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hardtimefun

hardtimefun

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hardtimefun
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  • @DawnMad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2053190#Comment_2053190

    A greed only works if the killer respects, with a permenant lunge increase even a killer who respects a pallet like a truck would be able to catch up easily. And this is only one of the many things a perk like this would do.

    Lunge distance is a sensitive area. Just like movement speed, resetting pallets, blocking windows etc. Thats why all these things are very hard to do even with perks, a perk like this is the counter opposite of this.

    yet you have dead hard to be even more greedy all the time

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2052014#Comment_2052014

    It was but survivors said it was op on all the Myers running around with it and so it had to be nerfed into an F tier perk

    nobody said it was OP as far as I can tell, everyone was saying it's a bad but very fun perk, and tbh, good on 1 killer 5 times per match, no one said it was op

  • @Dizzy1096 said:

    People saying things shouldnt be permanently increased.

    Well fixated got buffed after much begging where you slap it on and now your movement speed is increased no matter what permanently. This is huge for stealth.

    In chase spine chill permanently increases vaulting because the killer isnt going to be turning around for every window. Throw on resilience and every window you take is increased while injured which is basically the same.

    This sounds like a good perk

    glad you agree

  • @Kellie said:

    The lunge distance shouldn't be permanently increased.

    why's that?

  • @BlindMole said:

    Why not just revert the nerf? Increase the lunge by 100% per token, isn't that what it did on the ptb? Might be mistaken, can anyone confirm or correct me?

    i'd be happy with that too

  • @Orion said:

    Looks like lag to me, which is impossible to eliminate.

    isn't hit validation supposed to fix this issue?

  • @Woodywool said:

    well, the effect of this perk (the killer can see u if any of survivors is close to dull totem) apply on the survivors. And any effect of hex totems is working like this (it show to them if any of the survivor take the any effect of it) Even if the survivor was downed by a killer with 3 stacks of hex: devour hope. It's a mechanic of hex totems.

    I know what the perk does, i am a killer main, what I mean is why should I know my aura is visible because of undying when walking next to a dull totem? i know it only show your aura on dull totems the survivor shouldn't be alerted by it, it makes no sense it does, it didn't before as far as I know before the nerf, so why does it do it now????

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/2052732#Comment_2052732

    I mean, your going to know anyway when you blow up ruin.

    yes but that's the way you should know, i shouldn't know it by simply going for a dull totem, this is unfair

  • @Clevite said:

    Because they can see your aura. Most hexes alert you when it is in play.

    they nerfed undying even more than I thought they did, this shouldn't even be a thing

  • @Sandt21 said:

    If Jason Voorhees' power doesn't involve walking through pallets and breakable walls like they're not even there, then it's not Jason Voorhees

    facts

  • @APoipleTurtle said:

    It'd probably be best if Jason was good enough to be competent, but had a power that was fun to use. If he's engaging to play but not hilariously weak, then I think he would be a successful addition. Bonus points if that power is also reasonably fun to play against.

    The last thing we need is another killer that is pretty strong, but mutually boring to play as/against (post-rework Freddy).

    And obviously, if we get a killer that's both boring AND weak, then it would be a major mishap in power design (like Old Legion).

    or trickster

  • @ClownIsUnderrated said:

    Wouldn't be surprised if they made him incredibly weak honestly, I mean just look at Mookel.

    michael could get some love but he isn't awful

  • @Ryan489x said:

    This game will not get Jason any time soon trust me.

    at least 1 year minimum before it happens :(

  • idc that we get original killers, I hate the fact they are crazy weak, the twins are total ######### and the trickster is even worse, this is what piss me off the most

  • @[Deleted User] said:

    It's not the invincible part that people dislike, it's the gaining distance part

    exactly

  • i've been saving my 1.350.000 points for 2 weeks now but ######### it i spend them,

    they better buff trickster

  • @edgardot02 said:

    the keeper and sebastian from the evil within would be great.

