fulltonon
fulltonon
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@Cybil said:
https://forum.deadbydaylight.com/en/discussion/comment/2827146#Comment_2827146
Sorry but the "us vs them" mentality is cringe.
You've just brought it, what the ######### are you talking about...?
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@Pulsar said:
Not Nurse. That's for sure.
Nurse is the only killer who is as strong as survivors.
So, Nurse!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2827293#Comment_2827293
Stridor?? What use does this perk have now, really?
You can hear more sounds!
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@Faulds said:
I know that there is no confirmation about it. But i think that, in case that there is discussions about it, i'd say that making BT base kit without giving killers some help with gen defence will feel miserable. Also, I think that there is a way to help solo q players without penalizing killers as much: make it so BT protects the user of the perk when he is being unhooked by a teammate. Like that, solo q players will have the possibility to think their builds throughout. Cause now, it is: do i protect my team or do i protect myself? And solo q players cannot stack defences on their own will... while this change would make them able to consistently stack BT/ DS for themselves "if they feel the need to".
I mean, if it protects unhooker too, it is basically throwing the concept of "anti-camp/tunnel perk" away.
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@gendoss said:
You should realize by now that no data will satisfy anybody in this community. No matter what there will always be people saying that it's flawed in some way so I'm not even curious honestly.
Why anyone else's opinion affect your own curiosity for a thing, it doesn't makes sense.
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I feel nurses calling and stridor is much more worthwhile than thana.
But it's not that far till nurse back so...
I'm all in for 2k shards, compensation please!
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I think vaulting IS server sided? as it's the biggest change with hit validation?
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@Clem_from_Shonan said:
https://forum.deadbydaylight.com/en/discussion/comment/2826501#Comment_2826501
It was not only 2 games actually. But I understand that my post can make think that it was the case. I know I should not DC, but if everyone do the same, campers and devs may understand that there is a problem.
Well, if I camp and get a DC from it, I'd certainly be happy as I can try to kill other survivors from there.
So well, we would understand that it tend to give us a helpful results, encouraging everyone to do camp more.
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@herbaljellyfish said:
https://forum.deadbydaylight.com/en/discussion/311847/survivors-are-nothing-without-dead-hard
I have 2.3k hours in this game and in my opinion, dead hard is the worst exhaustion perk. You get very little out of the exhaustion status. I started using lithe and it's far superior to dead hard and even better when paired with quick and quite after breaking LOS of the killer. Only time it sucks is if you get a map like Midwich that only has like 4 vaults on the entire map.
Seems like you learnt nothing from 2.3k hours.
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@Cybil said:
https://forum.deadbydaylight.com/en/discussion/comment/2825828#Comment_2825828
Anyone who is this tilted over the game needs to stop playing for the sake of their own well-being. This is projecting at its finest.
Edit - This thread is cringe. I can't take any of these justifications seriously. It's like you guys are actively trying to look for reasons to spite your opponents and I'm not talking about the OP's easily avoidable perks.
Anyone who is this tilted over the game needs to stop for the sake of their own well-being, tunneling or camping is really nothing and you shouldn't care about it.
This is cringe.
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@Restrixc said:
https://forum.deadbydaylight.com/en/discussion/comment/2826963#Comment_2826963
I won't discredit that, like there is a chance I could have the biggest throw survivors of human history. BUT, the distance is not the hardest to close, reminder the ability itself adds a few seconds worth of distance. The only problem after that is loops. They can't use it multiple times in a chase. At that point it's about playing loops better. And if you feel you're spending to long on a chase, you probably are. Just find a better chase if you know you're wasting time.
You will not find a better chase when there is four people using dead hard and actually is good.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2827126#Comment_2827126
115% versus 100%.
I lose.
Because on top of his ability to make the jump to light speed, he is ALSO a max run speed killer.
You should lose, you are meant to lose.
What's important is how long it takes to do so, and just running straight usually lead to somewhere with palette and takes decent amount of time.
