malloymk
malloymk
About
- Username
- malloymk
- Joined
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Comments
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Hard to pip with that's for sure.
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Not to be greedy, but can you postpone the blood hunt until after the ptb?
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2 mill isn't going to max any one out though. And why have a double blood point event before hand when you can easily get to 1 mill over four days without 2x bloodpoints?
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Everyone sucks here, but the killer is more in the wrong. Logically speaking, do you really think this game waa designed for you to get kills simply by bodyblocking? Like seriously, are you of limited intelligence or just a troll because your life sucks?
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@FiftyCalReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/650529#Comment_650529
Borrowed Time, D-Strike, Dead Hard. Pick one of many second chance perks that survivors get and stop complaining.
Besides what are you even talking about? If you get tunneled WITHOUT a mori you're screwed. If you get tunneled you get tunneled. But I'm sorry, I forgot. You're a survivor main, you're supposed to win every match and never get sacrificed.
Maybe not everyone wants to run the meta build. And as someone who kills and survives almost equally, I'd rather not everyone feel like they need to run those perks to have a good game.
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Survivors wait longer to get lobbies and don't want to wait 10 minutes to get mori'd in 3 minutes.
At least give some sort of bloodpoint compensation.
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I would be fine with ebony moris if there was a gen requirement (say 3 or 4 gens finished before being able to use). But really ebony moris probably shouldn't be a thing.
Ivory should be base kit under the condition that each survivor has been hooked at least once.
Cypress is a wasted offering, but not at all broken.
Keys are fine. If they wanted to make them more rare so be it.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/83057/yellow-memento-mori-dc
Yup I will use my shroud offerings just to try and get a DC for fun. Its great when I send them a screenshot of the offering after sending them a "gg" to get hate mail.
You're awesome!
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Killers dodge lobbies over cosmetics, items, survivors loading at the same time. They DC when their hex totem gets popped, map offerings, and flashlight saves.
Secret offerings are ebony or ivory moris 95% of the time. So nobody knows you're playing a shroud or cypress. Mori's are lame.
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Dead Hard over self care lol
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Yeah. When are you guys announcing changes to the grind?
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The only fix for pwyf should be that missed hits don't cost you a stack. Especially with how prevalent dead hard is in the game.
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@RakimSockem said:
See there's one thing you said that I disagree with and that makes this whole argument not worth having to an extent:
"I have to slug to ....."
No. You don't. Just hook them and if they get hatch, they get hatch. As killer, you're faster and have a higher chance of finding it first anyway.
This was kinda the same attitude or ideology that caused hatch standoffs. Hatch standoffs were for the most part, completely on killers desperately WANTING (not needing) their 4k. If they didn't want a standoff, just hit the person and let them leave or run around and search for the survivor before they find hatch if you find it first (this was before hatch closing so it's a moot point now).
Exactly. Hatch standoffs only existed because of killers. No we have this wonky end game that completely favors mobile killers (who didn't need the advantage of end game collapse anyway).
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/641966#Comment_641966
Why was MoM so bad? I never had a big issue with it at all it just prolonged the inevitable.
Agreed dead hard is way better than old MoM. Dead hard remains untouched somehow.
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Generator speed should be different based on how many survivors are in the game. You can argue that adjustments could also be made depending if a survivor is in chase, hooked, or downed. It makes sense that if there are more survivors in the trial that gens should run a little slower. And when it's down to just 1 or 2 they should probably speed up to swing momentum into the survivors favor so they at least have a chance. Also, I think the size of the map should be a factor in gen speed as well. Many large maps really put killers in a hole to start the game, when really most games are decided by how many gens can you complete before the killer gets the first hook.
My biggest problem right now with balance is that on average you probably have about 2 dead/2 survived, as killer or survivor it's pretty rare that 2 of us live and 2 of us die. Most games the survivors get rekt or the killers get rekt. So the games are either pretty terrible if you're killer or almost too easy. Having the entity make changes to gen speed based on different factors would help balance the game.
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Many maps are too big for standard m1 killers to perform well on a regular basis. Especially trapper and hag who have to set up traps.
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Also with 2 new survivors the should really increase it to 5 mill
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I was in the survive with friends game and we were getting rekt. I messaged the killer nicely after he dead hooked the other survivor and asked if I could finish the gens and leave. He was nice. I figured if he changed his mind during the repairing that at least I was getting some points in the meantime.
