chargernick85
chargernick85
About
- Username
- chargernick85
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I did this with nemesis. Beast, Tinkerer, Trail of Torment, Dark Devotion. Was pretty crazy honestly the survivors were so confused and .......Dead.
-
@LeonxJiwoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2611526#Comment_2611526
Ps5 dont lag like ps4 does? I have very fast net? I learn to adapt and have 0 problems with it? ps5 loading is as if your using a pc itself and ofc if am a prime console user it makes sense I have no issue with it for me pc would be real wierd. Everyone is different.
What? I play on Xbox Series I have 0 issues with anything. Not what I was referring too at all. I response was targeting your Stranger Things remarks.
-
I played a game with him over the weekend. It took a bit to adjust but in the end I got a 4k. I still find him ok to use but been playing a lot of Trickster/Nemesis and I like them more especially Nemesis. BTW I disagree with his nerfs it utter bullshit what they did. He had terrible 1v4 (Which seems to be forgot that this is what the game is) and they nerfed the only thing he was good at without buffing another area......Play the game will you.
-
@LeonxJiwoon said:
Playing trickster on ps5 for me gives me 0 issues far easier than me playing astrologian class on ff14 which is 3 bar with like 30 combinations to push and op if you dont like him dont play him no one is forcing you. I for example hate stranger things and glad that content is being removed nancy and steve and demo forever lvl 1 heck if i could wish i could remove em and get a refund lol.
What?
How? What?
Bruh.
-
I have been playing for a decent amount of time and I have seen "THE MEG" disguised as every character in the game. If the player is trash don't matter what SKIN they using.
-
LOL this was me for quite some time with Trickster. I play on 65 sensitivity on Xbox and trickster was the worst killer in the game IMO. I don't believe that anymore and sure their are times where the knives just refuse to hit the survivor right in front of me but it's rare now. I actually enjoy him now and he's rising in my ranks.
Also helps Yun-Jin is solid gold. I love her character and trickster is growing on me.
-
I still find killer 10x's more fun than survivor. I play survivor and there are times I enjoy it but mostly just play for challenges/keeping my head even for both sides. I will still play killer even if they keep nerfing, make maps bigger/don't fix them, ignore spawn points, etc. I will be here adapting and I'm sure still killing my opponents.
-
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2609048#Comment_2609048
I had this one time where i think they removed the trap but they didnt and they didnt die but the trap was on they head.
Right. This is what I'm referring too. I have not ran it because if I play survivors that actually know what's going on they won't even bother to remove them. Soon as it's confirmed it's fixed I will try it.
-
I am still having fun with killer. If I play 10 games a night 8-9 are 3k gave hatch. I used to think it was because I played so many different killer that my MMR was going up slower than it should. However they all should be really close to the same MMR. I rarely have to proxy or quickly remove but I will if the situation is too good to pass.
Yesterday played 5 games with Nemesis only losing 1 game which I played terrible on a terrible map and they were good. Just took to much time to build up mutation and couldn't hit with tentacle to save my life this game. Played one with Clown which was a 3k gave hatch. Played one with Doc (not a fan) one of my lesser played killers and got a 3k last survivor escaped on his own.
Switched to survivor after this and first game was a tunneling Nemesis. Turned my game off after that.
-
I have a bunch of tapes but have not tried it yet. I was not sure if they had fixed it yet (don't remember from patch notes) but my friend ran it and it didn't seem to do much. He said they had their helmets off quickly. Have they even fixed where you can die from the trap with this add-on?
-
I had a blast this weekend with Trapper/Pig/Nemesis/Trickster. I still find myself bringing a Bag with Trapper. Not sure if it's just habit or not but I been running Trapper Bag with Coffee Grinds. I love CG it has multiple uses (5% haste to next trap/in loops).
Nemesis is really growing on me. The way he can shred through the map once he's upgraded always gets my blood pumping.
-
I wish i believed this post was bait. This type of ######### does not suprise me whatsoever. Considering they thought slinger needed nerfed and Wraith was a "Wee bit OP" I cant help but worry about the vision they have for killers.
-
@Laluzi said:
Yeah, it's obnoxious. Best bet is to bring the seeds, hope survivors also brought seeds, and hope that all the tangled hooks will be in viable locations. Still took me four games, though, and I had to chase some survivors towards weird corner hooks.
