landromat
landromat
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- landromat
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PWYF Bubba.
PWYF, Nemesis, Pop, Corrupt (Or ruin, undying)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1775473#Comment_1775473
Sorry but DBD is not a horror game. It's a multiplayer game and you don't even feel scared after 2 hours of gameplay.
because things like Agressive bt, dh and ds exist. That's the point of my suggestion and you just confirmed my point
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@[Deleted User] said:
Question: what part of the perk description BT says it is only supposed to be used defensively?
It's a horror game and survivors should not be able to make agressive plays if you want killers to not look like a clown (sorry, clown mains)
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Ace in the hole. I didn't even know there's end game sound when you lose your add-ons
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@Lightpkm said:
Just run stridor its makes the 50% louder
Just use A to counter B is the most dumb thing you can ever hear on forum
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Ace in the Hole and BBQ Because i love hoarding add-ons and items
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1772944#Comment_1772944
Do you want to know how you rank up/ what the game is counting as a good match?
no, i just want a good match to play
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1772944#Comment_1772944
who cares if someone has better mmr than you. if the mmr system actually works players will have roughly even mmr anyways.
so no reason to show it then
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1772956#Comment_1772956
Does she gain Undetectable while controlling Victor?
no. you can see her with kindered, but she has no TR or Red stain
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@Ghouled_Mojo said:
How does their terror radius work? I see insidious having a use on them if she keeps the terror radius active while victor is running about.
she has no terror when victor is active
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@Yamaoka said:
... What build(s) are you going to try and what do you think will be the most effective way to play them?
Also what makes The Twins appeal to you?
Pallet shredding Charlotte is the best Charlotte.
Use brutal and enduring to shred pallets, use sloppy to make them easier targets for victor, after that, It's easy to hunt survivors by blood stains, Also i like Opression as 4th perk, but Currupt will work
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No, mmr should be for matchmaking purposes, not for bragging and competition
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I played Twins whole PTB week and i'll say they're not weak, people just don't know how to play them. There is a lot of stuff you can do and global presence is their main strength. I'll buy them on release day and play hell out of them
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1770219#Comment_1770219
If you give a team comms they can't suddenly hit skillchecks. They don't suddenly know the perfect way to run tiles. They don't know how to hide magically.
Somet things definitely. Improve but giving ######### players comms doesn't make them the next Ussylis.
It makes team better and increases chances to escape. that's my point. 4 bad survivors in comms are better than same 4 without it
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@Sluzzy said:
Not all SWF are good. Lets say it together: "Not all SWF are good". I myself beat most 4man SWF. Most SWF are not good. You can't give solo comms and they are magically good. Nope. The problem is killer egos are shattered when you win 99 games in a row and then that good SWF on comms genrushes you and you lose. Then the game suddenly becomes imbalanced because you lost one? Give me a break.
Survivors are already way too weak because a good killer is impossible to beat unless all four are really really good and are on comms. You DO NOT balance around a top SWF.
Killer is way overpowered because without a coordinated genrush, the killer is destined a guaranteed victory if they know what they are doing. That cannot be said of survivor. All four have to play perfectly in a coordinated fashion to win and that is not fair and balanced whatsoever.
All SWFs are better than solos. Let's say it together: "SWF is better than solo survivors"
No matter how bad survivors are, if you put them together with voice comms they'll do better than by playing solo. Yes, you can give solos voice comms and they are magically good
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@C3Tooth said:
You guys forget Crane loops in AutoHeaven? Its car loops on steroid.
https://us.v-cdn.net/6030815/uploads/U167VUIK0OBL/image.png
Its where the crane edge parts that Survivors can run pass it, but Killers have to take around it. Causing infinite.
They fixed this on reworked azarov
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@Aven_Fallen said:
Maybe you should focus on getting better at the game instead of opening Forum Threads about SWFs. They will not be the cause why you lose.
If he gets so good so SWF is not a problem he'll destroy poor solo survivors every game. SWF is a problem for both sides
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@TheButcher said:
I get they want data, but the game is already stressful enough to play. Then to disable Bloodlust on top of that, when it's needed in maps like Autohaven, Haddonfield, and the Elementary School just to catch survivors around the long and ridiculously close loops. There is no point putting yourself through that additional stress.
I'm sure I'm not the only one making this decision. Most probably won't say anything, especially since when anyone voices anything killer related they just get dismissed.
Anywho. This kind of 'test' should of been done on the PTB, not the main game. The main game should be used for the best experience, not making harder on the most stressful role just for data.
You have to play and fail miserably to convince devs this is needed mechanic
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They'll rework dead hard soon and hopefully this will not be a thing anymore
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This could suck for the last survivor. Just reduce stun by 2s if you didn't hit anyone so you can actually use your ability for mobility
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I'm not agasinst 6 perks on each level so you can choose 3
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@DezzyTV said:
https://forum.deadbydaylight.com/en/discussion/comment/1753641#Comment_1753641
Detective's hunch is such an underrated perk in my opinion!
And it synergizes well with looted maps
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Yes, casual non-ranked is where SWF belongs
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Plunderers, Ace in the Hole, Kindered, Detective's hunch.
