There is no way to completely eliminate lag because the speed at which information travels is finite. Hit validation can mitigate the issue, but there is no solution that can eliminate lag altogether.
That is just lag. And since the killer's objective is directly tied to hitting people, they take priority.
Hit validation is supposed to mitigate people using VPN's or lag switches, it's not to make sure you only get hit when you get hit on your screen. That would make playing killer functionally impossible.
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Comments
Looks like lag to me, which is impossible to eliminate.
isn't hit validation supposed to fix this issue?
There is no way to completely eliminate lag because the speed at which information travels is finite. Hit validation can mitigate the issue, but there is no solution that can eliminate lag altogether.
That is just lag. And since the killer's objective is directly tied to hitting people, they take priority.
Hit validation is supposed to mitigate people using VPN's or lag switches, it's not to make sure you only get hit when you get hit on your screen. That would make playing killer functionally impossible.