glitchboi
glitchboi
About
- Username
- glitchboi
- Joined
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Comments
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Man Billy is so fun but sometimes he's just miserable as hell to enjoy playing as. I hope BHVR makes him the Billy he once was.
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@Snowbawlzzz said:
"what the heck???? OVERHEAT???? You mean I don't have infinite mobility with infinite one-shots anymore????? WHAT THE HECK it was perfectly balanced!!!!!"
The only issue was his add-ons. He's nowhere near unbalanced, he was the killer with arguably the most fun counterplay in the game.
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Don't hesitate to try him out. Very fun killer to learn!
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Make the fences and bushes more tame, replace the vault locations in the god houses with open walkways, and make the house of pain (the underground stairway in one of the houses) actually balanced.
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I would say Nemesis because you just have to focus on using tentacle strike at windows and pallets, which can lead to the survivor running into you thanks to his powerful zoning ability, and that's really about it.
Trickster, on the other hand, well... we're talking about the current Trickster and not PTB Trickster, right? If that's the case, current Trickster is harder than Nemesis, while PTB Trickster is easier than Nemesis.
Current Trickster requires you to learn certain tiles and actually aim right. Even with Melodious Murder you're still gonna have a hard time in some loops. You need to be able to aim your blades for the perfect hits. If you use Main Event in loops you gotta focus and try your best to deal with the slowdown you get. I've gotten some cool Main Event plays while being a bit far from the survivor in an LT wall.
IMO Trickster is harder than he seems, especially on console from what I've seen.
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GF x Frank cause they're both masked, egotistical men lol.
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It depends on preference in my opinion, or it depends on what killer you play.
I stopped running Ruindying because Ruin staying up was a gamble in general. It either works or doesn't, and it got too stressful for me to handle. But then again it's preference, and Ruin is pretty good on PH because of his cages not activating PGTW so I'd keep it on him.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2382386#Comment_2382386
im offended by the zombie and char hate
Nah I don't really hate the zombies, they're just too mysterious for my tastes. I guess I'd move them up a tier lol.
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Spilled some facts on it, my bad.
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Bruh
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Winning games with add-ons that give you a disadvantage (e.g. Placebo Tablet or Memento Blades) or losing with them to bring out my inner masochist.
Yeah uh, idk heh.
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I swear BHVR goes big brain mode when they made Blight and Trickster's add-ons (both release Trickster and new Trickster add-ons are awesome other than a few), and then went brainless mode for most of Twins and Nemesis's add-ons.
Twins and Nemesis's base-kits are still enjoyable IMO but he still deserves an add-on pass.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2381612#Comment_2381612
I never noticed that thing with the items. I will pay attention to it to use it to my advantage, thanks.
Yw, also since Demo's shred is so fast you can charge it up and still be able to hit it while they're in the near middle of the vaulting animation.
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I don't main Demo but I'm quite decent at them.
Shred is a powerful zoning tool. You go really, REALLY fast when shredding. Survivors will try to fake, try not to fall for it. Here's a tip: If they're carrying an item, the item disappears during the window vault animation. That'll be important to take note of (e.g: if they still have their item during the pre-vault animation then they're faking it, if they don't then it's safe to shred).
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It allows you to cancel it out quickly, instead of wasting your time on getting the long slam cooldown.
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If I feel hungry at night then I usually snack on Cheez-Its. It's been my favorite snack for years, plus a large variety of flavors!
Oh and a classic cup of water.
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We'll definitely see cosmetics eventually. So many opportunities...
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The creator of Siren Head (Trevor Henderson) actually likes Dead by Daylight and thought up of an idea on how Siren Head would work in DBD.
I really like his works and his art style!
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@Lord_Tony said:
Again WHY WOULD I OPEN THEM?
You keep telling me to open the gate myself but it's super counter intuitive to do so. There is no reason for me to open the gate.
Oh to get the EGC timer started? The timer is 2 minutes long and is slower when someone is hooked or downed.
it takes me about 30+ seconds to walk over to the exit gate so essentially the timer is 2 minutes and 30 seconds if you factor in walking over there.
Now say I predicted a gen would pop so I camped the exit gate to open it ASAP to get the timer going. That was time I could have spent getting the survivor off the gen instead. Also the gate is open so they can freely walk out now.
Why would I open the gate? There is no reason I should ever open it.
Exactly, you don't. Why are you so bothered by survivors 99ing the gate? Even if they didn't they'd still be able to walk out as you said. It gives a disadvantage to them because it gives you more time to catch up to them and down them if they're injured.
You literally just countered your own point.
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Completely remove the terror radius and remove Spine Chill as well as Premonition. However, you'd probably have to update most, if not all killers, or even change the killer's and survivor's kit (e.g. lower movement speed and no red stain for killers) however this might lead to balance problems. Aura reading perks can stay.
Also, add some dark fog for longer distances for less visibility, and bright fog for brighter maps such as Coldwind, Ormond, and Dead Dawg.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2380689#Comment_2380689
just because survivors got all the gens done that doesn't mean they deserve a free win the game isn't over it.
if they can 99 the gate they got a free win.
So either timer starts when gens are done or survivors can't 99 the gate.
that's not asking for much because it's completely unfair survivors can 99 the gate
Yeah it's not like you can open them yourself or anything.
