fulltonon
fulltonon
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@CryptFriend said:
https://forum.deadbydaylight.com/en/discussion/comment/2832180#Comment_2832180
So if you call out a person for blatantly cheating and laugh at them, you're being salty?
Because even if that's on a different level, it's the same reaction. I'll poke fun at someone if I want to, no need for them to try and project their own insecurities on my words.
I believe that's the point he's making. You're misunderstanding because you're getting distracted by a perceived slight.
Sometimes, an opponent plays in a strange or unorthodox way--nothing wrong with calling out that it's different. There's not even necessarily an implied insult attached.
(And yes, "survivor main," "idiot," whatever--I get that people will accuse me of being stupid and salty. You know I play killer too, I commented on your post with advice about more obscure killer mechanics)
Yes!
You are very salty and you shouldn't be, what you should do is report to BHVR and forget about it, getting mad at cheaters only benefits them.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2832057#Comment_2832057
I've actually had some fun interactions. I had a leatherface basement camp me with the basement build I told them it was a basement but it wasn't theirs and they were allowed to leave. they said to me "I did leave it, I came and got you and put you in it."
I laughed and thanked them for playing along and they sent back a GG. Sure I'm frustrated that I've been camped or tunneled. I'm just trying to vent it in a fun way.
most of the responses to this topic prove my point. when I say I'm not upset about losing I mean it but it's not believed
frustrated but not upset, Mmm
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Because 99% of maps are survivor sided, simple as that.
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demimeta build.
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Tunneling will not be addressed.
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Says a person who presumably plays nurse with strongest addon every match and tunneling one player out extremely quickly.
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What happens when I lose much and I don't play much, but still match with people who chain chase structures and never caught in mindgames and always bring best perk/addons and sometime outright use cheats.
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People get salty when they can't get what they wanted, we have so many kids here.
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I mean, killers can wait a minute or two, but can survivors wait an hour or two? that's the problem.
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Remove perks, and balance game now.
This is actually what we need.
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"what is the problem" is worthless discussion when it won't be fixed tbh.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2830707#Comment_2830707
Its just how they word it or in other words call it, it used to be the MMR and also your ranking back then, they just took out the function of the matchmaking of it but it is still in the core of it a ranking systen since it is literally designed as one. You can call it whatever you want but it is still a ranking.
It was ranking system but it's just a levelling system now, and since it stopped being a ranking system, it doesn't makes sense to keep depipping as that is only needed for ranking/MMR system.
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Still better than thousands other literal survivor sided maps.
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They are just bad at balancing things.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2830690#Comment_2830690
Grades literally are a ranking, they just got seperated from the matchmaking, did you even play something else then dbd?
Grades is more equivalent to account level which resets every month, this is literally what dev said.
There is no "ranking" in this game right now.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2830688#Comment_2830688
i like to talk about the match sometimes, doesn't mean i'm actually offended for a while because i either died or got no kills. And even if i'm salty a little bit, in many situations it is understandable and there is nothing wrong with calling it out. This "stop crying"-answer is just as braindead as the bots who spam "ez" as reply to anything.
Calling other side out is generally wrong thing to do because it doesn't make anyone else pleasant, "stop crying" answer is just a jerk for jerk reaction, as expected.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2830683#Comment_2830683
There is, its called ranking, 95% of all multiplayer games with a "ranked" mode has it too. Its to showcase your progress in the season which is a nice motivation for the player and since we finally got a decent end season reward its ever better of a reason to depip now.
Grades has nothing to do with ranking, and "because it prolongs grinding" is surely not a good reason to keep it.
It's like saying "we should get negative exp when we lose, so we can feel the progress of levels!", it doesn't makes sense.
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@solidhex said:
its the usual answer you always get when you say ANYTHING in aftergame chat which can be defined as "complaining". It's always oooh you're so salty, you're crying over a loss, stop crying blahblah... just by pointing out some thing about the match, about the playstyle or whatever
99% of non salty people won't point out anything about the match.
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@dugman said:
Yeah, on a tangent I’ve had people try to say that “pips” are what determines if you won or lost a match. This is yet another example of how pips aren’t actually a good metric of “winning”.
When killer dcs, you've lost the game.
Simple as that, this is why this game sucks ass.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2830666#Comment_2830666
No it should stay in but not if the killer dcs
There is literally no logical reason to keep depipping.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2830321#Comment_2830321
If people want to play that way, fine. It's not against the rules. Stop trying to make excuses. When you try to make excuses it comes off as you do think something is wrong with it and you're trying to justify it.
I can guarantee if they made killers OP and Survivors weak some players would still play this way.
Imagine telling why it works like that and immediately told "DON'T MAKE EXCUSE!!!!!" because people can't understand everything has a reason to exist.
