megdonalds
megdonalds
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Comments
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@Aiden0715 said:
https://forum.deadbydaylight.com/en/discussion/comment/504902#Comment_504902
Well look at no0b3, he has openly said what he thinks of the game many times and has made an entire video about constructive criticism and now you cant even type his name in the year 3 livestream chat
Well, the real and only shame and antisocial manner was that all those 10 year old stinky kiddies still kept posting his name and that of other YTs/streamers in the dbd chat although everybody already knew it will be blocked. I really felt bad with the mods. Seems you would definitly want promotion of other streamers in your stream, so your followers and subs would just leave you forever, don't you? Btw, that no0b3 is just a random guy, only because he uses YT and twitch doesn't make him special at all. He only gets rich because of stupid people like you because you literally gift him money for teh lulz.
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Who. Cares.
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That's what is called entitlement.
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You have really weird problems don't you.
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Btw, playing solo survivor is not relaxing, not at all. Except the killer is a big potatoe. Also most of the time you get potatoe team mates. So you literally get punished for not playing SWF, that's the sad truth.
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We need more of those first world problems asap...
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Then survivors always bring 4 toolboxes which ends in a 2 min match. Yes, great idea.
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@T0xicTyler said:
It's confirmed to be a chapter (new map + Killer + Survivor) we just don't know what form the map or Survivor will take at the moment.
Always funny what people nowadays pretend to be confirmed.
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Who cares tbh. BHVR only got the license for the mask, so it makes total sense it will only be a killer paragraph.
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LOL, survivors pull the plug since 2016 already to keep their items. I think this issue can or will only change when dedicated servers are live. Btw, using the "Leave match" button never keeps your item/addons but you always lose 2 pips then.
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Because you could do infinite locker swap if you play it smart, so the killer would always get stunned.
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@MystiKasT said:
Reporting also does nothing.
I'm surprised this is a fully released game and not something in late beta.
That's totally wrong, they check and process reports. Don't spread your salty BS here. Btw, why should props even effect or change something, it's only for statistical purposes.
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@snowflake102 said:
I really don't under stand with all of the complaints about legion is? First they said ahhhhh he has no counter ahhhhhh he's not fun to play against nerf hiM plz devs:( now when they nerfed him they complain about the change he got. ahhhhh he's not fun to play as now ahhhhh he's dead now ahhhhh rip legion:( like really guys when you ask for some thing I really don't think you know what you want changed:( cause every time they change something you guys just complain about it. Just stop with all of the whining about every change that gets added. it gets old:( play the game for fun:)
It's just the overall whining circle in this forum mostly by the same people. Infact that this is just a video game, I mean seriously, their lives must been really bad if they still whining about everything. And you can clearly count that people here by the fingers of 2 hands that post really good criticism and suggestions and the rest that whines every day.
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Hag is actually pretty viable because you can set traps fast af and thus you have good map pressure. But also one of the most campy killers by design.
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Ofc he is garbage now, but only for those people who abused his mechanics and enforced ez 4Ks.
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Some patches ago the devs introduced that feature where you can cancel gettting healed by just moving and not only by sprinting. Was a big mistake imo because it seems many players don't even know that they cancel it with just moving or they move to early before fully healed. They should revert it. I know @McLean mentioned that feature sometime in a dev stream or Q&A video.
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This is what internet and social media became to. Spreading hate is the only thing people know nowadays, they don't even know why they hate. Just poor and brainless individuals that hide behind monitors.
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Wrong, legion abusers are dead.
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If you force other survivors for farming it's actually considered as griefing which is banable. I had a match today where i was the only one who didn't want to farm and other survivors body blocked me so i could get hit. All deserved a ban imo.
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Pretty sure he is distracting from the real ban reason and now plays the victim, just disgusting.
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Average/Max number of great skill checks during a trial with and without ruin.
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All of your points are invalid except of one: people rage quit because other people rage quit. And that's not even a reason for anything, it's just a poor seflish excuse for being a bad loser and the illusion because other people do that you are entitled to do that too.
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@CallMeSpidey said:
lol if you're on PC, the Halloween DLC is Free, along with the Huntress DLC. Nurse is also DLC and she's free.
On Console, Nurse is Free, Hag is Free and Doctor is free.
Grow up.
Halloween DLC is not free, neither on PC nor console.
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Free DLCs in this game so far:
- The Last Breath
- Left Behind
- A Lullaby For The Dark
And with shards you can actually unlock almost every killer, survivor and cosmetics. Still entitled?
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@Figurin said:
Dont worry. I know how you feel, but take my advice: stop play this game, and make you sure to NEVER BUY ANYTHING OF BHVR IN THE FUTURE. Since almost a week, i stop playing this and i feel bad for the money i spend on his game, but this is a good reason for never trust in devs without proper criterion.
Let the fanboys still say "oh, wow! Your are the best, thank you and bring more cosmetics and still (bad word) killers, we need balance because we not know how to play"
That kids make me sick.
