kate_best_girl
kate_best_girl
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Comments
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2524533#Comment_2524533
So a killer makes multiple mistakes extending the chase longer and you are upset that he finally landed one hit with his power.
I’m saying a killer shouldn’t be able to just negate all of their mistakes just by clicking two buttons. It felt like in chase you literally could do NOTHING against a death slinger because even if you out ran him you’d just get hit because of a quick scope.
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Besides the unwarranted spirit nerfs yeah this patch is great.
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Tbh I’m happy. I hated going against deathslinger because it felt like you literally couldn’t make a meaningful play against one. He can make 17 mistakes in chase and you could play flawlessly but he’d just quick scope you and bam you’re the one who gets punished. Hopefully thats gone now.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2524390#Comment_2524390
The majority of the female (and male to be honest) Survivors are conventionally attractive. None of them are supermodels, but none of them are ugly.
I’d say most of them are very ugly. Ace, Dwight (post rework), Kate (borders okay), David, Zarina (due to aesthetic mismatch mostly), Jane, Meg, Claudette (not ugly but she’s aight), Adam, Jeff and Adam. I’m obviously only counting originals but beyond them everyone else is just a 6.5 or higher with IMO the prettiest original female survivor being probably Yun-Jin and the handsomest male survivor being Jake.
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@CluelessWanderer said:
I really like the concept art but I wonder if it was too idealized for DBD, which has always had a more realistic quality to it's character designs. I kind of like that they try to make the survivors look like real people and not like everyone is a face-tuned instagram model.
I still like Jane.
Idk I feel like I having one extremely pretty female survivor wouldn’t kill them 😭not everyone has to be ugly to be realistic like pretty people do exist.
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@Rogue11 said:
Kate got kinda ruined by the face reworks as well. I saw tons of negative feedback on it, but nothing was changed.
Don’t remind me :( she used to be my top survivor main, now I only play her if I wanna use a build I don’t have on Yun-Jin yet (tho I’ll go to Cheryl mostly)
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@Bangarang said:
https://forum.deadbydaylight.com/en/discussion/comment/2522569#Comment_2522569
Have you not played this game? Jane has dresses, Kate has shorts / dresses / skirts, Zarina has shorts / skirts, Yun-Jin has a skirt, Claudette has skirts, the list really goes on… 👀
Well Yeah but I was saying girls don’t often get the feminine or girly cosmetics beyond Feng and Yun-Jin. Like I understand Kate having only a couple but especially back when Jane was released it was like tomboy galore up until the release of Elodie where they definitely started toning down on masculine female survivors and masculine female survivor skins. Back then (during Jane’s release) we definitely could’ve gotten this version of her and it would’ve stood out a lot more than our current version IMO.
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@Jago said:
I swear, the queen Jane now has the face of a pepega.
Like literally, she looks like a frog or something.
Exactly like her face could’ve been so much more :(
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@CakeDuty said:
I like her current face. With the concept art she looks so young and almost like a Kardashian. Now she looks older and more mature, like most TV hosts. Male survivors have a wide variety of age, but most females look like they're in their twenties, so imo it's nice that Jane looks like she could be in her mid or late thirties.
They could’ve made her older without making her…look like that.
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@Bangarang said:
I actually think she looks better now. In the concept art she looks like a Kartrashian.
Idk she just looks well…actually Latina in the concept art. Like I didn’t even know she was supposed to be Hispanic because she just DOES not look it. Not even my family IN Mexico could tell.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2522569#Comment_2522569
I like women wearing pants, though. Much more form-fitting and functional than skirts, provided they got some with pockets. It's all a matter of perception.
Okay well you have 90% of the female cast to enjoy
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2522576#Comment_2522576
Pro tip: In English, it sounds extremely weird (to put it mildly) to call women "females".
Could you stop being condescending?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2522558#Comment_2522558
the females
You mean women?
https://forum.deadbydaylight.com/en/discussion/comment/2522560#Comment_2522560
What would be shocking is if you actually believed what you said before.
No I really do. The devs seem allergic to actually pretty cosmetics for the girls. It’s just pants all day long they seem so scared to give a female survivor a skirt besides Feng who has plenty.
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2522551#Comment_2522551
well most of the females are pretty and most do have some feminine cosmetics. Some of tomboyish ones too. Many have actual dresses and skirts. But Yun-Jin. Poor girl. Only has one good cosmetic. I feel for her, i honestly do.