I'l drop hunch for new chest perk with new chapter
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@valvarez4 said:
Coup the grace is totally op. And if you don't agree imagine a surv perk that makes him avoid the killer to use lunge attacks for 5 times.
Dead hard? It has 40s cooldown and Can be used on Demand, Not like CDG Lunge and lose your stack and wait for another gen to be completed
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Bloodhound is not a bad perk It helps with tracking, also it counters iron will and helps to find slugs
Ace in the hole + Plunderer's are superior, But tenacity is a great perk and a good alternative to unbreakable. Also Detective's hunch is a great way to not be worried about hexes and it combines great with maps you loot with plunderers
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Back in the time Adrenaline didn't work on hook and killer's grasp and they decided to buff it for no reason
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1750546#Comment_1750546
Best survs perks are only 1 use. That”s stupid too?
To be a best perk it should grant oneshots
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stealth playstyle and am still somewhat of a beginner
Claudette, obviously, She's stealthy and has good perks. Meg then For Sprint and Adrenaline
Pick David if you love bloodpoints
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They should just make Non-ranked casual mode and dump SWF there
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Hoarder seems like a terrible perk
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Devotion 11, 3300hrs. Started at launch
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Gates should just regress and lights are checkpoints
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Yes, i agree it should be base kit but without agressive play possibilities
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@jimmy5200 said:
Rid of all of the survivor perks. Boom you wanna make it to a pallet and loop it well that’s too bad. If they can make it to a pallet with dead hard then kick the dam thing once it’s down then they’ll need to loop elsewhere. Is it really that difficult to do? You really do love complaining about easily countered perks this isn’t old dbd where you can recover from exhaustion while running as in they only have dead hard once every 40 seconds they ain’t running so it’s not that difficult to outplay
entitled survivor who never played killer detected
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@TransverseCaster said:
Deadhard actually takes some measure of skill, so I don't think it's that bad.
same as nurse. Is nurse a balanced killer? No
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Power cooldown is 4s. attack cooldown is 3.2, but you can cancel your power right on survivor's back without giving him speedboost so 4s probably gives survivor same distance as regular hit. Also with add-ons it becomes 3s, less than regular attack cooldown
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If you're on the hook in the middle of 3 gen good killer can and will camp you because there is nothing survivors can do about that. Use kindred so other survivors can do gens in this situation
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Planning to use glass knife when i get it
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@Boss said:
This will most likely have the opposite effect.
Aside from just trying something different, which meta-addicts would swap their Dead Hards & Sprint Bursts for AMN?
Ok, let's nerf exhaustion perks first
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@ProveKa said:
https://forum.deadbydaylight.com/en/discussion/comment/1737338#Comment_1737338
The killer main roams the forum as the troll survivor(ignore)
oh yeah? you can check my twitch stream vods of me playing survivor. same name as here. Some survivors man
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Solo only. SWF is unfair and unbalanced and every person playing SWF should know it
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@Lx_malice said:
The reason I'm asking is because I just played against Elix's Hag. He destroyed my team and I on Haddonfield.
So yea anybody else? Has anyone else ever gotten to play in a match with other steamers/content creators of the community? How was it? What was it like?
Remember match where i outplayed and escaped tru3t4lent Nurse with my Take hit + sabo + take second hit + crawl away with tenacity play. He complained about swf and bugged sounds in the end
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About Ruin + undying: do bones. Devs finally made survivors to look for totems. It was their intention from hag release date. Use detective hunch, maps, small game and destroy them totems. After that killer just has 2 perks
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Exhaustion perks are so strong any survivor runs at least one. Would be great if all killers had hard counter to it with 30s exhaustion, so maybe survivors will think if they even want to use perk they'll probably never use in the match. I don't use any type of exhaustion perk and i don't have any problems with these add-ons and i'm doing pretty well because im not a potato
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1735374#Comment_1735374
Are killers more fun to go against when they're weak?
if you're bad survivor - yes
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Iron will. Too much pros and 0 cons. It needs timer or conditions to use. Maybe it should work while staying still, but no effect if you run. That'l help to hide but won't be so opressive in chase for the killer
Dead hard. Because free health state on 40s cooldown is balanced. Make it passive buff while injured and remove everything else
Sloppy Butcher. Same as iron will. Too much value. Mangled should have 90s timer
Noed. It's not even a good perk. Just unfun. Crutch for bad killers. Buff movement speed and attack cooldown and remove oneshots
Adrenaline. Free health states are fun. You just done last gen and already have big advantage? here bud, Free health state and speed boost for ya. why not. Remove healing and make speed boost to not cause exhaustion
DS should only work if you're tunneled. Doing gfen in killer's face is not getting tunneled
Spine chill probably needs cooldown since it just deletes stealth killers
Pharmacy should give AT LEAST green medkit. If you rolled purple, you get purple. It's so damn terrible right now
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these killers will stomp if your team has no spine chill, but with it killers are weak
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i still dream theyll rework dead hard to something not so cancerous
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@Tactless_Ninja said:
Wasn't it always 4 seconds? They made the cooldown faster and that's it.
it was 3 on ptb i believe