Without bumping to things, he can't hit you, and he is forced to eat stun, which results in more distance for you to run.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2827072#Comment_2827072
K. How do I mindgame two rocks the size of a barrel, a tree, and the gen I am working on?
I'll wait.
Extremely small object like that would be likely to be unbumpable, just get away.
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Shadow step can break game in plenty of maps, it's another problematic boon beside CoH.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2827102#Comment_2827102
Like I said, it's 70 seconds EXCLUDING the time searching for the other totems, which would increase it probably more than double the amount of time.
As a killer main, continue to use BT. Survivors continue to try and take hits, which I can just wait out their BT, and they go down looking like a moron. If you think BT is more OP than Noed, either you don't wait it out or you're just spewing nonsense.
There is four people across all games, and there is a perks to search for totems.
Survivors don't try and take hit while using BT, they do deadhard, they go good chase position, and they won't go down looking like a moron.
If you think BT does nothing and not strong, the chances are you are playing against extremely weak survivors, to the point they don't even know what looping is.
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Pro tip: take DS, I am hard tunneller and I would kill you extremely quickly even before knowing what perks you had.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2827087#Comment_2827087
It's seriously not weird to say it's a skill issue to put Noed on, you press m1 like twice in the menu to equip a free kill perk. It's comparable to dead hard. You equip it, suddenly you get so much value out of it for playing poorly. Other perks can reward you for playing poorly like resilience, but the reward it gives you isn't comparable to the reward noed or deadhard gives you.
Do you seriously think Borrowed Time is stronger than Noed?
You do waste a lot of time cleansing 5 totems. Cleasning 5 totems takes 70 seconds, EXCLUDING the time it takes searching for those totems, which would amount to a much larger number.
It's always a lose-lose situation for killers? How the ######### was me curb stomping a solo q team a lose-lose situation for me?
Eating a DS can be beneficial, even if you know they have it. I've done it many times when I can, so I can tunnel that same person out of the game when I hook them afterwards. I know they won't have DS, so I can easily tunnel them out without having to pretend it's there.
It is, because every perks gave you "so much value out of it" for playing whatever way, other perks reward you for playing however you do too.
And yes, borrowed time is stronger than NOED, hell, it can even counter NOED in a way as endurance works.
70 seconds across all survivors are really nothing, especially when killer only has three perks, it can be sped up too.
Because stomping PuB has nothing to do with balance, you meet weaker opponent and you win, it doesn't matter what perk they brought or what perk you brought, if there is huge gap in skill, you will win.
Eating a DS will not be beneficial no matter what, because without DS you wouldn't have to eat it from the beginning.
It's just that eating DS is still more efficient than going for other players as requiring four hooks is still same, it's more efficient to go for injured one than going for healthy one, but it's still wasted time.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2827057#Comment_2827057
I mean, isn't Noed also a skill issue? You're losing because you're playing horribly most of the time, and you need a perk to help you get a kill or two.
Noed can still be good, even against decent or above decent players. It's generally not that much of an issue against a 4 man SwF, since they can use their time with coordination.
The difference between some of those perks (say deadhard or bt) is that usually it's not as punishing to pretend that it's there. I could wait out deadhard for invinciblity for like 5 seconds, and if they don't do anything, i'll m1. Or spending like 12 seconds waiting for BT, and you get insanely rewarded for doing so. If they don't have it, not much of a disadvantage was lost while waiting for it. As opposed to spending so much time cleansing 5 totems, wasting all of that time when you could be healing a teammate, or doing a gen. Waiting out deadhard or BT isn't that bad when compared to searching and cleansing 5 whole totems, in the off chance that they do have Noed. It isn't so black and white, they're not that comparable.
There is no "skill issue" in perks, it does what it does, people get value out of it.
Every perks does work like plain buffs, if you want to say so, you can say every one of perks as "skill issue" but that's weird.
NOED CAN be good but doesn't mean it is broken or anything, perks are allowed to be good too.