Same. I got 6 hooks on my 3rd gm alone but had 5 after the game. Soon as i activated the challenge seemed like the special hooks spawned next to each other on the side i never seemed to down at.
I luckily got the last hook my 4th game but only because the bunny Feng triggered me. I was letting her wiggle free so she can escape the trial. When i got stunned from the wiggle off she thought it would be funny to blind me with her flashlight. I politely binded her with chains, downed her, and carried her halfway across the map to a special hook.
Like i dont even like Feng especially bunny Fengs but decided i would let this one live. Typical bunny Feng had to ruin it.
-
Really sucks the Creeper was pulled into this. Was and still am a big fan of the character. The content should not suffer but does.
-
@Leatherface1990 said:
BUBBA tests your actual DBD ability. DO you really know where the vaults are? Can you loop until he m1's then loop some more and drop the pallet or are you trash and toss down pallets like a tik toc dance? Can you save your teammates correctly and if needed spare 1 perk slot for your teammates with B.T.? DO you know how to work with other teammates and co-op basement hook saves? You need to learn how to play OP. That is all. Message me for tricks and tips LOL. Sometimes 1 has to die for 3 to escape and if you didn't get any gens, totems, or saves before that period that's on you run Spine Chil and W.o.O. for a start. With B.T. you sound like you couldn't save a kitty out of a 2 foot Christmas tree.
🤣😂🤣🤣🤣
This type of humor I love. The 1 BP code humor is the type I do not love.
@Elusive86 said:
Ok do the devs just not care at all about balance? Its mixed on leatherface , but every killer in the game BUT him has to EARN (EARNNNNN) his insta down, myers has to stalk , same as ghost face, billy you gotta land your chain saw with a skill hit, huntress (Pink addon) requires a direct hit, so on and so forth, and NONE of them can down multiple people at a single time, but not leatherface, nope! he can insta down all day long and down multiple people at once! in my opinion hes the single most OP killer in the entire game, and has been for awhile now! everyone was so angry with freddy but freddy was never this powerful! so WHY is this over looked? and why do the devs think hes balanced? I mean if you wanna let him keep his insta down without earning it FINE, but at least take away it downing multiple people at once! and give it a cool down cause it has NO cool down! your only choices once downed by leatherface is so go in and get downed 1 by 1 or trade, other then that let the person die on hook cause you arent getting them away without going down even a SWF cant do that! that is a serious problem and no action is being taken! I know the devs have to have seen ALOT more people then just me being pissed off with this, I uninstalled the other day and I want to return but I am not going to return until hes fixed, maybe if enough people follow suit and leave as well they will get the idea that hes broken.
Bubba is fine. You just need to learn more about the game and get better is all. Their are some god-tier Bubba's out there but most are just face-camping noob stompers.
@Sluzzy said:
He is the perfect example of pay to win. Most OP and most used perk in the entire game and an extremely easy to use insta-down.
No cooldown after chainsawing a pallet. And because pallets are so spare that is why survivors are always going down against him.
I know you be high most of the time but "pallets are so spare" is a dead giveaway there.
-
So far I really love it. I'm on a string of Fathers Chapel so it's not staying up long but very good perk now.
-
@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/2597241#Comment_2597241
Oh yeah it's still good with certain killers and combos, but by itself (which I did do often) I could feel what they were talking about.
Same. Some killer it don't bother me to run Corrupt by itself but majority if I am running corrupt it will be with Lethal.
-
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2597241#Comment_2597241
Ah yes. Let's run 2 perks that are gone after 9 and 120 seconds. And 2 perks that can be destroyed within those first 2 minutes and run perkless the rest of the match 😂
You have your preference I have mine. Applying massive pressure, knowing where all 4 are at instantly, not being able to hop on the first gen they see results in rescues and healing before any gens get anywhere. It's up to you to apply the pressure if you can't than don't run them. If enough pressure is applied only having 2 perks rest of match won't matter.
-
@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/2597092#Comment_2597092
You sir, have helped me understand it's not my fault and have changed my mind.
I always had this in the back of my head, with it just causing a slower start almost nothing out of it. (trap killers, can benefit from this either way tho)
Maybe it's just a bit of a feel good perk for most without realizing it, just making it not so stressful right off the bat.
Run what you want to run. Corrupt is a very good perk and if you are running into survivors that just wait it out run this Corrupt, Lethal, Ruin, undying or Corrupt, Lethal, pop, deadlock/another slowdown. Lethal is Corrupt best friend they go together like ASS and TP.
