johnmwarner
johnmwarner
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Comments
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I don’t prestige but only because I can’t settle on a “main killer.” If anything I would prestige Meg but her store outfits are better to me
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rank would be a better way IF you wanted to increase gens, but that would cause more people to depip on purpose
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/671612#Comment_671612
Sounds like someone who just has a different opinion than you.
Five minute game is absurd to be “expected.” If every survivor does a gen that’s 80 seconds then three doing the last gen together is about 30 seconds. Add in time to open the gate plus actually moving around and literally the fastest possible game is probably 3.5 minutes and that’s assuming no interaction with that killer whatsoever.
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@Mc_Harty said:
It's probably the best designed map in the game. You can tell every route was planned and thought out.
There’s at least one infinite loop, it looks good but functionally not the best
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@Peanits said:
It will not affect the live version of the game. Anything that happens on the PTB stays on the PTB.
Thanks for the quick confirmation!
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It lets you out of a game, quite strong enough
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/662652#Comment_662652
Hag also has the highest killrate, that makes her the strongest killer in the game ? Or Trapper is now stronger than Nurse and Spirit because he has a higher killrate ?!?
This 100% kill rate doesn’t equal how good someone is. We don’t know how it accounts for DC, etc
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So strong, you can cover the map so quickly and I pair it with Recovery addon if I don’t wanna go overly try hard
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This reminds me of NFL, American football. A winning season is 9-7 or better, but mostly people won’t consider it a good season if you don’t win the super bowl or at least make playoffs.
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@TWiXT said:
In the Past the PTB's have taken a snapshot of players progress and BP as of 1 week prior to the PTB, but when it wasn't released this past week i figured i had time to spend and rebuild my BP, and while i spent it on Wednesday, I haven't finished rebuilding it yet. So, do we have Any idea of what date the PTB will snapshot our accounts? Just want to know if it's going to be last Tuesday when I had a million BP ready, sometime Wednesday - now in which case I'll be mostly SoL, or if its gonna be sometime Later this weekend so I have enough time to rebuild what I've spent for the new chapter testing.
I’m guessing they did the snapshot last Friday if they really were unsure of the release date.
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@not_Queef said:
For survivor, one or more of the following:
- I pipped
- I survived
- I had fun
For killer, one or more of the following:
- I pipped
- I got 2+ kills
- I had fun
I agree totally, bunches of blood points is a bonus too
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Whenever someone says EZ game, or similar I just laugh. I’ve seen some good and some great players, and they don’t do this stuff. Like the quote says “act like you’ve been there before.”
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This is such an anomaly, this is like Kobe scoring 80 points... they didn’t change the size of the basketball because of that one event.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/655733#Comment_655733
Perhaps Thursday or next Tuesday?
I don't know, we'll just have to wait and see...
Yeah, I’m not getting my hopes up for any date so I’m not let down. Staying near capped at points for whenever they capture the PTB data
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/649823#Comment_649823
Because if you look at it theoretically..
This week we have Hag and Nea's outfits, then the last collection next week is biker Jeff and Kate, that's two more collections, if we had the PTB on the 27th and the Nea and Hag collection on the 28th, then we'll biker Jeff and Kate on the 4th then we'll be out of collections and the Stranger Things chapter will drop the following Tuesday.
Also because we got the first official trailer on Tuesday and back when the Plague trailer was released we got her trailer on a Tuesday and the next Tuesday after the Plague trailer had the Plague PTB. It's a calendar and after you look at the dates stuff get released then it's pretty easy to follow and assume when content will be released
Your theory makes as much sense as the ones staring it would be out this week. Maybe, just maybe you can take them at their word that they actually don’t have a star yet.
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@MrDardon said:
Even if they released the PTB yesterday, it would have to go for 14 days.
27.08 - 09.09
And even then it would still be PTB during the Double BP event because the event starts on 05.09.
So if they wanted to make the PTB end before the event they had to make it last Tuesday. Which would have been to early
They’ve done PTB for a week before
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So they can show you their dominance at the exit gate. This is partly why end game collapse was created honestly
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There’s a term for this, your brain can see patterns where none really exist.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/655197#Comment_655197
Its a common trend with Behavior.
Otherwise they'd have fought the toxicity before it got out of hand. Or implemented stuff like rank rewards to entice players to actually climb the ranks, instead of de-ranking and making the game a horrible experience for new players.
But no, no. Money is what matters. Content. The fact that all new incoming new players will have one of the worst experiences in the gaming industry trying to play characters from their favorite shows.. that's not important.