Pretending BT or DH or DS exists is also extremely "punishing" in a way, both BT and DH prolong chase by one loop/palette worth of time, DS forces you to chase other survivors or just pick him up and eat the stun, basically forces you to require one more hook state to kill a survivor.
You don't get "rewarded" for anything, it's always lose-lose situation for killers.
You won't spend "so much time" cleansing 5 totems, especially with right perk or decent teammate.
They aren't black and white, the thing is they are both black, all those perks force lose-lose situation to opponent, but thing is, NOED is clearly weakest of all those.
there is only one NOED (as opposed to survivors having four of those perks) and can be disabled within a totem worth of time, and can be hard-countered by totem breaking perks, or simply does not work as survivors could chase longer and get to gate, while also only working at endgame (basically forces killers to play 3 perks for 5 gens, which can easily results in excessively few hooks)
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There is a killer that is as strong as survivors, beside that, yes.
Average power of killers are ridiculously lackluster.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2827049#Comment_2827049
I think the issue people have with it is that you can never predict whether or not someone has it, and when it does activate, it heavily rewards someone for obviously playing really poorly. Similar to how if you greed a pallet expecting the killer to respect it, but they do the correct play and don't, you can dead hard for distance to reach the pallet and drop it. They both reward you playing like #########. Obviously I don't particularly care that much, strong weapons/perks/items exist in many games, it's nothing new. But I don't think we should make people think that they're absolutely fair and balanced perks. That's asking for a bit too much.
Memorizing dull totem spawns is insanely hard. You would have to have thousands of hours of playtime to memorize every possible totem placement on every single map. It's not impossible, but it's most definitely improbable. Especially in solo q.
"not possible in solo q" is generally just a skill issue anyway, not like perk itself is uncounterable.
Noobstomper doesn't equate to broken or super strong perks.
It's not uncommon that something has to be pretend to it exists, plenty of survivor perks works like that, I don't think NOED is problem as this is how game is made to be.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2827042#Comment_2827042
Noed is already activated at endgame, but the survivors wouldn't know since it only lets them know if they insta down a survivor with it. You would have to go search for it before your teammate dies on hook. Most people just escape since it's usually impossible to find unless by some off chance it's in a horrible spot.
It's very much possible within 120 seconds, you can even remember where dull totems were.
Most people leaves because simply they don't care if others die to NOED, not because it is impossible or anything.
And if survivors have one or two hooks and caught by NOED, killer deserves to kill that guy.
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@neb said:
What is this post? How do these even get through?
Waiting out deadhard doesn't work against deadhard for distance to get to a pallet or window. Did you just randomly hear some person say "just wait out DH lol" and decided to regurgitate it? Over and over people just keep saying "wait it out". Do you people actually play the game? Nobody has a problem with the invincibility, unless they're baby killers. It's the distance that's annoying.
For Noed, you're going to waste so much time cleansing 5 whole totems, for a perk that might not even be in use. All that time wasted, you could've been doing gens, but instead you decided to throw the game by wasting time breaking dull totems. Congratulations! You broke 5 totems! But it doesn't even matter anymore, because the killer doesn't need it! Everyone is either dead or on death hook, and only 1 or 2 gens are done!
I'm sure a lot of people are tired of threads complaining about those two perks, including me, but let's not pretend those are "cOuNtERs1!!"
How about breaking bones at endgame.
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It's a joke when true shadownerf happened lately, ######### wiggles.
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@ObservantOfTime said:
I maintain that DBD was never intended to be a competitive game, so trying to force SBMM into it is a disaster in the making.
I think you don't need to worry about it as it's not working.
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I think he is unbelievably good player who doesn't suffer from guaranteed extended chase time DH causes, like, downing people within 15seconds normally and 20seconds with deadhard, no wonder he can't understand suffering of mere mortal.
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Love and hatred can co-exist, lol
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The fact you are thinking both of those perks are similar things does remove most credibility from your opinion IMO.
