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crystalkitti

crystalkitti

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  • @olddayan said:

    Hello, I don't know the name of the skin, but it was a variant of that and it was unlocked in one of the events
    

    I'm unable to find such a skin, but maybe its a difference in platforms?

    I would suggest making a ticket to support personally, to check your account. They can probably help you if you need something on your account restored!

  • What outfit are you talking about, specifically? do you know the name? I don't see a color variant of that skin anywhere; not in-game, or on the wiki.

  • @parilo said:

    no, one teammate used it and i know that who used that perk can’t be healed but that teammate i tried to heal saved him from hook he follow me those places and i couldn’t heal him

    So, the person you were trying to heal was the one who saved the Invocation user off of the hook?

    Are you sure they weren't Broken (like from No Mither, or perhaps a killer addon/perk?) If not, it may indeed have been a glitch with the environment and hitboxes.

  • @parilo said:

    was rpd west and area was in first tried heal teammate

    was first floor right side those offices and when go forward there are metal stairs that area too tried i think

    that perk invocation: weaving spiders was done so i know that teammate couldn’t be healed but she wasn’t i tired to heal

    Do you mean your teammate used and completed Invocation: Weaving Spiders? Because no, that teammate cannot be healed from Injured to Healthy from then on.

    Or do you mean they used the perk, but were trying to heal you?

    Or, that they were Dying, and you couldn't pick them up?

  • @SoGo said:

    Honestly, just remove the downside. You know, the one where you are 30% slower?

    That could also work. It just drives me mad, equipping Calm for any number of reasons and then getting game after game of multiple hexes.. There really doesn't need to be a slowdown for this perk 😭

  • Do you mean this bug?

  • @Cyphergrey said:

    Distortion should work against all aura revealing perks. Does not work against Friends to the End for sure

    It will work, when your aura gets revealed (i.e. you're already the Obs and somebody else gets hooked.) It does not stop you from screaming (i.e. Obs gets hooked and you become the Obs.)

    Is that what you meant?

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724549#Comment_3724549

    No, there's always been a bubble with Calm Spirit, just no scream.

    Really? As long as I can remember, there hasn't been… Suppose that's just my memory failing me 😞

  • Can confirm; just switched to these cosmetics to test and its the same. (PC Steam)

    image.png
  • Was actually just watching a video where this bug occurred. A bit hard to tell with the camera movement, but the clip has both the first whip (the bugged one) and the second (how it should look) for comparison.

    https://youtube.com/clip/UgkxCWzLlHml3Xaj3bi2viA3oxf5aLgiTuIF?si=ahJDiojDmrofwco9

    Notice how the tentacle doesn't animate with the first attack, but rather just stays static attached to Nemmy.

  • This is a long-standing bug, sadly…

    Not sure of the trigger, but sometimes when Nemesis goes to use his whip attack, it will show him holding the whip up. However, when he uses it, it will not animate him swinging, nor animate the tentacle itself. You get the blue spatter impact effect on the ground and that's about it. Makes it very difficult to anticipate and therefore dodge. 😥

  • When you say "displayed where the survivor has not gone," is it possible:

    • …they were running Lightweight?
    • …they used Diversion?
  • Not sure this is a bug, per say. The circle normally pops up when a survivors screams (like if they get caught in a trap) and your teammate had Calm Spirit. No screaming equals no bubble.

    Or maybe this is a bug, and I've just been dealing w it for a long time now. 😅 I just assumed it was intended.

  • Tested w a Custom game, it seems to show up every time. Same corner.

    image.png
  • There's also no screaming facial animation when being placed on hook. Animations in general seem a bit bugged right now?

  • I'm on PC Steam and was trying to change some of my keybinds, and it wouldn't let me. I had to reset to default and restart the game for it to let me change anything..

    edit: I was attempting to change 'use item' and 'wiggle left/right' if that helps!

