cheetocultleader
cheetocultleader
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1422587#Comment_1422587
That is just matchmaking, this happens in solo queue too.
Trust, they knew what they were doing.
@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1422664#Comment_1422664
Holy crap dude you give off some r/Iamverysmart vibes. I have nowhere in any of my posts mentioned that I'm losing over and over again. You are the one bringing that up in every response you make to anyone about SWF. You can keep thinking the way you are, no one is going to change your mind on that. Have fun though thinking spending thousands of hours in a game makes you better than others.
He has "loudest one in the room" syndrome. Seriously though, if you want an objective opinion, you have to consider the new players and veterans alike. A lot of experience can also hinder your understanding of someone else's opinion who is coming at the game from a different angle than you.
Ninja edit to say: I don't think most people here want SWF actually removed, just addressed as problematic. Like many other threads floating around here.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1422587#Comment_1422587
Thats a matchmaking issue. Not a SWF issue.
Matchmaking, if working as intended, would have had that group facing a rank 1 killer.
I can agree with this, but by taking a low rank player with them, they get me, an inexperienced Ghost Face player, and it also helps jack up their rank. This is one way to abuse SWF. I've seen it plenty now, because I have put far more hours into survivor. I also play duos with my husband, so I'm not even adamantly against SWF. I do greatly see the problem for killers however. BHVR needs to fix both match making, and SWF. How? Idk, I'm not a developer. There is an issue though when you can't go one day on these forums, Reddit, or anywhere else DBD is a topic without it coming up.
Might just hang up killer until the new matchmaking comes out. It's frustrating getting these teams every third match. Survivor is just so much more fun because of how the game is designed.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1422587#Comment_1422587
Na dude, they are just friends wanting to play together and have "fun".
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You can't tell me this isn't abusing the system. They were SWF. And I see a lot of this.
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@Paciel said:
https://forum.deadbydaylight.com/en/discussion/comment/1422421#Comment_1422421
What it changes is having just some mitigation of it, since there are people who will play ranked to win and casual for fun. Those who do the opposite are just mean yeah, I know that and would still expect that, but I've played the ranked and unranked for plenty of games and there is a fair difference between the two playing environments.
Basically what @tippy2k2 said. I use to play a fair bit of The Secret World, Ragnarok, and quite a few other MMOs. These all had optional PvP. In these games were always practice areas. No win or lose consequence, besides the ego boost of anyone coming in for these extremely skilled players to stomp. And these folks would sit there for hours, happily killing any new player that stepped inside.
My experience dictates it won't change much.
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@Paciel said:
https://forum.deadbydaylight.com/en/discussion/comment/1422404#Comment_1422404
Yes there'd still be people playing for optimal efficiency, but it would be severed mitigated. Ranked is there for players to show off their skill in the game against one another, casual is for people who just want to play and have fun as a top priority. I understand some people derive their fun from winning, and there's nothing stopping those people from doing so in ranked besides maybe self-doubt of their capabilities, in which case, if I could cheer them on to win I would. :P
I think you put too much weight into people's reasoning for trying hard to win. I guarantee you a lot of people would join that casual mode just to troll what they'd consider easier killers. Its sucks, but people are mean, man. And then you'd have some who'd just be that good from habit. I fail to see how it changes much, besides saying "Okay guys this is suppose to be the casual mo---" "CLICK CLICK OoO DS BT BODYBLOCK" "-_-"
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@Paciel said:
https://forum.deadbydaylight.com/en/discussion/comment/1422379#Comment_1422379
I never said that people shouldn't be able to SWF, the defining factor of casual is that you're not playing to win some higher ranking. I just have a problem with super competitive players really, but it becomes especially apparent when it's a group of them for obvious reasons. Sorry if I had mislead you.
Well in that case, you'd still get people playing as optimally as possible just because they want to. I don't think it would do much good to have an unranked mode and a ranked mode with no other defining factors. As said already, the biggest issue is just 4 man SWF communication. It's a huge advantage.
