megdonalds
megdonalds
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- megdonalds
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Imagine playing a game depending on if only one perk has changed or not. Mind blowing.
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You did very well with Demogorgons and Onis chase music for example but tbh the Doctors one sounds quite bad compared to all the others. Will you change or improve it a bit?
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If the survivors have toolboxes and keys then Ruin is useless anyway.
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Actually this thread makes no sense and it has nothing to do with Ruin or Corrupt Intervention, just random DCs of salty survivors.
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@Bravo0413 said:
Theres a few bugs for sure...the no wiggle bug is back
Overall though it's a solid update... ps4 optimization has been improved I love it...
Does the wiggle bug just happen randomly or what are the conditions?
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@CloakedDagger1 said:
https://forum.deadbydaylight.com/en/discussion/comment/886016#Comment_886016
Those were the only cosmetics I really looked forward too put in for us in a different color or something put in store so I can buy it or better yet put it in an event and give a chance to earn it my point is they promise then take it back it looks bad on them
Stop crying, nobody is entitled to anything in this game. It will always be the devs decision. They gave us already tons of free stuff and childish people like you still complaining. Just play another game, ffs.
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Please, can people just learn to read patch notes and announcements? Which is actually one big point of this forum. DC punishment feature will be activated on Thursday this week, means in 2 days.
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You are entitled to NOTHING, little whiner. Especially not to those event related cosmetics.
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It's much worse because I get stalked through walls to the other side of the map. Servers are just trash atm. Pointless fast vault hits 3m away from the window, 5m wide hatchet hitboxes. Instead of fixing those things, high ping killers got even more advantage than it already was on P2P which makes no sense at all. Get BHVRed forever.
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Ever heard of spine chill?? It's one of the most underrated perks and actually the best hard counter against stealth killers.
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Why do you waste your time in the after game chat anyways, it's just pointless. Don't even give attention to those toxic garbage.
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@humanbeing1704 said:
typical post of someone having a bad game so they cry on the forums
Sad truth. That's why this forum is so full of garbage threads.
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@Infinity_Bored said:
I'm tired of being paired with yellow or grey ranks while i'm purple or red on my own.
Solo surviving is a pain in the butt, to be honest. These guys sit in some corner as soon as they hear heartbeat. They don't touch a gen until ruin was finally found. They drop pallets without any need. Even if i run around the killer for a decent amount of time, they might be able to complete one generator (with 3 people).
It hurts to be hooked and watching these guys crouching in a corner, doing dull totems or failing skillchecks. I usually die on my first hook, so i try to get safe unhooks and make use out of deliverance.
The ability to see ranks in lobby is supposed to be gone soon. I'm not sure why though.
For me, solo surviving is far away from being fun at the moment. Mainly due to matchmaking. I find lobbies quick, but they are filled with newbies (100h playtime), while i have 4k hours. Guess i am forced to play sweaty SWF.
Mostly it feels even rather 1 vs 1. It happens so often that I'm quite the only one who does and finish gens. There were even matches where I did 3 or 4 gens only by myself. Yesterday I did 4 whole totems in a match and the others did nothing, ofc the killer had Noed and I got the classical 1-hook and died. Proof that other players don't care anything but being salty and blame others in the after chat. And yes, playing solo survivor became a mess, you literally get punished for not playing SWF. But killers still whining because they don't get their insta 4Ks in every match, double standards at its best.
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@Malarkky said:
That’s what I said in another post. Keep nerfing killers and they will switch to survivors - the easy role. Enjoy long queues until they do something about gen speed or SWF.
Biggest joke. Most of my surv matches end in 4Ks, and that's not because I'm bad it's because I have mostly potatoes in my team. I'm really tired of that killer whining only because they get a tryhard SWF in 1 of 20 matches. Let's just sacrifice all survivors immediately when the match starts to ensure the 4K, because people don't play for fun anyway.
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The classical Banned-for-nothing-thread, pathetic as always.
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/827536#Comment_827536
dude its 2019. no veteran player cares about pips because until the changes, rank is meaningless. they do it because theyre that sweaty for a win
DUDE, tell me something new pls, DUUUDE.
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@HamdaN said:
mori is a silly griefing tool with little counterplay in current dbd. its unhealthy and rewards alot of bad killers with easy kills. it needs to go
Btw, killers only get a blackpip at best when they mori everyone and when the match is over too fast they even depip.
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@survivormain1105 said:
This game is def balanced on both sides ish. I play both. But started with survivor.
But what I mean is that this game is killer power role. Like its suppose to. But with the small percentage of hardcore only playing his game survivors. Aka(God tier)
So the idea that this game is balanced around the small percentage of players instead of the causal parts. Aka most of everybody else. Its horrible every killer is viable in the game regardless of ranks based on all the perks and addons they have. And then they control the game fully they decide what happens. Everyone just stop complaining about the killers are so underpowered they are perfectly fine. You just suck and need to practice instead of begging for buffs and survivor nerfs. Just buffing killers and nerfing survivors based on the small percentage of the player base.