I had almost gotten the trophy legitimately, but the gen I was close to popping the hatch nearby, so the killer came straight there after dead hooking the other guy. Ridiculous trophy to get right now.
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As long as it's a smaller map I'll be happy.
Too many large maps lately.
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Looping is not an exploit in most cases. Though I did have a game last night where the entity blocker never came up on the fractured cow shed window, making that an infinite. In that case I would consider than an exploit.
It was rather annoying.
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Just do totems. Though there probably should be a totem counter in general and there absolutely should be one included in small game.
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At least name them for crying out loud.
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At least let us sell the old event offerings that don't work anymore.
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Make your choice. Hook them next to an unfinished gen and project back there when they get unhooked.
Also, discordance so you know what gens are crucial to popping with pop goes the weasel.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/630234#Comment_630234
But there would be no complains.
There would still be complaints, probably over genrushing, camping, tbagging, tunnelling, sandbagging, swf, and so forth.
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@Gorgonia said:
There should be a game mode where you can't bring anything into the trial.
Agreed. True ranked mode should definetly be no offernings (other than bp) and items (besides what is found in chests).
It would probably split the player base too much though.
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It's true, but I like bloodpoints. So i do gens and chase. The killer literally can hit a survivor 3 times and mori him. I played a match yesterday against a nurse with an ebony. They hooked a decent rando. I unhooked him. They immediately tunneled him. By the time he was downed again (and mori'd) we completed the 3rd gen. We finished a fourth and got out with a key. The killer had the gall to complain about the gen rush after the match. Great stuff. Now if the killer actually applied pressure to more than one player maybe it would have been a different story.
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Mori's take less skill to use than keys. Not hard to down the first guy, proxi, tunnel, and down him again.
In order for more than 1 survivor to escape by key you actually have to get gens done.
That said, I would gladly remove keys if they also got rid of moris.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/628733#Comment_628733
Billy is incredibly loopable when using his ability, what?
I know you don't play this game very much but lets pretend billy chainsaws every loop.
95% of downs I've seen with a billy are when the killer is revving up 2cm away from the survivor.
The other 5% is when he zooms back to the hook to down the unhooker.
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He's my best killer right now. I rotate all killers based in what blood point offerings I have, but in the 25 or so games I've played with him I'd guess I've had about 6 or 7 perfect games (4k, all iridescent, 32000 bp). Most times if anyone gets out its due to a key or they luck out with gates being too far apart during end game.
My killer rank is solidly in the 4-5 rank. If I exclusively played as Freddy it would easily be rank 1.
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No. I like farm games, but totally understand if killers or survivors don't want to participate.
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Also, when they do bloodpoint events they should temporarily shut off mori's. If you use a mori during a bloodpoint event, you're obviously doing it at least a little bit just to troll.
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I hate playing against moris. But I'd me more tolerant of them if-
You were guaranteed a black pip as a survivor. You should not de-pip if you get hooked once and mori'd. Killers probably shouldn't de-pip with keys either. Just make it a non-ranked game
Also, it would be nice to get some bp boost for putting up with it. At the very least, give me the option to keep my party streamers or escape cake if I end up getting mori'd.
Otherwise, I'm of the belief that dodging moris is ok.
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Lol. Yeah the first month I played this game, a Leather Face instadowned all 4 of us in the first minute.
Good huntress run though.
My best is a Michael run on the meat plant. Stalked from up top when they were in the bathroom. Tiered up to 3 short order. Probably a 3-4 minute match.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/615563#Comment_615563
Oh no you may lose one pip in a system that SERVES NO PURPOSE AND IS FUNDAMENTALLY FLAWED.
What ever will you do with your life after losing that precious pip...
I agree that pips are mostly meaningless, but I'd still like to not lose a pip just because a killer is going afk.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/615425#Comment_615425
It doesnt prevent anything. Do your gens and get out. Break totems and loot chests if you need points.
It's the quickest, easiest points possible.
You can depip. I report whenever some jagoff wraith just hangs out cloaked in some corner of the map.
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I used MoM for 2 or 3 weeks. Honestly it was a strong perk, but was it really any stronger than dead hard? MoM was a one use perk with a significant drawback (aura reading). Dead hard can be used multiple times throughout the game.
