joker7997
joker7997
About
- Username
- joker7997
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Yawn
-
Yes agreed, let us adjust the chase volume. So cool when you lose a blendette in a jungle gym because you feel like you're at the circus
-
But it's still pretty cool lol
-
@PrimeEvil1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/674845#Comment_674845
No, I am not a troll. So don't flame me. I am just annoyed at this game. I bought this game 4 days ago and it's been nothing but a toxic rage fest.
Yup you got that right.
-
@HatCreature said:
Hook offerings sound like the way to go for you, they decrease the amount of hooks that appear on the map, Kate, Jake, and Ash have perks that would suit the problems you're having.
Your problem as Survivor is legit but on the opposite side of the spectrum, the real person you are playing against has to deal with the small amount of hooks available. Some maps don't have a lot of hooks that are easy to get to and struggle, if they kill a Survivor with only 1 hook in that area then that area is a Dead Zone and a get out of jail free card if they go down over there. There are a lot of hooks and it can feel hopeless but a good team and good strategy can make all the difference.
Unless I'm an idiot the offerings don't actually change the number of hooks on maps.
-
Ghostface.
-
I spend my shards exclusively on bps, if I want a new cosmetic I'll just buy it, for me time is more valuable than a few bucks. It's really nice when you've already got perk from the shrine and for 2700 you get 250k bps. Not sure what happens if you get a third go round with the same perk hasn't happened to me yet.
-
@Kilmeran said:
I don't think there should be a voting system. I think that in the lobby where everyone readies-up, it should show which map everyone is about to enter. Much like other games like Paladins and Overwatch do. That way, survivors can adjust loadouts as needed, and the Killer player can pick a decent killer for the map as needed.
And then just get rid of map offerings since they would be useless at that point.
This would make lobby dodging way worse
-
I use $20 amazon hunter spider headphones, and I can hear/pinpoint survivors great. Except when the gd chase music starts blaring it becomes a challenge. Real annoying.
-
I had exactly the same opinion as the op when I watched the reveal and nothing has happened to change my mind.
-
Meg, because hotness
-
Chucky
Jason
Jeepers creepers
Just as good: pinhead, Candyman, pennywise, it follows, samara, alien.
-
I'd say The Brute, The Son, or The Mask
-
I've played quite a few matches as plague, and I gotta say I LOVE it when the survivors don't cleanse. Keep in mind the plague has an offering that shows her your aura whenever you puke.
-
If your problems are that bad you shouldn't play killer until dedicated servers. You have a massive unfair advantage.
-
@Mushwin said:
Yeah but no reason to just false hope anyone, ins't that just toxic and we all know how this community things of toxic behaviour.
If the situation is right I will always let the last survivor get the points for opening the door, then down them and hook them. I'm not trying to give them false hope, I'm actually being nice and giving them some free points and maybe help out their pip situation. Doesn't mean I wanna lose my points though.
-
It's fun not getting gen rushed as fast and being able to have a decent length game, at least the 15% of the time that they don't find it immediately. Not sure what this post is about really, trying to be convinced to open a perk? Why don't you just try it. Sounds more like you're a survivor main trolling ruin because you don't like it to me
-
Freddy. The only killer that taking a flight to Jamaica wouldn't save you
-
@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/661446#Comment_661446
Their changing doctor?
Yeah when did this happen lol
-
Unless you're doing a 5 lit totem meme build it's always a mistake to use multiple hex perks. Even TotH is a mistake to use imo. Once they find your ruin, it's a short matter of time, unless they are terrible, your best bet is to hope they can't find ruin easily and it gives you some time. Best bet for devour hope is for them to not cleanse totems until it's too late, having ruin completely pushes survivors to search for totems.
-
Who needs to ask this kind of question? Not trying to be overtly rude, but seriously.
-
@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/660284#Comment_660284
According to you, two guys got mori'd, one guy died on hook and you dc'ed. The screenshot tells a slightly different story.
And yes, I can imagine how you had a friendly conversation with the Nurse in the aftergame-chat where she felt sorry for you because of your bad team, after you and your teammate just ragequittet.
Also smh at dc'ing because the killer closes the hatch.
Good eyes but possibly one of them DC mid mori or on the hook
-
@TrueKn1ghtmar3 said:
You do realize the only ones complaining about that are the SWF groups that get dodged cause swfs are almost 90% toxic and the 10% gets ######### on for it
Not correct. I've waited ten mins to get in a lobby, everyone is random, killer doesn't like the look of the claudette, or 2 tool.boxes, or a key, or a map, lobby dodge. Then I have to wait for another lobby. Its sorry, and it's not even uncommon. I used to dodge swf only if they were the 4 blendette squad, because this game isn't dead by camouflage, but since they brightened her up she can be seen now and I dont even dodge that.
-
Yeah just wait a couple weeks and problem will be solved
-
Man, this conversation got completely stupid. Like a brick wall arguing with the pavement.
-
Ghostface
-
I win when noone gets out the exit gates. If the last survivor finds the hatch first, still a win because they got the pity escape. If it's a key escape, still a win regardless of how many escape, because it's a stupid broken cheat game mechanic.