  • Yes, its new, and yes, its adorable!! I've gone to Yamaoka using offerings a bunch in the past day or two just to see the lil fellow! 😍

  • I was just about to post this myself…. Could barely hear the lullaby at around 30-40m, even closer its still hard to hear, and there is almost no sound when she winds up a hatchet. No sound = no warning, and suddenly I get a hatchet in the back out of nowhere. 😭

    Please adjust the sounds on this skin! its a wicked skin and I love the idea of using elk noises, but it doesn't work properly as it is now.

    edit to clarify: I have good headphones, good hearing, and no other music/sounds playing at the time. I can hear stealth killers creeping up on me from behind walls, I should be able to hear the Huntress winding up when she's behind me w no walls separating us.

  • Same. It's showing grades after normal and MLO matches, and it always seems to be the same grade. This must be new, cause it never showed up before today. I thought grade was supposed to be hidden, anyways?? 🤔

  • I've gotten these lines within the past day or two; I don't think its bugged, it just has a very low chance of occurring.. I'd love to see the chance bumped up, though!! I wanna hear them chat. ;-;

    (edit for typo)

  • Was it just a visual bug (i.e. the bar didn't move, but you still healed)? I reported that happening, but if you're not even healing, that's much worse.. :'(

  • Ok, so this glitch is still happening... but it's also not limited to Lery's? I just played a game on Hawkins, and we had both basements spawn. Either Sable is pulling some witchy magic shenanigans for her new perks, or the game broke again. xD

  • Still bugged. Just got this myself and thought I was going insane...

  • I happen to be using the exact same cosmetic combo as above, and I was just about to report this! so it's still bugged as of now.

  • @Raptorrotas not all Survivors 'need' to escape. There are plenty, like myself, who just want to play for fun, or to play and help the team escape. And the idea of 'need the 4k' is because, to get a 4k in every game, those Killers tend to resort to unfair, unfun, or toxic behaviors/gameplay to get there. If you can get 4ks w/o playing like that, that's great! I applaud you (seriously, getting down to the last person left is always nerve-wracking...), but the people that are the problem in this situation are the people who decide to camp, tunnel, etc. to get that 4k.

    @Simfeliz for your first comment, there are anti-tunnel perks in the game, but I don't know of any perks that would downright encourage someone to tunnel. Not to mention BHVR is already putting similar systems in place (anti-camp, anti-3gen) so why wouldn't they care the same about tunneling? 

    For your second reply (and @Seraphor 's response), the point is "Survivor A just got unhooked and hasn't been able to do anything before immediately, deliberately being chased down again by the Killer, even though the Killer could go after the unhooker." So for reference to my previous post, assume the Killer never caught the 3rd Survivor. It acts the same; they could go after the unhooker, but they don't.

    You can keep making the argument of "in the Killer's best interest, go for the easier target!" and I get that logic. But it's not fun for that Survivor to be unfairly targeted when all they did is exist. Again: imagine being in their shoes. I'm not telling you "you can NEVER go after that person, how DARE you".. I'm saying you seem to be missing the point of 'this sucks, I wish it wouldn't happen as much.' ):

    @LazyClown you seem to be intentionally ignoring my reasoning and refusing to budge on this "tunneling IS killing, killing IS tunneling" thing, which is just... completely untrue. But if you don't want to see that, that's fine. People can have their opinions. But I would ask that you don't attempt to skew this forum's debate any more, because it's about potential changes to DS and potential fixes to tunneling, and... to put it politely, if you can't see around this blockage you're stuck on, then you're acting the equivalent of a car crashed in the road who won't call a tow truck. You're blocking others but refuse to move.. 😓I want to help you but I don't know how, because I do not own a tow truck and you're refusing to let me call one for you.

    ---

    edit: Honestly, I think I've made my point with all of these comments/replies. I'd like to step away from this forum post for a bit, because I feel like it's derailing away from its original purpose (Potential buff ideas for DS to help stop tunneling) and I don't want to continue pushing it that way. Please do not quote me again expecting a response, I've made my debate as well as I can, doing my best to be polite and logical.

    TLDR is "don't focus on buffing DS, focus on a base-kit system for anti-tunneling." That's it, that's my two cents. Thanks all.