I mean her recolors are pretty. But most of the well actually pretty girls don’t really get feminine cosmetics and if they do it’s once in a blue moon. Like Meg will get one every 10th cosmetic, The most recent to receive one is Kate with her Greek goddess outfit, I would say Elodie’s recent counts but hers has less a feminine aesthetic and more a flamboyant aesthetic.
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I know shocking. The only girls who get the pretty girl treatment is the killers :(
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@Bran said:
looks way to "beautified" for the game i guess. and then again it is concept art. looking at it then the in game, i prefer in game
I guess. Idk to me it seems the devs are allergic to making actually pretty and feminine girls. All the pretty girls have manly or tomboyish cosmetics with the only exception being Feng and Jin.
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@killer998 said:
Someone's coming for Queen Jane? ROMERO'S, ASSSEMBLE
In game she looks more like a King Jane now 😭
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@ThiccBudhha said:
You have to admit, those eyebrows were about to spread out and take flight. They almost had to tone them down without the stylistic art to mask how limitless those eyebrows truly are.
Oh wow I didn’t even notice those haha it looks like they tried to take inspiration off Sofia Vergara’s eyebrows since besides the weird length they look very similar to hers. But tbh if Jane had the face in the concept art I’d easily main her.
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What this isn’t even feedback & suggestions 💀
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2521872#Comment_2521872
Just because I explained my opinion on a gaming forum intended to put your opinion on doesn't mean I took offense think what you want it doesn't bother me a bit I could honestly care less what you think about me
There you go writing paragraphs again.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2521629#Comment_2521629
I don't take any offense to it you can insult all you want I don't mind a bit, I just don't consider the same stuff toxic
You write a novel. Clearly you took offense.
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@BadMrFrosty said:
Poor map design, quick gen speeds, and incredibly powerful second chance perks give survivors incentive to bully, play recklessly, and treat the killer like a joke. Experienced survivors know they can get away with it because the developers are out of touch and blindly follow data across low and mid tier skill levels primarily, which means map RNG/parameters are designed with that experience in mind. As survivors get better at the game, the system goes from barely acceptable to absolutely broken, especially when tile linking and pallet conservation become the norm.
For a decrease in survivor toxicity, you'd need to flip the roles. All killers would need to become powerful enough to compete with the best survivors, and while some people will always try and tilt their opposition by being obnoxious, a lot of people would suddenly become far less bold if they knew there was a huge risk of going down quickly. Knowing there's a loop nearby (or several of them linked together due to bad RNG) that guarantees complete safety emboldens the worst of the survivor player base to act the way they do.
Yeah like I’ll still get a 2k at least but Jesus every match is toxic. Can’t recall when I just had a survivor leave through the gate instead of waiting til the timer hit 1%
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2520593#Comment_2520593
I'll come with it all day , it's a game and all these people are here for fun it literally doesn't affect you what happens in game unless you're one of those egotistical players who thinks they're the best ever and gets all up in their feelings over some pixels humping the ground which is pathetic, the way people get offended and can't brush off a loss or any of what you listed in the first post is whats wrong with this game everyone is soft and cries their eyes out over everything, I'm out here for fun there are plenty of times I've made friends with people Ive done that to and who have done it to me because what happens in game isnt a personal attack on your family that you have to rush to the forums to whine about
You’re literally the person you described. You’re extremely egotistical and take offense that I said not to be toxic lol.
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Probably just has a better headset. Get outplayed ig
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@Pukenplag said:
Iri addons would be good so this change won't happen.
I never understood why Iris are either terrible or insanely OP. Devs should hire me on the balance team see what I can do 😘
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@ThiccBudhha said:
That depleted ink ribbon idea is NASTY. I love it.
The other ideas are cool too, but man, end game potential always intrigues me because those gens FLY.
I was thinking about it having synergy with Shattered STARS Badge since it kinda feels like they SHOULD have synergy now but they just don’t cause of how weak SSB is.
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First off nerf black grease. My idea, change the effects to
•while being blinded by a flashlight, chainsaw overheat cooldown speed is increased by 2%.
but nah on a real note
just add either additional minor effects or buff the current values of some add ons.
iridescent brick:
• Gain the undetectable status effect after maintaining chainsaw sprint for 1 second.
• Gain a 7% Chainsaw Sprint speed bonus for every survivor outside your terror radius when activating Chainsaw Sprint.
boom now you chainsaw for 1 second less and survivors have to be more cautious and aware of you approaching since you’d be approaching at much quicker speeds.