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Game won't die even if dead hard exists, 95% of survivor players aren't capable of utilizing those perks.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2826436#Comment_2826436
What exactly can killers not deal with?
The issue is that most game flaws reside from killer gameplay. So you can say that the game is killersided, cause those flaws never got fixed in 5 years.
Most M1 killers can't deal with any godly palette or windows, or simply shift+Wing.
Basically, maps.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2826638#Comment_2826638
It's partially that but it's a trap. Camping and tunneling works until it doesn't and then the killer is left frustrated and floundering.
As an example, I had four games this morning as solo queue and my results were:
#1: killer did NOT camp or tunnel, could have easily 4Ked us but I think he was farming so 3 of us escaped
#2: Killer did camp and tunnel, 4 hooks, 1 kill
#3: Killer camped and tunneled, 3 hooks, 1 kill
#4: Killer camped and tunneled, 4 hooks, 1 kill
Of Killers #2 to #4 what they had in common was that they couldn't chase very well probably because they got to their MMR by camping and tunneling.
Now they're looking at a series of terrible games where they're frustrated, lose a fair amount until they can 3K again and then get put back where they'll continue to lose until they learn map and situational awareness, when to drop chase, switch targets, etc.
If MMR were possible to base off of more than kills and escapes they would get better matches. If it's not possible then the dev team should consider how to balance camping, tunneling and gen speeds as an integrated whole to make it so facecamping and hard tunneling (defined as 3 of 4 hook states on one survivor) is neither needed at any MMR nor possible. Until that happens, basing it off of a binary system just leads to frustration among killer players. That's why I consider it an MMR issue.
Side note: Also, redesigning the maps, killer powers or whatever so that more killers than just Nurse, Blight and Artist were capable of creating pressure on large maps would also be helpful.
Truth is, MMR is not working.
Camping has nothing to do with that.
It is the only way they can actually do something against those broken matchmaking, there is no such things as "got to their MMR"
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@Azshhh said:
https://forum.deadbydaylight.com/en/discussion/comment/2826508#Comment_2826508
Don't apologize, you weren't antagonistic or toxic in the slightest
You might not know this, but no polite human uses word like "entitled" or "whiny".
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If forums are nothing without threads like this, don't we need more thread like this.
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2826503#Comment_2826503
Yeah you make a good point. I just wish this community wasn’t yikes on *every social media for it*. Guess I’ll just stick to enjoying the game and watching otz be a gem. Cheers to ya
And I apologize if I came off as antagonistic, not my intention. I’m just sick of seeing Gamer behavior
Even if you are sick you should've try to hide it, I don't believe "it's not my intention" when every ######### one of your word is toxic as #########.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2826486#Comment_2826486
Yea and people complain about the MD Ring and DCB combo still when her power is harder to use when IW is used. Yea yea they have the same drawback but that a moot point when one perk can fully disable her tracking to begin with.
I've used DCB and it was real ######### hard too, 4m is MUCH worse than you think, especially with 9.8 movement speed.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2826491#Comment_2826491
Nah I would rather be camped than having the illusion of freedom like I'm not that great at looping like the only killers I can reliably loop is twins and bubba like if it's those two killers tunneling me I wouldn't be mad but most of the time it's a spirit or Huntress that tunnles me like at least I can give my teammates time to do gens while I get camped
I mean, isn't it good time to practice the chase.
It's not like you have faster que playing survivors, getting more value than a match seems still better.
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Most killers camp because it's fun for them, SBMM backing it up as proper win is a bonus.
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2826485#Comment_2826485
If you actually read the other comments of the thread, I offered counter points to genuine arguments. I applaud ThatOneDemoplayer for bringing a well structured argument on potential issues.
What I’m refering to is
”Im quitting dbd cause stunning the killer is toxic wha”
”If you use dead hard you’re ass wha”
”Coh is a crutch people who use it are toxic wha”
Just endless us vs them
Lmao, you are intentionally twisting everything you see and you didn't like as "toxic us vs them", I mean, what made you so toxic and... aggressive, I guess?