I'm not for in game voice comms becoming the meta though. Not sure there is another way to fix it, but I'd probably quit. It's a lose-lose situation for me.
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How do you define casual though? That they can't play with their friends? I'd probably see that as reversed. SWF for casual, solo for ranked, since solo is what the game was originally designed around.
But yeah, cue times would go up, and people would just avoid which ever has SWF teams unless there was incentive to play it.
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Can you slide into my lobbies please? Specifically when I'm playing killer, but never survivor.
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@Semimatic said:
Though hackers do exist, it's not like they're on the rise or there's a lot of them to the extent that you're implying.
A lot of killers know maps well, including hiding spots, totem spawns, loops, etc. and a lot of perks even help with location and aura reading (i.e. B&C). Other survivors can lead the killer straight to you as well.
I gotta disagree. I've had several games since this patch that had hackers. Funny enough though, they were all survivors. You can see many examples of it over on Reddit as well. Although to be clear I'm not saying that OP isn't mistaken and this could just be a very good killer, but they should report and let them inspect. Take videos for future reference if you're really concerned about hackers.
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Pyramid Head over Deathslinger any day. BHVR has some really good originals, though I believe some are inspired by licensed killers they don't have the rights to. And yeah, don't pot shot Pig. She's damn fun and pretty good in the right hands.
However, I agree about FnaF. If it comes, just like the anime discussion, I won't be mad about it. I just don't feel like it fits DBD, which now has a roster of classic horror icons. Maybe I'm biased though, since I'm older, and associate FnaF with my kids and their classmates first stumbling upon it.
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Yeah I'd love this.
Mostly because I really like Nancy, but she be pelvic thrusting....
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On killer, I'm still trying everyone. So far it's Pig. I love her aesthetic, utility, versatility, traps, stealth, & snoot boops. Plus I seem to do so well with her, it amazes me she gets kind of a bad rep.
For survivor, it was originally Nancy because my husband was playing Steve. He no longer likes Steve, because he's loud and annoying. :( So, for a bit it was Feng, then Nea, and now Cheryl. I haven't P3 a single character yet, and considering how good hers look, it might just be her. I could be swayed though if a character is added that really matches my aesthetic needs, but I'm a long time Silent Hill fan girl.
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@SloppyKnockout said:
If you REALLY want bloodpoints, you shouldn't be playing survivor anyway.
I've got a MINIMUM of 50 cakes on each killer. Nearly 200 on Doc, Freddy, Wraith and Clown, and a min of 50 on everyone else. You'll find usually 3-4 (sometimes 5 if you include mystery boxes) on high level bloodwebs for killer.
I mean yes, but no. We need people to play survivor so we can play killer. The BP gains with BBQ and 5 cakes is just insane. I'm even happy to verse a 4 man SWF, because cake cake cake cake cake~~~*
Really though, I'd trade in all my flashlights and med kits for more cake. I need BP. scratches
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I never even thought of a Buffy chapter, and I'd love it. I was a huge Buffy/Angel fan girl back in the day. Perhaps we just need a massive CW chapter. Buffy, Angel, Supernatural...
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I'm actually impressed. I know a lot of people were expecting 100k or less! 👏
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Yeah, since I play survivor with someone regularly I have been taking my level 40 survivors to 50 each time I run out of survivor cakes. It only nets me about 4-7 cakes. Where as on the killer side, since I have so many at 0, I get about 40 from 0-50. Which means at some point I'm going to put a lot of time into Demogorgon. I was lacking certain skills on Ghost Face so I continued to pump points into him after 50, and I think I have about 65, since they get considerably more numerous on the killer's side after 50.
They really shouldn't have reduced them.
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No.
I love playing survivor, so much so I tend to stay at about rank 1-2. Occasionally I'll slip to 3. I know when I play survivor exactly what I need to do: Gens, loop, save, heal, protect, & escape. I have three other people helping me with this, and if they play well, there's a good chance we'll all escape. If I duo with my husband, there's a lot of laughs and synergy we can get off our combined skills.