Tuned Carburetor:
•Moderately Decrease Chainsaw charge time.
• Reduce chainsaw sprint movement speed by 15%.
There now the chainsaw can be used more for direct attacks rather than the map pressure like they clearly intended with the add on. Simple changes could make his add ons improve DRAMATICALLY
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/282510/why-is-every-survivor-so-toxic-now-a-days
Maybe you can try to tunnel the first one to death and then slug the rest until everyone is out of unbreakable.
On the chat you should drop one of these GEMS:
- "GG" followed by "GG = Git Gud"
OR
- "GG EZ 4K BB SURVIVORS" if you actually killed everyone with that strategy.
Proceed to harverst any SALT they decide to drop and move on to the next match... Keep doing that and hope survivors will someday reflect on what they are doing for themselves.
I’ve tried to be toxic back but then I just…feel so bad…like it’s not even in losing most of my matches it’s just that most of them are filled to the brink with toxic behavior from the survivor end. Like as nurse today I’ve lost about 1/14 games I played as her the rest I either 2-4k’d but in every single one of those matches 3/4 survivors would tea bag, click click, or straight up just follow me everywhere. I try to avoid survivors who are unhooked or I just hooked because I don’t like tunneling which is why I hate forced tunneling even more because I know I’m the one who gets flamed for it.
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Anti ruin/pop is a fun and effective meme build. Repressed alliance, rookie spirit, counter force, and blast mine :)
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@Grimzy said:
https://forum.deadbydaylight.com/en/discussion/282510/why-is-every-survivor-so-toxic-now-a-days
This post just means they achieved what they wanted. I mean, its the internet, just grow a thinkc skin and dont let it bother you.
I’ve always hated this argument lol. I have thick skin just because I don’t like people being toxic 24/7 and not being allowed to play killers I enjoy doesn’t mean I don’t have thick skin.
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@Bluebird said:
I don't get why everyone says Spirit's dead now? All they did was add counterplay to her, something that ANY good Spirit can negate. This will just weed out the good Spirits from the bad...
...I'm one of the bad Spirits. :(
Actually no they didn’t just add counterplay they gave full control of her to the survivors. A good spirit cannot counter most loops survivors can now very easily abuse against her since they’ll always know where she is, what direction she’s coming from, and which way she’ll head. Her 5 second power timer and 15 second cool down was extremely oppressive and was okay because you could land hits if you could counter-predict survivors however your prediction of survivors is now completely out the window as good survivors can now just simply track you.
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2514375#Comment_2514375
He's one of the few killer that reliable gets kills on comp scenarios. He's far from easy to dodge, unless you're bad. This will probably be the case for Spirit, bad players won't be getting kills anymore :).
And good players since spirit is gutted. They literally just gave every single chase to the survivor. Good spirits rarely used the stand still mind game because 9/10 it isn’t good against experienced survivors just like most things abt Spirit. Blight is very easy to dodge considering most tiles you can bring him in he either can’t leave or wastes huge amounts of time trying to leave.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2514419#Comment_2514419
"Bro every time I discuss something with you you’ve never actually tried to change your mind or even listen to what others have to say honestly I do not wanna hear it from you rn"
Oh I change my mind a lot, as can be seen from my post history, and I accept when I'm wrong. That just needs me to be wrong about this.
"Last thing to add is hardly anyone at all said he was amazing and when he was in his prime it was because of a bug that allowed him to flick more than he should’ve been allowed to"
A lot of people said this, he was and still is regarded as one of the best killers in the game. J-flicking was an exploit but that isn't what allowed him to be so great, it just exacerbated it further. He is still an amazing killer.
"75% of times and maps counter him completely where he either bumps into everything or has no where to bump at all."
We have Ormond, some Autohaven, RPD, Lerys, and Hawkins. Even then, Hawkins is debatebly not garbage for him. That's... That's it...
rotten fields, rancid abattoir, midwich (sometimes since the halls benefit him but the classrooms are pretty great at actually countering him), badham preschool maps, and family residence. All mediocre or bad maps for blight with midwich being the most balanced of them but still countering him if someone knows how to play the classroom tiles right. And this is discluding the fact most maps have tiles that blight just kinda sucks at.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2514408#Comment_2514408
I'd say it's balanced out with free map pressure, teleportation and 115% MS...oh, and a smaller Terror Radius. His possessed chain isn't as good as a hatchet, by a long shot, but the other aspects of his kit make up for it. Never mind certain add-ons that improve his chains or his map pressure. I'd say an average player can passively do more with him than they could with Huntress.