  • @MrDrMedicman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632499#Comment_3632499

    I don't tunnel. But when EVERY single person playing says "this is what I feel like I need to do," something is wrong. Something needs to change because we're looking at a big chunk of players just not playing anymore

    Because Killers are roped into the idea of 'you have to get as many kills as possible, and if you aren't getting 3-4 kills per game you're failing,' when that should never be the case. You're playing to have fun, not stress out over 'gotta get those kills!'

    Once the majority can free themselves from that mindset, things will start to get better. I believe it!

  • Running Survivor w/o perks: ok, understandable to do, mainly as a once-in-a-while challenge.

    But if you're choosing to run no perks or addons on Killer, and then you're complaining that Killer is 'too hard'.... I mean, I shouldn't have to tell you that that is in no way a fair assessment of Killer, right?

    And again: tunneling is not essential. You're just so used to depending on it, you don't want to consider something else, because its outside of your comfort zone. But I assure you, you don't need it to have fun playing the game. (See below paragraph!)

    @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632487#Comment_3632487

    Because they think they have to get a 4K every game, so they tunnel every game until they get boosted to high MMR where they have to tunnel every game to stand a chance, without learning the skills required to play without tunnelling.

    I've debated this myself, as well. The idea for most Killers that, 'I have to get as many kills as possible! even if it means tunneling, camping, etc.!' is a very, very flawed logic. Your Killer MMR/skill bracket is determined by kills, so by using behaviors or playstyles that you wouldn't use in normal gameplay, you are deceiving the system into thinking your skill with that Killer is higher than it actually is, thus you get better Survivors, harder games, you feel pressured to get kills, and the vicious cycle repeats.

    The logic is: if you are playing Killer and keep finding yourself in difficult games, do not try to force any kills. You're only making worse for yourself. Like picking at a wound that's trying to heal. Take a few 'losses', let your MMR drop to where it should be, and you'll be much happier!

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632482#Comment_3632482

    I don't know, I don't tunnel, and plenty seems effective.

    Seems like a you problem.

    Exactly this kind of idea!

    I refuse to tunnel when I play as Killer, and I still get decent results. So why do so many people insist 'tunneling is required to get kills!' when that's not the case?

    I think it's because these types of players have found themselves in a rut, whether it's the Killer they play, the perks they run, or their playstyle overall. They've gotten stuck doing something that clearly isn't working out properly, and they probably aren't having fun stressing out over it every single game, but it's their 'comfort zone.'

    The fact the so many people have just given up when they play Killer and just decided, "I have to tunnel, it's the only way," are hopefully the same people that would be pushed back the most by an anti-tunnel feature/system. It would force them to play differently, and then they can find new ways to play that still allow them to get kills, having fun while also not resorting to toxic behaviors that ruin other people's games.

    That's what I'm hopeful for. A fix that can help those kinds of players dig out of the place they've become stuck in, to find better ways to play, where its actually fun for everyone involved. 😄

  • Honestly, DH has been broken down and nerfed more than enough -- and that's coming from someone who's never been able to use it!

    People who can actually use it, imo, should get what they get right now, extra distance included. Factor in the fact that you can only use it twice per match, plus it still takes your charge if it misses or if you don't use it before getting hooked again, plus having to deal with the bloody, monotoned screen for the rest of the chase...

    Between potential skill issues, player/server lag, limited usage, and all the different Killers, the perk is difficult enough to use as it is, with all the nerfs its had. I say leave the poor thing be. 😭

  • @MrDrMedicman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631828#Comment_3631828

    Buff things that encourage you not to tunnel. BBQ used to reward people who didn't tunnel, and now it's almost entirely useless. Devour hope, pain res, and monstrous shrine ALL encourage playstyles outside of tunneling, and are all almost entirely useless. Buff these things that reward the "proper" playstyle and stop with the abuseable basekit ds

    (Ds should be buffed to, add a charge for every hook, still disabled in endgame and on conspicuous action)

    Thank you for sharing your thoughts! And while I still believe power creep should be avoided, it would be nice for a few of these older perks to get some better effects... rip BBQ's bloodpoint bonus. 😥

    Another clarification: I'm not asking for base-kit DS, I'm asking for a base-kit anti-tunnel change, like they've done recently with anti-camp and anti-3gen. That way people don't have to burn a perk slot in hopes that they can stop the Killer from tunneling if worse comes to worse.

