danielmaster87
danielmaster87
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Comments
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@CronaWins said:
Teabagging is a viable tactic for your teammates survival. If you can force a killer to tunnel you for 5 gens and face camp you, so your friends can escape, the killer loses the game (although killer will think they are the real winner).
There's less toxic ways of getting the killer's attention, like running towards them and then running away, or running in circles after a safe pallet drop.
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@EvilBarney666 said:
I do it in fun. Never to disrespect killers or others. I just find it funny. I am not a very good looper and I tend to get caught. Its just for fun honestly to me. I think what most people loose sight of is... Its just a game. You win some you loose some. Just have fun with it who cares if you win or loose if you Pip or depip? I think if most people just looked at it that way tbagging, camping, Ds, tunneling type of things won't matter. I always say at the end I just drop a gg and move on.
Ignorance is bliss.
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@DecisiveDwight said:
Let me explain before you get all up on me for saying this ok so hex undying as we know was pretty op before it's nerf along with other perks but once it came out that they were being nerfed survivors left it at that however as soon as a op survivor perk announces to be nerfed bam killers are throwing it in our faces. So next big killer nerf I'm going to start making patronising posts too.
Oh what's that nurse is getting a nerf hmm only 5 days to go guys oh what spirit will be nerfed oh yea here we go time to make 500 posts about it each one slightly more toxic than the last.
Enjoy your party while it lasts and remember I'll be waiting and watching to get back at you. 😁
You'll be disappointed. I was gonna make similar posts for when moris were nerfed but then they practically got shadow nerfed with almost no heads up. Didn't get to make those posts. Then again, we're talking about survivors, who the devs care about, let's say, "much differently".
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Survivors will always be more toxic because they can engage in group bullying, whereas the killer is alone.
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1 to 10.
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@Mugombo said:
If you ever played MW2 on console with a mic then this is child’s play
That's not even a reliable comparison at this point, since it's become a bit of a meme. "Y'all think this is bad? I survived Modern Warfare 2 lobbies!"
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2057781#Comment_2057781
He was slaughtering everyone on the PTB so he is definitely strong from what I saw.
They must have had 200 hours or less under their belts.
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Aw, but you're about to miss the best chapter of all time (for survivors)!
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@bm33 said:
Why does it look like they screwed up Feng's face? It doesn't seem right.
Also Dwight's outfit is terrible.
Ah so you too question the devs' fashion sense?
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@[Deleted User] said:
Is this an alternative Sluzzy account?
Not everything you disagree with is a Sluzzy alt.
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It will fix bad loop design. I can see people running it with Undying. Or they can keep using Bamboozle. Or both. It's a hex after all, so it'll probably be gone in the first minute.
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@Johnny_XMan said:
The changes haven’t even dropped and it sounds to me like you are the one already complaining about something that hasn’t even happened.
Typical for these forums.
Reverse psychology. He's talking about people who are gonna complain so somehow he's complaining?
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2057810#Comment_2057810
I've even said in the reply to you that I call out teabagging and other survivor BMs.
The main difference is that survivor BMs are annoying but don't influence the game unless you let it. Killer BMs largely do when it involves tunnelling and removing people from the game.
That's not BM. Camping and tunneling are strategies, albeit discouraged ones. A killer nodding their head at or hitting a survivor on hook is BM.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2057883#Comment_2057883
Sounds like you care WAY too much about rank..Also it was invented so survivors couldn't hold a game hostage for hours. There's nothing wrong with it. Nothing to see here
Everything is wrong with it. Hatch may be gospel to y'all, but we can do way better. There's been a million better ideas for a late game mechanic than hatch. Anything is better than "Not beating this killer! Push a button in and win!"
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2057813#Comment_2057813
Again. Who cares...? Rank means nothing. And if it's the difference between say rank 1 and 2..Youre probably going to get to rank 1 the very next game anyways. It's not that big of a deal
Excuses. A free escape mechanic should never have been invented anyway, especially one that favors the people who hid and did nothing all game.
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Stealth usually hinders the team, because you either need to be looping the killer, doing gens, or unhooking/healing. If you're on death hook or something, then sure you can stealth.
