indieeden7
indieeden7
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- indieeden7
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Yellow flashlight no add-ons, a terrifying sight
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Yeah it has a few, don't think there's as many as Badham though.
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My theory is that it's there so that Legion players are made to pay attention to when to use their power.
I've been sat here for a while trying to put it into words, but I believe it acts as a way to prevent the Legion from being given too much leeway with when they can use their power e.g. if a Legion decides to M1 someone and then sees 2 other survivors nearby, it could be argued that they should have used their power, and choosing not to do so should be final.
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Billy (Curve Billy's a bit meh though)
Bubba (If they don't camp)
Pig (Exclusing box campers / a certain EU "wOrLd ReCoRd PiG mAiN"
Oni
Sadako (I love the tape mechanic, always try to go out of my way to use the mechanic if I can)
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If it was limited to like 5 people then I'd say its a good idea.
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For the last time, Boons are not the issue, CoH is. There is no reason to nerf Shadow Step, Exponential, or Dark Theory just because CoH is too strong.
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The thing about Dead Hard is it is saved until you need it, Sprint Burst is used the second you start running. So if a killer decides to leave you mid xhase when you're running Dead Hard, you'll still have it if they come back, the same cannot be said about SB.
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@[Deleted User] said:
Hawkins was better than Lery's so
At least Léry's has some decent windows and pallets.
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Could we get the context in which these abbreviations were used? Might make it easier to figure them out.
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Got it shortly after release, took a while, just another "complete this situational action an annoying number of times" achievement
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2875123#Comment_2875123
It can work on any killer that isn’t undetectable. So if a stealth killer doesn’t have their power active it would still work on them.
I don’t think stopping spine chill from working in that scenario is a big deal. You can still move your camera around.
It would turn into a perk with 0 effect, I know if a none stealth killer is coming towards me because, get this, every killer has a thing called a terror radius, which scales in intensity depending on how close the killer is. Spine Chill was obviously created with stealth killers in mind due to it being created alongside Wraith.
It certainly has a big effect against stalking killers but at the end of the day, it's a necessary evil, inconsistency and high variation is a thing that poses a threat to new players, having killers that completely ignore certain perks / mechanics isn't exactly a welcoming prospect for newcomers.
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@Hex_Ignored said:
Spine chill shouldn't work on an undetectable killer. This is the buff stealth killers need.
Then what purpose does Spine Chill serve? It would have 0 use.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2874623#Comment_2874623
That one toxic gg ez 😂 clearly gave him some trouble lol
Looks like they were probably just being sarcastic
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@ukenicky said:
Use better perks then.
Ahh yes, and keep the vicious circle of boring and uninteractive meta perks going, so much fun!
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@C3Tooth said:
Badham has 2 houses from Haddon (one with a Gen in basement, one with a Solo Gen in small room) that has 2 breakable walls each.
Haddon has 6 houses that access-able...
I would say...12
Only 4 houses on Haddonfield are actually accessible at any one time though, so I imagine it would be closer to 8 (if the Myers house has more than one wall that is)
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Hopefully, he shouldn't be able to easily camp in stealth, especially as an insta down killer.
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I usually just mess about and then give the killer a kill at endgame, probably in the minority here but I find playing with hackers really funny (as long as they aren't being completed dicks to the killer)
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@FrostyEyesSusie said:
It's both a bug and a cheat, but you can't report it because it favors survivors and the devs are survivor mains.
Darn those pesky survivors abusing the misalignment of a hitbox that they cannot see 😡😡😡😡 but for real this is an awful take.
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* deep breath *
Nurse, Shape, Hag, Legion, Plague, Ghostface, Blight, Twins, Trickster, Nemesis.
Don't think I could choose just one candidate but each of these killers either:
A) Have aspects to their power that I simply despise
B) Seem to attract the sweatiest people known to man
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I'd rather they balance CoH before adding this kind of change. After that though? Definitely.
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@TypicalIllusion said:
https://forum.deadbydaylight.com/en/discussion/comment/2868751#Comment_2868751
same can go for white ward
Generally survivor add-ons are weaker than killer add-ons by comparison. What survivor add-on is as strong as:
Alchemist Ring
Dried Cherry Blossom
Tombstone Piece
Mint Rag
Etc.
In general, killer add-ons have a much bigger impact on the match, the only ones that compete being BNP and Syringe.
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I think at this point, it's safe to say that it doesn't.
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@fondelli said:
https://forum.deadbydaylight.com/en/discussion/comment/2867956#Comment_2867956
goes to show how ridiculous he is really
You can think that if you want, but you have to realise that not every homicidal person is some big, dark, traditionally "scary" individual. He's a welcome addition to the killer roster in my eyes.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2867744#Comment_2867744
So basically, turn her into what nearly every other dang killer in DbD already is. So much fun and variety. Nurse is fine.
https://forum.deadbydaylight.com/en/discussion/comment/2867749#Comment_2867749
Did you forget a “/s” at the end of your post? 🤣
https://forum.deadbydaylight.com/en/discussion/comment/2867913#Comment_2867913
Nurse doesn’t ignore survivor defenses; she only changes how you use them. Same as Huntress, Spirit, Nemesis, and others. If you have issue with her, you best be complaining about them too.
Huntress: slow killer, takes time to pull up a hatchet, pre dropping can be used to prevent getting hit by said hatchet
Nurse: Can noclip through said pallet at practically any time she wants
Not really comparable are they?
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I can't believe people are still complaining about this
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At this point I literally don't care about her power, I'm just fed up of people stacking slowdown / exposure perks on a killer that literally ignores every line of defence that survivors have in chase.
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5 gen chase this morning, Bubba decides to face camp w NOED, I kobe (which never happens), I DS, I escape. There goes all my luck for the next 3 years.
