megdonalds
megdonalds
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- megdonalds
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Pretty sure it's intended and it makes totally sense in the SH map tbh, I definitly like the change.
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@Nos37 said:
To me, most console players seem spoiled. The ones who weren't there from the start on PC don't know how bad it used to be.
- Entity never blocked abused windows
- There were 2x-3x more windows and pallets
- The killer shack had 2 windows and 1 door
- The bus had both windows open
- The car shop had 3 windows side by side
- Survivors moving in the basement caused the grass on the ground level above them to also move
- The Nurse moved at 115% movement speed
- Unrelenting affected both missed and succesful attacks, and stacked with Save the Best for Last
- Moonlight offerings made the match extremely dark (you think Blendette now is bad..?)
- Map offerings came in different rarities and none of them were 100% chance of working
- The Bloodweb only gave 1 perk per level
- The Bloodweb animation took way longer and it took ages to spend Bloodpoints
- The costs of items in the Bloodweb were based on their distance from the center, not their rarity
- The only clothing options were base and Prestige
- There were no Shards for playtime and no Shrine to buy teachable perks with those Shards
- Exhaustion recovered while sprinting
- There was only one spot that Survivors could unhook from, and Killers could stand there to completely prevent unhooking (the OG "Face Camp")
- The Trapper's traps could be placed directly next to hooks, and he could place them in the one spot that Survivors landed
- Survivors did not have temporary immunity after unhooking themselves or being unhooked
- Borrowed Time and Dead Hard didn't exist
- Decisive Strike stun was reduced by Enduring
- Sabotaged hooks remained broken for the entire match, as did the Trapper's traps
- Survivors could not point or beckon
- Survivors were not penalized for grouping up on gens
- Leader and Prove Thyself buffed gen repair speeds and stacked
- Bond only had an 8m range
- More, I'm sure, but cannot remember right now...
And this list is not even the half of the problems that have been fixed or improved. People that are no vets from the early dbd days actually don't know anything about the game and what a big mess it was.
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LMAO
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You missed asking for a friend...
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The best thing was actually at 0:21 because that sound is totally creepy. The devs said it was a bug when suddenly the sound was missing, then they decided to keep it like that most likely because so he can sneak much better on the survivors.
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@CriticalWeasel said:
https://forum.deadbydaylight.com/en/discussion/comment/1331028#Comment_1331028
It's actually staggering, like 50% the chat is literally that.
Now their doing a gun emoji on a black man emoji christ lmao.
It feels rather like 90%.
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"Surprisingly DBD is very well optimized"
Did you sleep the last 4 years? DBD ist still one of the worst optimized games that exist. Ofc it runs quite well on a good PC but the performance on consoles is beyond garbage because this game was never intended to run on other platforms but they did it anyway lmao.
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It has definitly something to do with Windows Store and Crossplay because those players are always in the lobby when it happens. Seems BHVR has a big security leak.
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@Rivyn said:
I can argue the opposite. It's not the killers fault, it's the survivors who unhooked. If the killer is close enough to even catch you straight off the hook, than the blame should be placed on the survivor who did the rescuing, especially without BT. They basically farmed you for points. Can you really blame the killer if you're pulled off hook in their face, and the rescuer doesn't at least take a protection hit, instead sprinting to the nearest pallet?
Now, I'm not saying hardcore tunneling doesn't exist, and is a pretty unfair playstyle around it. I understand in a lot of cases killers will tunnel, simply for the sake of doing it. But on the other hand, I feel at least part of the blame comes down to survivors not knowing when or how to safely rescue somebody.
That's nonsense. There are lots of bad and/or mad killers that always tunnel and camp the sh!t out of survivors no matter what they did or not did. And it doesn't even matter if against solos or SWF.
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@SolidSnake said:
https://us.v-cdn.net/6030815/uploads/BXBBM9CT199G/sh.jpg
Just look at this. On the right side - is pinnacle of modern engines evolution, used by company that earned millions from selling this game. A clipping hand only adds special flavour that is screaming "we do not care, you will eat this and ask for more". And on the left... it's just 17 years old graphics.
Developers of this game are so afraid of people seing how actually low efford is put into their work so they asked moderators of reddit to delete the posts about this, lol. Proof: https://www.reddit.com/r/deadbydaylight/comments/gszl4h/ladies_and_gentlemens_let_me_present_you/
I mean, they could at leask ask Konami to share their old model with them. I am sure they do give a 17 year old asset for free to people who can't achieve same quality on modern engine ^)
Obvious hater detected that spreads his usual misinformation. You are showing and comparing a prerendered cutscene or image (SH3) with ingame graphics/models of DBD, bravo! Pretty sure you are one of those people that spread this kind of trash on the whole Steam forums too, just to feel better with your poor ego. Why do people like you even exist, SMH.