-
I don't want gen time increased what so ever...That would just suck.
I do want survivors to have to maybe walk/run to a gen/totem instead of spawning on top of both of them. It's a great feeling when Disco pops right when you get the ability to move at start, or Lethal shows 1 on your hex, 3 on separate gens.
I would also like pallet/tile combinations to be looked at. 2-3 pallets leading to gym and/or shack just example.
-
I played twins twice tonight and both games i got hate mail. The one i actually responded to was "I hate you". I responded with I'm sorry I just really wanted to try this purple add-on (if your in the Radius of idle victor you are oblivious). My gameplan was to keep him near hook, get KI when they coming, them not hear me return.
You wanted to try an add-on just to camp he says. I said yeah pretty much. He sent more derogatory messages which I responded if I don't slug or camp with twins majority of my games I will get destroyed.
Hey responded well GG i Guess you killed us in minutes kind of boring. So I let him know that's exactly how Killers feel when you guys split up four ways and rush gens. You guys don't care about killer fun so why would I handicap myself for you?
-
They have a fetish for slapping their player base in the face.
-
@LeonxJiwoon said:
I believe you can know when it is a mori because the 5th coin dont flip and shows a pale bronze? For devour after a survivor gets hooked whether is a few times its the same or muliple survivor, you will get exposed as soon as someone gets downed and it will stay on until you cleanse it and yes it pops on the screen when it activates. Compare to noed though it seem rarely used, I respect devour hope over noed because devour hope show clearly the killer is working hard and doing what needs to be done vs a killer who got 5 gens rushed then downs everyone with noed for a 4k they didnt work hard for .
I respect that look at it. For the record I don't run Noed but at the same time don't see the issue.
So your logic is a killer didn't deserve it because they got gen rushed. Why not? A monkey can repair a gen so what makes them feel they deserve to walk out the gates? These giant safe maps mixed with survivors spreading out to hold a button/key can equal 5 gens pretty quick.
So if a killer has no kills when the 5th gen pops but then manages to kill all four of you that is not working hard? The objectives given to each side are far from equal so a 4k is a 4k....BP being the only differences between them.
-
@Tricksters_Wife said:
https://forum.deadbydaylight.com/en/discussion/comment/2595577#Comment_2595577
That's a very true point. If I were out of knives for example the chase probably would've extended a lot longer. And yeah that first hit was a risk, was honestly expecting the pallet stun validation to possibly happen but I also would've been mad if it did because I landed the hit before the pallet dropped haha
Right. However most of the time the killer does get the hit before the drop in their eyes. That's the main reason for frustration with this validation. You said it perfect....When you think you got the down but didn't it's like my mind/soul relaxed but now has to ramp back up because the hit didn't count.
@legacycolt said:
I’ve played a lot of matches since yesterdays update and this never happened to me. Please let’s not exaggerate again and pretend to not understand this system.
The Claudette in the video used dead hard before the hit connected and the server validated it. It’s simple.
You have to play killer to see it this way in the video. Survivor just thinks they made a great play. Also if I remember correctly nothing is a big deal and never happens to you....We all must be high.
-
@Tricksters_Wife said:
https://forum.deadbydaylight.com/en/discussion/comment/2594263#Comment_2594263
Yeah I agree with this. While the DH hit validation took me a second to realize I didn't down her the chase only lasted a couple more seconds like any normal DH would typically do. I was very ahead of the game in this clip so the couple of seconds didn't effect the outcome of the match for me anyway.
True but tbf you had Trickster's knives to get that down. A M1 in you exact position would of had to deal with that next pallet. Honestly I'm surprised it even gave you the hit at the pallet right at the beginning of clip. Luckily I have been playing a lot of Trickster myself lately so won't bother me quite as bad as it did with Trapper last night.
-
I don't understand the Dwight skins either. Ace is supposed to always have drip but not in this rift.
Please stop with the ######### back packs....Just ruin my beautiful Elodie with that #########.
-
@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2595042#Comment_2595042
My q times as survivor are instant.
HBU?
My killer times actually take a bit.
Depends on killer I am using but my survivor Q is faster than my killers. This changed few days ago as my killer Q took forever and now it's very quick.
-
@alex511 said:
I don't even get why people thought Legion was weak, he's a complete stomper even when you don't give him other perks, add Nurse's calling and that's it for survs.
