fulltonon
fulltonon
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Nurse/Blight with strongest addons and perks, while utilizing 60 seconds camping and iridescent moris, that's it.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2828941#Comment_2828941
I disagree. Because fearmonger also prevents you from recovering sprint burst while on a generator. Yes it's true that it's beneficial if you are recovered to have an easy way to 99 percent a sprint burst, but the reality is that if you use your sprint burst you cannot recover at all while on a generator. This immobolizes a sprint burst user, and it may encourage them to not do generators, which is surprisingly pretty good slow down.
That's a one big value.
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Boon in general is pretty badly designed tbh, since they are infinite, it's either one of literally broken or literally worthless, there is no in between.
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@SilentShepherd said:
Felt like playing some more. Just did another game. 4k. Survivors upset in chat and did not have fun.
Please try to find any reason that Bubba is good for the morale and FUN of the player base, because there aren't any.
Considering you've played so many matches with him, you are already addicted in facecamping king bubba, I think that is considered you having fun, and killer deserves to have fun too.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2828947#Comment_2828947
Eh, go for it. I don't tbag/click/kebab cause I just find it boring but if you want to, sure. Make them tilted and make them play worse, irdc on your playstyle at all. It's still valid, and if they're being annoyed by it it's their fault :/
If they're being annoyed to an extreme extent by something as simple as tbagging then there's probably something underlying - like for me, I was getting so pissed off at dbd that I broke several keyboards, turns out I have serious anger management issues lmao. If this annoys you so much then better safe than sorry and check out someone that can help bc there's probably something else causing you to get this angry.
Save the reports of toxicity for the actual toxic things, like being told to die, being called a slur, or (and I quote) "Speaking Nazi".
Just know that hitting on hook actually has a negative impact on your gameplay because it takes time - shaking/nodding your head when you down someone usually has the same effect and you can fit it into your blade wipe animation.
Well... teabagging HAS negative impact on their gameplay most of time too, and it's the reason most people simply goes away in my games instead of wasting time on it I guess.
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@GoodBoyKaru said:
All I'm saying is if you're getting tilted it's working. It's just some people going clicky clicky/tbagging and, while they're usually being an ass about it, they're also doing it specifically to piss you off. If you just don't care and play as normal all that happens is they lose a lot of distance.
Tilt has a substantial impact on your gameplay after all.
Mmm, perhaps I should try to hit twice or more once I hook someone, so they get tilted and play worse.
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2828895#Comment_2828895
LOL why are you talking like if I am good? Im a survivor main that NEVER PLAYS KILLER. I literally played bubba for the first time in my life, and again, -i have about 1 hour of TOTAL killer experience in the past 5 months. I AM AS LOW MMR AS YOU CAN GET.
Then... that's normal you will win, at low MMR skill or power doesn't matter, just plain M1 with even a 4.4 and you can achieve 4k.
That's how this game works.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/2828839#Comment_2828839
Yeah, I am not commenting on the premise of your OP, but you are correct that Bubba =/= Billy, and am always a little exasperate when people refer to them as if they are interchangeable.
Billy's chainsaw takes a lot more finesse and at least some degree of skill.
Bubba chainsaw also takes skill though, especially against decent survivors who can loop while getting chased by chainsaw.
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I feel fearmonger does HELP sprint burst more than harm them.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2828894#Comment_2828894
Not just tunnel. Big bad guy also hits me on hook and shaking head.
Don't ignore other parts.
I know, that's the reason why I specifically said "if".
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@MikaelaWantsYourBoon said:
If killer tunnel me from start and hit me on hook, yeah i will tea-bag at gate. You reap what you sow.
But i don't like be toxic to normal players. Just some exceptions
What happens if killer tunnel you from start and that's about it.
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basically almost all of maps are survivor sided, and you know what, it results in survivor sided games.
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It's not toxic blah blah blah strategy blah blah blah
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It only makes sense that killers get higher BP, they need 25x more BPs, they play till end of the game every match.
If anything, killer BP gain need to be improved.
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You know, game is extremely killer sided at early because 99% of survivors don't know what "fast vault" is, while all killers know what walking straight and pressing M1 is.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2828207#Comment_2828207
Look, until this month I was mostly with you on this statement. I am not one of this "how comes that my poor Ash 4 butt gets thrown in with four Iri 2 monsters?", thats not what I am saying.
Mostly rank indeed just correlates with playtime that month, but you don't rank automatically just by playing, so it's not decoupled of skill and just a reflection of your hours that month.
The last two weeks I got lots of strong matches and a fair share of 3k and 4k games, yet as killer it feels now unreasonable hard to pip up and I never had it that hard ever before. These days I have loads and loads of matches were I actually do quite good, yet I hardly ever pip up. It feels like moving through molasses, but you must never slack, or the Entity will be displeased and serve you back.
