landromat
landromat
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Comments
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2006498#Comment_2006498
Probs a Leatherface main,
I'll say once again, *ahem* get good.
My bet you can't 4k even as Leatherface. That's why Spirit mains play Spirit. Because they're terrible
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i am. im not playing Spirit
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@mrpieseller said:
Alright so we all know that legacy was given to players on pc who had to go through an insane grind to prestige their characters when the game first came out. And I don't think that the legacy that they have should have go to other players. However, i was curious if we could ever get a new legacy? Like maybe a black one, a blue one, or just another kind of design. Here's my reason, there is alot of satisfaction in having exclusive cosmetics. For example, there was Davids lunar new year jacket and kates summer event shirt. I only had kates and I didn't have Davids, but I was fine with that. However I found it really stupid that the devs gave EVERYBODY those cosmetics, and now they are meaningless because everybody has them.
My idea for a new legacy is this. We had the whole bloodweb rework again because there was too much of a grind to get all the perks since there was alot more survivors and killers. And I expect in the future they may do another one since we keep getting more perks in the game. So what I think they should do is design a new kind of legacy, and give it to players who have their characters prestiged. And once this date passes, it would be impossible to achieve this legacy skin ever again, just like the original legacy. Obviously alot of people would have this legacy skin, but it would still be exclusive to that one and only time. What do you guys think?
devs have to return me my Legacies i lost with all my progress first
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that shouldn't be bloodwarden feature, but feature in general. Otherwise it's obvious to notice when killer has it
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you should not making jokes about disabled people
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Huntress. I hate Those australia sized hatchets with all my heart
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Honestly both Nurse and spirit mains can frick off. Im not having fun with both
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@Dizzy1096 said:
No he's nowhere near as strong as people make him out to be, he isn't even the strongest killer.
I think there should be a fair trade off however with his terror radius/lullaby. Camping freddys shouldn't be able to ignore BT just by existing and object of obsession shouldn't complete negate any and all mindgames against him via wallhacks.
according to stats he's most deadly killer
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loop him to death
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Who are these people saying Nurse is fine? Her core gameplay needs to change to make her weaker and more accessible. I like this change
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If 4 gens is insanely fast so yeah
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he's definitely garbage. you waste a lot of time to just make a regular hit huntress or DS would do an hour ago
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nvm
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@Grandpa_Crack_Pipe said:
Feel like that's a really good way to superpunish the solo queue guy who found himself in the wrong game.
Yes. Better nerf SWF survivors instead of buffing killer
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dude it's two weeks, not two years
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@gusm09 said:
I got Thanatophobia from this weeks Shrine and i'm leveling Legion to try a Slowdown Build, i thought about a build but i'm not sure if it would work. Anyone please confirm.
Thanatophobia
Dying Light or Hex:Ruin
Sloppy Butcher
Coulrophobia
Iridescent Button addon with Filthy Blade or Cold Dirt
if survivors heal against legion they lose automatically. Your build is just win more. You'll win against bad survivors but half decent will destroy you all the time
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1943368#Comment_1943368
I mean, any lunge is bugged right now. Hitboxes and survivor animations are not synced up.
he's bugged since twins chapter
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Dead hard is op and needs to be nerfed Exhausted on the ground comments are one of the most stupid thing i heared
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Legion lunge is bugged rn, so clown is much better
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@GannTM said:
I swear if they nerf my girl Spirit to the point where she's unfun or unplayable, I will go insane.
No worries, She'll just requre skill to win
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im fine with them mostly
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1938544#Comment_1938544
https://forum.deadbydaylight.com/en/discussion/comment/1938588#Comment_1938588
Basically instead of collecting all the points from the archives I save some of them. This game has a max bloodpoint storage of 1,000,000 bloodpoints. I'm doing this so that when a new chapter comes out I'll have more than a million points to spend on the new chapter.
i know. I usually do this as well. But now i'll spend them all to get more limited toolboxes
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This time i'll spend all on new toolboxes
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Bubba because i love pwyf build and Ace because im loot hoarder used to play legion a lot but im not touching him until next chapter fix for his lunge
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Clowns can't moonwalk! Yaaaay!
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Hey, at least survivor clowns can't moonwalk now
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@ShadowRain said:
They removed 360s
so moonwalking is gone too?
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In game as fast as DBD there should not be a cooldown more than 60s. Looking at dragon's grip
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I still think locker ds is bullshit
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Cowshed
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NOED, Dead hard, Iron will - extreme example of crutches
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Huntress and her absurd hitboxes + server latency = killer with most bullshit moments in the game
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@TheClownIsKing said:
If Satan ever got an STI, it would be called Disturbed Ward.
