crystalkitti
crystalkitti
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Just got this twice in a row.
Trying to level Kate, who's currently P10, level 10.. I try to progress to 11, and.... nothing. No bloodweb loads, the game doesn't do anything for a bit, then it gives me an error and kicks me back to the initializing screen.
Level 11 cursed??? hmm...
edit: maybe it was level 11 moving into 12, hold on.. Not sure.
Second edit: I just tried to recreate this on Claudette, to see if it effects everyone. I took her from level 1 through to 12, and no glitch occured. (She's also P10.) So is this just a randomly occurring glitch? cause I can't seem to level Kate...
Third and final edit: I tried leveling Kate for the third time and had no issues... afnvjadbgeujhkbde- -
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I don't have this cosmetic.. gosh, I hope someone shares a video.
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@Jarky said:
Your video doesn't show this so I can't confirm for sure, but this is intentional if you walk past a dull totem since Undying reveals your aura to the killer when you walk near a dull totem. Chances are, there was a dull totem behind that rock you walked past at 10 seconds.
Yeah. If there's Undying and you walk past a dull totem, it'll reveal your Aura to the Killer and let you know Undying is in play.
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/3114339#Comment_3114339
Devour Hope is bugged? Uh oh.
Lol yup! Currently, if you get all 5 stacks, you can mori people even after the totem is broken. Big oof.
On the upside, they seem to have fixed the Oni's bug (at least on the PTB, which means it'll be Live with the next patch or so!)
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3114358#Comment_3114358
There’s no way, it’s always been 2. If it was one, oni would never get his power.. lol. But I appreciate the response!
Fair. I don't play Oni. I'd suggest doing a quick google search on it, cause I know for sure that it's bugged, I just can't recall exactly how.
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3114339#Comment_3114339
I didn’t notice a change? Survivors are dropping 2 every couple seconds and a handful when they vault and stuff.
I think that's the bug. It's probably only supposed to drop 1 p/s, or something along those lines.
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He's dropping waaaay too many blood orbs, iirc.
It's like people using Devour despite it being bugged rn.
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He already got his booty nerfed, leave him alone.. xD
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@MrJack20252 said:
guys now i'm worried as hell, i linked my dbd account too
Do not unlink your DBD account from BHVR. From what I've heard, that's what causes the problems.
If you're already linked and merged then do not undo it! (I don't think there's any real reason to, as well..)
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Ok.. thank you so much for the replies!
I just checked my BHVR account.. it says it's already linked, which is odd (I think I accidentally did it earlier?), and it says my DBD progress isn't and can't be merged (right now). So I think everything's ok... Now I just go through HoY, I guess!
Thanks again!! ❤️
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@AbsolutGrndZer0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3074835#Comment_3074835
They are neutral perks now. EVERYBODY HAS THEM, even those that did not buy Stranger Things. The only difference is that as you did buy Stranger Things, you get to keep the ST artwork and it says Steve, Nancy, and Demogorgon on them. Also you can actually play as Steve, Nancy, and Demogorgon. However, again... eveyrone has their perks now, as they are considered neutral perks.
What I'm saying is, all the other definitely 'neutral perks' are not automatically unlocked on any of my characters. The ST perks, however, were, but only on Tier 1.
So there's something else going on here, because they aren't just "neutral perks", but they weren't auto-Tier-3'd, either.
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This bug has been posted about upwards of 3+ times. You can check the other posts, but I don't think anyone has figured out why it's happening yet.
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Do the physics work in menus? I don't think they do.
(I could play a game as Kate/Jane to test, but I was just playing them earlier and I recall even making a comment about it. I don't think it's broken, it just doesn't show in the lobby/store.)
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Not just his charms. All charms. Survivor AND Killer. They all show up as Balanced Landing when previewed, and sometimes in-game, too..
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@Jarky said:
Unless I'm misunderstanding you, this is something that can happen if you happen to break Haunted Grounds first RATHER than Undying's totem first.
Scenario A: You break Haunted Grounds, it activates, then Haunted Grounds is transferred to Undying. You break the Haunted Grounds totem again (which was previously undying). Haunted Grounds Total activations: Twice.
Scenario B: You find Undying first and break it. You then break Haunted Grounds, it activates. Haunted Grounds Total activations: One.
@sizzlingmario4 said:
Since undying’s nerf a long time ago, it has always done that with haunted grounds; if you break haunted first, it activates and exposes everyone; it moves to the undying totem, undying is disabled, and the second haunted totem stays active (so there will still be 2 on the map). It can be triggered a second time later if cleansed again. This isn’t a bug.
What they said. Haunted activating twice isn't a bug, if you cleanse Haunted first (and not Undying).
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@Brankßer said:
It's because those perks are baseline since the license expired and they changed their names. Like Lightweight, Resilience, and Spine Chill.
You really have to inform yourself before you post junk "bugs"
It's not a "junk bug," no need to be rude.
They're not neutral perks. If that were the case, they wouldn't have unlocked for all my characters like the rest of the perks did. However, they only unlocked at tier 1. That's the bug (for me, at least).