Sure if you are playing bots. Good killers don't play as many bots these days.
-
@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2594834#Comment_2594834
I really don't care about it's more safe, but wrong feedback is just super frustrating.
If they are not able to fix that, why the hell would they make it more regular thing to piss off killers?
Pallet is annoying, but you at least see that survivor, so you know that you got validated.
That's not always true for Dead hard. Before I find out I got validated he can get a lot of free distance, which is just super bad to happen.
My plan is easy, if I have a game where I got validated two times, I am going to stop playing and let them leave. I have usually under 25ms, so it shouldn't happen to me. So it's definetly not: fixed "high" ping killers... It's not my fault I see something different, so why should I be bothered to lose the game for it?
For sure. Completely agree about the difference between pallet and DH validation. I thought someone was hacking first game I played. It's terrible and it was terrible before DH validation.
-
@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2592665#Comment_2592665
You just follow after the second hit and wait for your power to hit again. It's what I mean it's cheap and 0 counter.
Honestly I wish I could delete threads lol, the amount of people not even reading or understanding the issue is obnoxious.
Like because I have an issue with something that has actual 0 counterplay I somehow want everything nerfed, like by all means buff legion but not by making getting hit uncounterable.
Honestly take old spirit over this anyday and all day
I get you. I really don't want to say anything else about it as I have not tried it myself but I will tonight to see how I feel. I was in the same boat as you when I said Leprose with MYC on demo was OP. I felt it was but no one wants to hear Demo and OP in same sentence. Just like no one wants to hear it with Legion.
-
The DH/Pallet validation took it's toll last night so I switched over to survivor. 3-4 games had this boon and man it is incredible. Really saves a load of time and I had a med-kit so I healed what seemed like in 7 seconds mid chase. I like it as survivor hate the thought of it as killer.
-
@Underdawg said:
https://forum.deadbydaylight.com/en/discussion/comment/2593913#Comment_2593913
This is the only thing in this thread that seems unfair and an oversight/bug. If your hit is invalidated you should not be losing stacks of STBFL. We should probably make sure that this goes on a bug report somewhere.
@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2593913#Comment_2593913
Wait, you want to tell me that you lose STBFL stacks, when validated?
Sorry guys I dosed off. So I went through my game clips and it appears I only had 6 stacks (swore I was at 8) so the 2 stacks remaining makes sense. Sorry about that part there was a lot going on at the time. Honestly this ######### wouldn't bother me if it didn't show me the hit. I feel like now pallets and DH are super safe.
-
Honestly i just think its one more thing to the list for killers. Lots of killers are already stresses/upset with the game and it just keeps getting more agitating.
MMR.
Slinger- just un called for. You cant nerf a slow ass killer who has range limitations and 0 map pressure 3 ways without some kind of buff elsewhere.
Palket hit validation and now DH validation is a ######### soul burner for killers crunched for time.
Wraith - wee bit OP my ass.
Boons, maps, pallet count, spawn points, totem spawns, and more. Just frustrating.
But hey at least keys are not a problem anymore.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2592701#Comment_2592701
I don't get why people are calling it good ngl.
Not only is it boring, but if you're good at playing basic M1 killer you can probably down them a lot faster unless it's like the game or cowshed.
That's why I said it sounds fair. If they couldn't get the down before frenzy comes back then either they are really bad or the map layout was just to strong not necessarily survivor skill. Some layout are just so godly a monkey can take up 30 plus seconds of time in chase.
I personally like frenzy duration, fatigue decrease but have not played them since changes so not clear on what I like now.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2592665#Comment_2592665
It's exactly what it sounds like
You run those 2 addons and when you're chasing a survivor if you can't catch them normally then you just brute force it by hitting them with frenzy over and over. You still have to wait through the fatigue + 20 second cooldown though.
People are also running it in conjunction with chase perks like Endu/Spirit Fury and stuff like that. If you hit them enough times with FF they will go down because the timer will hit 0 but it takes a while to do this if the survivors playing decent
Ok thanks for that.
So instead of spreading pressure.....You then have to hit the same one twice, wait for 4 sec fatigue, then wait for you power to charge, but that just a backup plan in case you can't secure the down due to pallets (lots of them), DH, crazy tiles, etc sounds fair to me.
