legacycolt
legacycolt
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- legacycolt
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In my matches, it’s leather face players that facecamp from the start. This is why I try not to be the first person to be found.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3130537#Comment_3130537
The best time to play killer is after 5pm. Lobbies are nearly instant and this last all the way to like 11pm.
Play after this time and it's basically try hard o clock.
Yeah I’m not touching killer if the q takes too long. Because that has to mean the matchmaking isn’t working as intended.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3130510#Comment_3130510
It tells you who plays way too much. Someone who is level 40 is a good person to skip out on the lobby. In a year or two it won't matter though.
The killer q is too long to dodge lobbies imo.
All I can recommend is to ignore the post game chat as killer. Thank god I’m on ps, I can choose who to talk to.
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@ThundahBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3130510#Comment_3130510
I know this. Unfortunately, the community doesn't seem too and will use it to be sore winners and be toxic.
You must be playing against very immature people then smh.
Well I hope bhvr fulfills your wish
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Prestige doesn’t say anything about skill
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@notdragonite said:
https://forum.deadbydaylight.com/en/discussion/comment/3130500#Comment_3130500
… you really must be fun at parties. that was genuinely meant to not be real, i was saying stop attacking as A JOKE, but i’m guessing you don’t know what that is.
Your jokes are not funny.
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99ing exit gates is completely fine.
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Im sure the devs are aware the maps aren’t all the same and I personally like the variety.
Also RPD was never an issue to me personally, but somehow a lot of people don’t like the map. I still don’t understand what people don’t like about it.
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Yep Solo q with all the nurse mains is the worst. I’m getting nurses all day and sometimes many times in a row, I’m not exaggerating.
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Sometimes aim dressing makes me smack air when I’m about to hit someone. I think it should be optional.
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@suddenclaireity said:
Reading criticism of Nurse, I see two main complaints:
- She circumnavigates the survivor's core mechanics too well
- Her patrol range is oppressive
- The diversity of her ability's application allows her to be too good at too many things
My solution revolves around the premise of refocusing her purpose into an anti-loop killer. Like artist and pyramidhead, there is a place in the game for anti-loop killers. The main concept I think that would take her from being obscenely oppressive and give her a proper place in the game would be to remove her second blink unless it's being used to return to the original start position, rendering her an anti-loop killer. This idea essentially incorporates Jenner's Last Breath as part of her base kit. Here is a link to a few clips showing different applications of Jenner's Last Breath (do not judge the perk choices, these are old clips from when I was first learning the game haha) if you're not familiar with the add-on. In order for this to be effective, an apparition of nurse should remain at her start position to indicate to survivors where she might return to, which disappears when she succumbs to fatigue.
First, I'd like to discuss the secondary blink.
There are five main uses for the second blink:
- Closing loops around terrain--jumping to one side, then back to the other
- Using the second blink to fixes mistakes made with the initial blink. The better you get at Nurse, the less you need the second blink.
- Similar to the above in fixing mistakes, you can correct a good survivor juke by just blinking a second time. (not fun for the survivor, who is not rewarded for their juke)
- When not using the second blink to fix a mistake, you use it in this scenario: You anticipate survivors being in X location behind terrain, so your initial long blink ends up slightly to the side to give vision of what's behind the terrain. You use your second blink to close the gap accurately on the survivor - bonk
- It grants additional distance traveling for patrols, especially with range increasing add-ons
Other than the first reason listed, the only reasons to have the second blink are not fun for the survivor and do not improve the integrity of the game. If you are good and accurate with your first blink, you don't need the second one as its present uses either (1) correct mistakes and reduce counterplay or (2) give her additional strength in patrolling/vision, neither of which make sense of an anti-loop killer.
Let's examine this scenario:
When a survivor sees Nurse has a charged blink and releases it, as a means of counterplay the survivor can begin to run toward her knowing that she has to blink as it can't be cancelled (assuming you didn't start running towards her too early and she just blinks into the ground). Whether using your second blink or the Jenner's add-on, Nurse can still blink again to capitalize on the survivor as long as she has two charges for it.
Once Nurse has blinked in this scenario, Nurse's options are: (1) blink back towards survivor with normal capacity of second blink (2) predict survivor moment and blink somewhere to cut of their path with normal capacity of second blink or (3) Use Jenner's to instantly return to start location. Jenner's movement is instant, but the location is fixed. When running this add-on, it feels cheap to use against survivors who know how to play into nurse don't ever expect anticipating the Jenner's, and it removes counterplay options by adding one more method I can close out the chase.
- If Nurse can no longer use a second blink except to return to start position, the survivor knows that they can run perpendicular to the start/end blink line as a means of counterplay, and attempt to break line of sight. This provides more predictability and reliable methods of escaping
- Survivors can see her original start location (indicated by an apparition) and anticipate how Nurse plans to break the loop and move accordingly
- This solidifies her place as an anti-loop chaser, and removes long-distance (omegablink) patrol options.
There are a couple add-ons I would thereby change as well:
- Plaid flannel should be removed, and the range indicator should be built-in. At higher levels of competitive play, the blink distance becomes muscle memory and you don't need plaid flannel anyway. As it stands now, all this mechanic does is artificially increase her difficulty and make her inaccessible to new survivors. Pinhead's portal range indicator is built in, it makes sense here too. Additionally, stronger add-ons could come with the cost of revealing the range indicator to survivors.
