friendlykillermain
friendlykillermain
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- friendlykillermain
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@EntityDispleased said:
Just learn from this. If survivors are rushing the ######### out of an unhook especially in the basement then 99.9% of the time they have borrowed time especially when they're swf. I like to have a staring competition with them at the basement stairs till the 15 second BT timer runs out and then I smack them back down one by one.it was the firecracker i wasn't anticipating and that was the final nail in the coffin
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@Rex_Huin said:
@friendlykillermain said:
i wonder if anyone else has experienced this kind of pain before i should recommend it to the cinabytes they always need more tortureThe only saving grace that I can see is that you were hooking someone else when Dwight arrived.
It would have been more humiliating / painful if you had been camping and Dwight baited you into a hit or whiff and then unhooked Meg.
yeah that would be irreparable damage still i am curious was their anything i could have done differently?
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@Vietfox said:
This would be my reaction if that happened to me:
I'm the kind of player who enjoys skills and organized playstyle more than just winning. Don't get frustrated because of that, it's just a game.i guess but most of it wasn't skill and organization just body blocking and looping and exploiting because lets face it the devs probably didn't intend those perks to be used like that that excessively the Dwight and the min were the only good survivors i found the jake looking through a chest in the basement and i grabbed the meg of a gen without monitor and abuse
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@Mediva said:
I love how the killer blaims the survivors but doesnt see his own faults....:) And I am actually laughing at this story because he had complete control with 3 people in basement but lost it himself. GG survivors!what could i have done? i was in a animation when the Dwight started ti unhook and the ones with the borrowed time effect would body block and take a hit as well as pin me against a wall then the firecracker stun allowed them to get out easily and when i was downing them the gen that was finished was really far away too far away for a patrol so what could i have done my hands were tied
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@George_Soros said:
The more I play the more I notice marked differences between people's playstyle and chat behaviour. Granted, there are always exceptions, but as far as I experienced so far, there are traits very typical of any given country. Like, Russians tend to play provocatively, flashlight baiting and teabagging, also they often try to drive you mad in aftergame chat ("ez" and the like). On the other hand, they don't seem to get extremely salty after a defeat, usually just say gg and leave.
East Europeans, like Polish, Hungarians (like myself), Romanians seem to be the most immature: get extremely butthurt after a loss, accusations of cheating or made up terms for what they deem unsportsmanlike play ("tunneling", exploiting infinites, etc) are abundant.
And then there's Germans: I can't be 100% sure, but I think I have yet to see a single German player throwing insults at me or unwilling to take it easy when a game turns out to be catastrophic for them. "Gg"-s and "wp"-s are the norm, regardless of the outcome of the match; also, they are the ones most likely to have a friendly conversation with you after game, joke about a bit and so on.I wonder if others have different experiences, or input about other nations. Like I said, there are always exceptions, but not that many.
america is a mix of all those you get the rare nice ones and the spastic childish ones as well as the curt and repectful ones
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i wonder if anyone else has experienced this kind of pain before i should recommend it to the cinabytes they always need more torture
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@Rex_Huin said:
@friendlykillermain said:
@Rex_Huin said:
How could Dwight just run down and unhook Meg? Where were you? Couldn't you just grab him during the unhook?i was at the back end of the basement hooking the min and meg was on the hook right at the entrance
OK I see that makes more sense now. Unlucky!
FEELSBADMAN i want to go to the survivor forums and make stupid threads how borrowed time and adrenaline are unfair but that will end in more pain
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@Mediva said:
3 hooks in the basement and you werent camping? Its afcat you had 3 people hung there in the safest play with the hook, yet cant handle one survivor getting in the basement to unhook one. And with 3 people there hooked, you were probably right there too. So how come he could even make a save?i was hooking the min on the far hook from the entrance when the Dwight started to unhook the meg he was trailing me after the locker grab or he was in the other locker
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@Rex_Huin said:
How could Dwight just run down and unhook Meg? Where were you? Couldn't you just grab him during the unhook?i was at the back end of the basement hooking the min and meg was on the hook right at the entrance
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@Mediva said:
It might be SWF at its strongest, but its also a killer at its strongest : Camping.i just said i wasn't camping
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@Mediva said:
Well...im guessing you were a camping killer with 3 basement hooks and thats exactly why borrowed time exists. So to me, good for the survivors. Camping is ok apparently as a strategy, then dont complain when survivors bring counter things.if i was camping i wouldn't be nearly as angry as i am
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@Mediva said:
Well...im guessing you were a camping killer with 3 basement hooks and thats exactly why borrowed time exists. So to me, good for the survivors. Camping is ok apparently as a strategy, then dont complain when survivors bring counter things.nah i wasn't camping earlier i got a grab off the meg and hooked her as the Jake was rummaging through the chest so thats two hooks then i went upstairs and out of the corner of my eye saw the locker close and found the min and then Dwight came just as min was hooked and you know what happened after that
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@twistedmonkey said:
SWF at its strongest, coordinating perks and saves and then adrenaline procs.This is just one of the reasons solo can never be balanced with SWF and SWF needs a direct nerf instead.