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@Aven_Fallen said:
2K/2E does not mean that every game is expected to end in a 2K/2E. The average overall should be around that.
So a Killer can get 4Ks and pip or double-pip, but there will also be games where a Killer gets a 0K.
If game averages out 2k/2e, killers can't pip up at all.
4K is necessity for EVEN ONE pip basically all the time, and if you only got 2k the chances are you will get depip.
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@toxik_survivor said:
This is a place for inputting your thoughts and disagreeing with something is deffinatly fine to make a post about, but whining is different from disagreeing. There can be posts in a more formal manner than a childish whining manner. Seeing people whine about behvr is strange to me because this game is a one of a kind game that has been updating and providing for its fan base since 2016. The devs and bhvr are why this game is a thing and alot of my and probably many others memories of video games are about this game. Behvr can not control what players do so instead of complaining about tunneling and camping to bhvr complain about it towards the killers that tunnel and camp.
This probably sounds silly but it's like Democrats and Republicans. Killer side is D and survivor side is R while bhvr is in the middle trying to make both sides happy.
Just think about it, we complain about freddy, he gets a rework, we complain he's to strong, he gets a nerf. Now people are saying he's unfun to play against and really weak. That's not bhvr fault its ours.
It's 100% BHVR's fault if they decide to not think anything about it and mindlessly follow what people say.
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BHVr PLEASE fIx This GAMe
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I don't know, it's not like they can buff killers while removing the capability of tunneling.
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R,a,n,c,o,r.
With camping, of course.
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If killer does not leave area, you should be found.
BUT lockers will basically disable the capability to do so, thus, we need the crow.
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Just don't say "dirty", it's that easy.
Hell, you don't even need to say anything, at least when you don't have anything good to say.-
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@[Deleted User] said:
I always think that when a killer brings BPS and then proceed to tunnel people out. Like why? Might as well use Survivor Pudding. Same with survivors who bring them but then gen rush and leave.
Because they are out of survivor puddings? both of those items are rare.
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If you expect survivors to farm, you will be ######### up.
Killers has to ALWAYS sweat to secure their BPs, otherwise survivors will finish generators within 3 minutes and escape without giving killers any bp at all.
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She is fun to play as, and she is not broken.
Yeah why changes that, we have more killers who have ACTUAL problems.
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@Nathan13 said:
It’s a useless perk, the devs need to start buffing survivor perks if they want to shake the meta up.
No perks can be as strong as current meta as most of what we have now is pretty much literal invincibility perks.
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I don't think anything changes at all, hell, you can even make it 5sec and would work still.
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@JoaoVanBlizzard said:
https://forum.deadbydaylight.com/en/discussion/comment/2828329#Comment_2828329
this can be done in the end game, where it shows the name and the perks that everyone used, the idea of my post is not to show the name of the players in the lobby and during the game, about hack who had to take care of the anti cheat and not us, at least it shouldn't be
No, I just want to dodge those bastard.
There is even a chance you can't even get to "end game" at all.
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@Steel_Eyed said:
This is an old dream. I’m of the opinion that the combo Plague/Spirit is why this will never happen. Like how do you balance certain combinations?
Its a nice thought 💭
And the answer is you don't, broken combination is exactly what makes these things fun.
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I think this is strategical smacking, he tried to make you tilted.
Seems like it did not worked though.
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Wait till you play it or something blah blah blah
Ha.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2829524#Comment_2829524
So on your screen it’s a “tie” and on their screen it’s a “loss” or a “win”? Seems particularly against the grain considering the whole idea of the game is “escape or die”.
Also, you completely ignored what I said about how you can play two identical matches and whether or not you gain a pip is determined by whether you played immediately after a Grade reset or at the end of the month. Which makes zero sense if you’re asking whether or not you won that specific match.
Finally how nonsensical would a win/loss metric be if how your opponents did doesn’t impact whether or not you won or loss?
P.S. And yeah, they stopped using emblems for matchmaking because they were terrible at it in part because of these reasons.
It makes sense, game is literally moving goal post of "win" farther and farther as you win more within specific timeframe.
like, plenty of PvE games have variety of win conditions, this game is PvP with PvE winning conditions, simple as that.
I don't think anyone need metrics for win/loss, it doesn't really matter.
In the end, there is no indicator of win or lose, only emblem will be shown to you, it's only logical to assume this is what game is meant to show instead of simple letter of win/lose.
And people should assume game is made with those things in mind, it's what dev made, it's what dev kept and forced us to see every matches, it DOES NOT makes sense to ignore emblems when it's extremely obvious.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2829507#Comment_2829507
I totally agree, there is no reason to show opponent’s Grades etc after a match. They just cause confusion with people thinking they are linked to winning or losing or matchmaking.
