gendoss
gendoss
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- gendoss
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The devs have said it's because there isn't really a need for it. It would take too long for *most* console players to type out a message.
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@Tsulan said:
Yes. the Undying nerf was to much. I´ve never seen gens fly so fast. By the time survivors completed the 4th gen, killers have 3 hooks. It´s ridiculous.
Oh no, now killers can't be handed a win because of a perk combo they brought into the game.
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The only time I've ever gotten great value out of Third Seal is when I do a scratched mirror Myers game. Third Seal + jumpscare Myers on Lery's is pretty devastating tbh. Thrown on sloppy butcher and you're good to go.
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Survivors: Killers can't camp
Killers: Survivors can't "gen rush"
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/1956705#Comment_1956705
Am I misunderstanding something? From my understanding, FOV increases horizontal vision. Stretched res does both horizontal and vertical but the benefit of stretched res comes from its increased vertical vision, making you able to see over loops. Not horizontal.
FOV and POV aren't the same thing. Stretched res' benefit comes from POV (vertical). For example Blight is getting his POV changed, making it higher, thus increased vertically. His FOV is not being increased to make it wider (horizontal); it is becoming taller (vertical).
Correct me if I'm wrong.
Horizontal vision is such an important aspect that they designed a perk for it. When I say "see around loops" I mean around corners. For survivor you could track the killer around corners way easier than you can now with a higher FOV and there's a similar effect for killer. If you want to have an increase in FOV for both roles I don't mind but specifically for killer I feel as if it's too much of an advantage, they limit your vision for a reason.
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They give you a limited FOV for a reason. There's a reason people use stretched res and it's because it gives you a huge advantage letting you see through loops that are designed to have line of sight blockers.
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Nobody would use it. We need to make changes to perks that wouldn't nerf them into the ground. Sprint burst would become an objectively better dead hard if that was the case.
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In my opinion some builds are inherently toxic. Some people play Freddy with swing chains, paint brush, thantophobia, tinkerer, BBQ, etc just to make the game as unfair as possible in their favor. When you start playing this game and abusing builds to make it as unfair as possible I consider that really toxic. That also goes the other way with survivors, I don't use DS + unbreakable for that reason.
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A killer who is always in victor mode? That's a no from me. How would he be able to lift and hook survivors? How could you see him in the tall grass? How could you make him not look really silly?
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@Sonzaishinai said:
Unless something changed with the latest hotfix I'm pretty sure ping is still shown in lobby
I should have clarified with "pre-game lobby"
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Hey we're just role playing the 2 sides my man.
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Dead hard is pretty annoying but I don't know if I find it more annoying than sprint burst tbh. Sprint burst literally turns an unsafe area into a safe one and that's kinda busted. I'm totally fine with BT as a killer and a survivor I think it's balanced.
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I think survivor is "hard" purely from the fact that you need to rely on your 3 other teammates. Sometimes you just have unwinnable games because your teammates did literally nothing. If you have a team of 4 where everybody is good at the game survivor is definitely easier. I play most of my games in solo so I definitely feel a lot of pressure playing survivor.
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We know that an RE chapter is coming..?
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@ScottRozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1951102#Comment_1951102
Sorry, No it affects everyone but the only people that are bothered want the achievement like me :) i was so close and then the bug happened. If you have maintained rank 3 then good on you and i hope you feel proud. Ranks still dont mean you are god like at the game but just playing in a way that recognises alot done in a game. i was playing with a rank 1 who literally just farmed unsafe hooks without BT to STAT PAD and maintain his rank 1. After the game he got slaughtered by everyone even the killer. You say that the people you met in red ranks before were actually purple to green??? THATS LIKE SOMEONE GETTING BITTEN BY A ZOMBIE AND YOU THEN SAYING HE WAS INFECTED ALL ALONG :L
I mean as long as you can hold a chase for more than a total of 1 minute and do a gen or 2 you will black pip even in this new system. The only time I'll ever de-pip is when we get completely stomped at 4 or 5 gens but that's pretty rare. I don't believe anybody who says they dropped to green ranks but claim it wasn't them and it was solely the game. It sucks anyway because so few red rank survivors exist now I get matched with greens constantly.
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Weird. I have never even heard of that bug existing until now.
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Yeah.. I was confused when they talked about it being a visual bug in the update post.. It's definitely not a visual bug, literally nobody can get past rank 3 anymore.
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The rank bug only really affects survivors and I think it definitely means something now. I made a post about this and a lot of people commented on how they were upwards of rank 2 and now can't get past rank 9 and stay in green ranks. The past few days i've been consistently in rank 3 and I have never ever seen anybody past that. It says something to me that the people who were once rank 1 and 2 who were matching with me are actually only green in this new ranking system. It's to the point where I rarely see any red ranks at all anymore.
Basically anybody who was red rank in the old system could have been anywhere from green to red in this new system and that's disappointing to me.
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That seems like lag to me.