    I made a fan chapter on evil within 1-2, you can check it out if you want

  • @Gay Myers (Luzi) said:

    It relates to the law other countries have. Each country has different kind of laws, specifically around gambling laws. https://deadbydaylight.com/en/contest-rules < This is the link to the general contets-rules at all times. It is possible that depending on which kind of contest it is, it requires changes and adjustments in which countries can participate.

    It has been checked and the decision in regards of legal reasons.

    out of curiosity why is Quebec excluded?????


  • @FFirebrandd said:

    Alright, let me try to provide rebuttals for these...

    0 gen pressure:

    How often are you trying to interrupt generators at 95%? Cause that doesn't happen to me all that often. Even if Trickster does end up in that position, he can just... walk about 22 meters in the time it takes to throw 16 knives. He can just bat you off the generator if he really needs to interrupt you.

    No snowball effect:

    Fun fact about Trickster, he can throw 8 knives before Huntress can fully charge a single hatchet. More fun facts, Deathslinger's whole Shoot, Reel, Stab, Wipe weapon, Reload routine takes longer than Trickster throwing 16 knives. Sure, all those knives do need to be heading at the one Survivor, but the guy can get those knives out really fast.

    No power pressure:

    15 seconds. It takes 15 seconds before laceration starts falling off. That's a fairly long time. If the Survivor is able to loop Trickster for that long without taking a knife hit... you shouldn't be using your knives there. Why do you think Trickster is the shortest ranged killer? Its because that way he can pull off normal M1 mind games at loops where Huntress, Slinger, and Plague would all be too tall to do that. I am fully expecting this guy to need to do a mix of slapping people with his bat and throwing knives and not be Huntress who may as well always throw a hatchet.

    M1 remove the laceration:

    Easy solution... don't M1 someone who's close to max laceration. You have 60 of your little neon throwing knives. Running out at a bad time is unlikely and honestly if you do run out of ammo at a bad time... that's on you. Especially since you might be able to pull out Main Event and have infinite ammo for a bit.

    Now how about we talk about something that Trickster can do that Huntress and Deathslinger wish they could?

    When you take a Huntress Hatchet to the back... you know that the next one isn't coming for... probably at least 2 seconds. That means you can milk the post hit speed boost for all its worth and she won't be able to punish you for it. Similar story against Deathslinger. You get shot and reeled while healthy and you can just book it after he stabs you because he's gonna be a 110% M1 only killer until he reloads and cuts his movespeed to 60% for ~2.5s. Now what happens if you get injured by knives? Well... the dude has 60 of the things in his pockets and can rapid fire them. He continues to be a threat even after his knives get you injured. If you decided to try to just hold W away from him and don't get behind something... you'd get 6 or more additional knives in your back before your speed boost runs out. You simply can't milk your post injury speed boost because his power doesn't allow it.

    In addition to that... all 3 Killers get slowed by using their power. Guess who gets slowed the least... and has 2 add-ons to reduce how much he gets slowed even more? That's right, Trickster. Using his power loses him significantly less distance than Huntress or Deathslinger.

    That is what Trickster has over Huntress and Deathslinger. With Trickster, the killer can be absolutely relentless in ways that those two simply can't. Now will that be enough to make him decent? I have literally no idea. I've generally decided that trying to guess how balance will shake out ahead of time to be incredibly difficult and a waste of time. However it bothers me to no end that seemingly no one can see the parts of Trickster's power that are undeniably better than Huntress or Deathslinger.

    "he can throw 8 knives before Huntress can fully charge a single hatchet"

    That's it's you hit every single one fo them, you might need 20 or more, with huntress it's 1, and you already applied pressure/damage.


    "15 seconds. It takes 15 seconds before laceration starts falling off. That's a fairly long time. If the Survivor is able to loop Trickster for that long without taking a knife hit... you shouldn't be using your knives there."

