nursewannabe
nursewannabe
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- Username
- nursewannabe
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Comments
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@[Deleted User] said:
https://clips.twitch.tv/ElatedConfidentPandaBudBlast
Here's a clip of what OP is talking about
That's an exploit that I hope gets fixed soon
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805255#Comment_1805255
But we need killers. We don't need survivors.
We don't need those kinds of killers thanks
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My nurse guide
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I have fun with nurse. In fact, I main her
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I actually agree. Other than the hits from uganda, russian players are really next level special. And not in a good way. It's incredible how they really want to stick to the stereotype of toxic beyond any level
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@Slashstreetboy said:
I don´t quite share your criticism regarding the item/offering pool, I think it´s fine.
To answer your question, Moris...
-look cool
-allow to circumvent a DS/Save by other means from 2nd hook
-used for dailys and archives
And that´s about it. Their impact was reduced significantly, which is a good thing. Let´s just hope Object and Keys will be treated the same way until Spring!
But object players have low survival rate and object sinergizes well with sole survivor! /s
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@Crowman said:
I remember facing a team who basically forced me to afk so they could finish gens just so I had a chance to even get some EGC hooks.
Couldn't you just.. kill them and move on to the next game? It's not like someone was pointing a gun on you to finish that quest on that specific game :|
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1830226#Comment_1830226
1st of all stop stalking me with your survivors too weak killers op troll,
Secondly I kill swf quite often, but it doesn't depend on the killer it depends on the survivor, like many killer perks that are survivor activated, if they ######### up they dead if they don't ######### up they out that's just how it is...
"I kill swf quite often"
His build: ruin undying corrupt bbq
Hilarious
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They're injured, they will go down in one hit. If you're unable to take advantage of the situation that's on you not on the survivors who refuse to heal
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1827816#Comment_1827816
We don't use "deserve" in these forums. It's an unspoken rule. You can't say I didn't deserve a kill, just like I can't say those survivors didn't deserve to escape. But there's Tru3's video and countless others that show little to no mistakes on the killer's part, and they barely were able to squeeze out a kill or 2.
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Tru3's video showing *no mistakes* I actually laughed thanks
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@danielmaster87 said:
But there's some games where tunneling is necessary to play catch-up because you're losing, because of mistakes you made or otherwise, In which case 4 people running DS creates and unwinnable game.
If you're losing then it's because you played badly and don't deserve the victory. Simple as that.
What you're saying is basically that tunneling is necessary to award you an undeserved victory
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1827555#Comment_1827555
Lol of course you would say that with a oni profile pic but no I will have to hard disagree
Oni's power is arguably stronger than nurses even. Literally slide along walls with no collision whatsoever, disgustingly broken stir AND one shot.
Add some addons like topknot (why is it still in the game even?) and synergizing perks with the power and you have an unstoppable machine.
The downside is getting the power.
To answer op: blight and oni
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1821747#Comment_1821747
Camping 3 gen is rare (grasping at straws) and shouldn't have 3 gen'd yourself. High mobility killers aren't camping🤪... "Hillbilly camped me while chasing someone across the map".
Gen slowdown is necessary and you cry because it denies you easy, fast escapes. (See what I did... I used your arguments about wanting easy games against you because it's redundant AF.
If you suck it's none of our problem. Gen regression is necessary only if u want easy wins or you're so bad you can't down a survivor in a decent amount of time
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Two separate dailies: one for survivor and one for killer
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Delete freddy and legion thank
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1822884#Comment_1822884
What about:
Blood warden.(Blocks exit gates + aura reveal for survivors said gates)
Cruel limits.(Reveals and blocks off windows near a completed generator aka near survivors)
Dead man's switch.(Reveals and blocks offs generators survivors have stopped working on)
Thrilling tremors.(Reveals and blocks off generators survivors AREN'T currently working on)
Surveillance.(Aura reveal + louder generators)
Lightborn.(Aura reveal and flashlight immunity)
About half if not more of all aura revealing perks in the game do something in addition to the reveal.
