landromat
landromat
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- landromat
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Comments
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@bluedusef said:
with 90 percent plus of games being RUIN/UNDYING im not even joking outa like 10 games im lucky to escape 2 or 3 of them. im not a great survivor or anything, i mostly play killer and i refuse to use ruin/undying but it think this is stupid in my opinion how this perk hasnt been changed.
i also dont use DS/UNBREAKABLE together, i know thats a crappy combo too so dont winge at me about it.
im solo q exlusive player. Run detective's hunch if you hate ruin undying. If this dosen't help - git gud. If this dosen't help either just accept the fact you're gonna die more because of bad teammates, but not because ruin undying
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@lazerlight said:
I thought pallet stuns took less than three seconds to finish? And Killers can just cancel out the AMN animation by breaking the pallet right? Or did survivors have enough time to set them back up after a stun?
because killer attack cooldown is 3.2
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@Yogerman1997 said:
i mean... iron will feels useless VS the plague
also... just the cough, not the vomit... so she can still use the aura reading from the vomit.
All iron will needs is a big fat nerf
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@Seanzu said:
PGTW - 11 Activations & 11 Uses.
DS - 2 Activations & 1 Use.
Sureeeeee, that's comparable.
8 activations, there're 4 survivors. Also you'll never use pop 11 times
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@WishIcouldmain said:
Is it confirmed and are they doing the two at the same time?
azarov is 5 maps and ormond is 1
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@MissKitty95 said:
@landromat very nice collection my friend :)
thank you!
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Check this
BTW pharmacy sucks
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I bought legion skin for 22k shards and it become 9k 2 days after. No compensation from support as big fu in the end. Great. I can not be happy with this event even if other things are fine
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1728553#Comment_1728553
The problem is more with DS itself, if you have time to work on a generator, among other things, it should deactivate. This has been brought up many times before though and at this point it seems unlikely that DS is ever going to be changed. It has been in its current state for a long time, complaints about it are not new but there are no news regarding a possible update to it.
I guess i just have to stop tunneling🙃
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@Breakable said:
Can't do anything? Have you tried not tunneling and going for another survivor?
So if you found survivor doing gen in your face and he jumps in the locker when you're going to stop him you're tunneler. Try to play killer. Meet this situation and stop making dumb comments
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secret ingridient is tunnel
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1724190#Comment_1724190
Not from the Devs, I heared it from some streamers, also It's written in it's description:
- You're able to concentrate and enter a meditative-like state to numb some pain.
- Grunts of Pain caused by injuries are reduced by 50/75/100%.
It doesn't state that it makes you a zombie while injured, so you should be breathing.
sadly streamers are not devs. And even if it's supposed to not make you dead silent, it always been like that. Also even if it wasn't "bugged" it's still super strong and needs some conditions to activate
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1724182#Comment_1724182
Iron Will has been bugged for a very long time, it's only supposed to remove the injured noises, not your breathing entirely.
do you have any commentary from the devs? because im pretty sure iron will is like that from release
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Iron Will.
Devs nerfed Ruin back in the time because it was too passive and required nothing from the killer to be effective. Well, same as iron will. You're making breath sounds if you're healthy, but you're dead silent if you're injured. Footsteps sound only. That's why you can easily 360 killer, or hide in his hitbox, window tech and 100 of other things you can do with it
Injured moans is the best killer tracking in the chase and this perk just deletes it, so what are requirements for this perk to activate? None Nothing. You just have to exist and be injured. That's all. Just slap that perk and get instant value. So fun and interactive perk
Iron will needs timer or conditions to be active. Being permanent mute button is not how you make perks
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@Speshul_Kitten said:
I’m talking about:
Haddonfield: long fences make it impossible to catch a survivor or almost impossible due to poor design.
Mount Ormond: You know it’s sad when the only pallet that has mind games is the shack pallet.
Midwich Elementary: Surprisingly poor design for a new map. Unless you’re a stealth killer, Billy, or Legion, you’re gonna be running around the hallways and never catching up to a survivor unless you catch them off guard. If OoO is being used, you might as well not even try chasing them.