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Simple answer: it will never happen.
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Pretty sure there won't be crossplay between PC and consoles. They will only enable and extend crossplay between all consoles.
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@OutcastEric said:
It just goes to show you what kind of people this community has in it. Imagine having a dedicated dev team that does live streams from home, planning it out, and showing future content for us that they dont even have to do, all just to get "skip" spammed in the chat when they were showing off their mobile program. Do you ever stop to think that that woman might go back and watch chat later on to see what they thought of her presentation? Just to see impatient people being Aholes? Do you know how many developers there are that don't talk to their community? The majority of them, so stop being disrespectful children and enjoy the game.
Sadly it happens in every dev stream but this time it was definitly the worst spamming event ever. It's really a shame that those pathetic and immature "individuals" even exist on this planet.
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Ofc it's banable and results in a permanent ban.
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They did only wrong promises for optimizations all the years and It will never happen, which is just a shame. Instead they released the game on the even slower Switch and made a crappy mobile version. So the priority is and will always be moneyz.
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As long as you can get Kate for "free" by shards it's still no paywall.
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Seems all the fortunetellers here got wrong lol.
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"...and whenever I play survivor I never see killers doing terrible things, because they literally don't have the power to do the things survivors can..."
Totally wrong. I often play afainst toxic killers and the amount definitly increased. Wouldn't surprise me if that are mostly those people that play toxic as survivor too.
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Less changes, less (new) bugs.
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I still can't believe we got a Silent Hill chapter. I really wished it but I never expected it. The new map is just amazing and the assets fit perfectly. Now I can finally play Pyramid Head lol.
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@Ihatelife said:
And there is also Mark of Samael in the middle of countryard <3
https://us.v-cdn.net/6030815/uploads/WRIAO7ZNYYDV/20200526233741-1.jpg
You can save your map progress there lol.
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Yes, make all maps unsafe pallet heaven as all indoor maps like hawkins already are, SMH. Or just remove all pallets on the map, the babykiller 4K must be even easier than it already is.
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Very doubtful.
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Considering that the anniversary dev stream and PTB is on May 26th next week that's actually the one and only proof that it will be Jason.
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Asking for a friend...
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"1. They already have him(AKA trapper)"
That's not even an argument. We already have 2 chainsaw killers cough.
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Everytime someone says genrushing another babykiller out there is DCing and immediately starts crying in the dbd forums.
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Nice necro btw.
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Who even cares about quit posts made by the most irrelevant people. It's always funny when people pretend this would be the only game in the universe. There are much better games out there, play them and stop crying. It's literally always your own fault when you keep playing a game that you don't enjoy.
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"This game is designed around bad survivors"
The typical must-4K-every-match-otherwise-I-go-cry-in-the-forums attitude.
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No offense, but if BHVR would have a real and competent QA team those pathetic bugs wouldn't make it to live. There is no way that no dev or tester didn't find that obvious bug. It's unacceptable.
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Yes, Spirit is literally training wheels especially with Stridor. Shes not hard to master at all, just use your ears. For survivor it will always be a coin toss 50/50 but for Spirit it's rather 80/20.
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Dark? You know nothing. In the early DBD days the maps were much darker and more atmospheric than now. Just go watch old videos like this https://www.youtube.com/watch?v=G70NgX1ffFk Since patch 1.4 all maps got much brighter due to engine changes which was very bad tbh.
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They are bad and especially bad losers, plain and simple.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1256794#Comment_1256794
ruin was the only thing that held skill pressure into the game. now the skill gap is becoming more and more small for survivors
Skill pressure, lmao? It was a 100% passive perk and you had nothing to do to make it work. The only final purpose of old Ruin was to farm low rank survivors because they won't hit the great skillchecks, so ez 4K big skillz lol. The perks that killers have now are much better than the old Ruin crap anyway and killers actually have to put effort in defending gens now.
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@AnnoyedAtTheGame said:
- The killer isn't easy to play at all.
- face camping is a strategic part of the game
- The killers range isn't that much
When I play killer I'm always going up against swf lobbies 90% of the time. I don't get an easy game at all. Using coms in the game is why survivors are so OP.