They maybe make up for it against baby survivors. Good survivors know how to instantly break every single chain rendering his power all but useless in most cases. Map pressure and teleportation is useless if he can’t capitalize off it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2514406#Comment_2514406
People said he was good the second he left the PTB and actually functioned? Some people were even saying that Blight on the PTB was good??
Bro every time I discuss something with you you’ve never actually tried to change your mind or even listen to what others have to say honestly I do not wanna hear it from you rn. Last thing to add is hardly anyone at all said he was amazing and when he was in his prime it was because of a bug that allowed him to flick more than he should’ve been allowed to. 75% of times and maps counter him completely where he either bumps into everything or has no where to bump at all.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2514392#Comment_2514392
Yes and trapper wasn’t buffed in like 5 years yet they changed him. I agree it’s unlikely but not impossible
They need to focus on nerfing survivors down to a reasonable level BEFORE slapping nerfs on killers that already are countered at high MMR. The whole “Spirit is top tier!” Is honestly a gimmic.
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@CrazyMage said:
https://forum.deadbydaylight.com/en/discussion/comment/2514361#Comment_2514361
Is he still a completely inferior huntress in 95% of situations.
yes completely
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2514375#Comment_2514375
Literally one of the best killers in the game-
He’s only been regarded as such because of Otzdarva lol. Before Otz said he was a good killer most people said he was trash tier. Overall there’s so many tiles that counter him.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2514292#Comment_2514292
That’s why they need to nerf the S tier killers so they can then balance survivor against them
Yeah but clearly they never will and don’t plan on it. Gen speeds have been terrible for years and they still will never touch them.
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@GrimoireWeiss said:
Is Blight bad because you can see him rushing?
I mean most of the time yeah cause of how easy he is to dodge and pre-plan exactly how you’ll counter his rush.
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Finally someone speaking some truth
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Don’t compare him to clown compare him more to a weaker huntress. They both counter the same thing which is transitioning. He’s a stronger huntress in more ways than he is a weaker clown.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514119#Comment_2514119
why so negative you guys have been begging and pleading for trapper to start with extra traps and now we got it base kit we don’t need the addon anymore and now everyone’s complaining like that wasn’t the change he needed. ######### hypocrites
Because Otzdarva said that’s not the change he needed. Whatever Otz says goes from what I’ve seen tbh
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@Phasmamain said:
I think it’s fine personally. She’ll still be easily A tier and that’s where all killers should strive to be
A tier killers don’t survive good teams.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2514042#Comment_2514042
And the same people claiming Spirit is now gutted were the same ones claiming that the old Ruin nerf would kill the game, that Nurse's nerf would make her a bottom-tier killer, and who think that every killer is unviable at the mystical "high MMR" that they themselves will never reach.
As someone who has reached high MMR Spirit doesn’t do as well as everyone thinks. If she misses 1 phase that’s a 15 second cooldown. All it takes is 1 mind game or one slightly successful dodge to make a spirit snowball into a loss.
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@Gamedozer7 said:
I'm going to play her twice as much now just because this post.
Same lol
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2506355#Comment_2506355
If you like her for her gameplay then I genuinely don’t know what to say! I got bored of her after 2 games, she’s only there for people who can’t be bothered learning a killer.
I get it you don’t know how to play survivor
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Not at all. Every single game is over in less than 5 minutes and I have to play so scummy to get a 2k. Even when I’m actually doing pretty good on my nurse games I’m still having to play scummy as my games are over within seconds due to gen speeds. Until gen rush is fixed the game as killer is extremely unfun.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/2495650#Comment_2495650
Pinhead has 4v1, map pressure and anti loop. True his anti loop is rather crap right now but ive still had moments where his anto loop as allowed me to win the game.
Unlike legion Cenobite actually has major potential to be top tier
His ‘map pressure’ is wholly reliant on him actually being able to capitalize off it which he can’t given he’s an M1 killer most of the time. He has an extremely high skill cap with no reward. So far the only pinhead I’ve died too was on Hawkins and he didn’t even use his power he just kept tunneling me off hook with Plaything so I never knew he was nearby
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/2495583#Comment_2495583
He isnt the worst killer in the game. That medal goes to legion
At least the legion can injure everyone before being an M1 killer. Pinhead needs an add on for that.