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Maddmaxx

Maddmaxx

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Maddmaxx
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  • @[Deleted User] said:

    I'm watching Home Alone 2 tonight. It's going good :)

    That's wholesome

  • Anybody who is like "yeah I have 1000 hours" is always going to think the game is dying and broken. Then they say there leaving and comeback in a week because they like the game to much

  • @RainbowUnicorn said:

    Ive been forced to write this discussion now becuase ive had enough of the devs slowy murdering there own game..

    i feel like im not the only one who feels this way and will have many people agree with me on this. Devs need to stop changing things that dont need to be changed!

    If you dont know it by now then youve been living under a rock for the past 5 years..this game was changed 3 years ago or so to be more survivor freindly and give them a bit more power to live longer in the game but for a while now the game is now pro survivor freindly and have given them a bit too mutch power to the point were some of the killers arnt even scary anymore and some player go looking for the killer just to piss him off??? other problems with the game now are listed below and is fair reasoning to why the devs need to stop changing things they dont need to..

    For example:

    Auras: remember a lil while ago when the devs make it pretty mutch inpossible to see auras?...yea me too.. me personally being somone with eye problems and many others who have blindness really struggled to play the game for a few days untill the devs were forced to change it back. (becuase they knew they ######### up)

    Auto Haven: This map used to great and fair on both sides as some maps should be for killer and some should be for survoirs. But now...the new autohaven is just somthing else..for 1 its too dark to the point were you cant see bascally anything. 2 they have overdone it with so many decorations that u can barely walk 3 steps without getting stuck on somthing in a chase or other..

    Mori: this one is just the cherry on the cake.. Mori used to be the only thing that could stop a toxic survivor ruining your day..but now the devs have done it again and taken somthing they DONT need to fix and ruined it in the process

    dont get me wrong im very good at the game and mostly do survivor main and can be a toxic survivor somtime but i will admit that unlike most toxics who say they wern't toxic..and i dont like it when i get moried like everyone but i just get on with it when it happens..mori was put in the game for a reason to be a quick and easy kill if your really struggling to catch people. (espeshally if u have my luck and u get 4 toxics that u cant catch)

    the point is the devs need to stop changing things that dont need to be changed

    please comment or like if you agree with me in this becuase i know some of you are thinking the same.

    You weren't forced to make this you made it cause you wanted to complain

  • Good job people found something to counter a good combo instead of complaining about it

  • This is how a game gets balanced like this everyone here complains to their hearts content just tell survivors to shut up or leave you sit in end game chat because you want to and then everyone here says "survivors or so toxic" this community is a bunch of snowflakes

  • @TheClownIsKing said:

    Please zombie Jesus, how are you minimising missed pounces on a controller?

    It’s becoming infuriating against red rank survivors that anywhere from 50% of the time in a match, to 100% of the time in a match that survivors dodge pounce all to easily.

    I’ve tried tips like moving backwards a bit while charging to stop losing track of the irritating zig zagging survivor, but they’re often able to side step last second, and then kick. And this also doesn’t work around small loops either.

    I’ve tried other suggestions here from those claiming pounce is easy to land, but I’m suspecting most of these claims are coming from PC players with M&KB.

    So are there are Twins players on console that have figured out a reliable way to get around this BS survivor tactic?!

    Please, I’m starting to wonder how I managed to get their Adept, and just totally give up on them.

    If you want to get better play blight that's probably the closets thing to a victor pounce

  • @Ghoste said:

    I'll just be blunt about it, Survivors are all the same; therefore, they bring no new game mechanics with them.

    The Killer is what we all really care about. Killers want to use their new mechanics, and Survivors want to play against those new mechanics.

    So how about we just get rid of the fluff? Instead of adding yet another skin dispensary (let's be honest, that's all Survivors are), focus on just the Killer so its new gameplay is enjoyable for both sides, and also bug-free.