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@Majin151 said:
Also funnily enough I don't get mad at being camped but I do get mad at being tunneled
I think you should feel opposite as there is many more gameplay in tunneling.
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2826484#Comment_2826484
I’ve been on this forum for a week, and can clearly see its a toxic circlejerk of tribalistic, toxic whining rather than addressing issues properly.
Even on reddit, or twitter.
Its just the same shiz.
Narcissistic replies, Egotistical whining, Toxic sass, and tribalistic circlejerking over “us vs them”
Just like what you posted there?
"same shiz" as you say.
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I don't know, theoretically she is plain bloodlust 15 killer and survivors can't really do anything beside mindgame.
Well mindgame is big but idk.
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Well here is a tip, if you want to stop toxicity, please don't be toxic jerk like that.
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2826477#Comment_2826477
Finally, someone gets it
You guys aren't doing any different from that "killers" though, both of you are flaming anyone not agreeing you as "entitled whiny toxic killer who does poor play"
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@TruEternity said:
I think there is way more nuance than just saying the game is survivor sided. Maps, perks, killer add ons, tile spawns, play style of each side all factor into who starts with an advantage. The problem is a lot of the community wants to blame the game for their own poor play. To top that off the community is very tribalistic, and any suggestion that a persons preferred side isn’t weak gets torn down.
I’ve given up trying to even talk reasonably to people here, unless you agree killers are oppressed and second class players, you get flamed. Rationale and calm thought is not something that DBD forums do.
Ah yes classic "nooo forum is hivemind you aren't allowed to have opinion!!!!!!" mindset, and it's, in fact, wrong.
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2826452#Comment_2826452
But it’s not “survivor sided”.
Everything the survivors do that entitled killers whine about like toxic brats, can be countered.
“gen rushing”? Apply pressure, dont commit to chases for 10+ minutes
flashlights? Look at a wall or hit/down the people around the downed victims.
COH? Down people, snuff the boon if you see it after downing someone, it wastes their time off gens. Hex ruin works wonders for it.
map offerings? Alt f4 or sacrificial ward.
Swfs? They’re aultiristic asf, they probably wont do gens as much, down them.
This game is so, so much more relax if you just chill tf and focus on improving
I'm not talking about any of those, this is much more fundamental thing than you think.
It's windows and palettes.
If there is more than three windows, too bad they can't do anything against it, it's complete safe zone now.
And most palettes just forces you to waste time breaking it, practically letting survivors "win" that chase.
And out of those things, SWFs and CoH will not be considered "counter", CoH practically forces you to commit chase, while SWFs are... well I mean, "they tend to be bad it's fine" is most stupid "counter" I think.
I don't care if it's relaxing or not, because I do kill survivors just fine anyway, it's just that the more I understand the game the more I understand how fundamentally broken this game is.
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@GoshJosh said:
So survivors need buffs? Since they “are nothing” without one perk not all of them use?
What logic is this.
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2826436#Comment_2826436
You…. Can do things against survivors.
I know? read again.
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If you think about the fact survivors can deal with anything killers can do, but not other way around, this game is certainly survivor sided.
nothing toxic there, no one feel toxicity from calling nurse or blight strong, it's same thing.
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I wonder how many people using WHs when my totems are dying within 20 seconds literally all games.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2826378#Comment_2826378
Minor thing, but personally I find that macro that makes flashlights click so fast they sound like really loud static in your headphones is being obnoxious just to be obnoxious.
I think using external tools to harass people is cheating, not toxic.
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@Tiufal said:
How often will you guys make up those whataboutism threads, that only show your lack of gamesense?
Where is "whataboutism"?
I can only see good reasoning to keep something that has to be played around by pretending it exists.
I don't see any "lack of gamesense" neither, can you elaborate?