indieeden7
indieeden7
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- indieeden7
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Comments
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The earlier maps are generally my favourite, but I hate all indoor maps with the exception of The Game (it isn't balanced but it sure does look pretty)
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To make each tier different, tbh the tier system should be abolished IMO, there are too many perks as iswithout you needing to level them all up 3 times.
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Not at all, the fog is SIGNIFICANTLY thicker than that of any other map, hatch is impossible to find as either side and fat shaming spots everywhere. Not only that but the 2 maps have a layout that is too similar IMO.
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@ProfoundEnding said:
Makes no sense. With every other set in the game I can somewhat see why the devs decided to link them (with the exception of the Twins "Blood and Guts" outfit, why is that linked BHVR?!). But Cheryl's green skins, excuse me? I don't see a problem there. Wish BHVR would just tell us the reasoning for it.
Same here, if it's a licensing issue caused by Konami, they should tell us that instead of just being as vague as possible when people have complaints. I for one would be more than happy to start a petition to try and get BHVR to renegotiate with Konami if we were just told why the outfits haven't been unlinked yet.
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@WTBacon said:
I'm not buying cosmetics for Cheryl specifically because they can't be mixed.
Exactly, a big part of DBD's character customisation is the fact that you can make your own combinations. Removing that aspect is going to do nothing but cause a drop in sales. Unlinking them would generate a larger profit for BHVR, so I really don't know why they're still linked.
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@Shirokinukatsukami said:
https://us.v-cdn.net/6030815/uploads/HC3WB1KKREYE/image.png
Cheryl looking at you with that doubtful eye. She pressing F to doubt right now.
Cheryl please, me playing Yui meant nothing, it was a one time thing!
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/228378/cheryl-mains-rise-up
You're no Cheryl Main. Your Avatar betrays you. You're one of those filthy Yui mains.
How very dare you! I dabble in Yui gameplay every once in a while, my love for AMN in no way means that I would betray Cheryl.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1954087#Comment_1954087
Mine was reset :(( logged on today and I cant even redo it, absolutely gutted
Sorry to hear that, I'm hoping that if we keep this thread alive for long enough, BHVR might actually respond to it in some way, it's so stupid that the outfits that don't change the character or even clip with other cosmetics have been kept locked.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1954617#Comment_1954617
Ah you're one of those people. He's locked in animation now and can't hit after letting go of M2, so you can just run back and forth in his face and vault and he can't do anything after the nerf but ok
Pyramid Head's nerf barely affected him, you can still fake his power and get a hit.
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@gatsby said:
All the Cheryl mains that unlocked her cosmetics basically have Legacy now. So we'll always be able to see who the true mains are from now on
Apparently some people have had their cosmetics reset though, hope it doesn't happen to mine
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@Anniehere said:
The combinations are so pretty..
If the team are not going to change the sets then I hope her future outfits are going to be separated.
I can't wait for new ones already. 😞
Me too, but I get the feeling that they'll only add legendaries for Cheryl from now on. I hope I'm wrong though.
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I'd hope not, as many people said when RE VII was released, it really doesn't feel like Resident Evil to me.
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@dummer33344 said:
https://forum.deadbydaylight.com/en/discussion/comment/1953117#Comment_1953117
Exactly, it's just BM, and I feel like this change would stop bming, especially to new killers who don't know what they're doing
Making killers immune to flashlights has nothing to do with clicking, they would still be able to click it.
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@Chchchcheryl said:
Now this is my kind of post
Absolutely, BHVR there was no reason to link Cheryl's clothes, she could wear a tank top with Jeans in the actual game so why can't she do it in DBD!
Is it like, the Entity's fashion preference or something? Like actually...
Exactly, so many people say that Konami probably want Cheryl to be kept how she was in SH3, but you couldn't wear her tank tops with her skirt in SH3 so surely that can't be the reason that they've been kept as linked sets.
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@QwQw said:
Please, I just want Cheryl to be able to wear jeans and a sweater at the same time.
I really don't see why she wasn't given any, in SH3, all of her crop tops were worn with jeans.
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@[Deleted User] said:
Unlink Cheryl's rare outfits. If it's contract related, please attempt to renegotiate with Konami.
Exactly, if anything it would generate more income for Konami if they get any of the profits made from cosmetics. More customisation means more sales.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1953212#Comment_1953212
I know that's why I said heads (but I enjoyed playing with floating bodies too)
Omg I'm so stupid, glazed over the word heads, sorry
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@Angelicus23 said:
there's literally nothing wrong with unlinking all the survivor heads of all the survivor sets, same with killers' sets weapons
When changing just the head that's true, but things like Cheryl's default skirt interacted weirdly with pieces such as Lisa's torso.
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@ArchFox said:
I've said it before and I'll continue to say it. We need a Princess Heart costume, dammit.
Tbh I wish they'd just add all the outfits from SH3, I really want to wear her zipper tank top and her Light to the Future tank top.
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I'd say it was more fair when Clown suffered a slow down after throwing a bottle, but it's not awful
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Her lullaby is on a loop though? It doesn't change
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If it makes you feel any better, I make it a rule to never do things like this as killer, along with running Stridor on Spirit (unless it was hitting an Élodie on hook with het old scream). I play survivor more often than killer and know how annoying Spirit can be so I try not to play like other Spirits. One thing I cannot stand about other Spirit players is when they run Stridor to counter Iron Will and then shake their head at a survivor they just downed, as though they could have done anything about it.
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@Pulsar said:
Hitboxes have not changed. Your perception of where the Killer is has.
Assume they are half a second ahead of where they actually are.
The thing about that is, sometimes there isn't a large desync between you and the killer, sometimes there is. You can't assume anything safely at the moment.