I have played today against 4 "low tier" killers where they got the 4k. Trapper,wraith, clown and camping leaving chases Billy. They all got 4ks at the end.
The average survivor doesnt play like the ones you see on streams or videos. They play at the end of a work day or just to relax to play a game to unwind. Not the toxic teabagging looping forever just to BM the killers.
Ok go ahead community and input your opinion.
Can't agree more. The majority survivor player base are casuals (even as SWF) and solo queueing. Most matches end in 3Ks or 4Ks and that's not even against good killers. But entitled killer mains in this forum still whining, just smh everytime.
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This thread is beyond a joke.
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All what you mentioned is wrong regarding solo and casual survivors (the main player base), those changes would literally kill this game. Btw, I guess 80% of my matches end in a 4K, nuff said? Tbh, I can smell much double standards here when I look at your Spirit gg ez screenshots, pretty disgusting imo.
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Very unlikely they would do so much effort for an event that happens only once a year.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/99801/douche-survivors
I find this only happens with sweaty killers that tunnel and camp. if the killer played fairly most just leave...
Camping and tunneling garbage killers always need to get teabagged imo, especially when they do it against solo or casual survs.
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The only things I can see is the usual camping and tunneling killer garbage and the disgusting 4K entitlements. If they get genrushed they ragequit, double standards at its best.
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I thought exactly the same when I used Spine Chill for the first time some months ago. I can't play without it anymore, stealth play was literally reborn for me.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/794435#Comment_794435
lagswitching is one thing. It could of been detected and dealt with. If survivors connected to me they would have a better connection than they do now. Instead of 40 ping they now have 60 + whatever their ping to the server is.
Only some 3rd party tools could be maybe detected by EAC or so. But you can still lagswitch manually for short times and and it would still have big impact. You can't really detect that, not with a safe warranty. That's why P2P is trash in the end because it's too abusable.
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@Mr_K said:
Servers will not solve the issues for most of the reasons I hear people give. Because survivors and killers directly interact with one another, having a delay between those actions will always seem off. No matter the system they try to make the survivors and killers see eachother in the past.
As a survivor you vaulted a window. Well to the killer you are just starting the vault animation and are hit because of it. This will get worse the longer the delay is between you and the server and the server to the killer. You could be next door neighbors but feel like your playing cross country with eachother.
P2P was better. You still face the same laggy killers as before but now they're hidden behind a good server ping.
The whole point of servers is to make the connection experience as equal and fair for everyone. On P2P the killer has always the advantage and control regarding all connected players, that's why lagswitching even exists. Nobody wants those BS anymore.
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Actually the more important or relevant site is this here: https://steamdb.info/app/381210/depots/
There you can always see if they changed their shipping branches, which was 3 or 4 hours ago. Sometimes they release from shipping-qa, other times from shipping-live, depends if it's a hotfix or not I guess.
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Never ever saw a killer moonwalking across the whole map, but nice try tho. And the point of spine chill is definitly not to replace your eyes and ears. Seems you never used that perk once.
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@Zoso said:
Just like the title says. Spine Chill is the best survivor perk in the game. I say this because of the multiple uses it has and the amount of time that it will be in use. DS and all other exhaust perks are are extremely beneficial don't get me wrong. I'm not saying that they aren't good, but compared with SC they are used under very specific situations.
SC doesn't only tell you when the killer is looking at you but it has so many other unnoticed or neglected benefits. Take Discordance for example. Discordance doesn't only tell you where 2 or more survivors are working on a gen. Once survivors know you have it they are more cautious about grouping on gens which makes them split up and slows gen progression and makes them easier to find because it is 4 people split on gens. These side effects of discordance make it more than just an information perk. The same applies to SC.
SC doesn't only show you when the killer is looking at you. It also gives you X sec to run when you know killer is coming (soft sprint burst). It tells you if a killer has Nurse's Calling, BBQ and almost all information perks. Not only that but it also completely counters most if not all stealth killers. Not only does it give you so much information but it is always active. You will use it 100% of the time in 100% of games.
Spine chill is maybe not THE best perk but it's definitly too underrated and optimal for stealth play. It has no cooldown, no noticeable downside and you can literally counter every stealth killer plus spirit. Most highranks and vets still think it just would be a beginner or noob perk but that's not true a tall. They just don't wanna trade it with dead hard and stuff and they don't wanna play stealthy either.
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@justarandy said:
And then? The game experience is going to be much better or what? How naive to believe that. Everyone who can think 2 steps ahead knows this won't change anything because people will just suicide on first instead or stay afk. You are just shifting symptoms without actually fixing the problem
Fun fact: many other pvp games punish ragequitting and DCing by increased timeouts and it works very well and exactly as it should. That suiciding on hook argument is only a bad excuse, it's just part of the game design and people did it actually since day 1.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/788512#Comment_788512
The gen speed is nerfed in proportion amount of people on a gen. It's not really any slower if two people are on a single gen. It doesn't really take effect until three or four are on the same gen. Also, genrush isn't fine and you seem to not get that genrush is achieved by having single survivors on gens with boxes as that is the most optimal way to rush gens.