Behavior will have to suffer the consequences of their actions (or lack there of..) sooner or later.
I feel that way too, at some point it will be talked about like what could have been.
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@Catbucket said:
Be patient theyve stated a few times that thats coming with dedicated servers.
Which may be too late, it should come first. Like I said this is their BEST chance to grow the game and they’re going to not make the best of it? Maybe frustrating on my part, but this should have been priority not a new chapter.
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This sounds so lame but FUN! Did I have FUN? Did the survivors get a FAIR game? Did I get a decent amount of bps?
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/651392#Comment_651392
So pallet town also known as blood lodge
Nope, no pallets, windows or ledges for balanced landing... just a wide open map. That would be the killer equivalent of how Haddondield is for survivors. And I play both sides
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@MimiDallas said:
It doesnt need to be reworked. This map offers diversity in the realm and higher difficulty for the killers. The only rework that is needed is your skill.
Okay fair enough, give us a wide open field then with no corn and no sight blockers because it would require more skill form survivors to avoid a killer in a straight line.
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@JAWS_BDSM said:
https://forum.deadbydaylight.com/en/discussion/comment/646880#Comment_646880
What was the reason of not showing Demogorgon's ability to smell blood in any of his perks or power?
People would complain they’re too much like bloodhound
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@StupidPallets said:
We already have Freddy who can teleport directly to the offending generator being repaired. And this Dema-whatever monster lunge attack absolutely sucks because players will simply learn to make sharp turns. This Killer sucks.
People still get downed by Billeh trust me all survivors aren’t good at sharp turns
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Not every person will enjoy every killer, that’s why it’s great you have a dozen to pick from.
not everyone needs every perk they run to be OP meta some of us play for fun
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/646252#Comment_646252
Im pretty sure thats gonna need to be proven on ptb/release. While it'd be nice, i doubt there'd be the desired perk intrraction.
Im pretty sure pgtw is triggered by the kicking action, not the regression.
For overcharge it might be possible if it's coded similiarily to: "repair on regressed generator, if killer has overcharge, trigger overcharge skillcheck"
This, if it does trigger Pop this combo could very well be my replacement for Ruin even though it’s two perks. I usually use Ruin and pop anyways, this would be guaranteed to last all game
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This, I actually had a game as LF last night where one player seemingly killed herself so I relaxed and the let the other 3 just do gens since I was only doing daily. Afterwards they thanked me and then realized she had accidentally pressed the wrong key and died... not fun for anyone
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/644619#Comment_644619
It's just pig's dash but worse since he's taller than a crouching pig and has a red stain during the lunge
Except he doesn’t have to crouch and slow down first
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Like the people above said, it’s still humanoid form. Plus they would obviously give a lot of wiggle room to have something as hot as ST right now
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@Chaotic_Riddle said:
It’s pretty handy, especially with Enduring, but Spirit Fury does it’s job better with Enduring. If you don’t own the Shattered Bloodline DLC, then yes, Brutal is absolutely worth it, considering the fact it’s from a base Killer, and relying on Spirit Fury to actually appear in the Shrine is a long shot.
I have spirit fury/enduring but I hate using two perk slots, I’ll try brutal a bit and see if i feel it’s helping
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@MrDardon said:
I heard that some dev said that they made this "slightly" "moderately" stuff because everybody else uses percentages, so they wanted to do something unique/different. The thing is, everybody uses percentages/numbers because it is better and because "slightly" "moderately" is a stupid way to make addons
Bring different for the sake of being different isn’t always a great idea
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Thanks for clarification 😂
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Most likely next Tuesday then two weeks til live 9/10 which is everyone’s guess
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an increase is players would be big, IF IF IF they can fix a lot of the bugs before then
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My guess, solely a guess, is that they get 3 different perks but each will only get 1 that is “good,” so you’ll have to level both.
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Yes pls! Sometimes slightly means 5% better sometimes it means 15% it’s frustrating for sure.
I almost want the numbers more than I want the stacking problem addressed lol
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@Horror_Gaming said:
https://forum.deadbydaylight.com/en/discussion/82004/upcoming-husk-concept-and-killer-dcs
The problem I see with that idea atm is the fact that the killer is the host of the game and there would need to be a host migration loading time after he left to keep the game going.
This starts with dedicated servers so this won’t be the case.
@Number22 said:
I think they should do what For Honor does. If you rage quit, you can't play for 15 minutes. I think they should do this and tweak it by increasing the time you can't play the more you rage quit.
For survivors they’re just going to kill themselves in first hook now, I guess at least it’s sometbing.