when i say i want sfw nerfed i dont mean the chill 2 or 3 friends that play together for the sake of playing i mean these tryhards what could i possibly have done differently?
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@The_Daydreamer said:

Why do they dont like Freddy?

(Srsly they all started rage quiting after and after. They didnt get one gen done and they are SWF. xd)lol they are at the rank where they say Freddys op
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@George_Soros said:
@ConsoleNurse said:
George_Soros said:@ConsoleNurse for every 1000 time someone cries "CHEATER", there's about 1 real cheater, the rest is just someone getting mad over losing. Understandable, but you should think carefully before you decide someone is cheating, especially if you don't have proof (e.g. footage).
I looped him 3 minutes, then my team did all gens.My character stopped and i was on the hook explain please
Oh not saying it's impossible, only that it's VERY rare, at least on PC. Not sure about console, but from what I hear both Xbox and PS have more problems than PC.
Good thing about cheaters that they get bored fast (at least I think they do). So even the few that don't get caught and banned is off the game pretty fast.
ive seen maybe one trueblue lag switcher he was playing trapper and basically after 1 minute everyone was in a trap that had somehow materialized under them and then 30 seconds after that we were all in the second stage of a hook
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@Master said:
@Doomsaki said:
Going on 2 years now, DBD has made a lot of progress on fixing a lot of balance issues (removal of infinites, pallet changes, and so forth), but it still tolerates a lot of design imbalance and inconsistencies. Lets talk about killers. Specifically, lets talk about how indirect killers, those who should have more utility and x-factors over direct killers, are somehow given less. And it baffles me why this is so.For the longest time, there has been the generally agreed upon trinity of nurse/hillbilly/huntress being regarded as the only consistent viable killers at high ranks. As evidenced throughout the various tweaks and reworks (cubes?) from various patches, I don't think the developers grasp the humongous magnitude of the chasm between the strengths of these killer's hero powers in comparison to the rest of the killer crew.
Killers like nurse, hillbilly, and huntress when played to their fullest potential end chases within 5 to 30 seconds. Other M1 killers are spending 30s to 2 minutes consistently being pallet looped, but on top of that, these other killers are the ones who are being given extra restrictions and extra drawbacks for some unknown reason.
Let me do some comparisons to drive home how deep the gap truly is.
Wraith vs Hillbilly:
Wraith is supposed to use stealth as a superior form of patrolling generators and starting chases closer to people. The problem is that Hillbilly does those 2 things better.
Wraith has extra movement speed when cloaked to patrol generators.
But hillbilly has even more movement speed to patrol generators and it 1 shots people simultaneously.
... while poor wraith must resort to M1 chasing people over the course of a minute at best around a few pallets.
Wraith is not fully invisible. High ranking survivors often see him coming and can react. Sprint burst away before an M1 chase even begins.
Hillbilly can cover his terror radius in mere moments and then start an M1 chase. In practice, he gets to start a lot of chases really close. Closer than wraith actually in a lot of common instances.Yet for some bizarre reason, it is wraith who is punished with extra restrictions like flashlight lightburn and not on someone like nurse/billy/huntress who have direct chase ending potential. They should be the ones with huge drawbacks to reign in the advantages of a direct killer power.
For crying out loud, wraith walks around slowly ringing a bell for a few seconds, but billy can exit chainsaw almost instantly and begin the chase.
Trapper vs Huntress
Huntress starts with multiple axes. They do direct damage at range.
Trapper starts with 1 trap. It might do indirect damage.
Huntress reloads everything with any one locker opening.
Trapper must scour the entire map to pick up 1 trap at a time.
Huntress winds up and moves slower to line up a shot.
Trapper is completely still and his animation takes longer.
Trapper can trap pallets loops and it might do something.