All the Autohaven maps*: Zero mind games on most pallets. You pretty much have to circle the pallet until the survivor is forced to drop it.
*Yes I know they closed the window off on Wretched Shop, however, the unmindgameable pallets are notorious on those maps still, along with the broken car-crane loop that might as well be a Haddonfield fence.
Asylum: Asylum windows are still open. Two pallets in the middle did almost nothing, the main complaint about the building was ignored. The broken wall window linked together with the green dome window make it an infinite and you cannot keep chase until both windows close off.
Did I miss anything? It’s so easy to notice how broken mechanics in the game are when you take a break.
Cowshed is still cancer map tbh
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end game chat is the worst thing ever happened to this game. Opposite sides shouldn't ever be able to communicate to prevent toxicity. Look at WOW they're implemented race languages so opposite sides can't understand each other
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Stop using ds/unbreakable then
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Plunderer's instinct, Ace in the hole, Kindered and one perk i change time to time: spine chill, tenacity, WGLF etc
Exhaustion perks are for pussies
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Nerf DH, Iron Will, OOO, DS, NOED, Nurse, Spirit. Just regular balancing things devs are not doing quick enough
But most unlikely change is to add casual mode and allow SWF in casual mode only. so survivors can get ranks by only playing solo
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@MeltingPenguins said:
It's an open secret that most maps are optimized around the killer they came with.
Hag has her swamp that hides her traps excellently, Spirit has nooks and crannies that allow her to phase unseen, but also allow survivors to hide from her (after all, spirit's main counterplay is stealth, regardless of everyone crying that only chases are fun), Deathslinger has his high ledges and drop points alongside a lot of cover to duck behind for survivors, Legion has a big open map to run around on stabbing people in a row etc.
But outside of their hometurf a lot of killers, especially new ones can be as much a chore to play as it is to play against them.
So, do you think maps should also get a design update that allows for more fun on both sides, because the offer more chances to use the abilities as killer and more means to counter it as survivor?
And Ormond is for legion, so bad killer feels even worse. And every killer can feel himself like legion on ormond
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1718646#Comment_1718646
So you can just... Chase someone else..? Or bait them till they're out the locker, slug, then go for someone else? Or eat it really early? Wasted perk slot.
you aren't playing killer much if you're saying such silly things
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@ygnea said:
Just make DS deactivate after someone else gets hooked, and make it permanent until someone else gets hooked instead of timed. It’s literally the simplest fix ever.
So you can do gens or sit in the locker for eternity. Nice
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Do gens instead of healing. That's all
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Thana, Corrupt, Pop and Discordance. Played a lot with this build and it's the best thing for legion in my opinion
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@MrsGhostface said:
Adrenaline is a single time use. It’s fine.
same with DS
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@IamB4tm4n88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1709546#Comment_1709546
Okay then a insta down and speed boost isnt fair with NOED. It's the survivor version of NOED
and everybody knows noed is bullshit
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@DetailedDetriment said:
There is a reason Nurse is the only SS killer. Her power is the best for chases and the second best for mobility, just behind Billy.
Blight enters the chat
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A lot of swfs returned to play event and new archives
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/comment/1709521#Comment_1709521
why not? it's literally a end game perk and that's it. If you don't get all 5 gens it doesn't get activated.
Because it's already too strong and this can make it to reward you for not using exhaustion perks. Insta heal and speed boost is too big reward for just existing when the last gen is popped, not to mention how strong it in chase
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Adrenaline shouldn't work if you're exhausted to prevent stacking with another strong chase perks
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Survivors good killers bad. Upvote me
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@Mandy said:
Whilst I appreciate the sentiment on this thread, I'm sorry but the information I have is that there are no refunds as per our EULA, any item purchased can go on sale at any time.
I don't want refunds, i want compensation for wasted shards. It's a different thing right?
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Dying light. such a terrible perk why anyone will use it
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i wasted 13k for nothing. thanks bhvr
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Locker ds is the most scummy thing you can do in dbd
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nerf bbq but no nerf for ds/dead hard/iron will? You've never played killer, right?