    Maybe we'll see more perks get added in the near future that discourage tunneling, whether for Killer or Survivor. I'm interested to see what the Devs will do!

  • @Raptorrotas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632381#Comment_3632381

    Would you expect survivors to go for a new generator they dont know the condition of or go to their last gen they know the progress and location of? Most survivors would choose the already progressed generator.

    So why is only the killer role expected to chose the objectively worse choice of target?

    An injured survivor is objectively the better target and has nothing to do with the implied malice of your "tunneling" example.

    You evaded my question of the burden of fairness by talking about rude gestures like teabagging, which isnt the same as choosing to pick a better target. Punching a hooked survivor is more of a killer equivalent to teabagging, or actual teabagging if theyre the pig or ghostface.

    Sorry, the reply you quoted was directed at somebody else's comment, so I think there's been a misunderstanding. Let me clarify:

    I can see your logic, how 'going after somebody already injured better suits my interest (getting kills).' So I raise you this: if a Survivor could spend their whole game following you, the Killer, popping out at the most inopportune times for you (i.e. about to get a down, initiating chase, etc.) and proceed to blind you, completely stopping you in your tracks, with no limits to their blinds, would you consider that proper? You wouldn't get upset?

    My point is, the Survivor's logic in that case is, 'I want myself and my team to survive. I could repair gens, buuut if I follow the Killer everywhere and prevent them from EVER getting downs or hooks, I can secure the win for my team!!' By your own logic, this makes perfect sense, and there's nothing wrong with this train of thought...

    ...this is, of course, if the Survivor is ignoring the following facts:

    1. That's not fun for the Killer at all, you're going out of your way to ruin the game for them, even though it's 'technically' just 'part of playing Survivor!'
    2. You could just play normally and repair gens, get saves, etc., and you'd still have a good chance of winning. You're going out of your way, choosing not to, and ruining the game for others.

    If you played Survivor and got tunneled out of the majority of matches you played, straight from the start, you would not be having fun. Trust me, I've been there plenty. I'm assuming you're a Killer main, based on your debate, but do you think you could consider the logic from the PoV of a Survivor player in that place?

    I know when I play Killer, I go well out of my way to make sure I never tunnel, because I understand what it's like to be on the Survivor side of that. I'm certainly not asking every Killer player to play like me; I'm simply asking if they could consider how they would feel in the shoes of the Survivor they're choosing to target and tunnel out of the game. 😥

    The point this forum post is making is, how can we fix this problem? Because it is a problem; again, BHVR wouldn't have bothered with things like DS or OTR if it wasn't. I'm not here to keep reiterating that point... I just want people to share their ideas for a fix, whether you play Survivor, Killer, or both.

  • If everything gets buffs, you get power creep. That can destroy a game, destroy the fun it provides, and throw everything disastrously out of balance.

    There's a reason nerfs happen. It sucks to have it happen to things you like or use, but the Devs usually have a reason for changes. Without nerfs the game would be a mess.

    Maybe look at nerfs as an excuse to try something new? especially if it is something you use regularly. Mix things up and see if you can find something new that you enjoy! 😀

  • @LazyClown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631333#Comment_3631333

    Everyone = Survivors. What about the killer and the roles actual name? Umm tunnelling=killing. Is it that hard of a concept?

    Killing would be, "ok, just I caught and hooked Survivor A. I went away to kick a gen and found Survivor B, chased them, downed them, hooked them. Oh look, A just got unhooked by C! So, I could go back and chase C, or keep checking gens, in case D tries to pop one."