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@GoodBoyKaru said:
So, go to the official DBD Website and find the section for the Halloween Chapter:
https://deadbydaylight.com/game/chapters/halloween
Scroll down to the section on the Map. You'll be greeted with these images:
https://us.v-cdn.net/6030815/uploads/3VUE3AYMCBFO/image.png
https://us.v-cdn.net/6030815/uploads/8ZVTENPZDJ7G/image.png
https://us.v-cdn.net/6030815/uploads/I4X9OB1AICET/image.png
https://us.v-cdn.net/6030815/uploads/R98BAINM2AP6/image.png
https://us.v-cdn.net/6030815/uploads/BMCQ6LBIGZBQ/image.png
https://us.v-cdn.net/6030815/uploads/ONATXQEVK3QM/image.png
Honestly I think these look really, really, really good. Final picture has 2 windows upstairs open though and I'm genuinely afraid of House Of Pain ever making a return so manifesting that's a nifty little feature of concept art and nothing more.
Thoughts?
I doubt it'll become anything like that, it looks like BHVR have made the decision to make the balcony areas inaccessible on at least some houses, I imagine the Myers house may be an exception, but they may have added an opening somewhere up there too.
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@prion11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2863668#Comment_2863668
Only drop the speed to 40/45/50 but make it so that only the boon setter can self care in it.
With all that set up time just for one person to be able to self heal, you would probably be better off running self care.
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@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/comment/2861229#Comment_2861229
How can Ghosty and Myers stalk a survivor whilst facing away from them? No one perk should counter any killer so hard.
Didn't realise Spine Chill removed the killer's ability to stalk. Sure it'll take longer, but the exact same thing could happen if the survivor spotted you early.
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One detail I don't like is how baggy Nea's yellow rarity t shirts are, I still like them but I just wish they were a better fit for her.
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@FrostyEyesSusie said:
Behaviour thinks that they can completely ignore complaints of one side while bending over backwards to the whims of the other without any consequence. Then they wonder why survivor queues are taking so long and why the game is bleeding players left and right.
But Spine Chill is literally a non-issue. If this thread were about a perk like CoH, practically everyone would be in agreement that the devs need to do something about it. But instead, this thread consists of people complaining about a perk that is hard countered by moving the camera a few degrees to the side.
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@ukenicky said:
Y'all sounding very Fengphobic today
Good.
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It would be nice if we had just one rift where Feng didn't get a cosmetic.
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It probably needs it, that 4m range is abysmal.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2861229#Comment_2861229
Moonwalking shouldnt be needed to counte something.
You do realise that's like saying "I shouldn't need to crouch in order to counter Hag" or "I shouldn't need to use LOS blockers to counter Deathslinger or Huntress".
This entire game is based around the idea of figuring out what your opposition has at their disposal and playing in accordance. If you can't even be bothered to look in another direction for a few seconds in order to easily counter a perk, maybe you should look at playing a different game.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2861649#Comment_2861649
So you do expect us to moonwalk everywhere.
lmao.
When else is Spine Chill useful for detecting the killer other than when you're on a gen? People use it to prevent being grabbed. So if you want to ambush someone on a gen who has Spine Chill, moonwalk.
If they're doing anything else, Spine Chill doesn't help them in any way, all they know is that you're looking at them, they don't know where you are, or even if you're committing to their direction.
So if you think I'm saying "moonwalk everywhere" when I'm saying "moonwalk when you're approaching a gen" you might need to work on your inference skills.
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@Veinslay said:
Lol at the guy advocating moonwalking towards every gen all game from across the map. What a joke
Where did I say "from across the map"? Once you're about 8 seconds away from the gen, just turn to the side and boom 🤯🤯 you completely bypass Spine Chill. Either that or stop complaining about mediocre survivor perks.
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As soon as I selected the Hillbilly challenge, I get The Game
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The killer doesn't need a perk to turn around and moonwalk to the gen though do they?
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I know you didn't just suggest that the smallest map in the game is easy for survivors to win on.
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@ManyAchievables said:
I really hope they fix Jake's so that it, y'know... actually fits his skin color.
Yeah, Jake is probably THE most whitewashed character out of the entire survivor roster, if not, definitely Claudette
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But is new Ruin actually weaker than old Ruin? Before, half decent players would just hit the great skillchecks, making the perk useless.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2857893#Comment_2857893
Facecamping 'tunnel right off hook' tunnel, or just attacking the same person?
Because if it's the latter...there's nothing wrong with that, at all.
??? I mean "will leave a chase just to go after the person who just got unhooked" tunnel, not sure where I implied that tunnelling was wrong, it just isn't fun to play against
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Personally I've never understood the hype about him, I don't enjoy playing as or against him, in my experience, they tunnel even more than Nemesis players do.
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I'd rather they just reworked him, I don't like that I get exposed because my teammates let him stalk them. That's why I prefer playing against Ghostface even if his reveal mechanic is awful.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2855975#Comment_2855975
tbh game stall isnt that good with onryo.
Way better with pig.
I agree, but I believe it's somewhat made up for by her significantly better map-pressure
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@DemonDaddy said:
Wouldn't mind something like that. Would be nice to see more teammates play mindfully than try to be in the killer's face needlessly throwing games early.
A change like this would achieve nothing but let them throw games even earlier
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@playhard said:
you know how weak this onryo is. The moment survivor get condemned it should be exposed and killer can more on the condemned, it will be more fair.
Not really, an onryō player could chase someone ALL match without getting a single hit, just waiting for nearby TVs to turn back on just to get an insta down and mori. Even then, the devs themselves have said that condemnation isn't supposed to have its ultimate effect often, it simply acts as a game stall similar to Reverse Bear Traps or the Lament Configuration.
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Aka: how to kill the game in one update