    What if you were using them and they reach a safe loop location like a house or anything that would make you hard to hit your knives? with deathslinger even in those tight loops with a 110 killer you can hopefully make a quick scope to get a hit and with huntress maybe have the right angle to hit the very end of the survivor for a hit, do that 8 times with trickster, good luck, just be a 110 and break the pallet until they already reached another safe or somewhat safe loop.


    "Easy solution... don't M1 someone who's close to max laceration"

    no ######### sherlock, why waste time throwing blades at them to then M1 instead to continue throwing blades,

    What I meant is you can't save up damage you caused with your blades if there's multiple survivors, there's 3 on the same gen and you have to completely focus one of them only, you can't hit one of them with 4 blades and same for the other and then get the third one, you simply wasted time throwing blades at the other 2 since they will recover from what you did, if the laceration meter wouldn't decrease it would be a good play, but the fact you lose it if you don't focus those you've hit, and hitting them would remove it, that's what i meant by it remove the laceration meter, if it would keep the build up you made, it would be great.


    And about your huntress and deathsligner argument,

    when you get hit by a hatchet yes you won't get hit by another one just yet but sometimes you run into walls and or she's right in your face and so the speed burst gives you nothing at all in that time and she simply M1 you, and even when you run away if a huntress is good enough she can land a second hatchet easily if there isn't too much blocker her POV, and with deathslinger this is why you run reload add-ons and also STBFL, you shot and hit, recover faster, reload faster and shot again, if you play properly with him you can shot twice and hit twice a survivor in like 7-8 seconds, ending the chase immediately, Trickster absolutely CANNOT do that in any way unless they run in a straight line and into nothing, yes if you are right in front of them you can land your 16 blades easily but it's more time consuming than the other 2,

    yes he is the least slowed down killer in the other 2 but it doesn't change the fact he need to land more hits than the other 2 and if there's a lot of trees or wall blocking your knives, what are you gonna do about it but waste your knives and time and keep trying to hit them when they are further away now, with huntress you need 1 opening for a hit, and same with deathslinger, just that one opening to shot them, the fact he is the least slowed down while using his power won't benifit him most of the time.

  • @BadMrFrosty said:

    You clearly put a lot of effort into this, I respect that.

    You know who won't listen? BVHR. Their opinion matters more than ours, sadly. +1 but sadge anyway.

    Thanks and I know

  • @BenZ0 said:

    I agreee with you. Sadly BHVR doesnt give a F about that. They will probably just give him some unnecessary buffs and move on. Its not the first Killer that is weak and staying around for months/years like that. Cought LEGION Cought

    Don't forget the twins, still beyond me you can drop pallets and vault while victor is on your back

  • @CryptFriend said:

    https://forum.deadbydaylight.com/en/discussion/235648/thank-you-behavior

    Try reporting it in the section for bugs, m'dude--you'll have more luck there.

    i lost faith in the devs on doing anything good at all since they ingored all the feedback on trickster, so i'll leave it here for everyone to see

  • @FrenziedRoach said:

    I'm actually okay with this idea oddly enough. I'm usually opposed to most licenses that people suggest. But this one... this one I can see working.

    What would the Necromorph's power be though?

    I have no idea tbh

  • I am a deahtslinger main and I say no

  • @Zozzy said:

    Give killers a perk with a 40 second cool down.

    Juggernaught

    Once every 40 seconds press E to lunge forward. During this lunge the killer is immune to all stuns and breaks through pallets but can't turn

    that's a cool idea but 40 is by far way too short and also survivors would complain about it since it means pallets are totally worthles,s and tbh, as a killer main, this perk would be totally unfair even if they use BT/dead hard/DS/unbreakable, this perk would be unfair even if it would feel amazing to hit survivors with it

  • @AssassinZodiac said:

    Dead Space 1 and 2 are a few of my all time favorite games. Not sure how well it would fit into dbd, but I would be down for it. It would have to be better than the Trickster. Lol

    Also, really wish EA would revamp the Dead Space series. I miss those games.