    Tunneling would be, "ok, just I caught and hooked Survivor A. I went away to kick a gen and found Survivor B, chased them, downed them, hooked them. Oh look, A just got unhooked by C! Time to go back and immediately, purposefully target A again until they're downed, put them back on hook, and keep an eye on them. Oh, now B's just been unhooked? Let's give them the same treatment as A! back on the hook with you!"

    --

    There's a very noticeable difference between these two behaviors, and I'm sorry if it's become so muddled for you over time that you can't tell them apart, because that certainly makes this debate harder for you. But they are different, and one is not ok nor fun for the Survivors.

    If I get chased and put on hook first, that's fine. So long as between me getting unhooked and me getting chased for the second time, I've had time to do something like heal/get healed, start repairing a gen, etc., then that's fine. That's not tunneling. If the Killer comes straight back to hook once my feet hit the ground and chases me, deliberately ignoring my teammate who unhooked, that's not fine; that's tunneling. That's a problem, and specifically the problem we're trying to fix. Again, if you have suggestions on how to potentially fix this problem, I'd love to hear them! 😀 you're clearly Killer-sided, which gives us a good PoV into that side of gameplay, so you can definitely help out here if you want.

  • It should be enforced on both sides. I'm certainly not supporting/endorsing toxic behavior on the Survivors' end. Any Survivor who goes out of their way to try and bully the Killer and make them feel bad should step away from the game and take a moment to consider why they act like that, so that they can fix the issue.

    I was simply using a comparison, because this discussion is about DS and the problem of tunneling. Like crouch-spamming and clicking, tunneling is a toxic behavior that shouldn't be encouraged.

    I still think the changes should be made base-kit, and not to DS itself. What do you think they could do to deter/stop tunnelers? I'd love to see another new system implemented, like they've been doing lately with the anti-camp and anti-3gen. 🤔

  • This is still in the game. Gens affected by perks that apply a yellow highlight are still being overridden by Deja Vu.

    I could see a gen highlighted by Trail, but my teammate running Deja could only see the gen in red, because it was one of the final three gens. This is ruining games, since you can't tell when Trail is in play, if at all, and you can't tell which generator it's affecting.

    Please fix this! Deja should not override other gen-highlighting perks, it just makes no sense.

  • @pizzavessel15 said:

    are you survivors genuinely clueless or just refuse to believe its ANTI FACE CAMP NOT ANTI CAMP

    The point is, nothing has changed.

    Before the meter, you'd get facecamped. Now, Killers stand just far enough away that the meter doesn't fill. But they're essentially still facecamping, only they're abusing the limits of the system to still get what they want: keeping you on hook til you're dead. 🙁

    The overall consensus is "the anti-camp feature is a good idea, in theory, but in practice it's just too slippery, so Killers are still camping, therefore the feature has failed for the majority of times that it's supposed to save the Survivor."

  • It's a momentary blind for the Killer... As a Survivor, I only ever run that perk when I need stuns/blinds for a challenge; it's borderline useless otherwise, and just there for giggles and/or highlighting gens for the team.

    It's not really "uncounterable," you just... kick the gen. That's the counter. It takes a couple of seconds for an extra kick, so unless you get super unlucky with, like, Deadlock kicking in and blocking the gen right as you try and kick it again... I've seen that happen, but only once.

    In the same logic, Freddy's dream snares are "uncounterable," just because Survivors can't preemptively get rid of them. You have to walk through them to get rid of them. But I wouldn't suggest changing those, either.. they're meant to work that way on purpose. 🤔

  • @Atom7k said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631123#Comment_3631123

    Especially windows is a problem. It drags out every chase to an unfair amount of time because how is seeing every resource in your reach not overpowered?

    Laser himself said it in an interview just a few days ago. Swf makes the game extremly survivor sided up to the point you have to play the most burtal and most advanced way you can think of. I don't really enjoy playing that sweaty.

    • Windows is a problem? You could run Zanshin Tactics. You could also run: Bamboozle, Hex: CC, Dissolution, Hex: Blood Favor, etc..
    • Exhaustion perks are a problem? You could run Mindbreaker, Septic Touch, Blood Echo, etc.. Even some addons, depending on the Killer you're playing.
    • Items a problem? Franklins. (Or again, certain addons for certain Killers.)