Ash's perks are terrible.
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My plague build is
BBQ (for points)
Play with your food
Pop goes the weasel
Ruin
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Yeah. Pretty difficult. Oh well. Hopefully they tweak it. They probably won't though. I'll probably get lucky and have a killer let me get it if he's in the mood to be nice. I'm running a build of Left Behind, Wake Up, Adrenaline, and Poised. I had a crack at it last night, but killer closed the hatch. Also, even with a 75% speed increase, Left Behind still is really weak.
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@I_Be_Pro_Fun said:
https://forum.deadbydaylight.com/en/discussion/comment/605621#Comment_605621
I don't know how it works on XB1 or PC, but on PS4, a disconnect and subsequent match cancel will cause every person to depip. I'm sure I have some pictures or videos containing this (i could make a compilation at this point).
The problem is you are delaying other's fun and potentially causing a depip.
Think of it like this. A friend is hosting a party, and has to have exactly 4 other people show up (i know, this is very specific). Everyone puts in $5 to come, they wait a while, and then its the night of the party. Then you cancel. You may not get the $5 back (while the others do), but now the party is called off and it was just a waste of time.
Lobby dodging on the other hand, I feel should still be punished, but it's more like changing your mind a short bit after RSVPing. You get your money back, and they can find a new person. It may be delayed a bit, but nothing had been set up and nobody had to wait for nothing.
This is not true at all. I have a spreadsheet of my games because I'm a dweeb. It shows a depip, bit once you get to the main lobby you regain your pip.
Again, the only person that loses anything is the person who actually DCs. They lose their offering. Everyone else keeps their offering (though they do have to re-equip). Nobody de-pips. Just some lost time but you avoid a lame ass mori which more than makes up for the lost time.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/605975#Comment_605975
Do you quit if there is a mori offering shown?
Depends on my mood. Sometimes.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/605678#Comment_605678
Then why did Peanits JUST say that they will be banned for it?
Their game. They can do what they want. But also, the loading screen isn't the start of the game.
Also, why dodge moris? Well I just depipped after a game where I had two safe unhooks, 2 full heals, completed two gens, but I got mori'd. That's a joke and a big part of the reason I don't like playing against killers with moris.
There should be some account for add-ons and offerings in terms of pipping or de-pipping. And mori's and keys can really swing the game where at that point it should almost just be an unranked match. At the very least give out some blood point bonuses for both sides having to deal with playing with those.
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The game has not started though. That's just your nonsensical perception of things because it jives with your viewpoint.
The reality is until 5 players actually load into the game and are able to actually play the game, the game has not started.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/605621#Comment_605621
The time being loss is the issue. I play ps4 and am currently in purple ranks, the other day i had 2 matches in a row where someone dc'd in loading screen and that basically made me wait 20-30 minutes to play the game. I even had a game that barely started where i killed one guy just for the 3 other buddies to dc right after. And they chose haddonfield of all things. My point is that dcing like that just wastes time and is utterly annoying.
I agree. Lobby dodging is a time waste as well. If you're not going to ban killers fot doing that, how can you justify banning survivors for DCing in the loading screen?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/605503#Comment_605503
Yes, it has. It is loading the map and assets. The countdown phase in the lobby is before the match has started. If you quit after that, the game counts it as disconnecting.
How many points to I get when all that is happening and why does the game cancel if someone DCs during the loading screen?
Answers: 0 points because the game hasn't started. And it DCs because players gave BHVR the feedback that 3v1 games are garbage.
If someone DCs 30 seconds after the game has actually started, the game does not end. And now its a 3v1 with 5 gens (even worse). But the game has actually started and players have earned some points and progress.
So again, why is there an issue with people DCing during the loading screen? Other than time (no penalty to lobby dodging) and the DC'er losing an offering (their choice), nothing is lost.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/605425#Comment_605425
Makes the rest of the people load for 4 minutes and they QUIT a match that had started.
Match hasn't started yet though.
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Why is it a penalty to DC on a loading screen? Game hasn't started. The person that DCs loses an offering. How is this any different than lobby dodging which is not punishable?
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That last trophy is just about impossible now. Womp womp
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What are his trophies (besides adept)?
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With endgame favoring killers so strongly, why slug?
I can see doing it if the 2 survivors are next to eachother, but otherwise it's just a waste of time for everyone (killer included).