- Heavy Panting and Kavanagh's Last Breath should be removed. There is no longer any reason to change her base blinking distance. She is not here for patrolling, she is here as an anti-loop killer. Potential ideas for replacements include: further increasing the time before Nurse succumbs to fatigue (similar to the Pocket Watch) giving you more time to strategize with the Jenner's mechanic, decreasing recharge rate, increasing lunge range, or perhaps increasing her FOV during fatigue
- Torn bookmark lets you use the active ability button to return to the original blink location, after you've already returned to the start location. It would switch the location of the apparition and Nurse upon the first return to start location. This is just an idea, of course
- Matchbox could reveal survivor auras within X meters of the Nurse or the start location apparition while the apparition is active (a blink has been used).
Lastly, with the above changes, I would suggest:
- Change Nurse's difficulty to Moderate.
I realize this makes the From the Void She Kills achievement impossible essentially. I'm sure there's a solution around this, but limiting her game design because of a legacy achievement is just bad design choices. I have a couple other ideas as well, but they are needlessly complicated for this post.
Would love to hear your thoughts!
Many people have good ideas for nurse nerfs/ a rework. And people are rightfully saying nurse needs to get nerfed because she is overpowered.
Your ideas are good too but the question is, when will bhvr take action?
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Reassurance is not the solution for camping, it is a sloppy band aid fix.
Thanks for nothing, bhvr.
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Solo q player here too. I see mostly nurse and blight too. More nurse than blight though. Seems like people only want ez mode even after the recent killer buffs. Nurse should be nerfed.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3127105#Comment_3127105
Idk Sadako is fun and I'm excited to play her but I wouldn't really say she's too strong.
Touché
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3127105#Comment_3127105
Oh no a killer is fun, they must be nerfed. Bruh.
A fun killer is okay. A killer that is fun and overpowered is not okay (the nurse).
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I haven’t watched gameplay of wesker yet but people being excited to play a killer more often is a sign there’s something too strong about them.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3125876#Comment_3125876
Nah.
Make DS two seconds, and make it stack with a basekit effect of 3 seconds.
Agreed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/340464/im-so-tired-of-bully-sweat-squads-in-the-ptb
I remember the day the twins released on the ptb I was so excited I tried them my first match against a sweaty bully squad I didn't know how to use victor got blinded 10 times and t bagged they stopped doing gens to troll me so I quit and in the end chat they said very Vile things
I cried
This actually makes me very sad. I’m genuinely sorry you had to experience this. Please don’t give up playing and try to ignore toxicity. You’re a wonderful person 🥺
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3125693#Comment_3125693
It's comments like this that prevent us from getting along.
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Wesker is cool af, y’all need to play the resident evil games lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3125619#Comment_3125619
I mean this is the same person that said Sadako was A-tier so like... Make of that what you will
That’s an interesting opinion too :)
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@amazing_grace said:
That's not the hook suicide that people hate. The hook suicide people hate is when the person is the first down and hooked, so they want to exit the game right away or when they are on second stage a give up as someone is on their way to get them. The hook suicides that completely throw the game where it was easily winnable to barely winnable/possible 4k.
Point blank period.
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It’s gonna be good on nurse, but other than that pretty meh
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3125631#Comment_3125631
It's not an issue, period.
It is an issue and I’m ignoring any further notifications from you, byeeee
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3125602#Comment_3125602
Hug Tech is not and has never been an issue. Get good.
It is an issue. but it’s okay to have an opinion, papifelix.
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Great, another reason to finally fix hug tech.
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And Another reason why nurse needs a rework without teleportation.
Bhvr, wake up.
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Nice try. Range add ons aren’t the only problem.
If her blinks become special attacks, that’s a good start to nerf the nurse.
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Game is fine except for nurse. She just got another buff with the ptb. How fun!
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You should get P3 Claudette at prestige 6
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Another reason for a nurse rework.
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I agree, except for nurse matches. Playing against a nurse in her current state shouldn’t be a thing anymore.
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Most people are saying the game is killer sided now, so not balanced.
Also nurse needs a rework. She’s too overpowered, especially after the recent patch.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3119747#Comment_3119747
You need more practice playing against the nurse.
You need more practice with normal killers, nurse main.
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3119747#Comment_3119747
Thanks for this insightful input with great reasoning.
Yw
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Nurse isn’t hard and she’s unhealthy for the game. Even more so after the recent update. People are literally just playing nurse now and she’s free.
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Nurse needs to get nerfed.
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Nurses blinks. Outdated game design that needs to get reworked.
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I’d like to know the ETA for the nurse nerf/rework.
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You mean on console? Every killer you have to aim good with.
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I hope the devs take action soon. She needs a rework.
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It took me 2 days to get used to blinking and I was already completely dominating teams. Nurse needs several nerfs or a rework.
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@syain said:
Deserved
Agree.
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There are way too many nurse mains in dbd, way too many. Y’all like ez mode huh?
I hope this killer gets her well deserved nerf treatment.
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I 100% agree. The question is, does bhvr agree too?
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Nurse, Legion…
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I don’t understand what’s problematic about pain resonance + merciless storm.
Merciless storm only activates once per gen and the skill checks are kinda hard, but not impossible. Especially when more than 1 survivor is on the gen.
I feel like they were looking for an excuse to bring back PR + DMS. I mean they could’ve just changed merciless storm?
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@Murgleïs said:
Nurse and Blight are not "broken" stop with the lies.
Blight? No.
Nurse? Absolutely, yes.
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I agree, the dc penalty should be a little higher.