I've got a little over half of the killers leveled, feels like a lot more to go, and they all play pretty differently. Highest I've gotten is rank 7. It's frustrating each time I try a new killer, don't know what I'm half way doing, and get stomped by a 4 man SWF all working and communicating together. I really don't care what the devs have said in the past either, it feels like at least one third of the time those are the teams I'm getting. Plus match making is just bonked right now, or you've got three red ranks taking their rank 17 buddy to get me, a mid-rank killer. Some killers are just stronger off the bat than others, and some are weak as Hell. The whole thing tends to leave me more frustrated than anything, because it's all on me. And I swear I get insulted or cussed out after half of my matches, no matter if I win, lose, play nice, or play scummy.
So no.
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I joined the forums for this reason, because I missed the first tome's cosmetics and charms. I've been told they will eventually put the cosmetics in the shop, a year or so from the time the tome was released. Charms haven't been mentioned.
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I'm not crazy about the idea of anime in DBD, but... I'm an old weeb. And since Alita was pulled off VERY well in the west (first time I watched it I was like 8 and it terrified me), I'd so be down to see her in DBD.
And for a killer, I'd have to go with:
or if she's too minor then:
or even the big bad:
They could have a lot of fun designing killers. Everything from transforming into part motor bikes, chains, and so on. A technology theme isn't something that has been touched on much outside of Doctor, who was really just about electroshock therapy.
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Playing this game enough can put you in a bad mood, and then there's your typical trolls too. I think it comes with the territory of PVP.
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Evil Knight.
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I could probably write an article about all of the salty things survivors have said to me in comparison to how many negative things I've gotten from killers, both win & lose.
No one would need to read it though if they play both sides.
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Yeah, that's the main problem with anime as even a concept in DBD: People associate the stuff geared towards kids/teens (like Naruto) even with the more mature stuff (Vampire Hunter D or Ghost in the Shell.) Because anime was originally intended, and still mostly is, aimed towards youth. You can't say that about slashers, even if the people who gravitate towards it the most is teenagers. It's like smoking, 90% started liking it before they were 20, lol. Yet its made with the intention for adults. You can't say that about most anime.
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I love anime, or rather I was a big fan of the 90s and early 00s stuff. My current Steam picture is Sailor Moon saying she doesn't know how to use a computer.
It just in no ways fits DBD. Anime, even the gorey stuff, has some pretty vibes. DBD goes for nitty gritty dirty realism? Sort of? It's just not the same, man. The aesthetics are way off.
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Savior. It's a nice feeling when you can get that flashlight save, break that hook, or body block before the killer can hook them.
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I loaded up the game and took it. I liked the idea of "Cue times are too long, take this bonus BP to play the other side" quite a bit. I mean, killer cues during this anniversary have been long, but who wants to play survivor for measly BP when you can play killer with potentially 5 cakes and BBQ? I'm even happier to see SWF teams atm when playing killer, since when I play survivor, maybe 2 of my team mates aren't bringing cakes.
I chose Resident Evil or something by Stephen King like Carrie as my wanted chapters. I did say though I've already gotten Pyramid Head, that was my dream, lol.
I like that they addressed how we felt about graphics changes too. My biggest concern is that the game runs smoother. I have a gaming PC, that has no issues running anything else. I can be getting 90+ FPS and when I go to Sprint Burst, the frame might freeze for a second.
If there was anything I would have liked to see them expand on more is perhaps interactions with the community. I'm not sure BHVR can actually do anything about toxic behavior, but it is frequently brought up everywhere DBD is mentioned.
And the one thing they didn't address at all that I feel needs to be is the massive grind, which only increases with each new chapter. So I added that to my additional comments.
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Heads up: If it's Steam, and you've played with that DLC for 2 hours or more, you won't be refunded. While I support the changes BHVR made with Pyramid Head, I realize they released an unfinished product, and that boned people who purchased it for how it was originally.
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Since they are updating the graphics to keep up with more modern games, I'm gonna hazard a guess that it will eventually make it to PS5.
