glitchboi
glitchboi
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- glitchboi
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2365832#Comment_2365832
That is awesome.
My suggestion though would be that taking photos of Survivors doesn't actually teleport you to them though (why would you teleport anywhere else?), rather simply revealing their Aura for a duration without addons. (this also allows you to take "group" photos.)
(A purple/Iridescent one could totally have you teleport to a Survivor, I'd suggest a prolonged teleport animation/entry rather than a hinder though)
Freddy's Marker can be recycled to identify which object you'll teleport to in your Photo (If there is one)
I also assume that you will be teleported to the place you took the Picture? (From where you were standing when you took it) How close do you need to be to an object?
Thanks :D
The camera would actually zoom into it, so you can do it from any distance where it's actually visible. If it's really small, then it won't work.
It teleports you to an open area in the photo (if there's no open area, it'll just teleport you near the assigned objective). Also I guess since you have 8 photos, you can use 4 for each survivor and the other 4 for objectives (you can assign all 4 on generators if you'd like, also chests if you want to meme around).
I actually prefer your idea because it seems more accurate, so I'm going to modify mine later, thank you so much for the feedback!
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2365832#Comment_2365832
I also love this idea of recalling your moments and burning the ones you don't want and sorta re living the moment of the photo by teleporting to it
I might make add-ons for it as well as perks, I just have a headache today so I sort of rushed it but yeah I tried to make it fun to play as and against!
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2365744#Comment_2365744
Spoiler alert: I’ve always hated Wraith, even when he was bad. He’s not my cup of tea. He’s uninteractive due to the hit and run style everyone uses. Nothing wrong with this, it’s just not enjoyable for me personally.
The speed boost leads into a larger window of time that the Wraith can perform the lunge so it’s a larger distance the Wraith can cover. You’re right, the lunge itself wasn’t increased but the speed boost makes it so he covers more ground so he can still catch up to you quicker, just don’t think that needed a change.
Again, this is the only change I’d want for Wraith.
And if it wouldn’t revering the speed boost back to 1 second wouldn’t do much in your opinion then why does it matter so much that this is a change I suggested? Because you said “let’s not make Wraith trash tier again”. I don’t see this change would make Wraith trash tier.
Reducing the lunge even slightly would make him trash tier because it's literally 65% of his power, and I assumed you were referring to that earlier. Reducing the speed boost down to 1 second wouldn't affect him that much.
If you don't like the Wraith then that's fine.
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Looking forward to this series!
The Photographer
Movement speed: 4.6 m/s
Terror radius: 32m
Height: Medium
Weapon: Pocket Knife
Weapon description: A foldable knife, used particularly for self-defense. It shows signs of plenty of use.
Power: Photosnapper's Gift
Power description:
The Entity has gifted you the ultimate camera.
Camera:
Press and hold the Power button to aim your camera.
Take Photo
While aiming your camera, press the Attack button to take a photo, up to a maximum of 8. The photo prints out of the camera afterward. The Photographer can only take photos of survivors, generators, totems, chests, and exit gates. Only one photo is allowed for each survivor. If a survivor's photo is taken while they are doing a generator, totem, chest, or exit gate, they are prioritized in the photo. If there are two survivors taken in one photo, the one whose photo hasn't been taken is prioritized. Taking a photo of a survivor alerts them with a sound cue.
Photos:
The Photographer can carry up to 8 photos at once. Once at least 1 photo is taken, press the Active Ability button to hold your photos to view them. (Use the scroll wheel or whatever controllers use to scroll though your photo inventory. The Photographer shifts through them.) Photos can be removed from your inventory by burning them in campfires located around the map while a certain photo is selected. Press and hold the Interaction button on a campfire to burn the photo, allowing more space for your inventory.
Special Ability: Teleport to Photo
After at least 1 photo is taken, the Photographer can now teleport to a survivor, generator, totem, chest, or exit gate assigned to the photo. While holding the particular photo, hold the Active Ability button to teleport. If the Photographer teleports to a survivor photo, she teleports to the current destination of the assigned survivor. After teleporting, she moves at a tremendously slower rate for a few seconds. Teleporting has a cooldown of 20 seconds, and the Photographer is unable to take a photo during this time.
Power trivia:
- Aiming your camera changes your movement speed to 4.4 m/s (110%).
- The cooldown after taking a photo reduces your movement speed to 3.85 m/s (96.25%).
- Your movement speed is reduced to 2.024 m/s for 3 seconds after teleporting.
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It's definitely possible, with his powers and stuff.
He's one of the most popular slashers, most wanted killers, and has the potential of being a really unique killer.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2364096#Comment_2364096
And what does the extra speed boost when uncloaking do exactly? Gives him a larger window of time to hit an extendo lunge. I just personally believe it’s too much of a time window. That is legit the only change I’d want. It’s not even that big of a change nor would it make him trash tier.
The only reason Wraith was bottom of the barrel is because he was dependent on Windstorm to make him not painfully slow while cloaked. The speed boost after uncloaking did not need a change.
Agree to disagree because I’m not changing my stance on the fact that I believe the speed boost after uncloaking/lunge is too forgiving for Wraith.