That's why I am ranting a bit and asking others if they are doing just as bad or if something changed. Well, the grades reward changed, so I guess that there are way more sweat squads or there :V
Err, if you are having hard time pipping while getting 3k or 4k, the chances are you are playing a killer whose not good at pipping.
inta-down killers tend to suffer so much from it, as they do less chase and less hurtful emblem which I forgot the name of.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2828129#Comment_2828129
Nah bro, that's oversimplifying things. That's like saying "tunneling/camping doesn't exist, it's just the killer doing his objective." Both statements can be true, you can do your objective, but you can also so it in a certain way that can be labeled.
Of course doing gens is sorta the main objective of survivors (besides, well, surviving), but there is a decided difference between a normal/casual survivor doing gens, and a hyper-efficient seal team doing gens; both are doing their main objective but while the killer might have one gen pop by the time they are done with their first chase, with the gen-rushing squad you might legitly have 2 or even 3 pop in unison.
Everyone can learn the hyper efficient method of "separate and stick to the gens, no matter what", but most survivors behave a bit differently, ie run away when they hear the terror radius and hide, or tackling gens together as a group, believing it to be "faster".
Its really disheartening when you actually aren't doing bad in your first chase and then suddenly you are down to 2 gens. And while one survivor goes for he rescue the other two do their last gens, and you feel pretty powerless in such a situation.
Luckily this kind of hyper-efficiency doesn't happen every game, but this is way a step above simple "survivors doing their job".
It happens every ######### game in my games.
AND we have those two faster gen items/perks on top of it, the #########.
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No simply because there is 99999 VAC hackers and we need to see their profile.
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I don't think they can change anything in bloodweb.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2828310#Comment_2828310
There is actually.
Mindgame Skill vs Mindgame Skill
Running Loops Vs Chasing Loops
Heck even Skills able to play certain Killers, I play alot of Vommy Mommy so my skills playing as her allows me to have skills to handle her so that alone is good comparable skill between Survivors and Killers. Just because most Survivors just do a hold W or M1 meta that didn't mean they don't have skills or you can compare both sides skills.
Just like my example I used of the Nemi match, he had more skill and knowledge on how to chase through loops and not get fooled by 360 spins, which I have good skills using just not a expert at it but enough to get away from the Killer or keep them busy for a few Gens.
Skill caps of those things aren't high, just play safe and that's it.
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@VikingDragonXii said:
Here's the thing the game is sided by experience and skill. If the Killer has more of that then it looks like it's Killer sided. If the Survivors have more of that then it's Survivor sided.
Now I'm not talking about maps because we know how heavily sided those maps are.
I played a Survivor game a hour ago where the Killer had Pain Resonance and it was obviously clear after first hook when I jumped off a Gen to set up a rescue when the Gen popped right after I let go. The rest of my team didn't know what they were doing because Gens were getting blocked all game. This was vs a really good Nemi player, he used his zombois as moving radar dishes and used BBQ like a pro able to set up perfect angles on people. Needless to say it was a 4K even though looping him was easy enough just he kept pressure up easily.
If all three of us had the experience and skills them it would be a different story.
There is no comparable skill between killers and survivors.
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@Tiufal said:
I havent seen a single hacker in my games this year. And maybe a handful on several streamers in my region. So its probably not a hacker pandemic.
The chances are you can't distinguish hacker, most of them are subtle one.
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I wouldn't consider it "bullying" when survivors have obvious weak-link tbh.
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@Olokun said:
https://forum.deadbydaylight.com/en/discussion/comment/2828191#Comment_2828191
you dont understand , they all have 1.5k hours and more but we have a life other than gaming, they dont want to tryhard, we all have a job i point the fact that SBMM is poorly Done and BHVR doesnt even think that Families can play together with big SBMM Gap.
I don't get it, 1.5k hours are HELLA LOT of hours.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2828267#Comment_2828267
Antagonistic - maybe
Salty - not at all 🤨
Well that's worse I'd say.
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@egg_ said:
Honestly, what kind of replies did you expect to obtain while typing this in an incredibly killer sided echo chamber where people complain of every minor thing survivors do?
at least I did not expected extremely salty and antagonistic reply like this.
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And I didn't expected anyone actually gets salty at lightborn to come here lmao
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2828172#Comment_2828172
That was before the change, wasn't it?
I mean, you can't expect people to catching up with changes.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2828231#Comment_2828231
You have a month my dude, it is enough time :)
But maybe it can be hard for people who have not so much time.
Well slightly different from what I wanted to say, it's not "hard because it takes long", but more like time it takes is what determines if it's harder or not.