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Probably Rancor, a Spirit perk. Rancor lets your mori the obsession once all of the gens are done, but I believe you can see each other's auras each time a gen is completed -- so that's how you'd know if it was that one. There are some killer add ons that let you mori someone too, and a hex, though the hex requires more than 2 hooks.
Edit: You said Michael so maybe one of his add ons.
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Yep. About 5-10 minutes at a time here.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1416031#Comment_1416031
Yeah, let me know when you're "generous" to killers.
Survivors constantly want a world of generosity and consideration from killers, but give them an inch and it's genrush-teabag-ggez time.
Basically. I play both sides, and I'm not giving anyone leeway because I've never gotten it from a survivor, nor gave it as one, or seen any survivor do so. Once in a while I'll give hatch, but that's it.
Killers are suppose to kill and that's the game folks. Literally every match I've 3 or 4'ked in resulted in people throwing a fit the last two days. And half the matches I lose, they still* want to argue! I've turned off chat for the foreseeable future.
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@[Deleted User] said:
It was already reworked a long time ago. Hence legacy.
I'd prefer they just get rid of perk tiers entirely and come up with a better system.
+1. Removing tiers alone would greatly reduce the grind.
@[Deleted User] said:
I think the biggest design flaw with the bloodweb system is that you are essentially punished for owning more DLCs (really, teachables) due to how many niche or outright mediocre perks fill up the bloodwebs as you acquire more characters. Made worse by having those mediocre perks become legitimately useless at lower tiers.
Imagine coming into the game and knowing in advance what the meta is, and simply only buying those characters that have the perks you want, or even further, only leveling them up for specific teachables and avoiding the teachables you don't want. You would most likely end up getting those perks much quicker than veteran players whenever a new survivor/killer came out, which is just mad.
If we stopped getting horribly underbalanced perks maybe it'd be less of an issue, but considering how BHVR always seems to defend said perks here, I doubt that'll happen.
"Punished for owning more DLC" is on point.
@DelsKibara said:
We all know Dead by Daylight is known for it's Grind. It's what keeps us playing the game, it's what keeps us going through the same loops over and over again and it's why we love to play this game getting as much points as we possibly can for every single match. It's why farm games exists and why (some) people love it when they pop up because it gives them a chance to get a ton of guaranteed bloodpoints for everyone involved in the match.
With that said, I think The Massive Grind is going to become a real issue real soon. Especially with new players who are just joining the game and started playing.
I calculated the amount of Bloodpoints needed to get every single character to Prestige 3, Level 50 with all Perks obtained. Prepare to see some huge numbers.
Since I want to talk about new players specifically, I'll focus on the one thing most new players will most likely do when they first start playing the game. Get as much teachables as they can as soon as possible. Because they want to have fun builds, they want to be able to survive against Killers or Survivors who have (arguably) better perks than them. So let's just assume this New Player wants to grind for every teachable in the game. First they would need to level every Character to Level 40 at a minimum.
It takes a minimum of around 1,250,000 Bloodpoints to get a single character to Level 40. Let's then multiply that with every character that is currently in DBD, there are currently 21 Survivors and 19 Killers. Bringing the number to a total of 40 Characters to level up to Level 40. Which brings the amount of Bloodpoints you need to 50 Million Bloodpoints. If you show this to a new player, they would find this to be incredibly daunting and tedious.
But I hear you asking, "Kibara! Not every one of those characters has perks that are worth to grab!" And you would be right. So let's just remove the characters whose entire perk deck are not in the current meta, very situational or are just not worth to grab in general (Bolded Perks are up for debate on whether or not they are worth getting):
- Ace Visconti (Up the Ante, Open Handed, Ace in the Hole)
- Quentin Smith (Wake Up!, Vigil, Pharmacy)
- Jeff Johansen (Distortion, Aftercare, Breakdown)
- Ash Williams (Mettle of Man, Buckle Up, Flip Flop)
- Steve Harrington (Babysitter, Camaraderie, Second Wind)
- Zarina Kassir (Red Herring, Off the Record, For the People!)