Huntress can force guaranteed damage hits on pallet drops/vaults within loops.Who is spending several minutes getting loops and must invest several minutes to use their power to put and end to various loops vs who is instantly ending chases and getting free hits in mere seconds?
It gets worse when you consider that even when trapper's traps which only might be triggered do actually trigger, its still not a guaranteed kill. Unless you're there the survivor escapes the bear trap.
And then who has the sabotage vulnerability? Huntress can't have her lockers sabotaged. Its the poor trapper with the extra downsides.And to keep beating a dead horse, guess who has the superior addons on top of that:
[url]
https://www.youtube.com/watch?v=zBi5ew19WHo[/url]What I'm afraid is going to happen given the track record with rework and balance changes in the past is that the upcoming mid-chapter killer re-balance is going to have a laundry list of little things like we reduced wraith's uncloak time by 0.2 seconds and sped up trapper's animations by 5% and then pat themselves on the back. That's not going to cut it. Being forced to be M1 killers spending time in longer chases multiple times over, things like Wraith and Trapper need to have the upper hand in utility. Wraith needs to be faster than billy when stealthed. Wraith needs to be fully invisible to match billy's ability to ambush people with his speed covering his terror radius. And even then, one has to wonder if that is enough to justify being an M1 killer over one who can consistently 1-shot people. If that sounds very powerful, its because the top tier killers are for some reason given so much power in multiple areas beyond their instant-kill potential.
My point is, these gaps in power are so massive that entire reworks are needed. Not just small number changes. I've talked a lot of about clown vs huntress in the past, but these are way bigger chasms that need to be bridged sensibly.
The gap between nurse and freddy is small if we compare it to the gap between solo and SWF at the moment (especially as long as rank doesnt mean anything)
The problem is that the devs designed the game for casual players, just liek themselves. The whole game needs a rework basically, but that will never happen sadly
i want a trapper buff though so far one of the only ways i find him viable without mad trap setting predictions is running stbfl with 8 stacks and 115% movement speed you will leave everyone crippled and dying with in seconds
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@Jed said:
I would be for it!bloodrush was fun not one farmer sfw group thta held the game hostage when i refuse to farm great event subtle and effective
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@Master said:
After they adressed the genrush issue, sure BNP can be buffed a bityes first freddy rework then genrush nerf than hatch? maybe
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just had one as hillbilly i wanted to try something my friend told me so i ran noed and insidious and waited in the basement the entire game then a survivor walked down to loot the chest like a greedy bastard after showing i was not afk i hook him and go upstairs when i down two more and hook them then i go off to the exit gate and see a Dwight tea bagging i rev up and charge and poor Dwight thought he could juke me and i downed him then i hooked him when a disturbance happened an unhook followed by 3 more and every survivor i hit had borrowed time but what they didn't realize was i brought blood warden and when i hooked the Dwight it took effect after the 3 survivors saw their exit gates blocked they all dced lol
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@Master said:
@powerbats said:
@Might_Oakk said:
Remove both noed and dsSadly there's the issue of the Steam Achievement though for Laurie, it'd have to be tweaked or her perk changed etc.
Just remove it too, who cares
achievements are broken as it is i tricked a 4 man sfw group into giving me the where did they go trophy because on ps4 the killer gets it
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@final_gal said:
For me, it's playing Myers and killing a toxic Laurie who has ds with tombstone.Another one when playing Myers is using m&a, nc, ruin, scratched mirror & game map offering and being spooky.
Why scratched mirror and nurses calling? Wasted a slot there huh
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We will bring the, to their knees
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@Master said:
@friendlykillermain said:
@Zarathos said:
I'm here to talk about DBD's most frustrating gameplay style. Tunneling if I am kicking a gen you cant touch it and have to go for another gen. This is because i have freshly kicked the gen and you tunneling the gen is making the game go to fast and is ruining my fun as a killer as games are going too fast.So obviously this post is a joke about tunneling. People often describe tunneling as hitting someone who just got off the hook. I wanted to point to the parallels between tunneling a gen and tunneling a survivour.
When a survivour is on one less hook state and i see them and hear them and are injured its considered a dick move and poor form to hit them. Which is pretty stupid when you stop to think about it. I am obliged to hunt a healthy survivour who is heading to a powerful loop.
