chieften333
chieften333
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- chieften333
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Comments
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@Avilgus said:
"18. Victor does not activate spinechill, sneaky little [BAD WORD]"
For once, i think this is normal.
It might be, though some people have noted that spine chill sporadically activates when victor is out and about.
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Maps shouldn't be composed purely of unsafe loops, but neither should they be filled with too many dead zones.
Deadzones should exist, it's on the survivors to try to steer clear of them. Even if the killer is trying to kite you toward one.
I've noticed that there seem to be less loops overall on new autohaven. Also hook spawns seem to be really wierd with this update.
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@Nosferatu3145 said:
Wut?
I second this
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Just a reminder, I made a second list because this one got too big to manage, I'll try my best to add the things y'all list here to the second one.
The second list is titled "known issues with this chapter : 2, electric boogaloo"
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@TeabaggingGhostface said:
Victor sometimes gets stuck in the ground on ormond
That was already on the first, it seems to be happening commonly on every map.
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@bm33 said:
New Autohaven map Trapper can't place traps by exit gate. It's actually pretty ridiculous distance away where he can finally put down a trap. Haven't seen if it's same on other maps yet but will report back when I find out.
That was already posted on the first one, but I'll post it again here if you can manage to find out how many meters away from the switch it can be placed.
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@Warcrafter4 said:
@C3tooth found one where the trapper's traps can spawn inside of objects on the reworked maps:
If he could repost the picture here confirming it that would help as Idk how to quote cross thread on this forums.
So it can outright prevent him from getting his traps?
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Alright, PSA for anyone looking at this post, I'm making a second post because this one has gotten too big to manage with any level of patience,
You can look forward to "known issues with this chapter: 2, electric boogaloo"
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@FreakPrince said:
Deathinger’s chain reeling sound can sometimes play indefinitely too
And sometimes when the killer hooks someone the survivor vanishes from the hook and floats on the killer’s back/shoulders
I don't think this list is ever going to stop growing
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@SnakeSound222 said:
The Devout bug is only with the Twins, right? No one's experienced it with other Killers? I'm going to go for Adept Freddy on PS5 and want to make sure I'm not wasting time and putting myself through hell for no reason.
https://forum.deadbydaylight.com/en/discussion/comment/1790059#Comment_1790059
Someone at BHVR wakes up and goes "hmm, how can we screw over flashlight users today?" That has to be the explanation, they've changed way too many times for it not be.
So far I'm hearing that it occassionally happens on twins.
Feel free to do it on any other killer
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Technically? They used to be conjoined before they went into the realms
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@RepostRiposte said:
New Bug:
Sometimes survivors are able to see their own scratchmarks while not using Fixated.
I wonder how long it'll take for all bugs to be found, this list is getting really long
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@DoctorShockBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1790124#Comment_1790124
Make a post about it. Come here and let me know when its done. I know there's a lot but I wanna see them
Ps... idk if you have it yet but there's more Billy bugs again lol chainsaw overheats randomly at times lol
Already do, it lists all 100 of them, and like I said, the list keeps getting bigger.
The title is "known issues with this chapter, a lovingly crafted list for your viewing pleasure"
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@DoctorShockBoi said:
I know you guys have seen it everywhere but they can't do this again so blow it up even more so they learn to think before giving into greed.
New chapter... devs... what... were... you... thinking...
Answer... you weren't.
This was all about money.
"We care about the community and the experience for players".... just stop.
Friendly reminder....
Just slow down and think next time.
I'm seeing the mods banning people because they're telling the truth. Because they're being "disrespectful". Do you really think you deserve respect after this? Come on... honestly?
This was LITERALLY "give us your money and we'll *half* fix it when we're done counting the money"....
I don't even know how to feel... like...
Im not surprised... but I am lol
100+ bugs currently found, with many more on the way
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1787356#Comment_1787356
+1 for the killer shack pallete bug, this just happened to me. Someone pulled the pallete going INTO the shack, I couldn't break it. I went round and somehow still got the down by entering the other door, the pallete was breakable from within the shack.
Some other issues I've seen since logging on today, all related to the UI (I'm on Windows Store/Xbox Game pass):
- In game, I can no longer see player names on the status/health indicators in the bottom left. I thought this was an intentional fix to reduce toxic messages, but my friend playing on the PS4 told me he could still see them.
- I can no longer see player names for survivors in the lobby (again unsure if intentional)
- At the end of a game (as Killer), the panel which shows player scores and perks seems to no longer work, most of the time it has been totally empty, a couple of times I could see 1 or 2 players scores and perks (sometimes in random places, e.g. the 2nd or 3rd player shows but can't see 1st/4th)
- At the end of a game (as Survivor OR Killer) I have not been able to see the Killer score and perks
These'll be added soon, currently eating dinner
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@Maddmaxx said:
This is the longest list of problems with one killer I have ever seen
It looks like it's only going to get longer.