Bloodwarden and lightborn are fair points. The others I'd argue that the aura reveal is a consequence of the effect. But undying, as with lightborn and bloodwarden, had no point in giving aura reveal. It's an additional effect, not a consequence. See what I mean?
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1822877#Comment_1822877
Most(If not all) aura reveals in the game don't tell you that you're being revealed so why would undying be different?
Because other aura reveal perks only have that effect, meanwhile this is an *added* effect to an already powerful perk
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@EvanSnowWolf said:
I thought the whole point of Undying was to extend the life of totems?
Why would the perk announce its presence?
Maybe because you reveal YOUR presence just by walking by a dull totem?
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Xd
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I did see an increase in keys, but I just equip franklyn's and camp the ######### out of the item. Ngl it gives me a sense of evil satisfaction seeing a survivor rage dc when they realize I have franklyn's. 😈
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@Ace_Ventura said:
To me, the Twins were designed as a killer that has the strength of being effective at one thing - campy/tunnely gameplay. Not that there's inherently wrong with that, but that's what they encourage for sure. Much like Hag, except instead of traps, it's Victor.
It would be better for game health in the long run if they just designed powerful killers, instead of weak killers that only excel when played a certain way.
I hate them, and this is the reason. They just kill the fun out of the game, much like PH
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This game is not survivor sided, not on your average game, not even in those random 4man swfs everyone complains about. It might be survivor sided when you get that 1 every 100 game 4man of 5k+ hrs survivors that know every aspect of the game, and still if the killer is experienced, the game can turn out quite balanced (even if try hard).
This forum is just an echo chamber of bad killers and viewers of *certain* streamers. But killer has never been this easy. I would like to see all these people playing dbd as it was a couple of years ago.
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I agree with the general message, but for opposite reasons. Give us the chance to dc as well. No one (survivor or killer) should be forced to stay in a match they don't want to, especially on a game like dbd.
Remove (again) dc penalties
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1818207#Comment_1818207
Well they will and as long as they don't make corn even worse to see through I welcome it.
I REALLY hope the swamp maps are next, I hate those maps with a passion no matter what side i play. I don't think they could get worse.
I hate them too, no matter what side.
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Seeing how they reworked autoheaven, i hope they don't even touch cold wind and crotus prenn
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@ZerLukas said:
Objectively and from a purely competitive point it's a loss. You're a killer that didn't kill anyone.
But it is up to you whether you care about winning or losing, kills, pips, bp or just having fun. A game lost can still be fun.
Fair enough, I agree with this
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Survivor: I try to be the 'jolly' of my team. Most of the times when I soloqueue, i bring aura reading perks to see what my team mates are doing. Gens? I try to get the attention of the killer on me. Crouching on a corner? I try to do gens myself. And so on.
Killer: I obviously try to win, but without scummy tactics (unless the survivors play 'aggressively', in that case I'll go full aggressive mode myself). After all, nurse is very versatile, and can adapt to every kind of opponents
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It's a bug. Sometimes it works, sometimes it doesn't. Yesterday for example, an elodie did it to me (I actually thought she wouldn't have it ready yet, since I left her slugged just the time to kick a gen nearby): as soon as I picked her up, she insta dropped the pallet on me
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I play on 30 ping. My internet is perfectly fine.
Yet, I get probably 1 grab out of 10 or less. Every time I blink on a generator, I'm ready to double click M1 because I know for sure the first time I M1 I will probably get stuck after half animation just to go back to the normal idle pre fatigue animation without actually grabbing anyone.
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I wish they'd add a ######### totem counter already. How is that hard? Add it to the UI of everyone, killer included.
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It happens so often and some ttvs also accused me of streamsniping when I just saw their big fat heads popping out from a tree or something
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@TeabaggingGhostface said:
Exhaustion perks should apply a small hindered debuff
No
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Strength: his power is one of the strongest in the games, rushing around with no collision and insane stir until you find someone and instadown them
Cons: he needs to get his power. Good survivors won't give it to him that easily. But goodluck finding good survivors.