Gen tunneling is doing a nearly done gen I kicked in a safe place. Asking a survivour to move on to another gen that hasnt been started and is in a dangerous place is absurd. It leaves you vulnerable and susceptible to the killers attacks. It also makes games go much faster so its sensible for players to finish a gen.
I hope these parallels makes you realise how stupid tunneling is as a statement and makes you think twice before expecting a killer to let you have a free unhook.
great post really tackles the root of the problem i saw the title and was putting on my salt resistant alkaline suit to delve in the depths of the future incoming comments but was pleasantly surprised good job have an awesome
Sad but true
unfortunatly yes i wear this baby fulltime in the forums.
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@akbays35 said:
@friendlykillermain said:
shapes teachables are worth it dying light is great save the best for last is the only perk that reduces succesful attack cooldown and play with your food is amazing with a moriProblem I have with obsession perks is that you have to focus on one survivor who has ds and especially with dying light if you don't get that survivor killed before 3-4 gens you really can't capitalize on it, if that survivor hides you're kind of screwed. Rancor and remember me are the best ones since they have more objective counter play in them.
ds doesent save them from a mori though

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@Zarathos said:
friendlykillermain said:shapes teachables are worth it dying light is great save the best for last is the only perk that reduces succesful attack cooldown and play with your food is amazing with a mori
Not a big fan of play with your food except for a super specific tombstone build. Save the best for last is such a fantastic snowball perk for killers like freddy, wraith and pig. Dying light is insane with a mori.
when i first saw stbfl i didnt see it said succesful attack cooldown instead of missed like unrelenting when i realized what is was i felt like an idiot immediately used it and i love how fast you can attack
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@AnotherRandy said:
Idea: Give every single survivor in the HUD obsession spider legs to know who's in chasei do likme that idea but maybe just show the name linking if someones in a chase
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shapes teachables are worth it dying light is great save the best for last is the only perk that reduces succesful attack cooldown and play with your food is amazing with a mori
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please no more backwater swamp
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@HuN7r3sS said:
If I was looping a killer I'd definitely listen to Minoru 187, for killer I'd listen to the Gangsters Paradise instrumentalinteresting
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@Vietfox said:
friendlykillermain said:@Vietfox said:
I love how no one cared and 10 hours later you decided to bump your own thread.
whats wrong with that?
Well, op was just looking for attention and found it funny.
I think there should be a subforum named "stuff that happened to me and wanna share" instead of using General discussions or other subforums.i agree on that i hate it when i have a great post and it vanishes a sub forum would increase popularity of those threads
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@Zarathos said:
I'm here to talk about DBD's most frustrating gameplay style. Tunneling if I am kicking a gen you cant touch it and have to go for another gen. This is because i have freshly kicked the gen and you tunneling the gen is making the game go to fast and is ruining my fun as a killer as games are going too fast.So obviously this post is a joke about tunneling. People often describe tunneling as hitting someone who just got off the hook. I wanted to point to the parallels between tunneling a gen and tunneling a survivour.
When a survivour is on one less hook state and i see them and hear them and are injured its considered a dick move and poor form to hit them. Which is pretty stupid when you stop to think about it. I am obliged to hunt a healthy survivour who is heading to a powerful loop.
Gen tunneling is doing a nearly done gen I kicked in a safe place. Asking a survivour to move on to another gen that hasnt been started and is in a dangerous place is absurd. It leaves you vulnerable and susceptible to the killers attacks. It also makes games go much faster so its sensible for players to finish a gen.
I hope these parallels makes you realise how stupid tunneling is as a statement and makes you think twice before expecting a killer to let you have a free unhook.
great post really tackles the root of the problem i saw the title and was putting on my salt resistant alkaline suit to delve in the depths of the future incoming comments but was pleasantly surprised good job have an awesome
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@akbays35 said:
I like music box versions of songs, it really adds a creep factor
https://www.youtube.com/watch?v=NDrQqB7o4Ogohh yeah spooky music that would add atmosphere at least against the shaoe you hear the shape lurks
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@Brady said:
https://www.youtube.com/watch?v=63ul8P2HGPgim not a troll ingame i swear... on god.. and jesus
great addition to my libary
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@Ihatelife said:
@friendlykillermain said:
@Ihatelife said:
This map by itself is the goddamn nightmareits one as my favorites to play Freddy though
Nah I hate this map from both sides
its better then lerys at least
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@Ihatelife said:
This map by itself is the goddamn nightmareits one as my favorites to play Freddy though
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@Ihatelife said:
I know, the best song that you can ever heard!
benny hills themes also work really well
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@Vietfox said:
I love how no one cared and 10 hours later you decided to bump your own thread.whats wrong with that?