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Good Billy Mains: Billy is still fine.
Dude on the forum: Ooff ouchie ouchie chainsaw hot
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@handfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1523299#Comment_1523299
Trapper has probably the best snowball potiential in the game. He's still one of the worst killers. Should we nerf him too?
@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1523299#Comment_1523299
Yeah, agreed. And if Huntress downs someone with a hatchet, she should immediately drop all the ones she has left. Can't have killers getting more than one down in a row, amirite?
so you guys know trapper needs a lot of preparation to make his power work and huntress have to reload right? don't be dumb Billy is the only killer with insane mobility and insta down without any limitations
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@GeordieKiller said:
in all honesty the vast majority of people did not have a issue with base kit billy just add ons and specfic add on combos he is a very strong 1v1 killer but does have glaring weaknesses and counters. The overheat mechanic is a mystery for me but its in and the billy players will have to adpat to that, but it does not need to be changed it is fine as is and billy is still a strong 1v1 killer and still from the sound of things from other people alot of fun to play as and against.
So they nerfed him a little i guess this will work. Im glad devs are agree with me he needs a nerf
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@FieldAgentReaper said:
you people are so goofy, maybe learn to play against billy and it wont be a problem, pro tip, learn to play windows and he cant chainsaw you ;) if you go down to his chainsaw its 100% your fault
im killer main and my statement is clear and simple: Billy should not be able to use his chansaw that much
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you can learn a lot by playing both sides. If you just main one side it's gonna be difficult for you
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1523299#Comment_1523299
You can't end a game at any moment with Billy, if he goes for a infectious snowball and runs into a good survivor, they will loop him for days.
there is two if's in your sentence. Hillbilly can end games quick even if one survivor made a mistake. As i said, if he downed someone and you loop him, overheat cooldown is miniscule and barely noticable but if there are 2-3 survivors in the open he won't be able to kill them all and end game super fast because this is not fun for both sides. So why don't you like my suggestion?
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1523280#Comment_1523280
You do realise that he can't use his chainsaw at pallet loops, if you're half decent. He can only curve at VERY specific loops, and if he chainsaws you at a loop, it's entirely your fault.
i do. what's your point? potential to end game at any moment in the game is okay for you? Any other killer has something that limits hem, and overheat should limit billy in this situation and it doesnt work
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@MusicNerd_TC said:
How about you go to a pallet loop? Problem solved. His snowball isn't that good.
if you go to a pallet loop his chansaw will cool down after 10s so instant overheat won't hurt him anyway
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@cyniChris said:
By that logic, would you want Nurse to be unable to blink for ~30 seconds after she downs a survivor? Hag to have all her traps disappear? Myers to revert to tier 1? Plague to lose corrupt purge? Oni's power to drain completely?
What the player decides to do after downing someone should not be a reason to nerf a killer.
Nurse need a nerf, but let's talk about her later. every other killer have cooldown/setup time for their power. Hillbilly chainsaw is infinite. Eternal Never ending. That's why it needs something
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1513854#Comment_1513854
I think the main point though is that they twice over said that they were already previously happy with how hillbilly performed. If they change the overheat too much it goes against what they said. The purpose and end result of these changes is that hillbilly should continue to see the same usage and kill rates as before.
They're happy with his toolkit, not with his performance. That's why he's got nerfed
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Plunderer's instinct. 100 items of each type is my target. Same with ace in the hole
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@Ihatelife said:
I'm gonna be honest, I've managed to overheat chainsaw several times XD
mad lad
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/179660/there-is-no-point-in-overheat-mechanic
The point was not to facecamp with Billy, he has issues doing it now.
As you know the chainsaw bros were extremely good facecampers, both can't just hold their chainsaws up and get away with it.
devs literally said it was to limit him in dev notes
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@MusicNerd_TC said:
I don't want to be rude but the little tweaks they made to Billy instead of reverting was like giving your little brother the broken controller, so they can shut up about it. That's my opinion though.
Nobody will revert him to old broken billy with indinite mobility + oneshots. Billy is old and should be changed for modern dbd state