If it takes much more matches than previous month, it is certainly harder, and vice-versa.
So it can vary person to person, but general opinion would be similar if they are playing in same time of the day of same region.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2828203#Comment_2828203
I don't know what do you mean with competent survivors. But worst survivors i face have totem 1k hours.
And no, grades does not need skill. It needs game-time, that's all. If you play long enough, you can get irri with both roles. So there is not easy or hard. You just need to spend time.
Time it takes to do so is the difficulty, basically in any games.
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Here goes the palette dropping simulator!
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2828110#Comment_2828110
It is not hard. When i play this game actively, it is not hard to get Irri 1 with both roles.
It can be easy, it can be hard.
As long as you are consistently matching against competent survivors, that is hard.
It's nice if this is not hard for you, but there is countless factor that can make it harder.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2828179#Comment_2828179
Gonna disagree with that, most games I don't realise there was a bnp till after the game and I don't feel like any gen went fast.
Of course you will not realize it as only greatest killers can actually manage generators.
It's a fact, first three gens should fly regardless and BNP help with late game.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2828062#Comment_2828062
That's unfortunate, but are they bringing just one bnp or is it a 4x bnp?
One BNP is already enough to change the match, what are you trying to say?
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2828153#Comment_2828153
What kind of idiot is that, independent of the sore loser mentality. Two exhaustion perks?
according to wiki, it seems like BL's stagger reduction were working while exhaustion.
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@disgust said:
yes, it's ridiculous that survivors basically have to run that perk to stand a chance and win against top tier killers. nerfing it would 100% break the game
The #########.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2828148#Comment_2828148
Just playing the game is fun enough to keep playing. If your color rank doesn't change the game then what's the point of it at all?
BP, to have fun, is to have BP.
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@gendoss said:
Why do you care about pipping? It doesn't do anything. Your actual rank is hidden and the pip system does nothing except for giving you extra bp at the end of the month ig.
Why do you care ANYTHING beside pipping? this game has nothing else to look for.
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You can't know if it is wrong or not because SBMM doesn't even work and doesn't show rating neither, MMR might have actually reasonable number.
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I think it's not killers who is on garbage spot, it's survivors who is on actually good spot.
People got better, utilize everything they have, it made balance flaw of this game much more obvious.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2828062#Comment_2828062
Gen rushing doesn't really exist, they are just doing their objective. It happens when Survivors are good enough at the game to know to focus gens. Which you see more of in higher elo of play (or they are cheating which you also see more of in higher elo).
I find most of this forums is we have a lot of players that do not play in high mmr - who may think they are in high mmr, and so they think others are over-exaggerating or just trying to be one sided.
Better players have totem spawns memorized.
He said "people act like gen rushing happens in every match or so" and I answered that something people tend to call "gen rushing" is happening every match in my games.
I don't care if it exists or not, there is a way to speed up generators and people use it in my matches.
Oh, and I think there is plenty of people who use wallhacks to know where totem is, beside the one who memorizing all of it.
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There is no expendable slot in killer perks, never.
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Yes, piping up as killer is unbelievably hard unless you are noobstomping every match.
Play in time of the day where most players are outright bad, or else you'd need to be extremely skilled.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2828064#Comment_2828064
More like YOU'RE trolling or incredibly biased.
I'm just stating that kind of attitude achieve nothing, because there is literally nothing in it.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2827402#Comment_2827402
Any reasonable person knows Nurse isn't balanced and that anyone who says she is the epitome of balance is either trolling or incredibly biased.
Any reasonable person knows nurse is fine and that everyone who says she isn't balanced is either trolling or incredibly biased.
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@NoOneKnowsNova said:
Gonna agree with you.
I'll be honest, I find most of this forums is very over dramatic when it comes to things. Some people act as if gen rushing happens every match or two yet I can count the amount of times I've ever actually experienced it on one hand.
I don't see my totems get cleansed in 30 seconds either.
And sure toxicity happens, which admittedly does get to me, but it happens when I play survivor too so it's an issue with both sides.
Killer to me is much more enjoyable than survivor ever has.
It's funny you say that because I'm literally matching with BNP and prove thyself EVERY match, lmao
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2827999#Comment_2827999
Which is also bad.
That's basically zero new player retention.
I mean, what kind of weirdo stays in a game where your only choice is to wait 20minutes every match or get bullied by playing excessively weak side.
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Why SBMM is reducing player count when it's not working at all?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2827034#Comment_2827034
Shadownerf? If you mean wiggle no longer regressing, that's in the patch notes.
wiggle time reduced by a seconds or two, was there patchnote for this?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2827302#Comment_2827302
You're just wrong lol
no u lol