neb
neb
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- neb
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Comments
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You don't.
Both on killer and survivor side, there's always random bullcrap on either side that is basically impossible to counter, despite how well you played. This is why I hate the idea of trying to make DBD look like a "competitive" game, when there's so many random factors that can mess up your win.
Don't take a loss too seriously, it's why I don't really get that upset when I get E key'd to the oblivion and lose or when I get camped or tunneled and die/lose. It's all random uncounterable garbage in the game that you can't do anything about.
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@Entitled_survivor said:
Step 1 : turn off game chat
Step 2 : deactivate steam profile comments/ make profile private
Step 3 : stop caring about what people think of you over pixels
Step 1: turn on game chat and get trash talked
Step 2: get those sweet -reps on your steam profile
Step 3: brag about all your -reps
maybe I just enjoy abuse or something, but I just love when people get angry at me
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@SackoXA said:
https://forum.deadbydaylight.com/en/discussion/comment/2998333#Comment_2998333
Oh dear, you think I'm the one dying? No, no. I make good use of bond and diversion pre and post nerf hatch. Current hatch mechanic just means I have to guide the killer to kill more survivors. I'm sure that's lots of fun for the team.
https://forum.deadbydaylight.com/en/discussion/comment/2995098#Comment_2995098
Smetimes the hatch spawns next to the killer. Sometimes killers just sit on the hatch and wait for the last survivor to reveal themselves to be slaughtered.
https://forum.deadbydaylight.com/en/discussion/comment/3000030#Comment_3000030
Why are you bringing up mori's in a post about the hatch? This seems out of context and like a spam comment.
https://forum.deadbydaylight.com/en/discussion/comment/3000121#Comment_3000121
If it was fun, that's not unhealthy. Games are supposed to be fun, not boring. That's why it's a game and not work. Current hatch mechanic is lame.
https://forum.deadbydaylight.com/en/discussion/comment/3000128#Comment_3000128
This is literally how the game is now, not how it was before. Before, that survivor could leave early and wouldn't need to spen extra time getting their other teammates killed. You've made an argument against yourself.
I can stream and show anyone interested how toxic the game currently is and how anti-CoOp it has become. Unless by CoOp you mean working together to get other survivors killed. That's fun game I play with my friends.
And I'm sure old hatch was fun for everyone involved. Might as well bring back old moris at this point.
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@sonata93 said:
https://forum.deadbydaylight.com/en/discussion/comment/2999975#Comment_2999975
You know, I don't know why I bother with this forum. You post your opinion that differs from someone else's and get called 'dumb'. That's not very polite and it's literally a game, it's really not that deep.
I said to say that it isn't a pity escape is dumb, I didn't call you dumb. I'm not going to judge you for your opinion on a video game, calm down.
Maybe take your own words, and realize it's "really not that deep".
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Why'd they remove this, it was cool?
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@not_Queef said:
The forums after one week of Dead Hard not being in the game...
https://us.v-cdn.net/6030815/uploads/6Q2OGZJHPWQ7/untitled-1.jpg
ok so what's the solution. Keep dead hard?
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@[Deleted User] said:
Would you want Corrupt Intervention disabled for a week?
What is that comparison? Corrupt Intervention is there to help with the problem of early game and how fast gens get done during the beginning of the game, it's a bandaid fix with a perk. You don't need dead hard to win, I loop completely fine without it. I'd even go to say I learned how to loop better without it. Dead hard isnt there to fix anything. If anything, it causes more problems for the game.
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High effort, low reward.
And everyone just predrops against me when I play billy.
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@sonata93 said:
https://forum.deadbydaylight.com/en/discussion/comment/2998340#Comment_2998340
Erm, I don't remember saying anyone 'deserves' an escape? No survivor is entitled to escape, nor is any killer entitled to a 4k.
The hatch is simply a game mechanic that gives the final survivor a chance to escape.
Honestly, call it whatever you want ("pity" escape) but as I previously said, the game registers it is an escape. Plus, it is very satisfying to beat a killer to the hatch who's played like a jerk the whole game (BM'ing, camping, etc).
How can you deny it being a pity escape? The killer has already dominated the game, the game is going "since you're the last alive, and despite you not finishing all the gens, we're giving you a chance to escape." Killers don't have anything like it (unless you count facecamping at EGC, in which survivors can get the save if coordinated enough and it isn't a bubba).
A "chance" is already good enough, the fact that they're given a chance by the game to escape for being utterly destroyed is strong enough. Of course were it to be removed, it'd be a bad idea since the last survivor would have to complete all the gens. But to deny it being a pity chance of escape is dumb. You didn't earn it, you got utterly destroyed and walked around the map with RNG and found the hatch.
So yes, it is a pity escape. Sure, you can cope by saying it "counts as a normal escape", but not everything is so black and white.
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Why do you think? Anger makes people make irrational and stupid decisions. It isn't rocket science as to why they DC.
