megdonalds
megdonalds
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- megdonalds
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No.
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No matter the MM problems the new players will definitly stay or come back. It has always been like that. Only players who don't like this game in general won't come back and those are a minority.
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Besides rank reset, the biggest problems in this game are people who derank on purpose and use smurf accounts. Only because they are bad losers and just want ez matches.
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Fun fact: at least 3 of 4 survs in that match did only blackpip at best and had maybe about 10K points. So was really worth the "fun" i guess.
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Botany Knowledge is actually pretty decent if you have a medkit and/or using self care and it counters sloppy butcher. It's a bit underrated imo.
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@Mushwin said:
Looking forward to the new chapter, but all i see is posts of nerf this, this is op and it hasn't even come out yet.
But that's nothing new at all, it's like that literally since the release of this game and it will never change. Too many people that only beg for attention and with less than 2 brain cells, sad but true.
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Crying about just pixels in 2019... That's why humanity is lost.
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Demogorgon will be rather buffed a bit by the devs instead of nerfed because he definitly needs some tweaks. For example, his charge should be a bit more controllable, his portals need to be built faster and travelling through them must be faster as well.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/668618#Comment_668618
RS6 is a shooter. Reacting to someone isn't really a thing when you die in an instant. Shooters are proactive games, where you predict the other players. You can afford to have those delays in a shooter as you aren't reacting to someone else. No need for an instant response and no need for very fast pings when you need to predict everything before they happen.
Plus in shooters you have lag as well. Getting shot after going behind cover is one massive complaint. But that isn't all that bad as it is a shooter. You couldn't dodge bullets anyway and you could have been shot from some odd angles, some games you can even shoot through cover. So you likely never notice any delays or lag until it gets REALLY bad!
The only real personal example I can give though is Planetside 2. A FPS MMO that clearly uses servers, but as it depends on clients doing work lag can be a real problem. Your lag leads to others rubber banding and easy kills, others lagging leads to your instant death as all their shots land at once before they round a bend.
DbD though is a melee focused game built on reacting to other players ASAP. Try using a melee weapon in a RS6 (if there is one) and you'll quickly find it hell or filled with massive handicaps to overcome server delays. Making melee attacks in a shooter overpowered to overcome how bad melee is.
Melee needs extremely quick response times. You aren't just predicting someone, you are more often reacting to them. Look at Mortal Kombat or Street Fighter. Those are prime example of melee focused games and in them you do NOT want ANY delays at ALL! Seeing the start of an animation and going for a block/parry. Seeing a brief opening and punishing it. Melee gameplay is all about reacting to the other player. Any delay at all makes reacting to the other player impossible and in turn makes the gameplay crap button mashing. So they use P2P to limit any delay as much as possible by making it as close to a direct LAN as possible.
Outside of Huntress, DbD is basically a 3d fighter. Adding a server makes it a middle man, adding a delay to every interaction. And any added delays makes melee gameplay all the worse.
Servers do have their place. But that place is for BIG projects. A lot of players needing data from everyone at once such as a shooter. The game having multiple background systems such as a MMO. An RTS with possible countless NPCs to account for. Servers work when you have a lot of work to do.
DbD is frankly a 1v1 game. 1 Killer going against 4 Survivors, but it isn't 1v4. It is 4 1v1s mashed into a single game. P2P is king for small games. Less delays, less costs, and as close to LAN as you can possibly get.
https://forum.deadbydaylight.com/en/discussion/comment/668725#Comment_668725
Bulls*** and you know it.
Killer attacks are client side. It being on a server wont do jack against a lag switch when the Killer's client still controls if he deals damage or not. Wont change anything, a server will just make normal gameplay worse as you can see for yourself in the PTB forums with how many people complaining of "hitboxes" being worse. It's client side processing, adding a server wont change that in the least without making EVERYTHING server side. Adding even more delays to everything.
DCs are already tracked in P2P. The devs know when you click leave game and they can tell the difference between your ISP kicking out or you pulling the plug based on game inputs and how often the events happen. A server would make it more easy to punish someone, but it is in no way required. The game already tracks your data and it already has a ban system in place. Everything needed is in place already. The devs just wanted to wait for "reasons". Likely not wanting to waste all the effort put into making dedicated servers, not wanting to add even more work for themselves by doing manual bans, and nor do they likely not want to make even more work on top of all that improving the ban system when
Finally, personally attacking me isn't going to do jack either. I just want fair gameplay.
With dedicated servers, when the killer starts lagging hugely the survivors won't be affected of that lag at all because all players have ofc their own connection to the server. In this case the survs have even an advantage because the killer won't hit anything mostly because of his higher delays and when the survs have lower delays they can react much earlier. Just watch a recent VOD of tru3 where he played as Plague and couldn't hit his pukes at all because he had more delay than the survivors.