On a side note: why is topknot still (or even) a thing? It's even more broken than the old instasaw.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/1806377#Comment_1806377
Oppresion sucks and ruin undying is more balanced than ds unbreakable
Lol
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Ruin undying nurse
YIKES
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1804784#Comment_1804784
Thats been removed it no longers does the decrease rairity its in the same patch notes as the mori nerf
Oh shied I missed that actually, I jumped straight to the bugfixes
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No it's not
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1804548#Comment_1804548
wheres to counterplay to finding a key in the middle of a match
The new killer perk for example, lowers the rarity of items
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I love this change. I would've prefered all 4 survivors to be hooked instead as a requirement to mori though. This would kinda of shift the tunneling problem to the 4th survivor hooked ( he'd most likely get tunneled off the hook into a mori), buuuuut.. *most killers using moris suck at the game and they'd never be able to hook all 4 survivors before the game end* :)
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@TheRockstarKnight said:
Nurse is not balanced.
As much as I'm all for stealth being better rewarded and encouraged, "just never get found," isn't reasonable counterplay to a Killer. Neither is, "hope she gets bugged/messes up and doesn't down you in seconds."
I'm not saying Nurse deserves nerfs, but she is not balanced. I don't think a character capable of moving at 333% speed through walls, windows, pallets, and nearly any obstacle to attack Survivors could ever be balanced.
There is also plenty to complain about the Nurse besides fatigue, because she's bugged to heck. Last I checked there's still an entire hallway in Midwich where she just can't Blink, she can still randomly get a 1-2 second delay after Blinking where she can't attack, and she can still be suddenly unable to charge up her second Blink.
The midwich corridor dead zone has been fixed, and it made that map (for me) from an instant dc to one of my favorites. Nurse is so op in there, it's become one of her strongest maps.
Only thing is that whispers is basically useless in there, and I'm one of those nurses lol
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1800428#Comment_1800428
Not common enough to be considered so idc, what should the devs do to prevent that they can't.
if it's out of anyone's control they don't have to cater to it.
I'll stand by my position that if a system is unable to differentiate between a rage quit and external problems its implementation should not be even remotely considered.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1800404#Comment_1800404
your personal situation with bad internet is on you and doesn't even represent half of the player base
if it's something you can fix then the game doesn't have to cater to you, if your in a really bad area then too bad that isn't common enough to be considered.
No, internet problems caused by external situations are NOT on me
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1800309#Comment_1800309
don't dc. crashes don't happen enough to be a problem the most crashes i had in a day was 3 from literally playing for about 10 hours. With back to back matches as killer in high ranks so i wasn't in the lobby very long.
As long as you don't dc it is not an issue even if you crash as you can take a break for a bit and return to play.
Wow, your personal experience with crashes determines everyone else's.
For example my internet provider had problems and my internet went down multiple times last Sunday, which ended up with me stacking twice a 15 minutes penalty. Another crash and it would've been what, 30?
The system is trash because it's unable to differentiate, and in any case, in a game like dbd a DC for not wanting to be in a specific match should not be punished
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Dc penalties removed
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Also @azame always being on point with his replies
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I like how people come here saying they would like ds to be fair. If it was any fair, it would work for both hook stages, as tunneling can happen twice in a game for each survivor. Would you people really want ds to be *fair*?
Also, locker ds is fine: it prevents first hook mori. Or at least delays it.
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What I hope:
- wake up automatically whenever a gen gets done (why doesn't it happen already? They literally "light up")
- remove bloodlust whenever using snares (every other killer loses bloodlust for using their power ######### - remove bloodlust entirely from the game btw)
- remove his ability to spam snares with 0iq, increase the time it takes to cast them, something like that
- remove his ######### passive phasing
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Are you soloq or with friends? I never run ds in soloqueue: if I feel like I'd need it, that's a game I don't want to be in to begin with, so I just get out.
If you're with friends its anotehr thing, cause ofc you don't want to be forced to wait for them
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@xenofon13 said:
Lol, no thanks.
Show the mori before the loading screen. Killers dodging keys faster than Ferrari.
This.
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@Unseen_Force said:
Unfortunately I think hes going to get nerfed into the ground
*Fortunately