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This is the first post today about it: https://forum.deadbydaylight.com/en/discussion/comment/3071156
There's been two others, at least. We're all debating whether or not it's a bug, or what's happening/happened.
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I've noticed there's bugs with several female Survivors' mouths too, like Cybil, and I think Mikaela+Kate? Someone also said Felix's face (eyes, specifically) are bugged out as well...
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This is literally the Steam post from today's update. They already know, lol.
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Logically, as in 'I'm looking at this from a visual-based standpoint', that hit.. well, shouldn't have hit. Don't think it's bugged.
(Then again, there's a toooooooooon of times where things that absolutely shouldn't hit, do.. so.. idk anymore. xD)
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@darkshadows8326 said:
BHVR just did a dumb here, they make a mechanic but keep the effects hidden from everyone by not including it in the perk description for endurance perks. I suggest they put that in because poeple will be flooding the bug report section with reports saying that off the record isn't giving the endurance effect.
What are you talking about?
If you mean the 'conspicuous actions', OP already knew about that, and specified that that was not the case. They vaulted; that's it.
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I've had this happen a couple times. Never could figure out the cause... (not where it was coming from, nor why it was happening.)
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3071840#Comment_3071840
So presumably it's still there for if I get injured again (assuming I did nothing to help the team and just waited for the killer to hit me twice lol)?
Yes. Lol.
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@Skybox said:
Simply put, if you prestige Demogorgon/Steve/Nancy, you do not get their perks across all killers. This is likely because these perks were moved to the base game before the new prestige system was created and no thought was had about how the new system would interact with these perks. These perks not being shared with prestige is a massive oversight and is unfair to those people who prestige those characters.
Same thing here. Someone else also posted about this. We're not sure about anything yet...
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3071726#Comment_3071726
Thats what I figured but it's still a bug it shouldnt show the endurance status effect after im fully healed no? I put the video in my original comment btw
No, it's still there. It hasn't been used or deactivated by a CA, so the effect is still there. (Kind of like how I could get healed after being unhooked while running OtR (before, idk about now), and OtR would still be in effect; it would still hide my aura for the remaining duration, and if I got injured again it would hide my noises.)
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@BenSanderson55 said:
To add to this: Im on console, I got unhooked with OTR, unhooker healed me, yellow circle still there, im fully healed no conspicuous action, he hits me. I get injured no deep wound and yellow endurance remains on screen. Got video
(also had lucky break)
That's how it's intended to work. Where's the 'bug' in this? (The Endurance will be used up once you're hit again; it's to prevent you from going into the dying state, not from getting injured.)
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I wish it was like Haddie's perk! uhh......... Residual Manifest? I think that's the right one. It lets you rummage for the flashlight, not just 'open a chest and there it is'. Works much better that way!
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/3070846#Comment_3070846
Okay that's just weird then.
It's definitely not supposed to be like that and, given your claim that the Tier 1 Perks do get unlocked is true (I don't know, I haven't tested that), then that suggests that it is indeed the later two levels that are bugged and you should receive the Tier 2 and 3 Perks for the next levels.
Here's an example of the last page of Dwight's perks (last page with purple on it, at least); I prestiged him right before the update and didn't unlock any perks between then and now.
Steve and Nancy's perks are yellow, while the rest are (properly) purple. (The other three perks are on the next/last page, btw...) I'm really not sure what happened/is happening here...
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@sizzlingmario4 said:
Were you already in deep wound when you got hit through the vault? That would cause OTR's endurance to not work.
Additionally it will not work if you get grabbed.
https://forum.deadbydaylight.com/en/discussion/comment/3070943#Comment_3070943
It's not mentioned in OTR because conspicuous actions disable all Endurance effects now; this includes things that previously applied it (so Soul Guard and Styptic Agents were indirectly nerfed). They don't disable the other OTR effects.
"It's not mentioned in OTR because conspicuous actions disable all Endurance effects now; this includes things that previously applied it (so Soul Guard and Styptic Agents were indirectly nerfed). They don't disable the other OTR effects."
Oh. Heck. Good to know; thank you. 😅
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also here: https://forum.deadbydaylight.com/en/discussion/comment/3070867
It seems Nea vandalized all the charms! haha
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I'd like to note, since this seems related...
Compare the descriptions of Off the Record with DS:
Notice that DS has that part in the notes about "conspicuous actions".. Meanwhile Off the Record doesn't have that. Did they change it to remove the "CA" part for OtR? did I miss that?
Also, to address your problem directly.. did you get hit and downed or grabbed off the vault?
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@CaulDrohn said:
Not just actively prestiging, the higher tiers were also not granted through the catch-up mechanic for me. I only got first tier on my survivor, alhtough it should have been third tier.
I had Steve and Nancy at P1, so they shot up to P3. Their perks were unlocked, however all my Survivors only have Tier 1. ;-;
@Mister_xD said:
As you already said, that is most likely due to these Perks no longer being affiliated with those characters and having been made generic Perks instead.