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For me it's with Legion, Hag, and Nurse that I get aim dressed with the most. And yes, Demogorgon.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2057375#Comment_2057375
Locker DS does nothing for the survivor anymore. Unlike before, they'd either force you to eat it, or you walk away and they get on a gen. Now it's just a survivor in a locker. They can't do anything else and still have DS. No big deal.
Besides, the real start of this patch is the Wraith buff.
So here's my problem with the new DS from locker situation. Obviously taking the DS is bad, but leaving them let's them do the same as with old DS: getting on a gen. "But if they touched a gen they don't have DS anymore." You're missing a step. If we come back a few seconds later and see them out of the locker, and they jump back in, how do we know whether they touched the gen or not? DS from locker is still a guessing game, which leads to the killer getting punished either way.
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@Rellewd said:
https://forum.deadbydaylight.com/en/discussion/comment/2057821#Comment_2057821
killer t bag is you down them and walk by their head and go back and forward, we can say [Bad Word] you to them too....
If you can even down them, which in most maps and with high level survivors, you straight-up can't, not without a 2-gens tradeoff.
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@Phasmamain said:
Never bothered me tbh. They’re not getting as much distance after a stun
But they can afford to BM even if it puts them at a disadvantage. They're the survivors after all. That's all high level play is about: survivors playing poorly or risky and getting completely bailed out by gen rush, poorly designed maps, and second chances.
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Because it's the in-game version of saying "######### you". And if you're gonna just take that sitting down, then I don't know what else to say to you.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2055536#Comment_2055536
Get robbed of a kill that's rightfully ours 😂. It's just a game dude. It doesn't matter if you 4k the match or not. Depending on how many times you hooked the escapee. It's not a huge difference in points. You'll be ok.
Actually you couldn't be more wrong. That 1 extra kill is the difference between black pipping and 1 pipping, 1 pipping and 2 pipping, etc. It's why I don't give hatch most of the time, because then it gives me a draw game (black pip) when clearly I owned.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2055558#Comment_2055558
Congratulations on perpetuating the toxicity this game is renowned for...?
It's kind of sad that you got ao triggered by losing that you went full BM on a group that had nothing to do with that behaviour.
Those 4 survivors will go on to run meta builds and now play toxic to 4 killers because they're "tired of [their] losing streak". The circle of life continues.
We all have bad games. Be mature and don't punish what could be rank 20s because you can't let go. I have no problem using any perks available in the game. And as much as tunneling and camping can be valid at times- I don't do it because it's skilless. The bad manners is unneeded and says so much about you and your mindset.
It's funny. All the white knights come out to to rebuke me when I act toxic, but I don't see y'all anywhere else. I bet most of you don't think tbagging or flashlight clicking is toxic either. Keep being selective, I guess.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2055536#Comment_2055536
‘Rightfully ours’ Lmfao okay then. So are all the kills after 5 gens are complete and the killer camps or uses noes or anything else wrong too, because the survivor should have rightfully escaped?
Poor grammar. Couldn't understand what you were trying to say.
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He still sucks.
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Lower his knives' damage requirement to like 4 or something, dude. There's no way to consistently get 7-8 knives on someone who knows what they're doing. It's the same counterplay for Huntress and Deathslinger: simply break line of sight. Or maybe they could make him throw even more rapidly, like making Main Event the basekit throwing speed, and keep the 8-knife requirement to injure. "These reworks would be too strong." There's no reason a 110% killer shouldn't have a strong ability.
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Probably wasn't as brutal a beatdown I did one time though. Was tired of my losing streak on Oni so next match I went nuts, STBFLing everybody, disrespecting DS and not caring that I got hit by it, chewing through Borrowed, tunneling, slugging, nodding my head, no mercy. Got a hilarious reaction from one of them. "What did I do to make you THAT mad?! Jesus Christ!"
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@VispeR said:
it's solo queue what did u expect from that, just go SWF
That solution is unacceptable, just gonna say it.
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I don't join parties to argue with people. Messages are just fine.