-
Problem is you can't get rid of it, I don't know why people even make posts like this. Swf isn't going anywhere. The only answer is to build it into the game, so that randoms can participate, and balance killers around that new dynamic.
-
People looking for stuff to complain about
-
Lol wth
-
@Dragonredking said:
no, solo survivor need acces to voice chat and the dev need to balance the game around voice chat being a thing
spending years slowly adding like chase indicator and stuff of the sort to make solo equal to swf is stupid when it can be done with one single change
Yes this
-
I've thought, maybe have a fifth perk slot, which can only be filled that by that particular survivors 3 perks. And give the killer a 5th perk slot to make it fair. I'm sure it would be a nightmare of unintended consequences, but it would make each survivor different at least
-
I'm gonna go with Naomi watts from the ring. To accompany the Samara chapter.
-
@LCGaster said:
A dog
Lol
-
Killers should just not be able to see survivor items. Giving survivors free basekit stuff makes absolutely no sense.
-
@Puas_sapnU69 said:
https://forum.deadbydaylight.com/en/discussion/83784/the-trend-i-see-with-killer-mains
Yeah it’s completely ridiculous
and ha . They also want to increase the time to complete gens way slower
freaking crybabys
Way worse than their “salty survivors” story
Can't tell but I hope this is sarcasm. Never been gen rushed if not
-
Look at all the dcs lol
-
Lol @ this post
-
Of course not. He can leave you in the ground if he likes.
-
@Normiree said:
https://forum.deadbydaylight.com/en/discussion/comment/652745#Comment_652745
I think it would be more like the cannibal being called the Leather Face
Only if you'd seen him in movies, if I saw a guy wearing some others persons face I'd call him skin face
-
@savevatznick said:
SWF is a problem the developers seriously don't have a solution to. It's a gaping hole in their balance design because they have made this game to be approached by four solo survivors.
Many perks are made obsolete simply by survivors being coordinated, - even many killer powers are worthless against SWF - but here's the issue : not all SWFs are coordinated. This is where your problem lies. The Developers of this game will not balance around the highest levels of play, because they believe that since "not every time, will you face an optimal team", justifies you being destroyed by an optimal team every time they act optimally.
There is no way to balance around SWF without universally buffing survivors with omnipresent information so solos can act with equal efficiency to SWFs, or by disabling SWFs completely. Nothing will stop people from playing with their friends, and it'd be stupid to do so, business wise.
So we're at an impasse. SWF is crazy OP when done right, but equalizing the field would ruin Killer gameplay. Buffing killers would make non-SWF play much harder. What to do?
Let's forget about it - hey, look, we released a new stranger things chapter! you all love pop culture! Eat the corporate slop, you drones! Stop asking us to balance the core problems of our game! Look, it's stranger things, shut up already!
You are completely right but there's no good solution.
-
@Impala said:
https://forum.deadbydaylight.com/en/discussion/comment/652693#Comment_652693
Why? Ghostface is no ghost to begin with, lol, it IS worse as it doesn't even remotely have something in common with the killer himself.
I get it, it is your opinion, you like The Ghost more than The Ghost Face, but it simply doesn't fit the killer. His mask resembles a ghost, I agree, but you could say the same about Myers and the name wouldn't fit at all.
At least "The Ghost Face" is true to the character in some form. Besides
The face of a ghost, silent to survivors, has flowy robes, makes creepy rustling sounds as the killer, how is this not a ghost again? Except that he can't move through solid matter?
-
Seriously think about it. It would be like the cannibal being the skin face. Or the pig being the pig head. Or the bear trapper. Or the Japanese spirit. The invisible wraith. I digress. Shoulda stuck with one words "the" names
-
I've been thinking about it. The ghost is still better than the ghost face. And he's all got a ghosts face and robes and is silent, so he totally could have been the ghost. Unless the devs have another killer in mind they are saving that name for, which is what I assumed the day ghost face was released and it was there, the ghost face. Hopefully someday we have the zombie, the mask, the doll, the creeper, etc. And unless the survivors are big into dungeons and dragons it shouldn't be the demogorgon
-
No. Bad enough that the hatch exists.
-
I've said the same many times, technically it is something extra for the survivors to so, hunt down that totem or it's more difficult
-
@beautykiller326 said:
https://forum.deadbydaylight.com/en/discussion/comment/652677#Comment_652677
it is ma'am, and also edit it how? it is a wall of text that describes the situation at hand and how it unfolded. I am not deleting any of it, sorry.
They mean the massive post you made. It's way too much to read. I tried and gave up a couple sentences in. But at a glance this is a nonsense post. If you think survivors are wicked to other survivors, dont ever play killer, you'll know the true meaning of toxic lol
-
I know they are annoying but there is no way in hell this is ever going to happen. If you get a toxic team just faceamp, it makes me feel better, and as a bonus you depip, do it enough times and you'll get survivors that are more fun to play against.
-
I quoted the wrong person there, oh well lol
-
I didn't realize the names were supposed to be what the survivors called them. That makes sense. Maybe the ghost face isn't so bad after all.