- The Huntress (Beast of Prey, Territorial Imperative, Hex: Huntress Lullaby)
- The Demogorgon (Surge, Mindbreaker, Cruel Limits)
- The Oni (Zanshin Tactics, Blood Echo, Nemesis)
- The Deathslinger (Gearhead, Dead Man's Switch, Hex: Retribution)
And with that, we eliminated 10 (at least in my opinion) characters that you don't need to grind for because their perks are (arguably) not worth to grind for. That still leaves us with 30 characters whose perks are definitely worth grinding for though. Not only do these 30 characters have useful perks, some of them are downright powerful that you would be nuts to not get as soon as possible.
You would be nuts to not go for Dead Hard or BBQ & Chili from the start of your DBD Career, because these perks really REALLY help out a lot in escaping, chasing, detecting or even giving you free Bloodpoints.
Now that we have that sorted out, how much BP do we have to spend now?
37,500,000.
That is STILL A LOT of Bloodpoints. And to any new players, if they saw this number they would find that incredibly discouraging. Because they see the cap is 1 Million Bloodpoints, so they would think 1 Million is a lot of Bloodpoints.
Oho, but we're not yet done with the Grind Train yet, my friends. It gets even more exponentially expensive. It's like playing an Idle Game except you need to always be active to gain cash.
Let's assume those new players become regular players, and they want to fully prestige their characters. They see those bloody outfits and they want their own characters to look like that. Well, if they want to fully Prestige their characters with level 50 on all of them, lets do the math again then, shall we?
To get a Level 1 Character to Level 50, you need roughly around 1,750,000 Bloodpoints. To get A SINGLE CHARACTER to Prestige 3-50, you need to multiply that number 4 times. Meaning the grand total amount, the MINIMUM amount you need to spend on a single character to fully max out their levels is 7,000,000 Bloodpoints.
Yikes! That's already around 1/6th of the amount of Bloodpoints required to gain every teachable that is worth it in the game.
And of course, per our formula, we need to then multiply that number by 40 (assuming they want to prestige every single character in the game to it's max level). After that, we get a grand total of 280,000,000 Bloodpoints to max out every single character is this damn game.
That is a ridiculously large amount of Bloodpoints. I've played for 1.5k Hours in this game and I've only accumulated around 100,000,000 Bloodpoints myself. But hey, you can argue that it needs to be that expensive because Prestiging a character is Optional. You don't have to do it, which is why it's so expensive, it shows you're willing to put more time into the game. And I get that, it is meant to be more of a reward system for loyal players rather than an actual grind you have to overcome.
But what if you want to experiment with Perk Builds? Something that is a part of the game, and arguably, half the fun of Dead by Daylight to some people (myself included).
You would obviously need every single perk in the game to be able to actually experiment with the perks you want to play with. And here is where the massive numbers come in.
It takes roughly around 35 Million Bloodpoints to get every single perk in the game, and that is already close to the minimum we need to get for every single TEACHABLE that is worth to grab from the various characters in DBD. Reduce the number you need for Level 50, and you still need 33,250,000 Bloodpoints. (Keep in mind, I am assuming this character is Prestige 3, which means they already need to spend 5,250,000 Bloodpoints already on a single character.)
Arguably, you can be conservative and say that since every Survivor plays the same. You only need to get it for one Survivor and you'll be able to play with every perk in the game as much as you fancy.
But what if you play Killer?
Every killer plays differently, meaning not every build will work for every single one of them. You may need to mix-and-match separate perks to see what works well for you for that particular killer. So, you might end up grinding Bloodpoints to earn every single perk in the game, for every single Killer in the game if you don't have a single main you always play as.
Meaning, once again, we take the number 38,500,000 Bloodpoints (Assuming they start from Level 1), and we multiply that by 19.... And we get...
731,500,000 Bloodpoints.