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@BrokenSouI said:
I mean...Is it REALLY that big of an issue if one escapes..? Is it the end of the world..? You already got a person getting a DC penalty and 0 points. That's a bigger win then a 4k. Not to mention you get extra BP for a quitter bonus
But we get robbed of a kill that was rightfully ours. Same with hatch spawning in general. Shortcut for the survivors, less points for killer.
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@VentingSylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2054912#Comment_2054912
Very true but its also very disruptive to swf. Most games are 2 duos and 2 solos or a 3 man with a solo. Which in those cases they might be able to find their friends but the other players are screwed. 4 man swf account for less than 10% of all games but depending on the map blindness can still cause a lot of issues.
I refuse to believe that 4-man SWF appears that rarely. It feels like 1 in 5 games I get them, and half my games on a bad day.
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People need to stop DCing as soon as they get downed for the first time, or reach 2nd stage on first hook, because the game is far from over, but then they decide to DC and then it's super over for the survivors.
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It doesn't need a buff. Not being able to see where your teammates are is hugely disruptive, unless it's swf which counters everything anyway.
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Solo is bad, but it's not THAT bad.
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@BaldursGate2 said:
Complaining about a low tier killer. GTFO.
A low tier killer that can guarantee at least 1 kill like Leatherface can.
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That's the information MMR will give us when it is implemented.
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Thank you for not saying GD.
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"EZ" "Baby killer" "Crutch perks" "Trash camper"
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@PlantCollector said:
I personally also feel like a lot of the tricksters animations are copy and paste.
- Gen damage = oni with blood fury
- main event end = legion
- vaulting = legion but slower
- way he holds the weapon = huntress (if im not misstaken)
- etc.
The power looks interesting, even though it is probably most of the time more efficient to just m1 than spamm a total of 8 blades into someone for 1 health state. Not to forget they lose the blades over time which makes it all even worse.
Yeah, i don't know. I feel like theres not much effort put into this one besides probably the music, lore and appearance.
Just my opinion.
Nothing of Trickster is copied or pasted.
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3rd health state.
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Spine Chill should be considered meta. I run it on all my survivors and feel naked without it. How is knowing when the killer is looking at you and having increased action speed a bad perk? I don't agree that "You can just use your eyes and ears and then you don't need Spine Chill." You'll never get snuck up on with this perk, even if the killer has Tinkerer or is playing a stealth killer where they literally don't have sound or red stain.
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2052510#Comment_2052510
Assuming Behavior succeeds after the lawsuit is settled, I bet it will be another stalking killer on Behavior's part. I just hope, Jason is Tier S in this game.
Stalking was a mistake. It's such a bad mechanic. Please no more.
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Trial in error.
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Uh... moris is not the example I would have used. I'm thinking more along the lines of Rickety Chain, Speed Limiter, Padded Jaws, etc. Most people don't want to play with those add-ons, and feel cheated when the bloodweb forces them to spend 3000-4000 bp each on those add-ons.
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If they're going to do an Alien crossover, I'd be fine if the map resembled any of the original four movies. The ship on the first one is good, or the abandoned colony of the second, or the prison of the third, or the research place of the fourth.
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We still need Jason. He has so much more to offer than just a machete.
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Leatherface is not overpowered just because he can 1-shot people. He's arguably* overpowered because he can 1-shot multiple survivors in 1 go, which Hillbilly and the other instadown killers cannot.
4ks, when they do happen are either from slugging and 1-hooking games or very close games where the survivors got down to 1 gen. Coordinated SWF is needed to beat forever Freddy, Nurse, and Prayer Beads Spirit, and that's pretty much it. Good solos can beat pretty much any other killer.
Survivors do not need massive buffs. There's still god loops and super spread out gens with broken gen speed. And 2nd, 3rd, 4th chance perks, and hatch, and closing the hatch powering the exit gates. That's the survivors' NOED.
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You're waiting too long to do it. You're just being greedy with it.
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@Phasmamain said:
With how bad survivors are usually any killer is viable in red ranks
They're not THAT bad on average. Even a bunch of solos can beat any killer if they're efficient on gens and have 1-2 good loopers with meta perks.
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@ImHexyAndINoed said:
Am I going to be the only Day1 Trickster main? :(
My friend says Trickster is gonna be his new main, because he's a Huntress/Spirit main right now.