    I feel ya :'(

  • @EntitySpawn said:

    Dead space is my old favourite game but I think evil within would be more cool, the creatures in that are far more interesting ability wise and more horrifying so they would add really unique abilities, sadly alot involves nudity and I doubt the devs would do that plus people would lose their minds seeing dismembered female torsos and fap to them so..

    I made a psot about it, i created the chapter for it on how it could be, check it out if you are interested


    edit, here is it

    @hardtimefun said:

    I have a really interesting concept of how a evil within chapter would look like in dbd and i'd love to share it with you all.

    In this idea both games are into 1 but obviously there can only be 1 killer and I think Ruvik is the best character for this role

    https://us.v-cdn.net/6030815/uploads/3334DXNSEVJ1/image.png

    the story of evil within is too long to tell and also for this character so if you know the games you know the story

    we can just assume with all the research he made and how much of a psychopath he is it would be very likely the Entity would have some interest in such character and would offer Ruvik to continue his research into the realm of the entity with many subjects for him to experiement.

    (I did see the msot resent Q&A about fan made powers and IA powers but i still wanted to make this post)

    Map: Beacon mental hospital (inside map)

    Ruvik stats:

    Movement Speed: 4.4

    Height: average

    Difficulty: hard

    TR: 24 meters

    Power: Experiment results

    Ruvik starts the trial with the ability to place into his location a maximum of 3 "lost"

    Ruvik can creat a lost into his location, it takes 3 seconds for him to creat it (staying still) and 5 seconds for the lost to be fully created and be able to move

    the lost will move around on it's own in a radius of 20 meters from where it was created, it will walk around this radius until Ruvik create a fourth one so this one will die

    the lost will walk at a speed of 3 meters per second and will explore everything in the 20 meters radius in around a minute (look behind walls and other things)

    if a lost notice a survivor it will be suspicious for a few seconds and run at the destination he saw the survivor, during that time a survivor can sneak away if possible to not alert the lost, if the lost see the survivor when it is suspicious it will scream, alerting Ruvik and the aura of the lost will now be revealed in white to him, once the lost as been alerted they will run at the survivor trying to attack them at a 108% movement speed, the lost will always follow the survivor in the most basic way possible, so they will be very easy to loop, they won't however go left and right if you are at a pallet, they will simply go 1 direction to get the survivor

    if the lost lose line of sight to the survivor they will run at the last location they saw the survivor and look around shortly and then if they can't find the survivor they will run back at their original location

    the lost cannot break pallets or vault windows and will always go in a straigth line towards the survivor, if a lost get stunned in any way, they will die, if a survivor use a flashlight on them for 1.5 seconds they will die, a lost stay alive for 2 minutes after it's creaction, if they notice or chase a survivor the timer pause.

    the lost only pay attention to running sound, so survivors could walk/crouch 1 meter behind them and they won't notice them, but if they touch the lost they will be alerted, and if a survivor comes face to face with a lost they will be alerted directly

    a lost can't be placed too close to a gen, it has to be 15 meters away from the gen.

    Perks

    Impatience

    so many failed experiments force you to get results faster

    every pallets you break during a chase gives you 1 token

    each token increase your movement speed by 1%

    for a maximum of 3/4/5 tokens

    you lose all your tokens when injuring a survivor in any way and if you lose the chase you have 5 seconds to start it again or you will lose your tokens

    This is my world

    you created a world of your own and change it how you please

    when you damage a generator, it will be removed from it's location for 30 seconds while still regressing

    it will reappear randomly somewhere in the map after the 30 seconds

    This is my world has a 200/175/150 seconds cooldown

    You are my experiment (obsession)

    You become obsessed with one Survivor

    once you hook your obsession, the obsession will be given to another survivor, you will see the new obsession aura for 5 seconds after hooking your previous obsession

    the new obsession is oblivious to your precense for 25 seconds

    if you hook your obsession you recieve a token, once you have 5-4-3 tokens, your new obsession will be exposed until downed, which will remove all your tokens

