Why devs think that using voice in game its normally?
imy opinion this game not for coordinating and teamplay
imy opinion this game not for coordinating and teamplay
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Yes, casual non-ranked is where SWF belongs
They know they designed the game based around limited communication. They know that comms break the game mechanics. They just a) cannot do anything to stop it, and b) won't do anything to harm their money intake, such as trying to mitigate the impact is has on the game and on non voice players.
In one of the early Q&As (number five?) the devs talked for about 10 minutes specifically about swfs and comms. Basically:
Yup. SWF and comms is not nearly as game breaking as some people make it out to be. The problem seems to boil down to dealing with playing against good players making good plays.
It is fully possible for console players to be forced into game chat (BO2 did this with S & D), however DBD is a different story as no matter what you will know when a survivor is hit, they are getting chased, meaning do generators still
@dugman omg....really but but with SWF 50% perks vs SWF not work and 50% perks of survivors not need because they changing to voice and give info.....interest how use insidious if survivor can see me and give info about me to teammates???