And regarding servers and DCs that's only half the truth. Ofc they tracking all the stuff and saving your profile data in their backend. But the big difference is, with dedicated servers they have full control or rather full tracking abilities of all connections within the match (even still when you pressed the leave button) so they can already react and for example punish players while the match is lasting. That's pretty much impossible on a P2P connection or extremely limited at least. Furthermore there are much more things possible with servers like other game modes or event related stuff etc.
Don't pretend to be kinda intellectual if you actually aren't that much.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/668501#Comment_668501
I agree with this.
But the truth is that dedicated servers are simply not going to work in DbD. I could type yet another wall of text as to why, but you can see for yourself in the feedback sub forum and it boils to more or less 1 thing.
Servers double the delay between Survivor/Killer interactions. Doubling the lag and making any problems people assuming blame on "hitboxes" twice as worse.
Vault a window in P2P, the Killer gets that in just your ping's worth of time. Vault a window on a server, and the Killer gets that data after you ping that to the server and THEN the server pings it to the Killer.
Killer lands a hit in P2P, the Survivor gets that data in his ping. Killer lands a hit on a server, the Survivor gets that data after the Killer sends it to the server and THEN the server sends it to the Survivor.
Any and ALL interactions between a Survivor/Killer on P2P happen on their pings to each other. K-S and S-K, a single link between the players. And as Killer is host. This is how it works for ALL interactions between the Killer and ALL Survivors! But on a server any and all interactions must go through the server first, combining both the Survivor/Killer pings together. K-Serv-S. It now takes 2 links in the data chain adding both pings into a total sum for lag between them.
Like it or not. But dedicated servers just do not belong in Dead by Daylight. They wont work no mater how much you want them to because of the laws of physics. You can't double the length of a rope without having it take twice as long to walk it.
You still want to lagswitch to have easier games, don't you? Timeout punishments for DCs won't happen without dedicated servers either. P2P will always be the worst choice because it's too abusable.
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Although it's pretty obvious that this is pure bait, it seems you never played against decent or tryhard SWF teams which have all the known crutches. Can't take you serious at all. Playing killer is the real horror in this game if the survivors are decent.
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@Jplanas98 said:
I hope it does because I'm ######### tired of getting paired up with low rank players who have the IQ of rock on a rope. Seriously, why is this? As rank 10 killer I'm constantly getting red rank SWF. But as rank 10 solo survivor I get rank 16 survivors who can't hit skill checks. I keep dying because they screw up the skill checks butbthe killer goes after me.
That's exactly my experience. They don't even know where all the totem spots are but still running around the map for 10 min searching for Ruin. As killer you always get tryhard SWF sweaties who eat all gens in 3 min.
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Fun fact: if this video wouldn't be from a streamer then nobody would give a #########.
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Toolboxes make the gen rush even worse and you can work through Ruin pretty good as well. Although they don't have to be removed completely imo they should get reworked to a more skillful way at least.
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Biggest disadvantage of Corrupt is that you have only 3 perks left when its time is over. Regarding Ruin you have at least the possibility to protect the totem and it can last even to the end of the match.
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When I play killer:
Theory -> Having some fun and not so stressful matches and don't mind if I get only 1K or 2k at the end or even give the last one the hatch for free.
Reality -> Playing against sweaty tryhard SWF teams for the most time. Ruin got found in 20s. Getting gen rushed to hell like there was no tomorrow. Skillful and experienced gameplay doesn't help much mostly because of, you know, voice comms. Didn't even tunnel the whole match but surv DCs because it would be his last hook. Salty and mad crybaby yelling in the after match chat because I secured a kill in EG.
When I play solo survivor:
Theory -> Having some fun matches, doing some gens, totems, saves and being chased here and there and don't have the feeling that I'm the only useful surv on the map. Even if I get killed I will have some good amount of bloodpoints at least.
Reality -> Match starts, first surv is already down in 20s. I'm repairing gens through ruin as always because it's EZ af. Getting chased by the killer and wasting most of his time. Still 5 gens left, I'm realizing survs running pointless through the map, crouching in corners or failing skill checks. Some mins later I got either killed already because other survs gave a ######### for saving me or I'm the only one left. Killer found the hatch first as always and EG activated, the exit gates spawned literally next to each other. I'm going into a locker and waiting for the entity.
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Why are pointless threads like this still a thing...
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The only proof i can see here is that for the most part only crybabies and salty and toxic kiddies play this game. Even if those people are over 30 or 40, in their mind they are still 10 year olds. That's the reason why profiles can and need to be set to private.
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Most likely Tuesday next week.
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@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/644799#Comment_644799
Well this is getting dark.
I'm actually quite scared.
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If i was a mod I would ban people directly who create these pointless trash threads.
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@Victor_hensley said:
This is actually a stupid argument
First of all, once the PTB comes out people will be saying "wait for the DLC to come out before judging", a direct contradiction.
Second, 90% of the time, the devs do not change a thing, and so things that seem OP or WEAK usually are OP or WEAK (remember when people thought MoM would be broken before it came out...and was)I can make dozens of more examples.
