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suddenclaireity

suddenclaireity

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suddenclaireity
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  • @SuzuKR said:

    Ah yes literally kill the killer and make them useless. Amazing idea. Fun is irrelevant to balance. Range indicator is literally a distraction. Landing a hit with a first blink is literally impossible unless the survivor misplays extremely hard. Learn to mindgame Nurse. Getting hit means you lost the mindgame.

    Nurse is my favorite because she feels the most rewarding to play, there is the most skill expression available with her. When you are rewarded for being skilled, that is fun to me. However, more importantly, she is too diverse and establishing a set role for her would make her presence less of a problem when developing new perks.

    Strong disagree on range indicators. Trickster, Huntress, Nurse, Cenobite, etc... they should all have range indicators. "Show Range Indicators" should be a toggle-able option in settings. Again, at competitive levels of play--you're right, it is a distraction. Because once you've sunk hundreds of hours into mastering the ability, it's all muscle memory anyway. So if it's not needed at higher levels of play, not having range indicators only adds artificial difficulty.

    I do not have the same experience with regards to landing hits with first blinks. It would possibly make sense to bring her speed up to at least par with survivors, depending. Again, it's unfortunate that there is no public API or publicly accessible data to be able to make these predictions from a hypothetical place.

  • So my job is a product manager and I think about these things for a living (although, unfortunately, not for video games). It is extremely difficult to accurately judge what is OP or not with access to limited data. The fact that BHVR doesn't have a match history nor a public API for datamining win/loss builds at various levels of skill, maps, etc. is atrocious. Honestly, even the add-on system with them being consumable means that even if we had access to the same data they do, there is a lot of integrity lost in that being able to run the most competitive build is limited by how much you've grinded the bloodweb. There is no meaningful way to ascertain your skill, much less apply that with regards to conversations like these online. But for whatever it's worth, I do have a couple hundred hours in exclusively nurse.

    Many people have good ideas for nurse nerfs/ a rework. And people are rightfully saying nurse needs to get nerfed because she is overpowered.

    I honestly think the main reason for the need for a rework is that she limits what perks can be released for other killers, because they would be OP on her. I think classifying her into a particular general role of type of killer (anti-loop, as opposed to stealth killer or some other) would fix this.

    Your version of nurse seems very easy to loop / bully and not fun for either side.

    I would play Blight over this. But the next step for "balance" would be for Blight to have only 1 rush right ? To allow for more counter play, right ?

    Not sure I'd agree with this at all. I linked to a clip that showcases how Jenner's cuts off loops the same way having her second blink does. It just restricts the flexibility of what you can use that second blink for. If you didn't check out the video I linked, that might help make things more clear.