    Detective sebastian castellanos

    https://us.v-cdn.net/6030815/uploads/OV8NQA6CQ9MV/image.png

    same about Ruvik, you know his story if you know the games.

    after saving his daughter Lily from Mobious, Sebastian was driving with his daughter to their future home, but during the ride sebastian had big headaches and flashbacks about things he never saw before and fog was starting to obscure his vision until he crashed his car into a tree, he woke up with more headaches in a place he very well remember, no signs of his daughter Lily and he find people he never meet before, and new monsters to survive from, Am I back in stem? it doesn't matter, I must get out of here and get back to Lily!

    Perks

    Defiance

    You've endured too much to fall for this

    When you are the last survivor alive, defiance activates, if you take damage that would be lethal you will instead get the deep wound status effect and run at 150% movement speed for 4/5/6 seconds and leave no scratch marks, you remain broken and oblivious until the end of the trial

    learn from experience

    you've learned a lot from past experience and use them at their full potential

    each time you get hit you recieve a token, each token increase your repair/healing/cleasing/searcing chest/opening exit gates speed by 4% for a maximum of 4-5-6 tokens, getting hooked removes all your tokens

    losing our mind

    you've seen such horror, you can't stay sane and quiet anymore

    every 45 seconds you will scream in terror, revealing your location to the killer for 3 seconds

    once you've screamed you will see the killer aura for 5 seconds and gain a 7% movement speed increase for 15/20/25 seconds and leave no scratch marks for 5/10/15 seconds

    can't be triggered during chase

    we must be collectively losing our minds "Detective sebastian castellanos"

    thanks for reading


  • I did at the twins and will for this killer as well

  • @SkerpiTwitch said:

    https://forum.deadbydaylight.com/en/discussion/234964/devs-proved-once-again-they-dont-ever-listen-to-feedback-with-trickster

    Just like previous killers, he's there for the perks and we'll wait for another 3 months in hope we get a decent killer then. Sigh

    exactly

  • twin and trickster are D, legion is high C or low B and trapper is mid C

  • @Killing_Time said:

    You're just NOW giving up? Nonetheless, I'm glad you came to your senses.

    I nearly lost it all with the twins, still pissed off how having victor on your back doesn't stop you from vaulting and dropping pallets, but the fact they totally ignored all the feedback on trickster is beyond me and confirm how incompetent they are

  • @[Deleted User] said:

    it's sloooooowwww. but i hope at least 9000 soon

    I'Ve always spent them for extra BP but since the twins I save them to buy the dlc's, no way i am giving them money for such bad work

  • @Rizzo said:

    The moderators as members of the community team do not take part in the game development and have no information about changes, so there is nothing I or my colleagues can explain you regarding the thought process behind those decisions, but it's something that you will be able to ask if the Developers do a Q&A for this patch.

    you know more than us they ignore questions about those topics or literally dodge it by giving lots of explaination which end up not answering it

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/233302/its-gone-guys

    You mean trapping hatch.

    Yeah, they thought it was not interactive.

    🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄😑😑😑😑😑😑😑😑😑😒😒😒😒😒😒😒😒

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/233302/its-gone-guys

    Not sure if my eyes are tired

    Or the booze is finally taking effect.

    But.... Is it that dark for you when you play Autohaven?

    Autohaven & Freddy are sole reasons I boost my brightness in DBD. At least in the morning.

    no it's an issue with shadowplay

  • @hardtimefun said:

    Why need to hit many knives when you could shot once and hit or throw 1 hatchet and hit?

    Why throw knives if I could M1?

    He can injure/down survivors even on safe pallets, so can huntress.

    When you injure them they are usually some distance away so it give them a speed boost which makes them go even further away so landing your blades is even harder and it takes more time to catch them and down them because of it, unlike huntress or deathslinger which they can somewhat easily down even after injuring them.