The fact that you posting in this forum is very questionable then.
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The whole reason of pigs RBTs is actually to slow the game down (gens, heal) in the early and mid match, not the end phase. Ofc you could have some advantage if you put on a RBT after all gens popped, but that wasn't even a guaranted kill. So the only change with the new endgame is that you need to put on RBTs before the last gen pops. If you mainly kept most of the RBTs until the end then you definitly played her wrong.
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Compensation for a killer that was poorly designed and only ended in abusive gameplays and now actually get changed to what it should have been since release? Makes no sense at all.
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That change was totally needed and it came much too late tbh.
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Yes, they always want survivors running in a straight line, It's the classic killer brain mentality. Complaining about looping that it would be an exploit in any case is just a pointless excuse because they can't 4K every match when they face good survivors. They can't accept that it's an intended game mechanic because it seems they never played as survivor against sweaty tryhard killerinos.
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NOED will most likely have no room in the new endgame and it will be changed into something else.
Great conspiracy theory, 8/8.
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@Figurin said:
I love when I PAY for a dlc and after some children cry for not knowing how to play, and I must stop using something that I already PAY, I really love that. The legion will be the new Freddy and all thanks to the "hard work" of bhvr and baby survivors. PRETTY GOOD JOB SO FAR.
At this point I would like the game to be developed by more capable people than the one that currently works, because among that favoritism to the survivors, and that the game is to the point of being unplayable by bugs, crashes, infinity load screens, horrible balance, (bad word) servers and others pretty good things, but not all is bad: we have a lot of cosmetics and a online shop! Thats the important things, dont you?
And dont tray to change my mind, little ones. I dont care the opinion of baby players, salty ones, etc. Keep your (bad word) only for you. Good day.
Legion had the worst and most unfun design in this game and especially in the last weeks and months it was only all about abusing his mechanics. Grow up "baby killer".
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You don't even know legions reworked addons but already crying about cancel, bravo. Those salty tears of all the abusing high skilled legions. The double standards circle keeps going.
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@liviu1911 said:
https://forum.deadbydaylight.com/en/discussion/57535/dead-by-daylight-alpha-footage
Claudette? lol... Mehh? loooool :D so only dwight and jake are there from alpha... GG , also that camera angle.. and ui.. it's better than what is it now. it'll be nice if devs bring customization for the ui .. at least presets like the alpha one, and the early days one... before changing it to today's pretty ugly ui, but i think they started to think about money back then, so they stopped working at the ui and made a pretty ugly one, to have more time to spend on extremely insane priced pixels.. like 10 euro for a skin ... when it's 7 euro a dlc.. .:D
The whole UI is actually much better and more structured now than on (pre-)release times. And it had to change because they planned and kept adding more content. The only thing I would say was better were the maps because they looked much more atmospheric.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/420545#Comment_420545
Pallet looping is an exploit, whether you like it or not. McLean said so during a dev stream without even realizing it. It's an exploit because it shares several features with other exploits.
The survivors' collision is smaller than the killers', so survivors can turn around corners faster and make sharper turns. This causes the killers' faster movement speed to become less relevant, and it only gets worse when you take into account that survivors (the most experienced ones at least) literally hug walls and debris in general, and the killer, because of their 1st person POV, can't do the same.
Survivors are not passively just using pallet looping because it is there, they caused it to exist in the first place* and they have not practised any playstyle that doesn't crutch with pallet loops in two years.
*at one point, in the early days of Dead by daylight, survivors started to use pallets to farm and grief the killer rather than escape chases. Killers complained, got told to "just adapt", and we did. We started playing the hokey-cokey at pallets, when survivors were about to drop them. Long story short, the survivor dropped the pallet, missed the stun, and the chase continued. The situation worsened when a bug that caused stuns to award max boldness points was introduced. Some survivors would even disconnect after missing a stun, they were so desperate for the points, lol. Anyway, at that point killers started lunging mid cokey to get hits in and cut the BS short. Survivors went ballistic and drowned the forums in over nine thousand threads about "unfair" hits through pallet drops. So, patch 1.1.1 dropped and brought several buffs to pallets with it, the most noticeable one being the so-called "pallet vacuum". But there were also a set of unlisted changes that included changes to both the range and time-window for a pallet stun, and also a reduction in the survivors' collision box.
Only because YOU THINK it's an exploit doesn't mean it's an exploit, jeez. Just show me the clip where McLean 100% confirmed it would be an exploit, btw he talks much funny stuff during his streams which you can't always take seriously. And as long as BHVR doesn't officially confirm your theory it will always be an intended game mechanic, same with those hitboxes which are intended as well, period.
The pallet vaccum was just a very bad design decision or bad programming and the devs removed it much too late tbh. If you only run in a straight line as survivor you didn't understand the game at all, because that's what killers want to have their ez 4Ks. You can't win a match against sweaty tryhard killers without good looping, that's a fact. Accept it or git gud.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/57410/legion-moonwalking-exploit-or-not
As long as pallet-looping isn't considered an exploit (most games' report systems would classify it under hitbox/collision abuse, fix it and ban every player who abused it, just to say), I don't see why "moonwalking" should be.