And that is the best case scenario, that is assuming the Bloodweb doesn't screw you over by eating up multiple perks at once which has happened to me loads of times when I was maxing out Spirit. That is still a ridiculously huge amount of Bloodpoints, especially for Killers.
Now, if we add up every single Survivor as well, that number skyrockets to...
1,540,000,000 Bloodpoints.
Seeing this number and doing the math makes me think that perks like BBQ and WGLF are sometimes Mandatory because of how ridiculous this grind can be.
This reminds me a lot of PAYDAY 2 prior to them adding the Crime Spree mechanic. You needed to grind hours upon upon of XP to get to Infamy-XXV and you get diminishing returns because doing the best heist in the game for XP over and over again will incur you an XP penalty. It was brutal and unforgiving.
With Crime Spree, yeah the heists became harder but the rewards became much more worth it, it became much more rewarding and the time spent to grind greatly diminished making it easier to grind for Infamy-XXV.
But DBD has nothing like that, With BBQ you'd be lucky if you got 64,000 Bloodpoints in a single match. I just cannot fathom how someone, especially DBD Content Creators, could spend that much hours, that many matches of the same game to max out every character in the game to it's fullest potential. It must be a huge feeling of relief when you finally reach there.
After doing the math, I really hope BHVR takes a look at BP gains, or at least the Bloodweb Mechanic. Because right now DBD is incredibly hostile to new players, and it's driving people away more than it encourages them to stay because of that looming grind over their heads. And I think it would be better for the game, and the playerbase as a whole, if the grind was not this huge.
That's all I have to say regarding the Grind in Dead by Daylight.
Thank you for coming to yet another one of my TED Talks, it is now 6 AM and I have not slept.
The grind is just stupid big. Every time this comes up, I post this thread. BHVR is going to have to do something eventually, since with each new DLC these numbers go up.
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It feels like a tie. 3-4k I generally perceive as a win, because hatch. When I'm playing survivor, even if I'm the only one to live, it feels like a personal win, but not a team victory. Especially if I had to actually get the gate open as opposed to taking hatch.
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I went with teammates who don't help at all. I've had so many matches where the killer is focused on me for at least two gens worth of time and when I'm finally downed or escape, there's still 5 gens.
The only other one I could have chosen was teammates who work with the killer, but I don't see that very often. The few times I have it was usually because one person got fed up with another hiding in a locker, lol.
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/168886/thats-it-i-quit-until-they-fix-this-bs
You got half of them. That’s entitled thinking you deserve 4K every game. It’s actually too EASY for the killer. As a survivor you REALLY have to rely on your teammates and more often than not it’s not going to end in a W. It’s not fun for survivors atm they don’t fix things that are problems imo. Vault hitboxes are broken. Clear a vault and take a few steps you still get hit. Ridiculous. Teammates leave you on hook. Tunneled. Camped. It’s not fun. I wish they did more for survivors to make it longer but more enjoyable. As for killer it’s the best you’re out there by yourself! Nobody to rely on. Develop a strategy to be efficient at gen pressure!
LOL? That is so cliche. I can't.
OP I get matches like this a lot too. I agree with the others you did do well, I mean 2k is considered balanced. So perhaps give yourself a little credit. New MMR is coming, so hopefully it'll change things up. Just have to wait and see.
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@JediWithASniper said:
I only play solo survivor, and part of what I like about it is that you get sucky teams. It’s like the lottery. Every now and then you get that dream team, and it’s the most fun ever. If you have that dream team every game, this game would be so freaking boring.
I hang out in red ranks, and I know everyone forgets this, but sometimes survivors play drunk. They play terrible while intoxicated.
...I do enjoy my white claws sometimes in solo. Weirdly not a terrible player when buzzed, but everything becomes funny, so that might not be a good thing! For my team anyway.
I agree though, the magic of solo is the diversity.
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I'm a tad worried when they implement the early game, they're gonna implement an extra hook count.
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They're all SWF. "Survivors with friends."
4 man is just the dreaded SWAT SWF on occasion. That one has a reputation, but 3 man's can be just as bad. 2 man usually isn't, but there is still an advantage there.