The +0.25 seconds doesn't even do much. I'm 95% sure that removing it wouldn't do much, and you'd still hate Wraith. You were talking about the lunge itself earlier, not the speed boost that leads to the lunge, but whatever.
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Personally I've gotten used to using mouse only for Billy. Q & E is better and more consistent, but I've gotten used to mouse so eh.
Plus E is already assigned to my Dead Hard. Maybe I'll try Q & E again sometime.
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@Acromio said:
The real question is, why would you play Billy?
I've been playing him more and he's so damn fun, I don't care if he's not as strong as he used to be, he's still a blast to play as.
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Give him the sack base-kit and make the traps always spawn near generators. Would make his patrolling job a lot easier.
A minor rework would be cool as well tho.
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Y'all are forgetting, the Entity can modify the sizes of killers. Look at Nemesis. I wouldn't be surprised if it was able to increase the size of killers.
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@Ashreave said:
https://forum.deadbydaylight.com/en/discussion/comment/2364473#Comment_2364473
I think this may be a chicken or egg thing. Cause it's not like Nea's base look is THAT good.
Nah people play her mainly because of No0b3.
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I've actually become a Yun-Jin main (she's now 1/3 of my mains, the others being Ace and Yui) and I would LOVE this. There's so much potential, they can be really creative about this!
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Billy, unless I feel like running engravings or his brown/iri add-ons. The rest of his add-ons are dog.
Other than PH's range add-ons, his add-ons in general are trash. Same goes for Ghostface, except replace "range" with "cooldown."
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@Ashreave said:
https://forum.deadbydaylight.com/en/discussion/comment/2364461#Comment_2364461
Okay but it's not like Nea is the only survivor anyone plays and if she is it's probably because BHVR refuses to give outfits to anyone else.
To be fair, Nea does have a lot of mains. Ez cash money $$
Jeff don't get a lot of cosmetics because not many people play him.
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Huh, that's an interesting analysis.
Another licensed chapter would be cool.
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Forever Plague.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2364096#Comment_2364096
Your last point is not consistent with your overall position.
Old Wraith with purple windstorm was pretty ######### good, as he always had meh basekit and cracked add-ons. The purple one didn't even have an uncloack penalty because of a bug or oversight. He was nothing to ######### with when built like that, but you just couldn't run very-rares every trial. So, it wasn't perceived as too problematic.
Now, that add-on is basekit and you have two free slots on top of that.
Op at base? Not really. But with add-ons as good as he has and a juicy basekit, there's an argument to be made for an add-on pass.
I acknowledged "All Seeing" - Blood in my last post. Scroll up.
I believe he needs an add-on pass, don't get me wrong. The issue here is that people think he's OP not because of his add-ons, but because of his speed and lunge.
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Billy's add-ons are quite sad. I like the concept of the Tuned Carburetor and LoPro Chains are very creative (as well as his iridescent add-ons), but aside from those and his brown add-ons, engravings, and curve add-ons, his add-ons don't really do much.
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Nah, there really isn't. However I prefer playing nice because it's fun for both sides. Plus, it makes me feel like a good guy.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2363770#Comment_2363770
He isn’t as good as Huntress and Demo at SHACK but my point wasn’t about how good Wraith is at shack, I was only comparing his lunge to the length of shack, that is it. How good Wraith is at shack has nothing to do with why I think his lunge should be decreased.
His lunge is just a bit too long. So was Spirit’s lunge with add-ons, which is why it was decreased. His lunge is way too forgiving.
Yeah you've made your point about his lunge distance, let's switch to why you want him nerfed.
He has so much counterplay, let's not make him trash tier again please.
His lunge has always been the same btw. His uncloak speed boost was increased from 1 second to 1.25 seconds, but that didn't affect the lunge itself. Old Wraith with purple windstorm would have an exact same lunge.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2363472#Comment_2363472
I never stated that he was a good killer at shack. I was just making a comparison to how long the lunge is. You could uncloak at the doorway and lunge at the window and still hit the survivor, that’s how long the lunge is. Never anywhere in my statement did I say “Wraith is a good killer at shack”.
He isn’t as good at Huntress or Demogorgon but he doesn’t “suck ass” like you think he does.
I don't think Wraith is trash tier. I still think he's barely average because of his high amount of counterplay.
Also, if he isn't as good as Huntress or Demo then why do you want him nerfed? His entire power is built around his long lunge attack. The only thing people want him to get is a nerf/rework to "All Seeing" - Blood.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2363236#Comment_2363236
Reducing his lunge wouldn’t kill him. His lunge covers basically all of shack. Do you not think that’s just a little too much?
Not saying they should just remove the lunge, but just tone it down a little bit. They did the same thing with Spirit’s two lunge add-ons and Wraith has basically that lunge without the use of add-ons.
He sucks ass at shack, dunno what you're on about.
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There's a higher chance of finding a toxic survivor than a toxic killer because there are 4 survivors per game. Let's put it this way:
Imagine that every now and then you have at least 1 survivor that's toxic. That's 1/4 of the survivors in one game. Now if you think about it, every 4 games there'll be a chance for a toxic killer. In 1 game the chance is pretty low.
