fulltonon
fulltonon
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2824904#Comment_2824904
Gotta disagree with exponential and dark theory being weak but agree with everything else.
Have you tried exponential in a flashlight squad? Its amazing.
Abusable and strong is different things, old boil over is abusable but not strong.
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Gamer time.
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Because boons in general was a bad idea with no real thought put onto it.
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@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/2824865#Comment_2824865
I feel like you don't know the strongest way to use dead hard. You use it to make it to a pallet or window and extend a loop. Not hold W and extend a chase by an extra second.
You know, that is exactly what "holding W but on command" does.
Making distance at arbitrary time, which can breaks game and immensely extend chase.
@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/2824862#Comment_2824862
And it's not like they suffer from it. I'm a Nurse main and it is arguably the worst for her and yet I'll still smash.
Blight is the same way. And on top of that, most blights (and by most, I literally mean almost every single one of them) do the most OP-meta builds.
They DO suffer from it, it's not like survivors have any disadvantage over them, they have enough tools to deal with those killers as is.
Just most survivors don't have same skill set as those killer players.
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@Holylock said:
There are two situations that don't like with NOED:
1. Facecamping bubba that got more 1 kill because of NOED. I know that we should expect NOED in that situation, but i think it's kinda easy to get 2 kills with that playstyle and not healthy for the game.
2. When a killer played so badly (for example have 1 or 2 hooks) and down me (first time) because of NOED, but my teammates somehow lose their brain cells and got down. I know that if I wasn't in the hook, i could easily handle this situation
Problem is definitely not in NOED in either situation, it's survivor or camping.
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@Cetren said:
Unpopular opinion, I actually really like DH. Every other exhaustion perk just creates a massive gap and the next 30 seconds is just hold W gaming. Dead hard can be mindgamed, baited, countered used in different ways. Itdoesn't create so much distance that it breaks an intense chase, but is still useful. I think sprint burst / lithe are very low skill floor and skill ceiling. Dead hard is a lot less mindless imho.
I don't think you know actual and strongest way to use dead hard, which is basically same as other exhaustion perks... hold W, but on command.
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@tesla said:
The problem that becomes apparent is the teammates.
Definitely, biggest problem and probably only real problem in survivor games are teammates, not a killer, never.
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@derppug said:
To be fair, Blights and Nurses need a perk that works against them. They smash without. Doesn't help that 99% of Blights go full on sweat builds.
There is plenty of perks that works against them, dead hard just disable their power.
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I don't think anyone actually have "fun" in dead hard, it's literally just "press E to prolong chase" and nothing else.
There is no strategical decision unlike any other exhaustion perks, it's boring.
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@Swampoffering said:
Blight is the Billy for Noobs, just that. Zero respect for this new wave of blight mains just because he has no counterplay if you play on PC and can turn 180 degrees taking easy hits on Safe loops.
And yes, I am main killer and I say blight is just for players who doesnt want to improve, like old Spirit players.
I am survivor main and I think you are just bad at game.
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@Reshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2823536#Comment_2823536
You mean a TL wall into TL Wall into Short/Long Wall isn't broken?
It is certainly broken, but you will expect it every match anyway.
So I won't call it "affect game that much" because well... you will expect it all the time.
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Probably because it's actually NOT that strong and aren't affecting kill rate that much.
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SWF is broken, soloq is fine.
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@Tiufal said:
You can do the math again if you like, its not OP. Just look up some threads about built to last toolboxes.
Toolboxes are only thing that can speed up solo generators and more or less extremely unique.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2823855#Comment_2823855
Obviously not. But throwing new players under the bus, just so that experienced ones have shorter queues will make the issue worse and worse.
I'm talking about new players, there would be enough experienced ones.
You bought a game, boot up, queued up, it's been 40 minutes and no games found... how do you feel?
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Are you talking about subtle speedhackers? survivors are faster, too.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2823861#Comment_2823861
Sounds like the root is that he didn't pip. So he feels no progress was made.
"But I don't get anything on progress killer only zero." I think this is in reference to the pip system
Yeah, you won't pip without killing four players minimum as a killer.
game doesn't really allow killers to play anything except tunneling/camping, unless they match with extremely weaker opponent.
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/comment/2823864#Comment_2823864
I mean, you could just slug & only have to hook 4 times.
Slugging is easier to rescue than hooks, and can be countered by unbreakable.
I definitely will not consider it as shortcut, it takes longer to bleed out, and slugging four people at once is not something happens on same skill level, the chances are it takes much longer than simply hooking them.
Shortcut is something like moris or hatches, which allow you to literally skip the objective.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2823861#Comment_2823861
Yeah, and hes complaining about not getting two kills. So he isnt good enough at chasing them for two kills. Thats it.
Then the answer isn't chase better, it's something like "be more strategical"... in other word, just tunnel the ######### outta em.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2823623#Comment_2823623
That's what I keep getting told in this forum, but I don't seem to have any issue 8Hooking my matches then picking them off from there.
Most of the DBD streamers I watch have no issue getting 3-4Ks without camping or tunneling either. There are far less '' Pro '' teams than y'all in here like to claim lol
If a crutch perk literally does not work against anyone even slightly better than your skill level, what is the point.
It's like saying DS shouldn't work if they caught within 30seconds.
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Only if killers had anything like that.
Old mori is the only thing I can think of, which is retired looooong ago.
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It is, since CoH exists we don't need OP medkit, now it's time to remind killers how broken toolboxes are.
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@Tiufal said:
Or get better at chases? I guess thats too much asked for.
I think 8 hooks with 4 man alive for entire match is pretty good at chase.
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@Tsulan said:
The K/Emmr isn´t the issue. Its trying its best, since by default it has to priotize shorter queues over fair matches.