Pallet looping, or looping in general, isn't an exploit and will never be, period. It's called wasting as much of the killers time. Sometime survivors just realized that mechanic and improved it. If you don't loop you are a bad survivor, that's why potatoes are already down in 10 seconds due to billys insta chainsaw or huntress hatchets and whatsover. If you want players only running a straight line play another game, lul.
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@Mushwin said:
i don't know why p3 skins have some killers lobby dodging.....it doesn't show how good you are, just of how many blood points you have savefd for the clothing....it goes to ranks i guess
Believe me, i've faced dozens of toxic p3 players, especially Claudettes and Neas who loop, clicki clicki and teabag the sh*t out of you. Ofc not every p3 is toxic but tbh mostly it's not even worth the try.
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Regarding legion it should be bannable imo but hey, rework comes Soon™, hopefully without abusing crap design.
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I'm pretty sure there are still (new) players in the game who hacked their legacies and still didn't get banned.
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Yes, lobby dodging got ridiculous. It feels like killers shitting their pants already because there is a survivor in the lobby. I play always solo surv and even if I know there is no SWF in my lobby, no items or at least no toolboxes, no special clothes or offensive names -> still dodge. Seems the most killers in this game are 10 years old or below. And if a killer instantly readys up then it's 90% either a tryhard nurse or abusing crap legion. Just mental.
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https://www.youtube.com/watch?v=2LwstI2wOWM
This is beta footage, just for comparison how the game changed since alpha. That dude in the video shows and explains how infinites worked at that time. The killer shack had 2 windows and the survivor could always fast vault, so besides all the good stuff the game already had it was actually one of the worst design ideas the devs had. It was fkin braindead. The cow tree in coldwind farm is just another example, literally every building had infinites and not to forget double pallets everywhere.
Ofc new players didn't know about that stuff but infinites became known very soon to the most players. Those survivors really thought they had skill because they literally held the game hostage and the killer couldn't do anything. And that's not even everything. So the most sad thing is actually that it's only about abusing stuff in multiplayer games nowadays.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/57535/dead-by-daylight-alpha-footage
Holy jesus devs were campers
It wasn't the devs playing btw. Best thing is that nobody knew stuff like looping and infinites yet and DCing and toxicity wasn't even a thing at all.
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@AlexAnarchy said:
People pay for a right too play an online game, not too abuse it, sorry Entitled players but if you d/ced all the time in any other online game, your going to get punished.
Sure, they can incentivize reasons to stay but It's simply common sense with online gaming that you do no just d/c anytime a round is not going the way you want it too and that is what is happening in DBD the most form this d/cing issue.
For just 1 minor example, you d/c from a dungeon in warcraft more than once in a short amount of time, you get a 30 min d/c ban after.
d/c from a pvp instance at all, 15 min d/c ban.
That's a major mmo for just one example of d/ing bans, and dbd has had 3 d/c ban waves so go on ahead and keep making excuses, we will see yuh folks after dedicated servers come in and tracking folks who abuse the exit match button in mass becomes easier~
There is plenty of reason to still ban folks who have abused this even if there was incentives put in. It's abuse, simple as that.
If someone's gonna just screw over everyone elses fun for ther own selfish reasons in half the games they get placed in on an online game, then they should just uninstall at that point.
Nailed it.
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Wrong, when the loading screen appears you already used/lost your offering. That's why so many players are pissed when they used a BPS and the game kicked them out.
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I miss all that stuff tbh.
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Rank is only important for those related achievements, after that it totally lost its value because you don't get rewarded for ranking up. That's why this game remains casual. If you don't care about pips and rank, playing is much more relaxing.
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@Free_Hugs said:
I hope to god they are working on it.
My only explanation is it I'd a lot easier to shift the pipping sliders then it is to go through and try to actually fix their own spaghetti code.
Seriously the pipping system has built in functionality to let it's values be adjusted and it took them a month.
How long do you think legitimate bugs will take to fix?
Only because some things don't work as expected doesn't mean it must be spaghetti code.
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The OP is actually the best stereotype and example for the pointless DC epidemic we currently have. DCing for no reason because you think the earth only rotates around you. Thus it's clear you don't wanna play the game, at least not by the rules, so simply play another and rather offline game or just stop playing video games.
Survivors have plenty of perks/tools against tunnelling and camping now and they still complain. Fkin hilarious. This game is not supposed to give you free points and wins every match, so dying and losing is always part of the experience. As long as those snowflakes don't understand that i think it's hopeless.
Btw, don't only blame survivors for that DC attitude, there are also enough killers who DC because they get no kills, no 4K or for whatever pointless reason.
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My vote goes to @Claudette_Baguette and ty for voting me @Unicorn 💜