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After the CryptTV skins were introduced, I decided to look into it. The Look-See series was the first one I watched from their channel, and I ain't disappointed. Here's a playlist for it: https://www.youtube.com/playlist?list=PLfarU_76noqq6x-ZBx9ysQN5tDlxn_dgw
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Yes I'm serious, I think Slenderman can be a creative 3rd stalk-based killer that has high 1v4 potential. I can see something like a tentacle-based power and a teleportation ability. Plus Creepypasta has made me ######### myself as a wee child.
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I want another licensed chapter, but I'm fine with anything to be honest. (unless it's another generic anti-looping 1v1 killer)
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I know this thread is almost a month old, but I can't resist but join in.
There's nothing that makes me happier than people being civil to each other during the postgame chat or a killer giving hatch/survivor giving a kill to the killer.
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It's a fun and useful chase utility, not meant for mobility. Every time I've played Clown, the antidotes have saved me multiple times per game. You just have to figure out when and how to use it. I will consider recording a video of my Clown gameplay after he's fixed, because his bugs are quite annoying rn.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2361804#Comment_2361804
still need to wait for how no way out actually works. On the PTB, the only thing that got changed was the time. It would still only activate when the last generator got completed. No noise notifcation. I know it seems just like a bug but it hasn't even been acknowledged and some of the translated version suggest it's not a bug. So, im not sure.
Well, it ain't working as intended, so it's clearly a bug. They intended it to activate when a survivor attempts to open an exit gate.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2361804#Comment_2361804
Remember Me could only be buffed if they changed the “when the gates are powered” requirement to “when the 5th gen repairs”. Even in its current state Remember Me makes escape for the last survivor impossible after the hatch is closed, no matter how far apart the gates are.
Fair enough.
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Remember Me in general is in dire need of buffs. It's outclassed by the new No Way Out.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2361732#Comment_2361732
Glitchboi... why did you turn to the dark side?
Jokes on you, I was always on the dark side! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
That was my evil laugh.
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Check again to make sure. I got only one when the event started, but the bug was fixed and I was able to get two without needing to collect another crown for Legion.
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I would sure as hell join the balance team if it were possible for me and in general.
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I can tunnel during the entire match to make games easier on my end. But I choose not to, because I prefer fun for both sides.
I only tunnel when it is necessary.
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He feels almost the same to play as, except slightly less enjoyable to play as. He seems the same as he's ever been when it comes to playing against him though. I don't like him because his power is cookie cutter design cut from other killers. However, Dream Projection is a very creative mechanic and I agree with you on that. If Freddy ever gets another rework to be more reminiscent to old Freddy, I want Dream Projection to stay.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2359752#Comment_2359752
How long has this bug been known?
Tbh I dunno, I assumed it was already acknowledged and hoped it was fixed by then, but I suppose I may have to do it in a custom game to file a bug report.
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He abused a bug where you're able to teleport to a gen as soon as the game starts. The arrow appears when he faces a generator from a long distance directly, at the last few milliseconds before the HUD appears after the map splash screen fades away. I know this because I did it once to test to see if it actually worked, I didn't abuse it after that, just wanted to test.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2359687#Comment_2359687
The cooldown doesnt do much to good nurses but if the cooldown wouldnt exist she would be waaaay easier to play.
Ah. I suppose that's true. I get what you mean.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2358999#Comment_2358999
The basekit rework did ALOT.
Before she didnt had a cooldown AND had more blinks which made it even for newer players pretty easy to land attacks.
I was referring to the base-kit nerf itself, not Nurse w/ add-ons. The extra blinks could only be used with add-ons (good riddance for those add-ons though).
The cooldown is very short and doesn't do much to good Nurse players.
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@High5YourFace said:
I play on a PS4, the white Destiny version 500GB HDD and I don't understand what you mean by last gen console users not getting crowns. All my survivors have crowns.
What I wouldn't miss about the event is the loading screen tool tips. Some are just downright racist. Like the one where Victor the programmer's quote says something about Black people smelling funny.
From what I've seen there's supposedly a lot of other people that are struggling to enjoy the game due to poor optimization. That's 1 person vs. a bunch of other people in terms of console performance.
I didn't say they weren't able to collect crowns, my assumption was that they weren't able to get crowns as easily.
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Sluzzy's posts are technically a series. They follow a certain pattern.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2359402#Comment_2359402
That still doesn’t address how defenceless survivors are if the killers stay paired up, and make sure they always pincer at a vault or pallet.
It's custom games. It's for fun.
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I think the only way to make 2v8 easy to execute, is to just make it exclusive to custom games. Allow more than 4 survivors and more than 1 killer, and allow players to start with only one person. They made the new HUD to add more features, I bet they could fit in more survivor icons.
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Yeah I'm tired of these boring 1v1 killers. I want 1v4 killers already, like Billy, Oni, and Blight.
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Legion and Nurse/Spirit would be the most broken.
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It encourages you to play more. I don't really care about my rank anymore since I got all of my rank achievements in DBD, but meh.
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Can't say I ain't impressed.