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very fitting
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@Master said:
@Orion said:
@friendlykillermain said:
if your trolling the killer though the happy troll is more fittingYou seem to be focused on trolling. There are other games you can troll in, you know.
Like?
DBD is the perfect game if you want to make others suffer, at least in my experience
playing mei in overwatch is pretty large on suffering
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@Bug_Reporter said:
Btw, all of that was at Rank 1.You cant get that much toxicity at Rank 20s u know...
great build but next time try running frankiln haunted ground huntress lullaby and ruin then trap ever totem and just wait for the sirst trap to be disarmed its evil and great to use
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@goat10em said:
@friendlykillermain said:
@goat10em said:
I just started playing wraith. Still playing around with all his add ons. I am a rank 1 killer and rotate hag, clown, spirit, and now wraith. So wraith mains...what are your go to addons for him? Except coxcomb clapper since they are so hard to come by lol.get him to prestige 3 then get at least 50 all seeing spirits have fun!
Sounds like a plan. Thanks lol
trust me that add on is op and when survs see it they go ballistic other than that maybe that purple add on (i forgot the name) that increase your cloaked movement speed that one is pretty great as well
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@tony42545 said:
that sounds very reasonable and i like that idea a lot as well as my own and something i just thought up was that this will make using make your choice easier because it will show you who saved the the person but thank you for replying to my ideaohh yeah it would synergize well with make our choice hadn't thought of that maybe a combo of the two either way it needs a buff but think off the possibility if it was
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@Orion said:
People like you need to be purged from the gaming community.what why? i meant no offense or harm and every time i do it i do it in the most non toxic ways you can and to be honest when i play survivor i almost always play in a party with the killer because everyone else in the game is a sfw and i ignore their invites because killers need a little love too and we end up having a good laugh about it im not one to be toxic and if i am toxic its not mean spirited and a couple times the killer told me he wanted a chill game then i wouldn't loop and would only run im all for improving someones fun but it seems like im the only person who does that which is a shame ive made good friends playing that way
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its simple how to fix surveillance make it a watered down all seeing spirit. 3 generators can be determined by their intnsity of their auras their competion
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@Orion said:
@friendlykillermain said:
if your trolling the killer though the happy troll is more fittingYou seem to be focused on trolling. There are other games you can troll in, you know.
i know and thats the song i use as well like playing mei in overwatch. but i hardly play survivor to begin with and when i do i like to drop a pallet vault until i see killer then loop
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its hilarious but also grossly overpowered still slap your face sounds like a riot but i just see sfw groups abusing the hell out of it thanks for the laugh though those are rare these days
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i see where your idea is going but i like the way itisnow maybe add+1trap on base kit or start match with traps set and armed that way your not completely useless for a few minutes.
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@Tsulan said:
George_Soros said:@Tsulan , aside from endgame being dragged on for too long (if no hatch, who would dare doing gens against a Billy?), hatch is there to make a 4K significantly harder than a 3K. You talk about "deserving" that last kill, but there is no such thing. The last guy may have been doing nothing the whole game, or could have carried his whole team on his back. It doesn't matter. You gotta do an extra effort to get that fourth (and yes, you need some luck too). And like others said, 3K is good enough.
On the other hand, a little playing around with hatch would be welcome. An offering like someone said above, to close it, or a new killer perk that spawns fake hatches.
You quote me wrong. I never claimed that the killer deserves a 4k. I only said that the survivor shouldn't deserve that free escape.
Big difference!only solo survivors deserve hatch
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@Master said:
@Orion said:
https://www.youtube.com/watch?v=gYkACVDFmegThis is the only acceptable choice.
I like your choice

I will actually play survivor for the first time since the event now and put this into a loop
@Master said:
@Orion said:
https://www.youtube.com/watch?v=gYkACVDFmegThis is the only acceptable choice.
I like your choice

I will actually play survivor for the first time since the event now and put this into a loop
if your trolling the killer though the happy troll is more fitting
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i agree with this problem however in a hatch standoff if i am sure the survivor is NOT a sfw group and just a solol i have no problem picking him up and dropping him on the hatch but if it is someone whos friends spam we with let him have the hatch so we can go you can bet ill take my sweet ass time
https://www.youtube.com/watch?v=hu_XwnAiMXg