Paciel
Paciel
About
- Username
- Paciel
- Joined
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Comments
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@DBD78 said:
I'm rank 2 killer and when I need to have less stressful games I switch to scummy Doctor who camps and tunnel survivors. His shock makes it easy to see if someone is coming in for save. More or less always leads to 4k in red ranks and you don't have to run around very much. Or use basement Bubba but I feel survivors is much better at not going in for the save and do gens instead, so Bubba is a gamble. Scummy doctor is amazing. Is it fun? Well playing killer is never fun you just have to make the best of it.
Just try different strategies.
Actually I have some consistent fun with Doc just playing normally. But he's the only one I can have fun on. I also do use different strats seeing as I play Legion, Plague, Deathslinger, Oni, Pyramid, Doc and Demo, who almost all play fairly differently overall.
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1432408#Comment_1432408
Then we'll have to wait for the new matchmaking system that the devs are working on rn. No clue when it will come out but they are working on it rn. :/
Yeah, I guess. Boy does it suck right now though.
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@Boosted_Dwight said:
I'd recommend taking a small break if you're not having fun. I did a bit ago and it helped a lot. :)
The problem is that all I get is people who are leagues past me. Taking a break won't change who I'm paired with.
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1422414#Comment_1422414
I think you put too much weight into people's reasoning for trying hard to win. I guarantee you a lot of people would join that casual mode just to troll what they'd consider easier killers. Its sucks, but people are mean, man. And then you'd have some who'd just be that good from habit. I fail to see how it changes much, besides saying "Okay guys this is suppose to be the casual mo---" "CLICK CLICK OoO DS BT BODYBLOCK" "-_-"
What it changes is having just some mitigation of it, since there are people who will play ranked to win and casual for fun. Those who do the opposite are just mean yeah, I know that and would still expect that, but I've played the ranked and unranked for plenty of games and there is a fair difference between the two playing environments.
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1422388#Comment_1422388
Well in that case, you'd still get people playing as optimally as possible just because they want to. I don't think it would do much good to have an unranked mode and a ranked mode with no other defining factors. As said already, the biggest issue is just 4 man SWF communication. It's a huge advantage.
I'm not for in game voice comms becoming the meta though. Not sure there is another way to fix it, but I'd probably quit. It's a lose-lose situation for me.
Yes there'd still be people playing for optimal efficiency, but it would be severely mitigated. Ranked is there for players to show off their skill in the game against one another, casual is for people who just want to play and have fun as a top priority. I understand some people derive their fun from winning, and there's nothing stopping those people from doing so in ranked besides maybe self-doubt of their capabilities, in which case, if I could cheer them on to win I would. :P
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@cheetocultleader said:
How do you define casual though? That they can't play with their friends? I'd probably see that as reversed. SWF for casual, solo for ranked, since solo is what the game was originally designed around.
But yeah, cue times would go up, and people would just avoid which ever has SWF teams unless there was incentive to play it.
I never said that people shouldn't be able to SWF, the defining factor of casual is that you're not playing to win some higher ranking. I just have a problem with super competitive players really, but it becomes especially apparent when it's a group of them for obvious reasons. Sorry if I had mislead you.
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@AssassinZodiac said:
I will start off by saying that I am a killer player mostly. Probably 90% as killer 10% as survivor. I don't think swf users should be punished at all for wanting to play with friends. Although, I will admit that it gives them a bit of an unfair advantage. I deal with it by adjusting my playstyle to be effective against swf. If I am really confident it is a 3-4 stack swf. I will tunnel and even camp if I need to based on how quickly they are completing gens. Just about all you can do to recover as killer if they are completing their objective/gens quickly, is to force kills/objective quickly. I 4k swf probably 90% of the time this way. Goes without saying too, that I don't abide by the made up survivor rulebook. If they do their objective super fast, I will do my objective super fast. It's up to the survivors really, to dictate the pacing of the match. If they go slow, I will be a friendly killer. They go fast, I will turn into their worst nightmare.
Thing is I don't wanna be forced to play like that. Nobody should be punished (besides people being toxic), there should just be some kind of line between playing to win and playing for fun.
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@tippy2k2 said:
The issue is there are two kinds of SWF groups
- The group of friends who want to play together
- The SWAT Team
Group 1 is great to play with. They're fun; they get to have a good time with their friends while I as the killer get to go through my normal Killer Duties and stab people
Group 2 is the problem. While this may be anecdotal evidence, I have found that the SWAT Team is usually not only damn impossible to beat since they are in constant communication with each other but they're always the biggest toxic ######### to play again. If there is a cheap tactic, they'll use it and if they get any chance at all to mock the killer, they will 1000% take it.
The biggest issue that Group 2 causes though is that these are the groups killers remember and these are the groups that make killers quit the game because they're not only frustrating to play from a game-play standpoint, they always seem to make sure to rub it in your face and make the experience as awful as humanly possible.
The problem is that I don't know how you could solve Group 2 without directly hurting Group 1
I totally agree with this! I don't wanna stomp out anyone's fun personally, but I also wanna have fun myself. SWF isn't something I'm thinking needs to be changed, I just think there should be casual and comp queues.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1422342#Comment_1422342
Unfortunately a separation of casual and competitive would result in longer queue times.
Which is fine. Queue times wouldn't increase hyper-drastically, a lot of games offer casual and comp queues and I can find my matches for either queue in them within reasonable time.
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@Rey_512 said:
It’s impossible to have a civil discussion because you have stubborn people calling people who play in SWF “cheaters” even though the devs have already come out and said IT IS NOT CHEATING.
Facts trump your emotions.
Also, the majority of players I face are within the potato - decent range, including SWF. If you constantly lose as killer versus SWF, you’re probably just bad.
I don't agree that it is cheating, and I fully acknowledge I'm not good at the game! That's why I want a separation of casual and competitive. It is possible to have civil discussion, I'm having it right now with you!
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@YaiPa said:
we all know SWF is an issue, we all know that SWF is basically cheating, since the core idea of the survivor gameplay was being unaware of what other people were doing, but what can you do about it? You can't punish people if they want to play with their friends, you can't remove SWF because (just like people used to do in the early days of DbD) survivors are just gonna keep lobby dodging until they get matched with their friends. Splitting the game into casual and competitive mode wouldn't work either: you would split the community, making matchmaking even worse than now and most likely nobody would deliberately play against SWF.
Except there are plenty of games that perform just fine with a casual and competitive queue. I'm also not saying SWF is cheating, it's just unfun to play against when the sole purpose becomes to win. I'd be OK with the longer queue if it meant having more fun on the game that I bought to have fun on. Again I've no problem when I play against groups until it becomes a sweatfest.
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Comment left by future me to reinstate that I said I've never been too active in the community, hence why I only just made this account today :P