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Further imbalance. Anything that increases gen speed or promotes SWF play without a buff to killers over all.
Hackers increasing and nothing being done about it.
Voice chat. I know it's a popular demand, but if implemented it will become the meta to communicate so you can be most effective with your team. There's a few reasons why I'm highly against this:
- 1.) End game chat alone (and on rare occasion even pre-game chat) shows how toxic a lot of the community can be. Voice chat is near impossible to moderate. BHVR can't even take care of hackers atm without third party video evidence -- and that's something many games actually refuse as evidence. Editing and all.
- 2.) I'm an older southern woman. You can use your imagination between those three nouns.
- 3.) Back seat gamers.
- 4.) It's going to ruin any horror vibe left to DBD once you're use to the game.
- 5.) I like to sing Enrique Iglesias to my husband during matches. Now, imagine how much more annoying it would be to have randoms singing, screaming, spouting bigotry, and so on.
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/1414345#Comment_1414345
Here are the screenshots:
https://us.v-cdn.net/6030815/uploads/5BUIVZFP2JWX/cc9e3e79-30a0-4bd9-9969-71305f05608e.jpeg
https://us.v-cdn.net/6030815/uploads/WIYH6KGA1SFF/a39036e6-23bd-420b-95bc-217f86f417d5.png
https://us.v-cdn.net/6030815/uploads/SDAOZ9G0GOZW/64d371e5-b446-401c-b88e-3c7423a31aa1.jpeg
Quick disclaimer: Pyramid Head hasn’t been confirmed to be a set but it’s extremely likely considering all the other Silent Hill cosmetics are sets.
Thank you! Doctor made "The devil went down to Georgia..." spring to mind. 👀
Hope they don't look too good. I'm not a fan of this whole set thing.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1413726#Comment_1413726
Jane and Doctor are getting sets next patch though. RIP
I'm not seeing this on the contraband website. Where was that stated? :o
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I had to go with the rage quitters. Losing someone early is 90% of the time a death/hatch sentence. That 10% of the time where all of you make it though is pretty rewarding.
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Depends on how you play tbh. If I stuck to Pig all the time, I think I could at least hit 5 pretty quickly, and perhaps beyond. I seem best with her so far. I'm leveling all of the killers though, so its been an eternal loop of 11 to 7 and back again for me. Still fun.
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Why is it every time someone wants to "protest" in DBD it's by harassing players?
People already tunnel, facecamp, and mori plenty. Your thread here may make a tiny splash in the pool, but I'm betting that's it. Most players are not regulars on these forums.
If you really want to protest, log off. By you even playing the game, you're supporting the company, you know.~*
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Yep, I'd buy that. 💸
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I'm with the guy who said he's too old to argue with people in video games. I get it though, I really do, especially when it feels like an unjust victory. The game is pretty imbalanced. Keys, 4 man SWF, bad match making, bugs... But knowing that, it's best to just not engage. Plus, you're meant to lose sometimes even when it is a balanced game.
Anyways, I'd close chat or take a break as suggested. Forcing yourself to play will just make you dislike the game more, and games are never meant to not be fun. I love cosmetics, but they aren't worth being unhappy over.
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@darwinsbrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1410968#Comment_1410968
But you won't be able to get more cakes then. Use one now and you get enough blood points to do two more blood webs thus getting two or three more cakes. Creates a positive feedback loop. No better time to use them than now.
True, but I remember during the initial blood hunt last, folks were burning quite a few cakes & BPS then. I've been burning them now though. The BP is gouda.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1408111#Comment_1408111
Spirit is fine if you play her and realize that she has tells when she’s phasing
It's always a guessing game where she'll appear. I just got her to 40 though, so we'll see if playing her some helps.
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My advice is to ask the other survivors if they're running cakes, and play killer during prime time. Otherwise, holding onto them for a blood hunt isn't a bad idea, but even games I've lost have netted 100k+.