They nerfed one window but buffed another. This change is not enough to make this map bearable. Also they didn't fix chapel's 3 wondow spawn
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I want survivors to have one inventory on p3. Once you prestiged to 3 you'll see items from all your p3 characters. Also characters could get amplified versions of their own perks because why not
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@Tsulan said:
Suiciding is the new DC. So maybe the devs could introduce a mechanic in the mmr that recognizes a pattern of constantly suiciding or afking. Then, when someone does this for a certain amount of time, the mmr matches those people with like minded survivors and afk killers. So all can enjoy the horrible gameplay they expect others to endure.
just don't let them suicide, like in PH cages
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There is a lot of good survivor perks. Not overpowered. Just good. All new survivor perks are not bad. They're just not as strong as meta. Meta needs to go if you want to see diversity
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DS is fine. No buffs needed
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DS is not op we're just getting outskilled
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she's terrible with dedicated servers. Even if you hit - you miss
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If you're solo, iron will is much more frustrating than OOO for the killer
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@Ivaldi said:
Expect to see an increase in BT users because another downside that no one is realizing.. This essentially means that if a killer has 2 people hooked in the basement it's now a death trap for them.
Survivor A goes down into the basement for the save but gets hit before unhooking; Survivor A saves Survivor B but then gets downed. Survivor B attempts to unhook Survivor C and then gets downed. Now Survivor B doesn't have DS anymore.
Now you might say "Leave them and run out.. heal and come back".. But the cycle will just repeat itself if you even get a chance to come back; barring the death timer or if you can even make it out without being downed again.
so you wanna tell me saving 2 people from the basement is not so easy now? Question is why should it be easy to save two people from the basement?
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1917942#Comment_1917942
If you are good enough, you shouldn't have to rely on slugging to begin with.
That is bullshit statement. You can't win without slugging, ask any decent stteamer
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1919163#Comment_1919163
Slugging can be part of tunneling. If you get unhooked and downed right after because the killer ignored everyone else and still went for you, you got tunneled.
tunneling is picking up survivor in order to hook him. Chasing and slugging is just applying pressure. Why won't you hit injured survivor and down him if you have opportunity? What if you're the only survivor killer found? do you think he should let you go? And then survivors like that are screeching TUNNELER in post game chat. They just don't know what tunneling is or never played killer in first place
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Less bloodpoints and less fun.
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@Aven_Fallen said:
It is not an actual anti-tunneling Perk, since you can still get tunneled and just slugged or the timer runs out during the Chase. But it is not useless.
Slugging is not tunneling. 60s is enough time to get you picked up. So it is anti tunneling perk. It prevents killer from immediately put you on the hook again
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Hell yeah, Screw huntress and her hitboxes
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@dspaceman20 said:
So just to ask was this directed at me and the other guy from the last post? Because thats what it seemed like.
There is a lot of people who think chase = tunneling. Just a little PSA
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@Huge_Bush said:
1. an underground passageway, esp one for trains or cars that passes under a mountain, river, or a congested urban area. 2. any passage or channel through or under something.
you're fun
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@Toxicity23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1918246#Comment_1918246
........ christ. Did you even graduate school?
What the [bleep]? Did you just go against your own logic?: "If killer is tunneling - he'll pick you up anyway. If not - he wants to slug. And you jump in a locker because of that"
Maybe he will want to tunnel and eat the ds. But for starters, there's a chance he's tunneling and will just leave you there regardless. After all, not all killers think alike.
Secondly, you've just admitted that the perk does nothing when you're on the ground, and therefore, does not counter slugging.
If the perk counters slugging because you did something to prevent that from happening for a moment, such as hiding in a locker, then you've just said every perk that wastes the killers time is anti-slug.
Every word you say is a contradiction on it's own, and is becoming less and less meaningful.
Want to say that's not what you meant? I'm afraid you did when you said this: "Annihilating option to slug you."
You've said it from your own mouth. DS in locker counters Slugging because "it removes the option of slugging you". You'v effectively said most of the perks in the game are anti-slug.
Congratulations. You've now become a walking contradiction that has spouted nothing but nonsense in a baseless argument. Any and all further argument against this will no longer have any meaning simply because you continuously defy your own logic in an attempt to sound right, and all because you refuse to accept losing.
Good day, and
https://us.v-cdn.net/6030815/uploads/U5JNCFLTS7DN/take-that-21.png
i knew our conversation was pointless and people like you will always stand their ground. Have a nice day
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1918208#Comment_1918208
I am confused by my own comment, I wrote that half-thought out.
DS is an anti-tunnel perk, not an anti-slug perk. It does nothing when you are in the dying state and not being picked up.
Unbreakable, tenacity, WGLF, and flip-flop even are anti-tunnel perks.
it prevents slugging if you hop in a locker. So it has anti-slugging purpose and it should go