malloymk
malloymk
About
- Username
- malloymk
- Joined
- Visits
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Comments
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Not very much. Also, when you're not getting points for escaping or bonus points for wglf then it's even less noticeable.
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I use all killers including in red ranks. Win some and lose some.
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@DetailedDetriment said:
It doesn't show up in the post game bonus. It just appears in the normal categories.
Lol. Since when? Also, in the description it says "postgame bonus".
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In fairness, the average of those ranks is 8 and you're rank 9.
They're turds though.
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You will once Pennywise floats into the game!
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I usually end game slug. Lately I've been a killer main due to the issues in matchmaking, bp, and xp. But currently I'm rank 1 at survivor and 3 at killer. I don't slug right from the beginning of the game, but mid to late game I'm probably going to slug. Especially if you're some clicky clack boi waiting to flashlight save. Sorry.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/726526#Comment_726526
what if not everyone gets out? is this what dbd has come too? slug and hook survs and game ends? lol
Then good for the survivors that do get out I guess.
I don't get why you're upset that killers try to kill. Camping the first hook is a little nasty, but tunneling and slugging are pretty mandatory at times. Especially at high ranks.
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Sorry. I want bloodpoints. I don't get as many if you all get out. :(
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No chases maybe?
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Yeah. I've stopped playing survivor. Won't go back until they make some fixes.
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I just hard camp at Haddonfield. If you get caught on that map you deserve it.
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If you don't want to farm just do gens and leave.
I've had maybe 1 out of 6 games where someone has wanted to farm while I'm survivor. I prefer that to black ward or moris.
As killer I message beforehand. So far out of my 8 killer games. I've only had 1 farm. Not super prevalent or anything to complain about.
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I shoot a pregame message if I'm killer.
"Farm or regular"
As long as we're all on the same page I'll do either. So far all regular games.
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Wait times are terrible for survivor
If you play swf lobbies often lose someone
They implemented this right before 2x bloodpoints
I'm gonna say the new matchmaking is terrible
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Maybe the rank 1 survivor should work a bit harder to protect the noobs. Run MoM and tank its, run object to try to get the attention of the killer, run a perk that helps with loops.
I play both survivor and killer just about equally. My swf has a relatively new player (rank 16), we'll live. Like I've said before my one and only worry is that at rank 1 I don't want a lack of rank 1 killers make the lobby times insane. If they're quick enough that's fine by me.
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Rank 1 survivor. I usually play with swf in red to purple. Have one friend relatively new in yellow. Bring me rank 1 killers all day every day as long as queue times aren't outrageous.
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Very next game. Very competitive game. Maxed out bold, repair, altruistic, 4 wglf stacks. Whole party dcs with one gen left. Just great stuff.
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The gatekeeper emblem is trash. Certain builds are meant for snowball or endgame. So why should you be punished if gens get done, but nobody escapes? Silliness.
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Red rank survivor who keeps getting matched with rank 20s. It's not fun for anyone unless I guess you like bullying.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/701538#Comment_701538
No one who regularly plays at rank 1 would with a straight face say IF is good.
The overall community agrees on how bad IF is, that isn't debated.
The "overall community" lol. Honestly, I barely hear anyone talk about Infectious Fright at all, let alone hear some large consensus that it's a terrible perk.
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Yeah. There really needs to be an adjustable curve on gen speed based a variety of factors including map size, gens left, survivors left, etc. Finding the sweet spot would be difficult, but most games are won or lost within the first 2 minutes. This is the opposite of how games should work.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/697478#Comment_697478
I don't think so, got the running animation and then the survived screen.
Happened to me too. It was just very delayed and on the score page after itbdid show the killer as DC.
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Did killer rage quit at the end just as the game was ending?
I had that happen with my Scoops Steve adept.
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Cruel limits only makes a difference if you just happen to get to the gen as they're finishing. Maybe would be good to run with Bubba with Tinkerer.
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@humanbeing1704 said:
I know its balanced but it is a perk for noobs and that's just a fact
I'm not a noob. I run it as part of an end game build with my spirit. I don't have all perks on all killers so I'm going to use the 4 that I have that have the best synergy. If noed is part of that then it's going to get used.
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I had a game a few weeks ago as doctor, ruin stayed up the entire match, I got all four of my bbq stacks, hooked 2 survivors twice- game lasted just over 5 minutes.
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Nurse (PS4)
Connecting on all of my swings
Sticking to a survivor too long at times
Panicking when exposed
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I disagree. If you're out in the open deadhard only works once, but if you're at a loop or vault you can use it multiple times even if the killer remembers you have it. Now add to the fact that it's part of the meta and multiple chases can be extended.
Honestly, old MOM was less OP than what dead hard is in my opinion. I'm sure I'm in the minority though.
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I stopped running WMI on my solo build. I get running away from the hook. But there are idiot survivors thay insist on just self-caring. Too many of them. Terrible teammates.
