landromat
landromat
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- landromat
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Comments
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@DawnMad said:
Let's not punish people for playing together, shall we?
Yeah let's keep punishing killers for that
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@aEONoHM said:
:eyeroll:
@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1905568#Comment_1905568
I third that. Like, who cares at this point? Let them get their free escape if they want it so bad. You're no better, if not worse for making them bleed out for 4 minutes.
@Liqhtninq said:
You're cringe.
That's a lot of toxic surv mains in this topic. I bet you also never play solo because it's fun for you. Filthy
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No ds, ub, iw, dh. These perks are cancer for me
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@Johnny_XMan said:
Bus is balanced IMO, there is a horrible version of it for survivors. So at this point blame it on RNG.
so maybe it's better to make 1 version less strong and second less horrible? So bus is always fair and fun to run
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im 1 add-on from 100 of all add-ons all items now
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A. Killer perks based on popped gens are terrible idea
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Exhaustion perks are meta because there is no good counterplay. Exhaustion add-ons for every killer can solve it
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@slim0b said:
Billy at base-kit used to be an example of perfect balance but the sh*t devs did to him was straight up overkill.
Everyone right now is saying the same thing, the overheat mechanic is unnecessary. Just let go of your ego admit adding it was just a terrible mistake and remove it for the love of god, having to worry about a stupid cooldown and aiming your chainsaw right both at once just makes billy from fun to stressful.
Addons, replace this horrid "perk themed" failure with something thats actually useful, 25% enduring while using a chainsaw and getting stunned.
https://us.v-cdn.net/6030815/uploads/KA9DXTPBS879/image.png
This piece of garbage turn it into a slightly increases charge time addon with no drawbacks.
https://us.v-cdn.net/6030815/uploads/BLYVWRKTDSCU/image.png
And to the bunch of hardcore surv main dimwits that spammed "billy had no limit" while well knowing that he was balanced just to see another killer weakened, try playing current billy in red ranks for a good 10 matches in a row and tell me how you feel.
loud minority strikes again. New Billy is fine you just can't accept you can't do busted stuff with him anymore
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only thing that'll get worse is queue time
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@FrostySeal said:
Fellas, is it cowardice to talk to your friends in DBD?
It's like you calling school bully for a 1v1 fight after class but bring all your homies to beat ######### out of him
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1901041#Comment_1901041
I also play a lot of Pig, Blight, and Billy. I just play Spirit the most. I’m not saying every game I play is easy wins, I’m saying solo queues are easy to beat most of the time because the solo queue experience sucks for the survivors.
Solo queue is definitely easier than swf but i can't say swf is fun to play against. Decent swf usually beats your ass
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1901023#Comment_1901023
Wow I don’t even have to mention Spirit to get shitted on for being a Spirit main. This community has to be the worst of any game ever.
Nobody shitted on you yet. Im just saying killer's life is not so easy if you're not spirit or nurse main.
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@GannTM said:
I have no problem with survivor teams communicating. It makes it interesting and it feels good to beat teams like that. Most matches where I’m going against solos, it’s usually easy dubs no matter which killer I play.
Oh hello spirit main. Game is too easy you say?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1900980#Comment_1900980
I feel its impossible. Like seriously is there any way to balance swf without it seeming punishing to them?
With new mmr system there should be at least some sort of swf bonus mmr for your group. If your average mmr is 1000 it should count as 1500 for 4man 1300 for 3 man and 1150 for two people so swf will play against more skilled killers at least. Ideally sweaty swf should always face spirits and nurses
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@[Deleted User] said:
Voice chat is a thing that exists in any online game. Calling people cowards for wanting to do it is cringe and there's no such thing as "playing the game as intented". People bought this game and they should play it as they wish as long they don't break the rules.
This game is not balanced around voice chat. Swf wasn't even a thing on release. So this game was not intended to play with friends. They just slapped it on whithout any balancing and left it as it is for 4 years. Doesn't mean it's fine
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they'll rank up and suffer more
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get out
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People used to win 90% of their swf games and that's why solo exp is miserable for them
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@thisisntmax said:
https://forum.deadbydaylight.com/en/discussion/comment/1892794#Comment_1892794
This isn't about balance, it's about fun. People do not want to play those games, nor do people want to play games where they're forced to do everything with a team who likes to hide and go down fast.
One person not having fun doesn't mean he's allowed to ruin game for his teammates
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/1892777#Comment_1892777
Nice hello fellow euro person! Yeah I'm being so lucky I think it's probably because I play killer mostly I give off those non hostile vibes which is getting me a carry to the hatch so far lol maybe it's chill atm?!? lol
Just getting extreme amounts of luck I think actually might do this tonight if I keep up this pace 🤞🍀🐷
Good luck with that!
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@thisisntmax said:
https://forum.deadbydaylight.com/en/discussion/comment/1889325#Comment_1889325
Most people who play against 3 gen hag, doc, forever freddy, slugging nurses with ruin undying tinkerer. Need I go on?