    And you might say, well what about Survivor perks? We only get new ones with new Survivors! And to that I say, you're right! So with each new content update the devs would revamp existing Survivor perks so they feel new and fresh to use.

    All in all, I'd like to see this game avoid DLC entirely and focus on game health instead. But since that isn't going to happen, BHVR could at least only focus on the important stuff (New Killers), and they could finally get around to rehashing the heaping pile of perks no one wants to play with.

    We got that with leatherface and look what happened

  • @chieften333 said:

    With victor

    1. He can't pounce up any type of slope, doesn't matter how minor

    2. He has the chance to fall through the ground

    3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days

    4. Can now touch people in lockers, poor dwight mains.

    5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.

    6. Can camp like a pro, he packed gear and everything.

    7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.

    8. Victor is too lazy to stop survivors from leaving through the exit gate

    9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.

    10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.

    11. Idle animation is bugged in lobby

    12. FOV can be stuck at 45°, same for charlotte.

    13. Victor does not move corn or grass

    14. If a survivor disconnects with victor on their back, victor disappears with them

    15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.

    16. If insidious is taken victor is constantly undetectable.

    17. Victor can participate in the kerbil space program.

    18. Victor does not activate spinechill, sneaky little [BAD WORD]

    19. After being kicked victor sometimes will slide away

    20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.

    With Charlotte

    1. Can have a black screen if you switch too fast, switch again to make it go away

    2. Can get stuck in the ground like victor, at least they're together

    3. Her power can be taken away for 45 seconds

    4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.

    5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.

    6. devout emblem is currently bugged, no adept twins for you buddy.

    7. Purple cosmetic is locked as a set, despite trailer stating otherwise.

    8. Spinning top addon doesn't make survivors drop their items

    9. Switching between the two can sometimes cause you to get stuck in an animation loop.

    10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.

    11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.

    12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )

    13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.

    With perks

    1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)

    2. Deception has the chance to not work in high ping ( cries in ps4 )

    3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.

    4. Power struggle can cause you to become one with a pallet

    5. Indicator for deathbound still happens, but no scream is heard

    6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.

    7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.

    With flashlights

    1. Now has sway for some reason? Get better hands I guess??

    2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.

    With hillbilly

    1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.

    With Legion

    1. legion lost their movement speed in frenzy. Look for funny comment below.

    2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]

    3. The mask now defines what gender the legions voice is.

    4. They longer have increased field of view when in frenzy

    With spirit

    1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.

    With Oni

    1. He no longer does the "sucking blood" animation when hitting a healthy survivor.

    2. oni hears his 'blood fury ready' cue extremely loudly.

    With deathslinger

    1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.

    With pyramid head

    1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.

    2. You can be stuck with the dragging noise the entire match

    With Leatherface

    1. No longer receives movement speed boost from the chainsaw

    2. Chainsaw revving noise can play indefinitely, rev again to stop it.

    with demogorgon

    1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)

    2. Violet waxcap description is displaying file name instead of actual description

    With plague

    1. You continue to hear her whispers. even after corrupt purge has ended

    With killers in general

    1. 115% killers appear to be moving slower, so far it seems to be purely visual.

    2. Killers with long coats get bunched up, apparently has been happening since 4.3.2

    3. Sometimes killer chase music doesn't play, could be limited to legion.

    4. trap killers can't place traps near the exit gate on reworked maps.

    With Elodie Rakoto

    1. She is LOUD on switch

    2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.

    With Kate

    1. Her Oktoberfest dress clips through lockers

    With survivors in general

    1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.

    2. Mending and waking up have no animation

    3. the silent slug glitch is still in the game somehow

    4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.

    5. survivor hair and "dangly bits" can become comically large.

    6. According to some, downed survivors can get sucked into lockers

    With maps

    1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock

    2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through

    3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.

    4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.

    5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.

    6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.

    7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )

    With totems

    1. Sometimes hex totems look the same as dull totems

    Miscellaneous

    1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)

    2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside

    3. Blood warden doesn't prevent survivors from leaving... again

    4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.