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Thanks!
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@SulfonicFaun52 said:
I hope we get a “Maximum Overdrive” chapter so I can run survivors over as a truck.
I want to play as the vending machine. That would be an awesome mori.
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Yeah. Lobby dodged 7 times in a row as a solo the other day. Really fun game play.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/679725#Comment_679725
You’re funny. :)
”Killer can hear better because they can’t see survivors.”
Now that’s funny. Somehow you’re deaf and your killer is now blind too? Lol
When you phase walk as spirit you can't see survivors.
Read better to post better.
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Yeah. Like talking to a wall. Maybe the chase music is too loud and Johnny just can't hear me.
Obviously agree to disagree at this point.
For one killer while using their specific power to hear better because they can't see survivors, the sound is fine therefore it's fine for everyone. Close thread I guess.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/679691#Comment_679691
@malloymk Yesterday I was doing a Spirit ritual (I never play her) and I could hear exactly where the survivor was grunting while I was phasing.
Not saying I’m a Spirit expert but if I can hear it that clear, I can’t imagine some killers not having an extremely good advantage... and most of all with a character that you can only half way predict where she is coming from.
Spirit phase walking is fine as it is, but literally that's just one killer.
Also, the music is just too loud period. For killers and survivors. If Stridor is effected my chase and end game music, then there definitely is an issue.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/679677#Comment_679677
No, it means some of us can hear survivors through the music.
Some people on here legit want the easy way. No surprise there though.
Spirit mains would have a field day, she is already OP as it is in instances where she can hear exactly where the survivor is grunting. We don’t need it broken.
Gotta disagree with you here. If I'm wearing a decent head set (I do) and running Stridor and you're injured and loss hearing of grunts of pain because the music is too loud, it's not wanting my hand held. It's wanting to get full use out of perks.
Also, it's not even all from a competitive advantage standpoint. I just think the music is annoyingly loud if I have to shout into my headset like some old man because I can't even hear my own voice. It's just obnoxious and unfun (like mashing x to struggle).
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@[Deleted User] said:
Chase musica cancels out stridor
Chase music cancels out hearing footsteps when survivors stun/flashlight you
Chase music + any survivors spamming sound actions makes sound tracking damn near impossible
Not only does chase music cancel stidor, but also end game collapse. I totally lost an injured camoflaugette the other day. No big deal, can't get a 4k everytime, but if I'm using a perk so I can hear moans of pain, it would be nice to actually be able to get full use out of it.
Not only the chase music that's too loud either. The struggle music when you first get hooked is obnoxiously loud. I can't hear my teammates communicating through headset and I have to yell into my headset like someone that's hearing impaired.
Also the music while your slugged is too loud. I know they want the hatch to be hard to find, and I can appreciate that, but it's so loud.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/678128#Comment_678128
@DBDbuildsYT Sorry, but the problem here isn't Tru3's skill. He has plenty of games where he absolutely demolishes the survivors, or where the games go back and forth for a good 15+ minutes.
The issue here is the games where he does make mistakes or just isn't really playing like he normally does. Then he complains about genrush this and that, survivor being the power-role this and that, or whatever excuses he wants to make instead of just saying: "Well, that could have gone better," and moving on.
Which is fine. Except when he does that, then people bring it here to the forums like it's suddenly the Word of God, and threads like this happen . . . over and over again within a few days.
Tru3's issue is that whenever he has games that go south, it's always genrush and survivor being the power-role. But when he's on top as a killer, he's all peachy. He's a sore loser, and I stopped giving him my viewing time because of it. Same with several other of the larger DbD streamers.
There is definitely some tru3th to that. I watch his youtube clips. He has some fair points, but he has definitely gotten less entertaining and more whiny over time.
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Spine Chill
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To be honest, I'm pretty unimpressed by the Springwood maps. Plenty of loops and so many pallets.
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Shrek
A goldendoodle
The "I'd buy that for a dollar" guy from Robo Cop
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If there are 2 or more bps as killer I offer to farm or play regular. I'm cool either way, I've had people say farm and try to gen rush anyway though. When they do that I hook them all. If you agree to farm and then not let me get hits and hooks, then I'll just kill everyone instead.
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Yep. Terrible game mechanic.
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It's true. I've had some that should have been 2pips that were only brutal. It's outrageous.
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There shouldn't even be a bloodpoint cap.
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That's silly. It makes more sense to wait until the new bloodweb is available.
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That's what I figured, but just wanted clarification. Thanks!
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I just keep responding with "cry".
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Had a game as doctor tonight. Game must have leasted 7 or 8 minutes. Ruin up the hole time. I hooked everyone at least once. They didn't even have toolboxes. Just well coordinated.
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Played two games as survivor. 1 hooked each time. First game as killer I run up against a toxic squad. It's like man, can't bI just relax and play a videogame without being on my A game every second. Some days.