    He can't easily injure survivors mid loop, he might as well M1 to mind game instead of throwing knives, huntress and deathslinger can manage to land a hit withe their powers, his build up damage takes too long and makes him waste too much time doing

    Huntress and Deathslinger are simply far far far far far superior to trickster and even if they buff him, he will always be inferior to them, he isn't worth playing at all.

    Like any killer, you can get a 4k if played well, of course, but he is like old legion without frank's mixtape, it's omega impossibly hard, a rank 1 survivor squad will destroy even a rank 1 killer with him

    The trickster is in my opinion the worst killer and is extremely very weak and even buffs wouldn't make him better, his blades will be hard to buff because if they injure survivors too quickly it will be too strong and if it takes too long he's super weak.

    His power is way too weak to make him a 110% killer and most of the time it isn't worth using since there's so much cover and it takes too many knives to injure the survivors that they often end up in a loop so landing knives is nearly impossible and unless they are in the clear open, good luck downing them in tiles with high walls.

    D tier, 2/10

    yes

  • @Noisy said:

    Just got the same issue on Coldwin with Demogorgon after the last hook on basement, I tp far away to kick a last gen and I was hearing him for the time before game end like I was still on basement.

    https://youtu.be/UEI8Cv9WH9o

    they never left the match, they stay on this hook even on death and once it broke

  • @ukenicky said:

    Will it really stop tunneling?

    What's stopping a killer from slugging someone for its duration even after the nerfs lol

    nothing, but now survivors won't work on gens in your face or BT/unhook/DS anymore

  • @Mugombo said:

    It won’t get nerfed because the people that complain about it are just cry baby killers who are bad at the game and just want to nerf anything survivors can use to help them. There’s nothing wrong with the perk and it will be getting a buff to make it work more often than it fails

    @hardtimefun said:

    reaching a pallet or window you shouldn't have reached, fixing a error you made and make you reach the pallet because you are too greedy, i don't fall for the run into me dead hard, i talk about those who use it to get distance they shouldn't get and reach a loop they don't deserve to run into

    baby survivors use this perk and it's unhealty

  • @Fantasy said:

    You thought that was a good idea? It would make the perk absolutely useless. Some of you killer mains are hilarious.

    that's the point? so you stop doing mistakes and git gud instead of relying on a perk that save your ass

  • @thrawn3054 said:

    You are taking this game way too serious OP. Just play who you want and ignore the idiots. They're probably kids trying to get a rise out of you. It's not worth getting worked up over idiots.

    I can't help it, when you love something you take it seriously, I know it's just a game, but I can't help myself

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1956458#Comment_1956458

    There's no way a deathslinger can finish survivors with 8k points for them.

    Not the killer for that purpose.

    wanna bet?

  • @HexSmolPP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1953549#Comment_1953549

    Obviously can't read... I've posted on multiple topics about problems on each side... Because I play both Killer and Survivor. Whoaaa!! Who'd of known people can play both. Kee crying about hatch, just another bad killer complaining because they suck ass. Get some ######### skill before speaking.

    you have no idea how I play and you don't how good i actually am, and by the childish way you talk you really sound like a R20

  • @Mooks said:

    We don’t really need another thread about it though?

    https://forum.deadbydaylight.com/en/discussion/228396/really-good-idea-from-scott

    didn't noticed there was already one, more of it the better I guess

  • @HexSmolPP said:

    Yeah, stopped at the first sentence. A Killer does not NEED a 4K. But they must slug everyone to ensure they get their wittle 4K... pitiful

    everyone have their own definition of winning, and btw your point meants totally nothing since it's totally unrelated to my post


    and btw, survivor complaining about slugging....pitiful

  • @steezo_de said:

    You don't need any particular build to make it unfun, just slug and let them bleed out. That's all.

    it's true, but I made a build for it

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