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Honestly franklin's isn't that annoying to me at all. At best I just have to go back and pick up my item (which is 99% of the time a medkit) and then just heal up. At worst I just lose one of my many, many items that I may have lost by dying anyway.
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Yeah that really sounds rough. Playing in NA West a lot of times I get matched up with killers from Asia. I don't know if it's people in East Asia getting connected to the other closest server or what.
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If you dead hard for distance you'll never be exhausted on the ground. If you're dead harding to dodge a hit you were about to die anyway. If you use dead hard that way it should be a fluke because killers can very easily counter it anyway. Just bait it out. You should only be dead harding for distance and if you need to dead hard to dodge it should be a last ditch attempt.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/227862/nurse-feels-awful-to-play
https://forum.deadbydaylight.com/en/discussion/comment/1948656#Comment_1948656
the only time to play her is exploiting the hit boxes? yeah so you agree they nerfed her to dogshit
No lol she's still by far the best killer in the game. I'm just saying that it's the best time to play her because every hit is BS.
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Yes you get punished for having good internet connection. What time of the day do you typically play? My games get really bad latency issues in the middle of the night but during the day it seems to be ok.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1948647#Comment_1948647
It's very clear you didn't read my post
https://forum.deadbydaylight.com/en/discussion/comment/1948651#Comment_1948651
We need like killers like Nurse and Spirit. Killers need to be able to have control of the chase. Survivors are already in control against 90% of the killer roster which isn't fair because it's a 4v1.
The problem with spirit and nurse is that she makes chases boring for survivors. If there is literally no power to the survivors it would become m1 generator simulator and that would suck. It should be balanced in a way to make chases fun.
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I honestly think slinger's power in general is just too unbalanced. As a survivor your main defense against a killer is pallets and windows. If a killer's power negates loops and windows it is too overbearing, you're leaving survivors with no forms of defense or counter play at all. At least he can't counter god pallets like Pyramid Head and Nurse can.
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Honestly I agree. My hits have normally been this bad. I've barely noticed a difference except for here and there. I'm just glad people are finally experiencing what I have for years.
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It's actually the best time to play nurse right now. The hitboxes are so messed up you can hit a survivor from much farther away. You don't need to be super accurate with your blinks at this moment.
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Honestly when I play killer I am totally fine with a survivor crawling under the hook. If you do that it gives me the ability to camp 2 survivors at once which is amazing pressure. If you're a survivor NEVER crawl under the hook, you're throwing the game.
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If you don't think spirit needs a nerf you don't know how to play spirit.
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I mean I guess you could make the argument that every killer that is fast is a "tunneling killer". But you shouldn't because that's dumb
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Please get rid of the killer's ability to see generator auras. All they do is just patrol the generators and it's OP!!!!
See how that sounds?
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I had an idea about a killer who would have different phases throughout the match. It would work like myers with 3 tiers but the killer would get progressively more powerful as more gens got done. Like at 5 gens left they would be weak but when 2 gens got finished they would tier up and so forth.
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Friday the 13th really is a really fun game. The problem is that it's dead now but if you got it for pretty cheap I'm sure you could still find some games. It still has a couple hundred players.
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WGLF definitely isn't as useful or universal as BBQ but yes it technically does exist.
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The irony of that situation.
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@Blueberry said:
Just remove the timer and make it permanent like Iron Will. That's all it needs.
As a survivor main I feel like that would be way too broken. Imagine running that and iron will the killer could almost never find you. The downside of iron will is that the killer can still track you via blood, if you remove that it seems a bit unfair.
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If you dead hard for distance you'll never be exhausted on the ground.
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I'll only DC or kill myself if I feel that the game itself is unfair. For example if the killer is using a build that gives them the easiest chance to win and make the game as unfair as possible in their favor (forever Freddy, iri head, etc) or if I felt that the game screwed me over. Like the killer got a BS hit on me because they have bad internet. In cases like that I could care less about DCing because the game itself isn't fair.
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We know.
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@ArchFox said:
You've probably noticed that the Unbroken emblem is... well... broken, so I assume people are having a hard time ranking up to red post reset because of it.
So there are really just no red rank survivors left at all?
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That's her hitbox. It's literally a basketball.
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Oh but I bet you're against survivors using DS and unbreakable, right?
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@stargazer9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1944476#Comment_1944476
The game is losing players. The playerbase is lower than what it was.
The game has phases every year. Every year the playerbase explodes around october/november because of halloween obviously, and then it slowly drops until summertime when the anniversary event comes around and brings a ton of players again. There are more players right now then there was this month last year. Every year the cycle of rising and falling players continues but gets bigger every time.
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Does anyone know if they will be taken away from our inventories?
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Nurses lunge needs to be nerfed.
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The game is still getting more players by the day. People aren't quitting.
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What I don't get is most people commenting that it's bad are the same people who used ruin + undying constantly when they complained that it went down in 2 totems anyway. People gotta pick a lane.
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It's one of the best maps in the entire game now for survivor. It comes close to ormond honestly.