    5. Freddy can't place puddles in doorways

    6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.

    7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.

    8. Sometimes grass disappears at a distance

    9. Nurses attack animation doesn't play occasionally, but the attack still occurs.

    10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20° off

    11. Survivors can sort of see their own scratch marks.

    12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )

    13. Accidentally added in reworked description of clowns ether 5 vol% addon.

    14. Gen counter forgets to count completed gens, but eventually catches up to itself.

    15. 4th anniversary items no longer explode in confetti

    16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)

    17. Occassional hit validation shenanigans.

    18. Black ward doesn't preserve addons on the twins

    19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )

    20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)

    21. Endgame chat reportedly not working on windows XP

    Total issue count: 100

    ( Some of these may have been present before the chapter dropped, I know for a fact at least two are)

    We've made it to 100 bugs guys! Keep 'em coming!

    ( I wonder if there is an upper limit to post length?)

    This is the longest list of problems with one killer I have ever seen

  • @EntitySpawn said:

    im not listening all the bugs and shadow changes this chapter has brought as id be here all day. but playing against and as the twins i feel Victor is OP but here is why...

    So he can pounce faster, this is fine as it allows you to actually hit people at smaller loops. His range is huge, honestly its surprising how far he can go but sure im okay with it However this is the part i have the issue, when victor is killed, destroyed, removed whatever you wish to call it. HE RESPAWNS IN A FEW SECONDS. avoiding his hits is pretty hard especially if the killer is good/patient which id be okay with but the fact he can respawn so fast means you have this very strong and fast killer which nearly 0 cooldown. while people can take him hostage it means the game is a 3v1 making is so much easier to win especially if ruin is up (ruin and undying are fine) but 3 people trying to unhook, chase and do gens with ruin is near impossible. Oh and did i mention if you dont heal victor can slug like a MF, he should despawn after a down or force you to play charlotte for X long before you can swap back.

    Two changes: up the cooldown, when downing with victor he remains in location but unplayable for X seconds.

    I don't really agree this killer has to many gimicks and it's pretty difficult

  • @Reinami said:

    Don't do it. Use shards instead, or wait until they fix the issues.

    I have:

    • 1.3k hours in this game
    • rank 1 on both killer and survivor
    • every killer fully unlocked with every perk.
    • multiple survivors with p3 and every perk unlocked
    • Purchased every DLC with money from steam

    This isn't a killer vs survivor issue. This is an everyone issue.

    I will not be buying this chapter for money. We need to show BHVR that this is unacceptable with our wallets, and show them that they can't do this again. If people just continue to buy this chapter for money, we will be showing them we don't care about this kind of thing and will still spend money.

    We need to show them that they can't get away with doing this.

    Problems with this patch that are unacceptable:

    • Victor getting bugged on lockers
    • Coup de Grâce getting nerfed before release despite already being a meme perk.
    • The new Hoarder perk flat out not functioning:

    Hoarder: The perk currently does not lower the rarity of items found in chests

    Hoarder: The perk currently does not spawn 2 extra chests

    Hoarder: The notification does not always work when Survivors pick up items in the basement

    • The new Deception perk being almost unusable:

    Deception: The feint locker animation may interfere with the rushed locker entry animation

    Deception: Various issues may occur when using the perk with high latency

    Deception: The UI does not function as intended

    • New power struggle perk just being buggy as hell

    Power Struggle: The perk cannot be used immediately if the wiggle threshold was reached before wiggling

    Power Struggle: Stunning the killer with this perk will sometimes snap the killer to the other side of the pallet

    Power Struggle: Survivors may become stuck inside pallets after using Power Struggle

    Power Struggle: The perk can't be used while actively wiggling

    • The killer literally being released in an unfinished state with the following parts completely unfinished:

    Victor will be able to interact with lockers and hold a Survivor inside for a short amount of time. If Charlotte interacts with the locker in time, she will grab the Survivor. If the Survivor is not grabbed out of the locker in time, they will break free, killing Victor in the process.