So people need a way to kill themselves because game balance is trash? Seems like game needs to be properly balanced as well. People suiciding on first hook are still little pussies who ruin game for teammates and this shouldn't be in the game
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/1892744#Comment_1892744
I am on the European servers normally surviour is oooff horrible so far 3rd escape had to beg a ghost face for mercy with the art of teabags and boops but I did it lol gg ghosty BTW thank you for your mercy!
I actually thought it would be very hard.. Watch me get close to getting it then I'll struggle lol I have horrible luck lol 🐷
Im on Europe too. You don't escape every game without perks but i wouldn't say this is too hard
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Power moves is pretty easy, made it in couple of days as solo
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@indieeden7 said:
Two things I would like to ask regarding obsession mechanics
1) Why isn't there an obsession in the match by default at this point?
2) Why doesn't the obsession mechanic actually do anything without perks? I believe that it should have at least a small effect on gameplay (I don't know what effect though).
it gives bloodpoints
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Billy is fine. I i would make his chainsaw instantly overheat if you down a survivors but it's fine as it is now
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i can't hear anything, can you explain?
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@thisisntmax said:
https://forum.deadbydaylight.com/en/discussion/comment/1885149#Comment_1885149
Ah yes the really fun and well thought out mechanic introduced with PH that so many love. We need more of that.
show me one person who complains about not being able to suicide on the hook
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Best thing could happen is bhvr hiring people who know how to play this game on high level and can release balance patches weekly
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hillbilly needed overheat and a lot of people agree with me. Chases were not rewarding for survivors because chansaw was infinite and he can just rev it again. You guys are just loud minority
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Bubba is just fun, unavoidable death
Legion is very fun to play with his power
Deathslinger because long shots are satisfying
Worst are nurse and spirit becase how overpowered they are and plague because she's bad with dedicated servers
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@TotemsCleanser said:
https://forum.deadbydaylight.com/en/discussion/comment/1885464#Comment_1885464
But that's my point. It's only 250k BPs. If the point of this is to encourage people to play solo instead of SWF, it wouldn't be very effective since it's not that many BPs to begin with.
Even 1k will make people play solo more. that's just how it works
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1885419#Comment_1885419
So this whole discussion is to stop swfs getting a few extra Bloodpoints? Really?
To promote solo play and give people more reasons to play solo
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@TotemsCleanser said:
Lmao no. Having 1000+ hours in the game, I find solo-Q very boring and would very rather play SWF, thank you. And it's 250k BPs we are talking about, not 250M. Lol. No point in going through a trillion boring solo Q matches to gather 250k BPs that will disappear in like 5 bloodweb levels or some ######### like that lmao.
as you said 250k isn't too much. Just keep playing swf if you don't want to play solo
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@oxygen said:
If you want to encourage solo play, you need to do it in a way that can't be said to directly discourage party play. Because that's something no developer of a multiplayer game in the year 2021 would ever do even in their wildest dreams.
But party play will literally stay as it is, solo survivors will be able to get bloodpoints. I don't see any party play discourage
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@zqx said:
Yeah let’s leave the sweaty seal team 6 swf in green and purple ranks
l am sure they will be very unhappy if that happens lol
it's amazing howe many people don't know how next patch matchmaking works
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@jerm0007 said:
The killer using noed has no bearing on them ranking up. My point was, you can’t take away possibly the biggest strength of one side and say they can’t level up if they do that.
why
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@jerm0007 said:
Lol. Yeah, and killers shouldn’t rank up if they use noed or camp. Come on man.
They already don't rank up. wdym
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1885421#Comment_1885421
It's just bloodpoints. And plenty of solo survivors hit rank 1 as well.
yeah and they did much more job to get to rank and should be rewarded more
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@Crowman said:
In all honesty, is it really an issue if SWF groups get a bonus 250K BP every month?
Solo getting less than SWF is a problem for me
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@Carlosylu said:
Do you realize NOT RANKING up for SWF means low level and new killers will be stuck against them...? Just saying...
do you realize im talking about new matchmaking, as i said in the title? MMR non-rank matchmaking?
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just rework hooks to be similar to PH cages so people can't suicide
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use it between loops to catch up
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im rank one solo without meta perks. Can't say tat's easy but possible
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Bubba
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Ace in the hole. I love to hoard items and add-ons and i almost got 100 of each type. Thanks to marauder and aith you're never using items from your stash
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@Covens said:
Let's be real here most dbd players are not so good in the game. They do not see the potential abusse of some mechanics and perks. This makes for a bad solo queue experience and general kill rates to go up.
That's why most killers are above the average kill rate to be above 2 kills.
But i Know that if every survivor is decent the game would become a nightmare to play as killer. The only killers that would be played is nurse of spirit which if you din't know are not fun to counter.
So the devs wil never see the issue with the game and balance.
Devs are bad players, so they're balancing game around their skill level
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Let's buff dead hard, why not /s
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huntress always camps, also doctor
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Huntress. Here we go, getting hit around the corner again
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@chieften333 said:
I guess so the killer doesn't target the survivor with the fewer hooks, even though you can already keep track.
At best it's a flimsy excuse not to have individual hook counters.
@indieeden7 said:
Isn't the /12 one for killer? If so it's designed like that so that you don't just tunnel someone out of the game.
but killer can literally count the hooks what's the point