    My point was not "oh, you're just being childish, complaining like this." My point was "I get it, it sucks to play when the other side has a well put-together plan and/or build. But it's just the nature of the game, and it's up to you to decide how you react, and try not to let it get to you."

    I'm sorry these seem to be the majority of your rounds. Really, I've been there, and that does suck. I'm hoping they'll shake up the meta, for both sides, sometime soon, just so we can see something new.

    Speaking of, my last potential recommendation is "try something new." Try perks or a Killer you've maybe never tried, and take it easy; understand that because you're trying something new, the games may not work out as you hope. You may not get many kills. But the point is to have fun. So... I hope it helps. And if it doesn't, sorry again.

  • @Raptorrotas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631044#Comment_3631044

    One lil fix for ypur theory:

    The killer isnt tunneling despite it being bad, the survivors are telling him its bad ober and over again until anyone involved also looks at it like its bad.

    Tunneling being bad is survivors being mad about losing a chase or dying early.

    "To frustrate you and male you mad i drew you as the soyjack and me as the chad!" - no pic cuz i cant draw like C3

    If there was no issue with things like tunneling, BHVR wouldn't have even attempted to stop Killers from doing it (i.e. with DS, OTR, etc.).

    When I say tunneling, I mean actual tunneling, like "Survivor gets unhooked and Killer chases them immediately within 30-60s of unhook, before Survivor has a chance to get healed or perform any conspicuous action, sometimes despite teammates attempting to intervene." Not the stereotype of "I got unhooked and now the Killer's chasing me again, even though I started repairing/bodyblocked for a while/sabo'd the hook right in front of them!!" Because that's not tunneling.

    And as for @LazyClown 's argument: The problem is that Killers often seem to forget (or just don't care) that it's a video game, it's meant to be fun for everyone, not just them. So they specifically target certain Survivors, it ruins the game for them and makes them feel useless, because they got removed from play so early on w/o a chance to recover or earn any real points.

    Do I have games as Survivor where I get tunneled early, but shrug and move on? A ton, yes, but it's not fun. And I've played against many a team as Killer that make me feel like garbage because they're too good for me... or because they, much like a tunneling Killer would, seem to forget that it's a video game, it's meant to be fun, and instead decide to throw any and all sportsmanship out the window, as they go out of their way to do things that most people consider 'rude,' such as crouch-spamming and flashlight clicking.

    Tunneling is bad, and it is an issue. The real problem, like I stated before, is 'how can we fix it?' And I'd love to hear ideas from anyone, both Survivor and Killer mains alike! because this is a problem that requires help from both sides to try and fix. 😃

  • I'd love to see anti-tunnel perks buffed again, but... here's the thing that I think, while true, nobody wants to hear:

    Tunneling is never going to get fixed. Ever. There's not a thing they can do, w/o reworking the whole system, to stop it. It's based on A, how the game works, and B, human psychology. It's based on the Killer thinking 'there's nothing wrong with me going after this Survivor again, even though I know it's tunneling.' It's purely in their head, which is why there isn't anything in the game that can actually stop a tunneler; unless you've got a SWF ready to die for you, or unless you're already ready to bolt out the Gate, you're almost always going on the hook again (and probably going to see the lobby screen shortly thereafter.)

    Here's something I've been thinking on for a bit... What if they implemented something completely new? They've done it with the anti-camp system (though that is, uh... lackluster, to say the least. Too easily abusable/avoidable by the Killer, really..) so why not make something wholly new for anti-tunnel? It might be difficult to do w/o going completely overboard (i.e. the stupidly overpowered "unhooked Survivors are invulnerable, silent, and invisible for 60s or until conspicuous action" type ideas), but I think it's doable.