When you check their character profile it also states they had no Teachable Perks anymore, so I fear that this is not a bug :/
If this was the case, the perks wouldn't be there at all. If I newly prestiged a character before the update, they don't automatically unlock all the other 'neutral' perks, like Kindred, Hope, Spine Chill, etc.. However I did get Steve/Nancy's perks, albeit at Tier 1.
So it seems like they... Didn't do either? It seems like they gave us the perks for having them at P1 or higher, but... only at the lowest tier. Bwomp-bwomp-bwooooomp...
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I tried to put on, say, the Repressed Alliance charm, on Kate. I clicked the magnifying glass to see it up close...
It's Balanced Landing (which I don't even have unlocked at a charm)?
I squinted to see what it looked on on Kate herself, and it looked correct, I think. I switched to Adam and switched back, and it still looked right. Tested with the Red Herring charm, too.
I guess it's broken in the previews? I haven't gone into a game yet, though...
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https://www.youtube.com/watch?v=x10ka5eJ4Cc
(or also, https://youtu.be/IXJ2elt_PW0?t=18.)
But yes, this has been happening for a long time. The video posted was from late 2021, though I'm sure the bug's been around since before then. The other link was from today. First video doesn't use Deliverance, second clip (linked) does. I was using Sprint Burst in both, though...
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Yeah, it's been there for a bit now... Multiple people have pointed it out, I think, though I can't recall where I saw it. It's happened to me personally, as well. His leg looks stiff/paralyzed.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3045813#Comment_3045813
Think of it this way:
10% haste is 2 play with your food tokens.
It is VERY noticeable, trust me.
As for the time, he might've had an addon for itBHVR won't get upset, some ppl spam in game reports and nothing happens. DW about a thing! :)
Ok... Well, thank you so much for the replies/answers, and the reassurance!! I really need it sometimes, hah.. xD
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@Brokenbones said:
You hear a bottle break at 15s
It's v likely he used a yellow bottle (Which is 10% haste increase)
I'm rewatching the video... I also looked it up: the boost is 10% and lasts for 5s, which... he walks for that long or longer, from what I can tell. And... if that's 10%, holy heck that's fast. (Reminder that he had no addons, too...)
Basically, I'm torn between "it was a speed boost bottle" and "it was a speed hacker". Either way, I didn't put in a full support ticket, so I doubt anything can be done about it. I'm hoping that also means that BHVR won't get upset... I know I'm paranoid and I worry too much, but.. *Cue nervous keysmashing*
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@Brokenbones said:
You hear a bottle break at 15s
It's v likely he used a yellow bottle (Which is 10% haste increase)
Dammit... maybe you're right? I swear he was moving fast all round, though.. ofc I didn't catch any other clips. I don't know; I just hope BHVR doesn't get mad at me reporting if it's not hacking. :(
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@dreamsy10 said:
Platform PC / Steam.
On farm maps, most of the time I see the hooks too close to eachother, for example like in the screenshots. And there were no offerings for hooks distance reduction.
https://us.v-cdn.net/6030815/uploads/YLQO3QEAEVSD/20220624170259-1.jpg
@goldette said:
Is this actually meant to be ?
You're not alone. This seems to only be happening on Coldwind, as well...
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https://forum.deadbydaylight.com/en/discussion/330623/hooks-too-close-to-eachother-2-hooks-in-2-3m-radius this is the same thing, I think.. It only seems to be happening on Coldwind?
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This is just one instance of many. One. This Plague hit me from not only all the way over there, but from AROUND THE CORNER. With a MELEE ATTACK.
To make it very clear, the words I want to use to describe this lady would not be ok by forum standards... I was not happy with this round. But, it's 'just part of the game' by most people's standards. It sucks. :(
EDIT: the clip.
https://www.youtube.com/watch?v=zeMyZ9rNdpg -
Is it, by chance, something like this?
https://www.youtube.com/watch?v=yByQMd9OTro(Nea supposedly died on hook... right as she got saved. Not sure if she was broken or AFK after that.)
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Do you mean after you cleanse a totem afflicted with Pentimento, that the Killer reignites that specific totem again? Cause that's definitely a bug.
If you mean "I cleansed a Pentimento totem, but then went to repair and another Pentimento came up", then no... they probably reignited a different totem.
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Has been noted before, I think... Has definitely happened to me plenty of times recently (as Survivor, not sure as Killer).. There's just no noise when you vault a window or pallet, with no Q&Q. Weird. :/
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Yep. Black circle blocks the hook's aura, which makes things difficult to see. Didn't use to do this.
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No file attached. Did it glitch?
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I shared this on my Tumblr before, actually.... thought it was just a weird, one-off thing that happened. Is it a glitch specific to Coldwind, though?
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I was messing with him a few nights ago and noticed that, too.. I think it has something to do with lockers, nearby Survivors, and Nightfall??? dunno for sure, though...
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Same happened/happens to me.. not sure if it's meant to be or a bug.