Also if you think Pips are “winning”, then explain how you know who won the match when you can’t see how many pips your opponents all got? It’s entirely possible for you to 3k or 4k the survivors, for example, but only get 0-1 pips while the survivors got 1 or maybe even 2 pips if they escaped. And since whether or not you get a pip depends in part on your current Grade (i.e. it’s easier to gain pips when you are lower Grade than higher) you can have literally identical matches where in one match you played at the start of a season and gained one or two pips and if you play that same exact match at the end of the season you get no pips or even lose a pip.
Pips are totally worthless as a measurement of winning or losing.
Who said this game is a zero-sum game?
If you 4k and got zero pip, it's tie, and if you got depip, you lost.
It doesn't matter how opponent played, this was literally a MMR before the SBMM.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2829510#Comment_2829510
Oh no the algorithm itself could be flawless but the actual rating itself is intrinsically flawed at judging skill due to only considering kills + escapes sans hatch. Doesn't matter how good your algorithm is if you're basing it off of the wrong value to start with
It doesn't matter, end result could be flawless regardless of how you calculate it.
We can't know it simply because end result will not be used for matchmaking.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2829498#Comment_2829498
No MMR itself is intrinsically flawed at judging skill too
You can't know it because there is no situation MMR is actually working as intended.
It may actually be working nicely if it tries to match with same MMR, but it won't happen, never.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2828348#Comment_2828348
"I think there are a lot of high MMR killers who have this notion that the game should be balanced around the gens only being finished in 50% of the matches."
https://us.v-cdn.net/6030815/uploads/563L9RGU2DM7/image.png
I wonder why that would be when the game literally tells you you win - if you don't let the gates open. Something else I have complained about a lot, that the Emblems do not equate to the current victory conditions for Killer. Killers are told constantly on social media the victory condition is "If you get 2 kills that's a win, if 2 escape that's a win for both sides. Less kills than 2 you lose. More kills than 2 Survivors lose.". However the entire emblem systems is based in a way how well the Killer performs in game, including stopping the Survivors from completing their objective.
inb4; "Well one emblem doesn't lose you the game". One emblem not Gold/Iri literally determines between a brutal killer and entity displeased.
Don't forgot 4k emblem with 9 hooks too, those things are #########.
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2829159#Comment_2829159
Because Emblems are totally meaningless, they’re not what determines whether or not you “win” a game.
"emblems are totally meaningless" when it is showing up every matches to the point of annoyance.
If it is actually meaningless, it will be removed, but it stays, it is showing us how we should play and how we played "good" with that term, if anything, it's a lot more important than just kills or escapes, because those two things and MMR is HIDDEN from us, unlike emblems.
Currently, main and only objective of this game is grades and thus emblems, if "this is not intended" dev should fix it asap because game is clearly not working as intended.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2828844#Comment_2828844
Trapper is not the worst killer in the game. He's pretty much in the middle. And he can snowball like a MFer.
How dare you disparage my killer!
You snowball what with trapless trapper.
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Not because MMR, it's because killer scarcity.
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@latigresa said:
If you nerf DH, survivors will use something else. And you will pretend that's its the worse thing ever too.
I don't think pretending others to act like idiot and arguing over it is something worthwhile.
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We don't need rework, just remove it and give him something else.
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I don't get why you want to gate something that reflects playtime, if anything, depipping should be removed.
if anything, every matches should be a guaranteed pip, and two pips depends on performance.
BHVR said "we wanted grade to reflect playtime" or something like that, so it doesn't makes sense to NOT actually reflect playtime as in current ######### we have.
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@dugman said:
The buffs to chase sound decent, as does cutting the Condemned removal to 3.
She actually looks decent in chase because of her partial invisibility and still moving at roughly survivor speed while Manifesting. She can chase someone entirely Demanifested, get up to hitting distance, Demanifest over 1.5 seconds and still be in range to swing when it finishes. (Wraith can’t do that, when he decloaks he slows down to very, very low speed so even with his extra lunge speed after a decloak he can’t get immediately the hit if they were running away from him during that time.) Dowsey was putting on a clinic with her on the PTB in chases even before these buffs so he’ll probably be quite happy!
If she still needs more of a buff I’d lean toward reducing the TV refresh timers. That both increases how often she can reliably teleport and thus the rate survivors gain stacks of Condemned and how often survivors are enticed to turn the TVs off.
But can she counter windows or palettes, that's the biggest factor in chase I think?
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I feel it's very strange when people say something like "not fun for both side", like how can opponent's fun be a reason to not use a killer.
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Better than nothing, but I mean... eh.