The issue is the balancing, a relative shortage of killers (everyone who tries to play survivor after work, gets a 5-10 minute queue), and that the mmr originally was designed with something else in mind than just kills vs escapes. On why it suddenly was turned into what we have now is a mistery. Because right now it reminds more of the Victory Cube than a skill system.
New players should never face experienced players. Especially when they still don´t know the basics. Someone who gets stomped during his first 20 matches will most likely uninstall the game and never come back. So i really don´t get why the matchmaking puts them through the meatgrinder.
Do you think anyone plays game when matchmaking takes literally an hour? I doubt it.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2823798#Comment_2823798
I am very biased towards this map, but I don't think Badham is as survivor sided as most people say it is.
Perhaps the others might be, but definitely not Badham Preschool 1 (the one which retains the OG Badham layout).
I don't even ######### know what badham is what layout lmao
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When they gave up and giving survivors 2hour que, or actually stop aiming for 50% kill rate and go for 75% or something.
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Killers can choose to kill or not kill whoever there is, otherwise everyone will be banned for dropping a chase.
I don't know what killer can do as teaming really, if survivor sabotage others and killer takes advantage of it, is it teaming and bannable? so killers should intentionally let someone who got trolled escape?
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I think zombies are closest to what I'm thinking, they can break the game to the point of unwinnable, or simply do nothing at all.
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@prion11 said:
so many parts of the game are already rng, this would probably kill any semblance of competition in the playerbase, and would relegate dbd to a party game like jackbox tv or something like that. mmr and tournaments would mean nothing if there was more rng than there already is. and there is A LOT already
- tile spawns (windows, pallets, etc this is the BIG ONE)
- Nemesis zombies
- pig traps
- cenobite puzzle box spawns
- Generator layouts
- Totem spawns (HUGELY IMPORTANT at higher levels of play)
- Self unhooks and luck offerings
- Lucky or unlucky hatch spawns
Now imagine adding even more rng? I may have even missed some there is just so much
Most of those doesn't seems to affect actual game that much, I'm asking for something that can... break a game, in a sense.
I don't think we need "semblance of competition" when most players are just playing casually and not really trying to be competitive, MMR is there to not match 8k hour with 20 hour player and also separating sweaty players to casual players, customs could have a settings to disable those RNG aspect.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2823513#Comment_2823513
As of last patch buddy
It's 25% instead of 15%
A whole 10% added. Took them long enough
That's 66% buff, big buff.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2823500#Comment_2823500
I did make a thread with tongue firmly in cheeck advocating for noed to just kill a random number of survivors as a test. Didn't get a single person agreeing with me. Shows just how "killer sided" this forum really is.
I mean it seems like a fun perk, literal luck based kills are what I really want.
Why not make a perk that instantly repair all generators and opens both gates which activates at 5% chance every time killer hooks a survivor at the same time.
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It's always the case, this forum has plenty of fair people, they call things ridiculous regardless of either side it is from.
If you are ridiculed, it's on you, doesn't matter if they are survivor or killer, doesn't matter what they are talking about, it's always opinion that has problem.
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@Chilli_man2400 said:
I know the game will not die but the most popular dbd people. Otz, Tru3 and Scott Jund are leaving dbd to play Elden Ring. When 3 of the most popular dbd YouTubers are leaving you know it’s bad when they leave.
I mean, singleplayer games doesn't last long, it's not like they are leaving for eternity?
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thread lock when
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@Tr1nity said:
us vs them
hello vs goodbye
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@Zeon_99 said:
The biggest problem is how popular it has become to just camp the first survivor to death and sacrifice the game just for a single kill or two. Its insanely boring. IMO they should raise the amount of time each hook state lasts or make DS activate twice.
It just doesn't work.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2823434#Comment_2823434
Well, I think the threads they make are ridiculous but you don’t see me going into their thread calling them a troll, or that their entire thread is bait. Who hurt you? Like geez you’re so harsh. Be nice for once.
I have to say exact same thing for you, bruh...
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2823422#Comment_2823422
Anybody on these forums that posts something that asks for something to be fixed on the killer side, whether it be perks, add-ons, mechanics etc., it gets called bait and the poster of the thread gets ridiculed. I’ve seen, I’ve been there, done that. But it’s okay when killers make threads about survivors and their perks and they get to go about their day without being ridiculed? Why is that? Can you please give me an explanation for that?
Simple, you are making ridiculous point, while those threads have actually fair enough point.
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Why you think you aren't toxic?
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NOED is boring discussion because there is nothing to discuss.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2823413#Comment_2823413
It’s a survivor posting something on THESE forums so yeah, your threads immediately get called bait and you get called a troll. It is survivor related.
I mean, there is no "survivor" because you can be killer and survivor in this game.
Of course it will be called bait if you say "I'm from this game, I'm an actual survivor".
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2823409#Comment_2823409
You’d be surprised how many killers blame it on everything else. It’s not bait lmao… Please, Try again.
Okay, it just proved how toxic and ridiculous you are.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2823405#Comment_2823405
Just because someone posts a thread who plays survivor and it has something to do with survivor doesn’t mean it’s bait. Try again.
I don't get it, does it has something to do with survivor even?
It's a thread about how you hate every one of killer players because they are bad, I don't think anything is related to survivor thing.
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Can you try to post anything but a bait?
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I don't think bloodrush can stop playerbase shrink.
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@SilentShepherd said:
The devs need to focus the game on removing all "UNFUN" experiences
Bubba's design is not fun for 4 survivors, it needs changes.
Same as Doctor and Nurse.
Ah yes, removal of attack cooldown for killers! definitely fix everything!