I wasn't going to post on here but you baited me into it
So much BS in one post. SWF is the minority of the playerbase, the majority are still solos. Not every SWF has voice commms and most of them aren't even that good. But you are implying every SWF would be a sweaty tryhard squad which isn't true at all. This game literally became ez mode for baby killers because all the bad crybabies in the forum got what they wanted and in the end only solos got punished. Best examples are Doctor, Freddy, and Spirit. Once you figured out how they work optimally you get ez wins. Almost every of my solo matches end in 4K and that's not because I'm bad, it's because you get mostly potatoes and plain stupid people where only god knows why they are even in red ranks. Killers can always dodge lobbies and analyze players so that 90% argument is just invalid.
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Had 1 hard match in this game because survivors didn't run in a straight line only, must go cry in the forums.
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Those killer montages are as pointless as all the survivor montages because they show 99% of plays against potatoes only. Futhermore in many survivor view scenes you can clearly say the hillbilly has really bad ping because of the big gap between him and the survivor that got hit, from killers POV it would been looked normalish.
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You can't do all 5 totems alone if you have 3 potatoes in your team. But biased killer mains will always deny it.
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Ofc they still complain, it's called entitlement, double standards and hypocrisy.
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I see plenty of killers headbanging the whole match at survivors and do only the usual tunneling and mori crap, that's my definition of toxic people. Wouldn't surprise me if that's mostly the same people that are toxic as playing survivor as well.
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@PigMainBigBrain said:
Cause and Effect.
Survivors self care. Killers complain about self care (for god knows why)
self care gets nerfed
Survivors stop running self care and pick up more perks like DS. Killers complain about DS
DS gets nerfed.
Survivors gen rush more instead of carry as many second chance perks.
Killer brings Ruin to slow down the game in response to gen rushing. Survivors complain about ruin.
ruin gets nerfed
Killer brings NoED in response to game time. Survivors complain about noED
NoED gets nerfed.
Killers bring mori's to every match to slow the game down by force.
X side complains about Y thing, Y thing gets nerfed.
Z side brings R to matches to compensate X side complains
R thing gets nerfed.
All while this is going on X side gets smaller and smaller until no one is reasonably left to fill queues.
Do you not see this endless spiral of destruction? Are we oblivious to this death spiral? The constant "well my side feels slighted so the devs should nerf (this)" "oh but no my side feels even more slighted than yours so the devs should nerf (this)" To the point where we keep asking for nerfs so much we cover ourselves in soft padding and nothing hard is found in the game at all.....
It's called entitlement, egoism and laziness. Because everyone thinks he would be the only relevant individual on this planet.
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@GHOSTfaceP3 said:
For people who don’t wanna watch the video I did all 5 gens got chased a little and then one hooked at the end game by a camping leatherface who hit me on hook and my team did absolutely nothing
Almost every solo match is like that for me.
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New game modes are already needed since at least 2 years. That's what this game needs the most.
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People that create smurf accounts on forums or on Steam etc. literally have no life at all.
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Before Doctor rework he literally needed skill regarding switching stances correctly during chases because of the speed debuff in treatment mode. Now he is just training wheels like Spirit and Freddy to satisfy all baby killers to get ez 4K against potatoe survs running in a straight line. And they are still whining ofc, SMH.
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Praise dedicated servers and that killers still getting prioritized, so ultra high ping killers have even more advantages which is worse than it already was on P2P. That BS makes actually no sense and dedicated servers should do right the opposite like in every other game, but not in DbD because of "reasons".
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It's because this is not a game anymore, it literally became a war. The amount of toxic, biased and stupid people on this planet is just crazy and I always have to SMH because most of the threads and posts here in this forum are plain digital brainless and stupid trash. But sadly it's always the same, the players are the ones that ruin an actually decent game in the end.
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With my 3.5K hours I think I'm quite done with this game now, haven't even played for weeks. Tbh im not really proud of that amount of hours, should have already stopped at 2k at least. This game just became the most repetitive and frustrating mess ever and the core game hasn't changed since 4 years, no new games modes, nothing. The high amount of toxic people, hypocrites and whiners in this community is just annoying and literally kills the mood completely. In the end the players are the real problem which is just sad. There are many other and much better games out there that really deserve to be played and actually keep providing fun.
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This is rather a bug or problem on BHVRs backend and/or matchmaking instead of hacking BS. It also happened to some streamers or youtubers already which played on PS4 or XBOX.