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@DoctorShockBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1788010#Comment_1788010
What exactly do they deserve when they beg for money by releasing broken garbage? Lol
Honestly there is no excuse for this update releasing, the list I made now has 100 bugs on it. This should have never released.
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@AnxiousPeaches said:
This post right here is why I'll never be stupid enough to vote for DBD to get the Labor of Love award, no matter how much they whine for votes.
We've already reached 100 bugs, but even more keep being posted in the comments.
How this made it past internal testing is beyond me
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@Bard said:
If you swap to Victor the exact moment he dies, you will stay as Charlotte but lose the ability to take any actions whatsoever for the remainder of the trial.
And, they don't stop comin', and they don't stop comin'.
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@Yords said:
Whoever allowed this patch to come out needs to be fired.
Yeah, so far I've listed 100 bugs.
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The beacons are lit! Gondor calls for aid!
That's what those hill totems feel like.
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@CashelP14 said:
It would be nice if the devs actually acknowledged this.
Just spent 30 mins practicing flashlights. The sway is horrible!! I swear it just decides to swing into random directions for no reason.
They haven't acknowledged much of anything these past couple of updates.
They barely even gave a response to the Halloween event beyond "we're looking into it"
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Hook spawns on ormond are pretty far away.
I've noticed that on a couple matches on autohaven as well.
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@Demogordon_Ramsay said:
Bugs that need fixing:
Charlotte's shovel weapons have a ribbon that clips through her hand.
Upon landing a lunge, Victor will die as if he'd landed on something taller than him despite being on the ground.
When lunging over a pallet or window to hit an injured Survivor standing in front of it, Victor will be unable to move off the elevated plane and dies after finishing the cooldown.
If Victor lands on a pallet or window, Survivors can float up in the air to kick him.
In addition to no increase in movement speed, Legion's field-of-view increase when in Frenzy is absent.
If you switch to Victor and then switch back to Charlotte immediately after, waking her up will take longer.
When in the main menu, Victor will rotate inside of Charlotte when they hold hands.
Intentional things that need fixing:
Victor can be kicked after downing someone.
Also, I want to point out:
- Victor's killer instinct for dying people is inconsistent.
This is not true. Victor reveals dying Survivors just fine, but only when they're moving, just like healthy or injured Survivors.
Alright, they'll be added to the list
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@Aneurysm said:
Not a new bug but have been getting the random "iron will" effect very often since the new patch, on myself and others
I'm surprised that hasn't been patched out of the game, considering how long it's been a bug.
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@karimlol1 said:
Pls return the old flashlight and fix all these bugs. The game is just unplayable right now.
It's hard to tell if it's a bug or not. Especially because of the copious amount of unlisted flashlight changes in other updates
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/1789625#Comment_1789625
holy crap that's a lot of "features"
Yeah, there are probably more to be found, The list will be updated accordingly.
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@DoritoHead said:
This is my post about how bad the new chapter is. There are many like it, but this one is mine.
Here's a convenient list made by a fellow forums user about all the issues this chapter has caused.
it's at least 60 "features", if I remember correctly.
Anyway, I'm not going to just say "fix the game" and drop the mic. I have a very predictable suggestion: A health chapter. Remember when Rainbow Six Siege released operation health instead of new content? That was an improvement to the game. I know you said you wouldn't do it, be the game NEEDS one, now more than ever. I don't think any developer would see this. But on the small chance that they do- PLEASE make a health chapter for the game, because what you're doing now clearly ISN'T cutting it.
It's at 90 "features" now
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@Raging_Ryuga said:
https://forum.deadbydaylight.com/en/discussion/comment/1789364#Comment_1789364
Victor has no terror radius by default. Idk how I can or was "abusing" this when I was just playing
Name and shaming isn't nice :)
If you two are going to argue please take it to another thread, I'd rather not get this post taken down.
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@[Deleted User] said:
The shack pallet issue occurs on MacMillan too. Can only break it from the inside. Hopefully they clean up these issues before the end of alpha testing. Game has a lot of potential. Hopefully by year 4 they'll have a full QA department, a team dedicated to fixing bugs, and actual QA process so they can catch this stuff before release.
Does it occur with every shack pallet? Or just ormond and macmillan?
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@Kaymin_Mile said:
Surprisingly I think you've covered everything, that thing with the no mending animation had been a thing for a while, even before this chapter, although it was only when someone else were to mend you, but damn, that was long and just as informational. Good job 👍
Thank ya kindly
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@BlackMercury said:
The demogorgon bug already existed, I've gotten it before.