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Alternatively, why should the last survivor get punished for their teammates failures? It's completely possible that every gen that got done in a match was done by one survivor, why shouldn't they get the escape when their teammates were bad?
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I really wouldn't say it was the no. 1 complaint, opinions on the new animations aren't objective.
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The devs don't want to associate themselves with the creator of Jeepers Creepers in any way.
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I wouldn't mind it when a survivor is healthy or injured but spinning in circles on the floor was just stupid.
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Firecrackers are pretty bad in comparison to flashlights, one time use with an audio cue so that killers can react to them, even then firecracker blinds are strangely inconsistent. At least with flashlights you can usually get at least one blind per match.
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They honestly need to start making certain bloodweb items a higher rarity. Currently, killers only have 3 ultra rare items to buy, all of which can spawn in one bloodweb. In comparison, killers can buy 5 rare add-ons for their power, 15 map offerings, 4 bloodpoint category offerings, Rotten Oak, BPS, Sacrificial Ward, and Ivory Mori (I think that's all of them).
Essentially, trying to find an Ultra Rare item is a 1 in 3 chance, whereas trying to find a rare one is a 1 in 28 chance. In my opinion, map offerings and BPS should be made Ultra Rare (however I would make BPS give double XP as well). Just to try and make Ultra Rare items actually rare.
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Why do people still not know about the lawsuit? It's been going on for years, literally.
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The thing about The Game and pallets is the fact that there kind of needs to be more pallets. The map has 7 vaults in total (I think) which is SIGNIFICANTLY fewer than any other map. Because of this lack of vaults, they need to be replaced by something else (pallets).
Furthermore, these pallets need to be of a certain strength to substitute what would be a permanent vault, which would not be able to be destroyed, which is probably why so many of the new pallets on The Game are so safe.
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You think that Iri Head is balanced?
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1940597#Comment_1940597
Whether it is realistic or not (and I don't think it is), this game isn't about realism in any way, shape, or form. It is a contest between abducted humans, some of them empowered to kill by the entity, others given the task of escaping them. It is another realm lorded over by an eldritch abomination who's motives are incomprehensible by mortals. So 'realistic' is not something should be measured by to determine its aesthetic appreciation. It should be what looks ######### good. And these look like trash.
I don't recall where we were told to argue amongst ourselves who was right or wrong. You're entitled to your opinion, I'm entitled to mine, get over it.
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You can't just remove the option to DC
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1938690#Comment_1938690
It's all in your head. The movement feels exactly the same.
No it isn't, the reason that you can't 360 anymore is that the devs changed the way that survivors turn.
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I'd prefer that they improve the current ones, I actually think they look more realistic than they did previously, including the injured run.
(Going off on a tangent here because I really hate when people say the new injured running animation looks goofy) In real life, if you had a wound on the side of your abdomen so bad that you had to keep a hold of it to stop it from bleeding, you would not be able to take large steps while trying to move, that would put strain on your abdominal muscles and cause agonising pain. Taking small, quick steps however, would not put as much strain on the abdominal muscles and would cause much less pain, and would therefore be a more achievable way of moving in such a situation. You might think that the animation looks goofy, but in the situation that survivors are in, it is much more realistic.
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Nearly, just have the sacrifice 6 survivors challenge left, only one I found annoying was the nurse blink challenge seeing as I was playing as a console Nurse against 4 PC survivors, one of which brought a swamp offering which was lovely.
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Would be nice if you could get more than 2 event items per bloodweb, all of my characters are at high levels, meaning that I have to spend about 50K points just to get 1 or 2 items.
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/comment/1937535#Comment_1937535
3 green medkits VS a pink key
Pharmacy only grants a guaranteed green medkit once per trial, after that it only unlocks chests faster.
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@I_am_Negan said:
Can you do this challenge on either side?
It doesn't say and I haven't got to it yet
Yes you can, I completed mine as a survivor but saw a demo interacting with a glyph yesterday.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1937326#Comment_1937326
This isn't an anniversary chapter, that would be the next one.
Oh, I'm dumb, lock down has completely messed up my perception of time
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Unless it's licensed, we probably will. However looking at the trends for the past few anniversary chapters, there's a good chance that it could be licensed so it's best not to get your hopes up for teasers.
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I don't mind it, Nea's jellyfish top goes nicely with her hair from the previous rift which is cool. I buy the rifts just for completion as is but I would probably like this one enough to buy it anyway.
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They're pretty difficult to find, they're small, floating, red cracks in the air. They only appear when you get close enough to them and I think they make noise when they appear. Luckily the interaction only takes a couple of seconds to complete.
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I personally just want hitboxes and the UI adjusted, everything else is fine by me
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It probably wouldn't be that easy, they might make changes to the map in the future but it'll probably stay as is for a while. It's not as simple as just reducing the number of safe pallets, in order to do so they'll have to create new loops, test them, and then change the layout of tiles in order to put them in.
Another thing about The Game that I saw someone else bring up in a thread last night is that the map has about 6 vaults in total, pallets essentially make up for this lack of vaults, and as pallets can be removed by the killer, they have to be of a certain strength to substitute a permanent window.
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I personally like the new animations, the hitboxes that came with them though? Not so much
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After this update? I don't really blame them, getting hit from 8 feet away every match gets pretty irritating.
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@IWasLeft2Die said:
Now survivors know what its like as killer 95% of the time.
I havent played the update yet but I imagine its not nearly as bad as most are letting on
Dude, if you're missing 95% of your hits as killer then it's probably an issue on your end.
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Pretty sure it's the new animations, they decided to change survivor movement but didn't change hitboxes to match the survivor model.