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The thing is a Killer husk takes a lot away from survivors anyways, they won’t get any unhook or future healing points except from people who are already down. That’s why I think a 2 minute time frame works, just start EGC when the killer dc. People can still get their points and dailies for opening the door or escaping, loot if they see any chests in the way, and get to the next game.
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Also I don’t think this will make people bully any more, toxic players see already toxic they don’t need any more motivation
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Killer main here and if I should ever DC (I don’t but maybe an internet blip?) then I agree survivors should get 2 minutes to try to loot chest or destroy totems for some bonus points. Considering they miss out on unhook points it’ll still hurt them but it’s decent
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/637091#Comment_637091
It's a situational add-on, it's a built in Hex: The Third Seal on a power you can spam over and over again
It's not the best but it's hardly trash
It’s not bad, but Freddy has a lot stronger addons. If you’re out and don’t wanna spend BPs then sure, but I’d rather use any of the slowdown addons and the ones that penalize failed checks. Then he had the really strong Pinks
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@Captain said:
Noed shows you don't know how to use the killer. Becomes a shortcut to help you towards the end.
Adrenaline is a shortcut because you don’t know how to heal, dead hard is a shortcut because you can’t loop, borrow time is a shortcut because you don’t know when to safely unhook... see how it goes
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@Andreyu44 said:
Noooooo.
Ruin is not needeeeeed.
How many times am I supposed to say this?
Ignore streamers ,ruin is not needed.
Thanks, I’ll take your advice over people who play the game literally for a living
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@Tenebro said:
https://forum.deadbydaylight.com/en/discussion/comment/636674#Comment_636674
Some games yes, last long ... and as a survivor or killer these are the games I like the most. I really wish every game was like that. But they don't happen very often, most of games are too short: you spend more time staying in lobby rather than actually playing the game.
And no, the chances to escape are almost the same, regardless of the duration of the match: sometimes I die (or escape) in a very short game (1 sacrificed, all other escapes, usually lasts 4-5 mins), sometimes all escape (or die, or a mixture) in a longer the game (usually around 15 mins). The first sadly happens too often, and I really hate when it happens 😞 ... no challenge for both factions, they are just boring.
This, it reminds of old Magic the gathering. Long drawn out games full of strategy and play, then eventually it turned into 4 turn kill decks to see who drew luckier.
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I mainly play killer and I don’t “blame you,” for gen rushing... when i play as survivor I do the same. We are just looking for a new dynamic to make the game a little longer.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/636419#Comment_636419
I don't know, I don't think the "the survivors are bullying me" is an excuse to DC. I've had a lot killers DC on me, I even had a killer who DC'd on me and then post on this forum how I made him quit playing the game.
I wouldn't say I go into games to bully the killer, I go into games to survive. My strength as a survivor is in the chase, so I will try and get the killer to chase me as I'm confident that I'm probably the strongest in the chase and I will use less pallets whilst being chased compared to the other three survivors. It's really down to the killer to recognise that the survivor they are chasing is efficient and adept in the chase, and abandon the chase, go for a survivor that is weaker in the chase and will use up more pallets.
This is hard to learn though, I used to fall for this and spend all game chasing that one survivor which then leads to camping because by that point you just wanna secure one kill. Now I’m smart enough to realize that on MOST teams only 1 or 2 survivors are that good, I just find the easier targets. If I run into a team of 4 players like you @Nutty_Professor I take my lumps and hope I eventually use it to get better. But like I said this is kind of hard to learn or accept psychologically for a lot of people.
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@baron said:
Suicides on first hook will become the new norm. Punishing dcs is a bandaid that doesnt address the actual issues causing the dcs. It will solve nothing.
It’s not ideal, but for the life of me I can’t figure out how to stop first hook suicides?!? Remove the option to escape, that would require perk reworks. I’d be open to suggestions.
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@SleepyWillo said:
that's fine for SWF but solo won't know they're being camped. all 3 could think their teammates aren't going for the unhook and end up going to see and that's no one doing gens. plus, even if SWF, one person typically waits nearby to see if a save would eventually be possible - even at last minute.
historically, arm jiggleshave been used to convey "face camped. unsafe. do not attempt". but popular YouTubers seem to have changed tried to push this to now mean "come unhook me"...
Ok fair point, but all 3 run over, see face camper and each other... then continue to hang around. I think a big part is WGLF turning saves into a race against your own team as well which may be an entirely different issue
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They don’t punish DC until you reach a crazy high amount now because supposedly they can’t determine if it was you DC or a server side thing... dedicated should fix that