind it. I don't have fun but it could be worse (*shudders in saloon and hawkins*). But as like every other killer I play- Bubba wraith doc etc- it's just torture. And not the good type.
Excuse me what
I hope that saloon refers to PH because it's one of nurses strongest maps around lol
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A well timed dead hard is your greatest enemy
And dead zones
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1685546#Comment_1685546
DS is easy. Give some visual cue when it's active, so killers don't have to dramatically change their playstyle just because it exists. And disable it the second a survivor enters a locker.
Also - nitpicking semantics isn't an especially productive line of discussion.
Again, so there's no way to counter first hook mori? Yeah no. Timer should pause if you enter a locker while in a chase :)
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Speaking from personal experience, there are usually a lot more ooo users right after rank reset for a couple of days, then they become rarer
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@adirgeforthedead said:
Thank you for the clarification @nursewannabe but adding to what you wrote, the Killer also affects the capacity of Survivors of getting points with what I mentioned. A Survivor escaping a reverse-trap grants them points, a Survivor cleansing in the fountain grants them points and also the capacity of The Plague of getting Vile Purge, etc.
https://forum.deadbydaylight.com/en/discussion/comment/1683413#Comment_1683413
Adding to the discussion about the game's toxicity... as a Survivor main, I can almost be too certain the Survivor players tend to be more toxic than the Killers. Just today, I had a game against a Nurse where she spent the whole game chasing a Nea-player. A Zarina-player and me did practically all generators together while she kept her entertained. Then, Nea finally went down and she was face-camped while I opened the door. There was no NOED so we planned a rescue and were successful, but the other player went down - a Bill, after healing we tried again to rescue him and we were successful again, but I went down. The Bill left and the other two couldn't get me, understandably I thought... but then Bill went on to blast us for being "trash players" and "not knowing how to play". Because, apparently, if I I do generators and try to rescue our teammates who looped the Killer most of the trial, I am stupid.
Damned if I do, damned if I don't, I guess.
Wait, but you are confusing what rewards blood points with what rewards emblems. I'm talking about getting pips, and those actions you listed only reward blood points, but they don't count in the emblem system (well, cleansing perhaps counts as healing so it does, but for example escaping a RBT doesn't)
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/1682646#Comment_1682646
I don't understand. How does killer choice influence pips? Is it weighted towards some killers but not others? Seems a really arbitrary way to determine matches if so.
@adirgeforthedead said:
https://forum.deadbydaylight.com/en/discussion/comment/1683236#Comment_1683236
Certain Killers allow you to perform interactions, either with them or props they bring in their play-style, and you get points for using them as well. Example: Plaginc reverse-traps from The Pig, purifying fountains with The Plague, putting Demogorgon's portals, etc.
At least that's what I think @nursewannabe meant, but I could be wrong.
Some killers perform relatively badly on certain pips categories, for example the plague will usually have either chaser or devout at low score due to the fact that her power gives very little chase interaction
It's the main reason why it's so hard to get Adept Plague. To get it, it's actually encouraged to use as little as possible her power. For example, just puking a little on a survivor and m1ing them twice, instead of getting them to the broken state with the puke.
I think the same happens with killers with instadowns: it is recommended to m1 them first, then use your power (in case)
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Ah yes I do love playing perfectly fine but not being able to make it to a pallet that normally I would make it to because the killer just pressed W stacking up bloodlust. But damn E to outplay, stupid second chance
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Almost no billies anymore 😞
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Quentin and Jake, but now there's Felix too.......
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1682638#Comment_1682638
I am not interested in finding out what your profile is and that is why I didn't ask for it in the first place. However more than 20k puts you probably in the top50 or something as you can see how few people have more than 20k with a public profile.
Afaik it counts alltime and not from when you made your profile public, there sure is a killer or something that you can check in order to verify that.
Maybe sayin general advice is wrong but you disagree with simple facts which is odd, for example me bringing up that with the cd and recharge her mobility was nerfed. I mean you can check that for yourself, take a 115% killer and just walk same map, same distance and tell me the results as to who is more mobile. So when we had that disagreement about ruin + undying, you simply refused facts such as her nerfed mobility, you call it forgiving because you can blink again however there already was fatigue back in the day. Nowadays you have to check the bottom left whether you have 2 blinks ready again.
Stuff like that is something where at least to me there can be no diffrence in opinion whether her mobility was nerfed as it was and not to an insignificant amount. Maybe you use range addons, recharge but as is her mobility was nerfed. I personally haven't encountered a single nurse main that disagreed with that.
I do agree her mobility was nerfed, but not to the extent people make it sound. Ofc if you get red forest or rotten fields (or groaning storehouse? That map simply isn't for me) it's going to be a tougher match, but her reduced mobility still is "balanced" by her extreme snowball potential.
Also, I might have made myself not clear when I said forgiving. I didn't mean overall in game. I meant her chase capability. Nurse as it is now needs some "thinking" before you blink during a chase, because you know you'll get heavily punished for missing an attack (this is also why a good dead hard can be more game changing than a ds Vs nurse). I saw some videos from last year and I realized that if I were to play like that *now* I'd lose most of my games.
I dont remember what we said about ruin + undying but I stand by my point: the aura reading must go
Also just saying, I might have experience with nurse, but I've seen many "god nurses" far more stronger than what I am (one even had legacy 3 :((( ) . There are games where I play disgustingly badly too and feel like it's my first time touching that killer (this just to reply to the big brain nurse thing you said earlier)
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1681229#Comment_1681229
There's a lot of factors that determine if someone will pip. Killer selection is a big one.
My top 3 most played are Pig, Doc and Legion. Combine this with my policy of never camping or tunnelling and I'm borderline Merciless every game I'm not totally stomped.
As a stealthy survivor, I lose out on quite a bit of Chaser as stealth isn't rewarded anywhere near as much as you'd think. That being said, all I have to do to pip is indeed show up and not play like trash.
Ahyeah I forgot to mention the choice of the killer does influence the pipping. Unfortunately killers like plague might do well but still have a harder time getting pointd
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1681727#Comment_1681727
I am not asking you to share your profile but the amount of blink attacks that you do have. I already mentioned why since the logic you apply is beyond annoying and your general advice on nurse goes against the advice from people that are in the top 30 from the amount of blink attacks. So either you are a big brain super nurse that is completely unknown or you are all talk.
Well because it would be easy to at least have a general of which profile could be mine. I'll just say that I've got more than 20k, even though I'm not sure if that website only counts from the moment I put my profile to public or overall.
Also, what is the "general advice" that top 30 nurses give? I'm quite curious to know