    During the PTB, Survivors realized that they can jump in a locker to avoid Victor since he is unable to search lockers. To prevent this, we’ll be giving Victor a unique interaction with lockers. This will take some animation work, however, so this will not be ready for the initial release.

    Adding a delay to the Exit Gate blocker when a Survivor is downed with Victor on their back.

    Not to mention the continued list of bugs and issues that have existed for over a year now that still have not been fixed:

    • Nurse being completely bugged with so many problems
    • Survivor sound bug STILL not fixed when they are on the ground
    • Dead hard exhausted while on the ground is still a thing.
    • Map generation just being completely broken on a few maps like Haddonfield with random bushes in walls, and dead zones on others.
    • The entire map of midwich.
    • How about that early game warmup you promised a year ago so killers don't lose 3 gens in the first chase, forcing them to play in unfun ways and stack gen perks?
    • How about killers camping the hook?

    I agree with this to a certain extent

  • Give keys charges and you have to use it multiple times to get the hatch to open and if it doesn't work you loose charges.

  • @Maddmaxx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1785663#Comment_1785663

    This guy shouldn't have said anything he knew someone was going to call him out

    Not you the guy who is complaining

  • @aorion said:

    Look at this guy coming in and complaining as if killer is somehow overpowered in general. That's hilarious.

    The objective truth is if you nerfed killer today you would exacerbate the survivor queue and the frequent survivor bullying parties that happen every other game. Because there are fewer skilled killers than there needs to be, and you are trying to chase whoever is left away.

    Think about that. In a game about killers and people trying to avoid them, there are regular occurrences of people going in and bullying the killer. That is how tilted the matches can be. Just yesterday I had a survivor in not even a good group sit on gen as I was coming to finish it. And did so because they were within 3-4s of finishing and pulling them off the gen literally broke mid animation, and swings just take literally that long. That's how impotent some killers can be.

    But somehow you want to nerf that. The what?

    This guy shouldn't have said anything he knew someone was going to call him out

  • This guys like bhvr me angie fix!

  • It's funny how everyone looses it when something that is viable comes out in this game

  • @Omans said:

    This combination of perks has a nickname on the Korean server. It is called RuBulDdaem (the first few letters of each perk's name in Korean).

    It is, at red ranks, seen in virtually every game. As it seems a necessity to say your rank/play time here, I am a Rank 1 Killer, Rank 1 survivor with 4000 hours in the game. Of those 4000 hours, about 60-65 percent has been spent as killer.

    I'm curious if the devs are looking into this combination of perks and/or already have plans in place to reduce its effectiveness.

    Before you come in saying "but the killer is spending 2-3 perks. That's a lot!", please understand that this combination of perks is the strongest possible combination currently available to killers. Not only that, it is too strong. The "why" of 'why it is too strong' has already been discussed multiple times on this forum. It really needn't be discussed further.

    The issue, which the devs set the precedent for when they changed Ruin due to how often it was being used, is how often it is used at red ranks.

    At red ranks, at least on the Korean server, it is the default setting. In the past 50 matches I've played, the only times I haven't seen a killer using these perks is when matching screws up and matches me with a killer who probably doesn't even have enough shards to buy Blight/unlock Undying.

    Old nurse, First live version of Legion, Prayer Beads spirit, Old syringes (purple and red), Iridescent hatches (as a Huntress main, please change these to something not absurdly broken). All of these things were broken, creating an unfun game experience for those facing them. You can add RuBulDdaem to that list.

    Stop complaining killers don't have to tailor to you because their using a viable build.

  • Read another post saying this game is unplayable the extreme entitlement in this game is mind boggling. Post this every we're survivors there is no invisible rule book killers have to follow. Killers don't expect every survivor to let you win enjoy the game every, time a perk comes out people lose their ######### minds. If you think your entitled to win or get hatch or kill every one delete the game your not apart of the community.