Third, and most importantly, people are not allowed to have thoughts and opinions? I think being alone in space is scary" bUt YoU wErE nEvEr ThErE, jUsT wAiT uNtIlL yOu Do!", yes...I do not know, but I THINK being alone in space is scary.
People are just excited, stop ruining other peoples enjoyment and calm down!
Do you judge a human/baby before it's actually born? Think about it. But tbh I have no real hope that people like you will get it.
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Most likely next tuesday, it was always that day the last times.
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/644579#Comment_644579
Honestly, its so irritating
It feels always so incredibly awkward and pathetic when you just join the dev stream and already see all those toxic and attention-grabbing kiddies whose only life meaning consists of pointless spamming and yelling the chat. Always smh.
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@FishFry247 said:
Not even a hour and people are already making assumptions that the killer is "bad" and the all of the perks are "meh", We haven't even got to play test yet. Everyone take a breather lmao
It's always the same in this "community" and it will never change. Most people here are only egoistic, ignorant and stupid, just kiddies for the most part. The neverending circle of Residentsleeper keeps going.
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Always funny when people are hyped like 8 year olds only because of a tv show, like there's nothing more left in this world. But well, that's how it works today.
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Only a fkin trailer came out and people already whining and speculating about things that aren't even in the game yet nor have been seen. Resident sleeper at its best.
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If you wanna stop playing or uninstalling the game then just do it and move on. I still don't get it why people come here yelling it in the forums.
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No, Kate is just cute and she sounds cute too, that's the main reason why I like to play her. Her old voice was a bit too weird.
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I don't get it why people still think that ingame voice chat would improve this game in any kind or way. The devs best decision ever was to not activate it.
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Pay2Win? LUL. Seems we don't play the same game.
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2019, when people still care about pips and ranks. The current emblem system is not perfect at all but it's far more better than before where you already pipped for literally doing nothing the whole match.
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Another joke: DbD is a horror game.
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Only new players care about pips and rank because of the achievements. Otherwise there is no point at all.
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This is already in the game when doctor actually got released and I used that strat sometimes. But yes, it shouldn't be possible because it's far too easy to grab an unhooker.
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When all gens were done I just reacted like ######### when I heard that loud sound. But then I realized it was Rancor and that sound really confused me. Same happened at Noed and Myers EW 3. So yes, for Myers they should volume it down a bit at least. But overall I like that intense sound because it's exactly that direction what I want to make this game more intense and spooky.
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I can only agree to that it was darker and more atmospheric, almost everyone was new and unexperienced and almost no toxicity existed. Everything else was just bad und unfair designed and the maps were horrible broken.
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This main cries about that main, loop it. DbD forum in a nutshell. Resident sleeper forever.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/600103#Comment_600103
Plot twist: I'm a survivor main.
Doesn't mean you aren't wrong. Over 11K posts won't help you with that at all.
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I totally agree to this. It was also my question for the recent Q&A.
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You can't compare old Legion and reworked Freddy in the slightest. With Legion you could abuse his mechanics which was pretty pathetic, you couldn't and can't do that with Freddy.
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Playing solo surv: getting potatoes
Playing killer: getting tryhard bully SWF
That's my experience after almost 3 years.
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Very, very unlikely that would happen at all. The devs would literally "kill" this game.
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Pretty much nailed it. Anyone who says playing solo surv is fine doesn't play solo surv at all. 90% of my matches consists of potatoes who pointless running around the map, don't do gens (especially on ruin), don't use pallets or smart vaults, running in straight lines, never heard of looping or mindgaming, don't save other players or have the worst decisions or timing ever. You literally get punished if you don't play SWF although this game is originally designed for playing with random people.
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That's the average stupid human, complains about everything without using any brain cells just to get attention. Because you know, doing stupid things is always easy.
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Regarding fast vaults, dedicated servers didn't fix anything for me, made it even worse. Still got hit from 5 meters away.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/586694#Comment_586694
https://us.v-cdn.net/6030815/uploads/367/P0QBJNUHU9BC.png
Mobile share is massie lmao "who plays mobile games".
That's actually what i meant, those numbers are really scary. Now guess from what kind or age of customers those sales come from, ofc kids. Which normal thinking mature person would play games on their mobile phone at all, I don't know anyone. I will always prefer the classic gaming because playing games on mobile phone is not the same, it's just stupid IMO.
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Who even plays mobile games at all, it's just stupid. Tbh it's the worst decision BHVR did at all. Ofc there will be enough kids and naive mature people which will buy their crap mobile version and more moneyz will rain.
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- Streamers and YTers are quite the biggest problem why exploits even get spread and known to other players so fast.
- People that use exploits on purpose are just poor nolifers which don't wanna "play" games at all and must have a very sad life.
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Are there any plans or ideas to make DbD much more atmospheric and spooky? Because let's be honest, it's just a survival and not a real horror game but it can become one. Would be great if you could extend the maps and environments with spooky sounds and rework the general lighting because DbD was much darker and more atmospheric in beta times.