    Plus, if it was implemented as base-kit (like BT and anti-camp), then everyone could make use of it, w/o wasting a perk slot on a perk that won't do anything besides stun the Killer for 3 seconds. If anything, 99% of the Killers I have stunned with DS will just see it like a taunt, and think "well, that Survivor just DESERVES to die now!" despite it being literal self-defense against their rude 'playstyle'.

    tldr: My suggestion is don't bother buffing DS or other anti-tunnel perks, just make a base-kit anti-tunnel system that actually punishes Killers for tunneling.

  • @Boons123 said:

    I don't see any benefit in preventing survivors from leaving the lobby

    If you want to leave the lobby, just exit the game and enter it again as if nothing had happened

    + Why do you want to prevent people from playing with their friends? Sweaty or not, let them play the game

    Exactly what this person said.

    This is not an idea that will work out in the way that you're intending.. not to mention, as others have said: If you, as the Killer, don't like the lobby (or suspect a SWF/high-MMR player), then just leave. That's on you to choose, and you have the ability to exit out of the lobby any time during the ~55 seconds a full lobby takes to start, if you don't want to face that team.

    There is no point whatsoever to locking Survivors into a lobby. It's only going to cause problems. 😓

  • Different game modes like that means more queues, meaning more wait time and less probability of getting into games, depending which mode you're playing in. Also gives the opportunity for players to purposefully join the wrong queue just to mess up games.

    I get it, when I've played Killer against SWFs like this, it sucks. But either you keep playing and keep pushing, or you give up, maybe AFK or farm. Make the best of the situation, understand that its how the game works and sometimes this stuff happens, understand that you happened against a group that isn't really play-againstable with your current Killer/build, and just 'gg go next'.

    As Survivor, if I bring a flashlight or medkit and run into, say, someone with Lightborn, or a Plague/someone with an anti-heal build, it sucks. But you just keep playing; you don't go into the endgame chat and yell at the Killer for bringing in those perks/character. It's pure chance, most of the time. You just 'gg, go next' and hope the next game is better. 😔

  • Just had it happen again, as it has several times before. Not that it matters, but it was a double-Iri Myers on Lery's. The last gen was nearly done, and not only did it boot me, but it actually gave me a matchmaking penalty of 30s. I have never once DC'd from a game in progress, I should for sure not be getting penalties. Only times I 'leave the match' is when the servers boot me for no reason. This is frustrating. 😓 Please fix this error!!

  • From Surge's wiki page:

    Patch 7.0.0

    Buff (undocumented): Survivors now scream in addition to being interrupted by the exploding Generator.

    This is not a bug. It's entirely intentional, it just doesn't mention it in the description of the perk.

  • I've had this happen a few times, too. Exiting to the lobby and trying again seems to fix it, thankfully.. but it's still a bit glitchy even then, I think.

  • Are you on Steam? How long ago did you lose your characters? Was it a few months ago, when Steam changing it's DLC policies, because you won't have any characters from DLC you were borrowing. That might be the problem.

  • @drSpockwa said:

    red heart in my chest not the picture when close to a surface. didn't keep any of the other info about me or freddy. Also, I did not hear the terror radius. Just saw it via the heart visual

    Weird.

    You don't remember any of the perks? Could it maybe have been something like Dark Devotion, or something that messed with the Radius? I did a quick scan through his addons, just to be sure, and nothing messes with the Radius..

    I'll try and keep it in mind if I face any other Nightmares, though he is rarer to see.

  • I'm still getting half a dozen plus Plaything users per day... I'm even getting people in endgame chats telling me, "Yeah, I know it's bugged, I'm going to keep using it." I warn them that that's exploiting, but they don't care. One even called me a clown and said, "go on and report me, it does nothing."

    People are blatantly abusing this bug. It's not questionable or deniable anymore.. honestly, I don't think it ever was.

    As Survivors we have no workaround. The aura-reading is in place to make the perk fair. It is not fair right now, because that one little thing that tips the scales for Survivors is completely non-functional 99% of rounds.

    Are we sure this isn't 'gamebreaking enough' to call for a killswitch? Especially if there are rounds where Survivors completely ditch normal gameplay and throw because of it? When Killers are deliberately using the perk BECAUSE it's bugged? 😥

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