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@Jay_Whyask said:
https://forum.deadbydaylight.com/en/discussion/comment/2998736#Comment_2998736
That's not what I meant by holding your power as Nurse, I apologize. My first point was referring to when a Nurse simply walks into an advantageous position without charging their power.
oh oops my bad
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The bread and butter build I use, and most other fellow demo mains use is:
STBFL (Save The Best For Last)
Pop Goes the Weasel (Sometimes I swap for Hex: Ruin)
Corrupt Intervention
BBQ (or Thrilling Tremors if you don't care about extra bloodpoints)
Addons I use are:
Barb's Glasses (Yellow Addon)
Black Heart (Brown Addon)
I usually win like 95% of my games with this build.
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I recognized the name, I watch his youtube videos!
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cant they just make mmr visible though? it's seriously annoying how it's invisible.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2969945#Comment_2969945
Still fascinating how Dredge is literally just Sadako but better
even more fascinating they were released back to back lmfao
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what even is this
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Slug to bleed out? Understandable why they're mad (unless they force it with boil over and rpd library or some crap like that).
Slug because im trying to get a 4k? Stupid. What, it's "sweaty" for me to slug to get a 4k, but you slam gens like your entire life depends on it and do the same with pallets? Nothing wrong with it, but don't judge me for "sweating" when you're sweating your bum off yourself.
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@InvadeGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2998510#Comment_2998510
if your not wearing headphones i suppose but there are still foot steps and track marks to go for. Seems like youd get far more consistent value by moving away since killer still breaks pallet while your moving or has to navigate around the loop
https://forum.deadbydaylight.com/en/discussion/comment/2998512#Comment_2998512
. ah i can see that, in my experience thats not what 99% do. they throw a pallet and then click their flashlights and im just like lol ok and kick pallet and then am immediately back on them.
Im using earbuds but like holy ######### sometimes theres so many background noises. But yeah generally most of the time I use echo location to track them while blind.
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buff iri head and make it an AOE splash damage hatchet that one shots anyone in the vicinity
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And then I wait out the BT, and they have DS. Ok, I slug, then they unbreakable.
._
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@YOURFRIEND said:
No. Why do people keep saying this? Are they just being cute?
are you tryna be cute?
:flushed:
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@Jay_Whyask said:
I don't understand the comments in this thread
The killer player is not a bot, they will put you in situations where you're easy to catch. Everything Adam is talking about makes sense and it's honestly frightening how much pushback their getting.
- As The Nurse holding your power mid-chase until you have LOS on a surv is extremely common and is considered good play
- Getting zoned out by the killer is not a misplay on the surv's part, it's one of the major drawbacks of holding w
- Running to the very edge of the map to break LOS or mind gaming behind a z wall or other singular structures is unwise but, it can reduce pressure and prevent slugging
What if we made nurse move extremely slow while charging her blink? Would that fix the first point or not?
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does this include the 40+ perk rework or is that for a later date?
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@GreyBigfoot said:
I never understand these types of players. On both sides, really.
You only want to blind when the killer is breaking a pallet or picking up a survivor. There's no other animations worth it. If ya miss the save, then oh well, that's it. Any other time, the killer can simply look up and completely avoid the flashlight.
Why people bother using them at inopportune times, OR why killers decide to use the perk Lightborn. I guess when both of those players clash, it's pretty funny.
I use it sometimes because it's funny trying to pretend to hide it all game, only for them to be utterly disappointed. Not everyone is trying to sweat their butts off.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2998483#Comment_2998483
I know. Smaller maps with less god loops will help so much. Dead Hard should go as well. Those changes will make most of killers viable. And we can buff other weak killers, like Trapper for example.
True, would love if I didnt end up breaking a crap ton of pallets or not breaking them only for them to w key to another pallet. It's painful.
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Depends on what's good. Guy loops me for a while, and knows how to connect loops? Sure, I'm learning a thing or two from that. Guy who predrops 10 trillion god pallets, wastes my time, and presses E to reach a god pallet to extend chase for 30-60 seconds more? Never want to go against that ever again.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2998468#Comment_2998468
This ping system should help. And icons as well. I agree with everything you said
Tricky part is, once you buff solo q survivors to be almost as powerful as SWF, how do you buff killers to compensate?
Personally, I don't know.
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Survivor: Head on, Object of Obsession, and Lucky Break.
Killer: Spies from the Shadows, Spirit Fury Enduring (although it's kindve meta but not really), and Coup De Grace.
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Buff killers and buff survivors in a way that it helps solo q survivors but doesnt really affect SWFs. For example, make kindred basekit, or add a system that lets you ping with certain icons (pinging a hooked survivor), or being able to see what action your teammate is doing currently (getting chased, doing a gen, healing, doing a totem, opening a chest, etc.)
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@sonata93 said:
https://forum.deadbydaylight.com/en/discussion/comment/2988774#Comment_2988774
I wouldn't call it a 'pity escape', but rather a fair chance for the final survivor to escape. You're essentially saying that once the hatch has been closed and if there's one survivor left, it should basically be a free 4k for the killer. I say to this:
1) a 1v1 for the exit gates is really difficult as a survivor, especially if you're against high mobility killers like Spirit or Nurse (and now Dredge), or killers who can patrol the exit gates by other means (Trapper, Demo, etc). Also, how is the final survivor supposed to even have a chance of escaping on a map like Midwich when the gates are literally a stone's throw from each other? The killer always has the upper hand when this happens, so I don't see why it's unreasonable for the survivor to be provided with an extra chance of escaping.