I'm not saying it's a free win because it certainly isn't, they got the last 5 gens done and now it's their task to open the gates, and yours to try and stop them. It's gonna be more difficult because you failed to prevent them from doing the generators. 99ing the gate is fair because it's the counterplay to the EGC, and 99ing is countered by opening the gate yourself.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2380255#Comment_2380255
if the EGC timer triggers when gens are done then you can't hold the game hostage, right?
That's... not the point. You're trying to use something that was meant for something else in order to help you win games.
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I'd put Tinkerer in S tier. It's only OP on particular killers because of how reliant it is on mobility, and is also only OP with the right perks, like Ruin or PGTW.
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I think it depends on the killer. For example, Legion would need chase perks such as Enduring and Spirit Fury (but still give them regression perks), while a killer that already does well in chase such as Deathslinger will just need regression perks.
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Trickster should be G tier tbh.
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Whispers is better than Lethal Pursuer because it works for the entire match and can still be used as an early game tracking perk albeit not being as good in the early game.
I prefer LP on high mobility killers including Billy and Blight.
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2378957#Comment_2378957
Wow you're over-exaggerating right there.
It's a fact that a killer in the end game has almost no pressure. I mean, the only good choice he has is to camp the hook and massively slug. Else, you're doing something super risky for not-so-much.
The EGC is meant to prevent people from holding the game hostage. You aren't supposed to be able to do well in the endgame, you failed to prevent the survivors from doing the generators, therefore your only choice is to camp a survivor, and that's fine. I accept my loss if I get camped to death in the EGC.
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If I get camped during the EGC then I'll take the loss. There's nothing the killer can do at that point.
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But...
But my bloodpoints...
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Killer is easy because of matchmaking.
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I'd gladly make it so that DS deactivates after the 5th generator is completed.
BUT: Allow DS to be used twice in one trial.
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Let's also give survivors No Mither by default, without the Unbreakable. Oh and let's bring back the 2016 moris. While we're at it, let's make it so survivors' visions are 100% darker. Oh and show their auras to the killer at all times. Get rid of all of their perks because they have comms as their perk, and give killers a 5th perk slot. Ooh, and let's also make it so they can't move!
Do you need any more crutches, my lord?
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2378821#Comment_2378821
I think it shouldn't show up in general, it's associated to the terror radius, I personally think just being in the terror radius should be enough of an indicator
Yeah, that's a good point.
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Coolest: Cursed Legacy - Seeing Yui ride her motorcycle and then Oni appears out of nowhere was badass.
Honorable mention goes to Ghostface's trailer. Evil has standards.
Scariest: Curtain Call - Imagine seeing that fat ######### behind a tree stalking you while you're only minding your own business.
Worst: Darkness Amogus - We all know why.
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Reduce the great skill check success zone by 50%. Oh and make it so that the Unnerving Presence perk icon on the survivor's side doesn't appear until the skill check is completed.
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Hmm... I'd love to see a DBD character in a fighting game.
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Doubt.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2377936#Comment_2377936
I had someone say the same thing because they were a streamer and thought he was trying to do what made the game ran better for them.
Until I saw that he was also taking advantage of it when I went back to watch the VOD.
My opinion is that obviously not everyone who is using a lower res is doing it to gain an advantage, but that there shouldn't be an advantage whether you are in low or high setting. At this point you shouldn't blame the people, blame the developers for doing a poor job on how their setting options can also be game changing.
I agree, although I feel like since they were aware of the situation in the past, it may be a really difficult task to fix the FOV boost from stretched res.
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This is very respectable of you, owning up because you realized what the other side had to go through. Not many people are as bold as you are.
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I don't really blame anyone that uses stretched res with how poorly optimized this game is. Stretched res makes your game run better because it makes your resolution lower.
Now don't get me wrong, I'm not trying to justify the use of it, just saying I don't blame others for using it, that's all.
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The event was such a disappointment. It's literally just a cookie cutter version of the 4th anniversary event, there was nothing special about it. I was hoping that the 5th year of DBD would end with the most eventful anniversary ever, but nope, let's just add 3 lines to the crown and recycle last year's anniversary items!
I'm prepared to be disappointed in 3 months, when the next Hallowed Blight event happens.
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Regular stuff:
- The ability to save loadouts
- The ability to save outfits
- Everything in the bloodweb is 1000 bloodpoints cheaper
- FOV slider (please)
Survivor:
- Base-kit totem counter
- Perk icons in the lobby for each survivor
Killer:
Base-kit 5% regression when kicking generators(This is more of a buff and not a QoL change so whoops)
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I want a map mobility killer that's fun to play as and against.
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Well he's a separate person, not necessarily a weapon, he's her power. That doesn't mean I'm not down for Victor cosmetic slots though.
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Yeah, the rest of the premium passes are free if you constantly complete them, and encourage me to play! Most of the cosmetics and charms genuinely look awesome. I just wish they'd reward iri shards.
Also I love the lore.
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I think all she needs is anti-camp measures. Most would say give her "in X range of a hooked survivor, traps cannot be placed" or something, which is possible.
Also please for the love of god rework Rusty Shackles into an entirely new add-on. It removes her in-chase counterplay, that being triggering the trap and then running away, and her other counterplay where you trigger traps to disarm them.
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Infinite tier 3 Myers against good survivors is too difficult to setup. Anyone who thinks it's OP is either trolling or new to DBD.
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>:(
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@Lord_Tony said:
I'll speak with you on this podcast
Good luck T.
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They're still pretty inconsistent rn. Bottle hits don't slow the survivors down which is annoying af.