I know some on this list were already present before the chapter dropped.
But they still weren't fixed before, which just adds to the current pile of bugs.
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@Aldofer said:
https://forum.deadbydaylight.com/en/discussion/comment/1789001#Comment_1789001
shill, there is a thread with all the bug listed that appear on this patch, there is a lot of game breaking bug in it with the perk killer and survivor. stop defending behavior they don't need you and try get info before saying something that is completely wrong
Dat me!
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@Buckoben said:
Hey @chieften333 I put the list on Reddit here https://www.reddit.com/r/deadbydaylight/comments/k5eylo/a_list/ (Don't worry your credited) and there are already a few bugs we missed. including this one "when I was playing plague, her corrupt music/whispers continued to play after corruption had expired."
THE LIST GROWS
So not only was it mentioned by a certain youtuber named after a tropical fruit, but it's being spread on reddit.
Sweet.
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@Burger said:
The fact they released a patch with this amount of immensely huge bugs is unacceptable. It's just becoming exhausting at this point. Easily one of the worst patches we've had in a while.
Yep, a total of roughly 87 bugs in this one ( give or take a few )
This is much worse than their usual update performance.
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@P4N1C said:
The Demogorgon has the same issue as Michael, where the music continues to play after downing a survivor and then abruptly stops.
You can't break the shack pallet from the outside on Shelter Woods. I've heard that this is true for all MacMillan maps but that's the only one I've experienced.
Not sure if this is a bug, but Demogorgon's screen doesn't shake when kicking pallets anymore.
Pretty sure Demogorgon's screams have been muted considerably since Blight's release.
When you get stuck in the animation loop as Charlotte, you can still perform actions. You can search lockers, hit survivors, etc. but you'll still be stuck in the animation loop. It's hilarious.
Survivors can begin the animation to kick Victor and then spontaneously stop, allowing Victor a second chance.
That's all I can remember as of now, hope this helped!
Thanks, they'll be added if they aren't already in.
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@TheDarkWall said:
Perhaps this chapter was meant to show us why the devs need to play looser with release dates. Rather than being like "Yo, we'd like to sell you something right now, so if you could just give us your money and we'll finish it later, that'd be great. Btw all the other stuff is broken too"
Everyone warned them that this chapter should be delayed, they didn't listen. Then this cluster[BAD WORD] of an update happened.
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@Pbever said:
I experienced an issue with Demogorgon, after getting pallet stunned, I was stuck with the base shred movement speed the entire match. Below is a brief clip of the bug.
It has been added
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Victor is easy to juke, hit validation is the main issue.
Plus most of the time victor is out, charlotte is half of the map away.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1789033#Comment_1789033
The killer was literally released unfinished. As Scott Jund brought up, how the hell did the devs not think this would be a problem?
Try to be as civil as you can ( we know what the devs think of curse words)
I'd prefer this post not be deleted, even if I do have it copied.
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@Pulseangel666 said:
Got another bug. Pallets on some killer shacks can only be broken from inside the shack and not the outside. That is on the reworked maps, not only the snow one. I was playing Freddy when it happend.
It's on there
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@TheButcher said:
What the actual ######### is this Killer
One of a kind, I can tell you that much
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@OniWantsYourMacaroni said:
You don't get the additional bloodpoints from BBQ on the twins (Don't know if this is happening with other killers too).
Jesus, so many bugs, and I think my post is even missing some from the patch notes.
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Dang, here I thought victor was put specifically into DBD to be kicked.
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@QwQw said:
This thread is very funny but depressing at the time.
Yeah... by the way, do you know if there is an upper limit to post length?
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I like new maps, only have a couple minor gripes with autohaven.
And Ormond is no more!
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@NomiNomad said:
Yo Mr. @chieften333 I found you another one. As spirit on the new Ormond, in her phase a lot of the textures just bug out. I was playing on Low (because Ormond just tanks my FPS) so maybe that has something to do with it. These appear all over the map - whereever there are tarps or on the skis.
https://us.v-cdn.net/6030815/uploads/0HF78VFUCTKS/screenshot-2810-29.png
Another one! We're nearly at 100 bugs, wonder if we'll reach that goal?
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@Hopesfall said:
This latest patch honestly seems like it has broken the game beyond repair.. there's no way they can fix the number of severe issues without causing even more issues.. it's done
It'll probably take them an entire chapter to fix all of these, but hey, we technically get that chapter devoted to bug fixes.
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@Arial said:
This list of errors made me lose my #########. You should seriously do comedy or something
I don't know if somebody else posted it, but sometimes the killer can get trapped in between a locker and a hook for the rest of the game if the survivor exits right before the killer opens it.
Eh, they're okay jokes, but thank you.