One of the best killers is a paid dlc. You literally have no clue what you talking about. Not releasing good killers to not be pay to win. That makes zero sense. Purposely, putting out garbage is usually a bad business move. A lot of killers tend to feel decently strong and get nerfed after PTB or during PTB. Occasionally, we get killers who are a bit weak or just bugged to hell during PTB and then strong on release and nerfed via hotfix a weak or month later.
To be fair, Spirit was kinda bad on the PTB but they buffed her a bit already for the release so she became actually decent. Wouldn't call that pay2win anyway. And yes, genrushing is definitly a problem when you have too experienced suvirvors in a match which is mostly the case nowadays, even Ruin won't do much then.
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@Tarvesh said:
https://forum.deadbydaylight.com/en/discussion/comment/784647#Comment_784647
So killers deserve to depip and derank if they use things the survivors don't like? Don't use the things you get in the bloodweb because survivors don't approve?
Survivor mains all seem to have the exact same responses. "You deserve to depip and derank if you do or use things we don't like."
1st: I'm not a survivor "main" (I still hate that word).
2nd: Yes you totally deserve a depip or blackpip at least because you just wanna an ez and fast 4K although you won't even get much BP at all.
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Don't use oneshot addons at all then? I know it's part of the game but let's be honest those kind of addons are the most BS in the game. A match is pretty much pointless then and gg ez for the killer except the huntress is the biggest potatoe in the world. I don't get it why the devs still keep that in the game. Versed a huntress lately with irridescent heads + ebony mori, so full brainless tryhard mode which guaranteed most fun for everyone. I won't defend DCing but at least suiciding on hook is quite reasonable in this case.
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Why do you even read or accept messages like that. It's just stupid and a waste of time.
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@sorrowen said:
Obviously I find the rift unethical however the rift is the least of its issues. Servers are trash yet seem to have been launched regardless. DBD depends on its content to merely stay alive and they are burning themselves out. If they stop making content the game collapses.
Actually I had a quite good experience with dedicated servers lately, at least as survivor. As killer there are still some issues here and there but it works fine too. And I had always great ping. Tbh, I would rather play with dedicated servers on live now than facing killers with terribad pings or lagswitching all the day because P2P is actually trash and too abusable in that way.
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It's always because, you know, having big balls behind a monitor. That's the main reason why such BM thingys even exist.
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Definitly not on Friday, they never do a patch or release on that day.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/779235#Comment_779235
An account used to face lower level players
Usually seen in games like Overwatch and Dead By Daylight
There are smurfs in literally every multiplayer or pvp game, not only in that both.
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Saltyness.
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That change won't have any impact at all. You only get points for dropping pallets while in a chase anyway. And 200 BP isn't that much.
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Playing solo survivor is one of the most frustrating things in this game and it's mostly a free 4K for the killer.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/740631#Comment_740631
Also, the biggest joke of red ranks is that your teammates still play like potatos most of the time.
This.
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Pretty sure 60 fps will stay a dream forever. DbD is by far the most unoptimized game, regarding consoles at least. I still can't believe there even exists a Switch version. I would guess they don't really know how to improve the games performance at all. They did false promises imo.
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Just check the friendlist of each player and search for their names, then you will know if SWF or not. It's a bit annoying but the only way now. If all profiles are private it's very likely SWF as well, I dodge those mostly.
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Hopefully this bug gets top priority, dedicated servers can still wait.
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Sadly have to agree to the most points. Devs are too scared and too lazy to improve the core of this game imo. Things like a 2nd main objective to get rid of the boring genrush should be in the game since 2 years already. But the player count always speaks for itself. As long as the numbers aren't as bad as F13 now is for example, nothing fundamentally will get changed at all.
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@Kagrenac said:
- Killers are inherently faster than survivors; it's impossible for them to escape in any open space
- 360s don't work due to how inflated killer/survivor hitboxes are, any half-brained killer easily negates a 360
- So many add-ons give the exhausted effect, disabling our main tools of escape or survival
- Being stealthy isn't as easy an option as it once was due to how many different perks and abilities there are designed to snuff out survivors
Looping is all we really have to avoid getting killed. I see it complained about a lot by a few killer mains on here. Why? There is literally nothing else we can do to evade killers. Looping only stalls for time, it's inevitable we'll get caught unless the killer decides to go away and work on someone else.
Couldn't agree more. You can see the big differences in solo queue matches where most of your mates can't loop ######### and drop pallets instantly or running pointless in open areas. In this case it's pretty much gg for the killer because you can't do all gens alone.
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Why do people even react and respond to those kiddies? It's always only pure energy and time waste.
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I'm already tired of all that pointless mimimi and blablabla. It's so hard to understand and accept that MM is now fairer than almost 3 years before? And btw, genrushing was already a thing since late 2016. All those double standards and excuses in this forums are just ridiculous.
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@Chatkovski said:
It's crazy that the optimal balancing between solo and SWF is exactly on the rank of the highest survivor for the SWF. There are really crazy coincidences.
I think it's a bad idea. Bully new killers? No, now, bully new survivors discovering the game with their friends ... Awesome.
What you saying is literally double standards at its best.