2) it's pretty much a 50/50 who will find the hatch first. It's not like the survivor has any competitive advantage in this context unless they're like 1 in 100000 survivors who actually run Let Behind or use Clairvoyance to track the hatch.
3) The survivor has done well to outlast all their teammates, why should they be punished just because their team wasn't able to survive and complete their objective?
As I said, the hatch exists as it is now for a reason. It was obviously put there because the devs recognize that as the last survivor, your chances of escaping through the exit gates were minimal. Plus, the hatch is perfectly balanced because the killer may find it first anyway. I also like the gameplay side of it, it's pretty fun going against the killer and trying to find the hatch first. Just to clarify, I'm only talking about the current hatch mechanics. I agree the old version where multiple survivors could escape was boring and just ridiculous that it made its way into the game.
ah yes, claudette hiding in a bush who outlasts her entire team simply by doing nothing deserves a pity escape, she deserves it!
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@SackoXA said:
https://forum.deadbydaylight.com/en/discussion/comment/2994338#Comment_2994338
Depleted keys don't work.
And for everyone else complaining about 'the game isn't balanced,' why does the game have to be balanced? I don't want 'balanced' I want fun. If I wanted a balanced, I would go play solitare.
ok enjoy dying at 4-5 gens
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Just play "scummy", as in tunnel and proxy camp when necessary. I'm not talking about tunneling or camping out of rage, that'll net you a loss. I win 90% of my games this way. If someone trash talks you at the end, you're usually doing something right.
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@KerJuice said:
NOED, Dead Hard, and Nurse are fine. It’s SWF’s that need to get deleted.
I'm going to assume this is sarcasm
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Sadako C tier, and Dredge high A tier,
people seriously under estimate how good dredge's antiloop is in some loops. It literally makes you get a guaranteed hit.
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@Nathan13 said:
Because killers think they’re entitled to a kill just because it’s EGC.
It's just the killer version of hatch lol chill out
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@GannTM said:
I think a better solution is to grow thicker skin.
Tfw you keep the -reps on your profile B)
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2991289#Comment_2991289
While this may sound reasonable and all we really should not let those people get away with being so disrespectful. They gotta learn they can’t just throw hateful comments around without any kind of repercussion. Otherwise they might think they can go even further and further when no one speaks up.
also it’s just funny when they backpedal and contradict themselves.
I can see what you mean, especially coming here to a thread about a pride charm and trying to obviously make conflict.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2991014#Comment_2991014
I don't understand why there's still so damn many. I get the map was a testing ground for them, but it's been years now and there's still an extreme amount of them.
I hope it's one of the maps about to be reworked. I also hope they make the map bigger. Not eerie of crows huge but a bit bigger than what it is right now.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2991289#Comment_2991289
I would rather try to help change people for the better than not do anything at all. We may not like homophobes, but people can change and we can do our part to help them out of it, but obviously it’s up to the person if they want to change.
I just wouldn't try to waste my time on someone who 8 times out of 10 (made up probability) will most likely just not change their views on something. Reminds me of when other people try to argue with other people about politics, but most of the time it ends up with people with the same views and everyone just angry.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2990961#Comment_2990961
why should we be the bigger people and ignore someone who is actively spewing hatred towards LGBT+ people? why should we just accept that and rise above it?
Because these people will obviously never change their mind, and the best thing to do is ignore them, instead of adding fuel to the fire and making the entire comment section devolve into an argument.
These kinds of people usually have their mind dead set on something and don't want their opinions changed, especially since he decided to comment what he did in this post of all places.
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@QwQw said:
Looks like I finally found some else who hates this map. Personally though, I think it sucks for both sides (somehow).
yes, I especially hate the annoying amount of breakable walls
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2990968#Comment_2990968
I personally dont have many problems with corn maps on either side, there are way worse maps for killers..
laughs in cowshed
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2990757#Comment_2990757
I feel I was being quite restrained
Yeah but you were definitely trying to escalate things. Just ignore this guy, he won't change his mind. It's just going to devolve into the comment section being an entire arguing grounds, which it eventually did. Be the better person and ignore this guy.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2989367#Comment_2989367
Wish I could disable the visibility of your tedious whining.
chill my god
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turkey
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that icon looks sick
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good luck friend
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2989134#Comment_2989134
This is a perfect stance to have provided you accept anything that the survivors can do to make the game unfun, because the role is called survivor and not babysitter.
what
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@meatisadelicacy said:
jfc, are killers still complaining about keys?
I haven't seen a single person complain about keys, only that they're weak, which I agree with. They should be reworked to something better.
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@TeleportingTurkey said:
Both
"god forbid you play / use what I dislike, this is an unforgivable offense"
If killer gets mad at you for using something they hurt their pride, they do everything in their power to make the match miserable for you, same for survivors except they just start BM`ing and trashtalking, because they aren't changing their playstyle in any way.
To be fair, "make the match miserable for you" might just be them trying to win. Obviously if they trash talk you in the end of the game, you know why they did it.