-
I have not used my Legion in a few weeks. Can someone explain to me how this works. Can't you only hit the same survivor twice before you power cancels? So what this about frenzy downing?
One add-on makes DW 15 seconds.
Other add-on removes 5 seconds with a hit meaning you have to hit a survivor 3 times with frenzy.....That I get but you can't hit them 3 times can you?
-
@KerJuice said:
Title. Doesn’t seem like maps play a role in causing this, and it happens with every character I use. I’m on Xbox Series X. It occurs nearly every single game (9 out of 10 games). I was hoping today’s patch would have fixed it.
Same. Noticed my Jane looked very weird in the face.
Also sometimes my killers are plain faced with closed eyes....Especially Pinhead. pinhead looks like a mannequin right now.
Series S.
-
@Another_LegionMain said:
I've noticed that Trickster has more recoil when throwing knives on console then he does on PC, am I going crazy or is it not just me?
It's not you. I have been playing him pretty constant the last month. I have always felt he was dog ######### on console but he is actually decent. Takes getting use to ofc but he is strong still. There are still a chase here or there where the knives refuse to hit the survivor even if they are right in front of me but strafing usually get me the down.
They really need to make his main event activate when needed. I get it most times right after a down with no one around. Also the best game I had with him I got 2 main events majority I get it once so no need for the restriction.
-
I spent a week or two learning Nurse on ORIGINAL Xbox One playing just her. So yes for sure. The whole time I was learning her there was only 1 and I really mean 1 cool survivor and by cool I mean sending positive messages, letting me practice hitting at gate. The rest were butt dancing, dead-harding at gate right before I hit, etc. This fueled me to learn her and it turned me into a monster for a while. I tortured everyone I came across for quite some time.
Now I win majority of my matches and let one walk out the gate every time. Not hatch the gate. I close hatch, carry to gate, let them wiggle for points, and leave. So 3k with 4 stack is my win condition. Unless the last two are Nancy, Zarina, Kate, or Elodie then they all can leave.
-
As of now I only get infinite loading on my FIRST survivor match of the day. I have yet to get it with killer just once a day as survivor. I know the pumpkins are effecting certain things. I have walked right up to a survivor when I get the haste, hit them, they move in a circle (wondering how they got injured, then I hit them again. The killer (Not every haste) sometimes when they get the pumpkin haste glitch disappear and you can't see them coming (Learned this on YT). I imagine sometimes the survivor will too.
The DC has got out of control not that it's surprising. I needed to do the starstruck challenge last night and my Doc was best fit at the time. I ran Star, Distressing, Infectious, MYC with 2 calm add-ons.........3 dc later I let the 4th walk out gate.
-
@TheDarkTyrant said:
I have been thinking about this... So they keep pushing the line on what can or can't be in DBD. I think Nemesis pushed it the furthest so far since he is from a full on action game. I personally just want them to start going all out now. Like go beyond just horror characters. Go for a lot of things as long as it fits the killer and survivor style. Like do stuff from I don't know superhero licenses or do more action licenses that can fit in DBD! Like maybe Scarecrow or something from DC. Killer Croc. What do you guys want? Do you guys want them to stick closer to horror or go all put like I want as long as it fits?
Meh.
Black widow is my favorite so if they gonna go down this route (highly doubt it) would love her....Thanos as killer might be drip too.
-
@Sonzaishinai said:
Got a merciless with 3 iri emblems and 1 gold and i got this challenge
Did it always count more for getting a higher emblem then you needed or is it bugged?
Mine went from 2 to 8 in one game. I said thanks and moved on.
-
@BlindMole said:
Hey,
So i don't usually make new threads for these kinda things but i need to know. For a few days now I'm having huge de sync issues where my game just... Doesn't work, like here:
Sometimes I'm just working on a gen, no terror radius, next thing you know I'm on a hook, and the same things happen when i play killer. Survivors stop moving, i can't hit them and 30 seconds later they are on the other side of the map fully healed.
When the game does work, i still have no lithe until 4 or 5 seconds after the vault. This is the only game i have issues with but i reeeally need to know if its just me or not, because if it does in fact come from the game this might just be it for me.
Yikes. Only one instance but was no where near long as yours I froze for few seconds and they made it to pallet.
Side note - I did get stuck vaulting in the treatment center. I chased a survivor upstairs and was smacking there back with knives (Trickster) and they vaulted out the window (dropping down to theater). Since I had bamboozle I vaulted behind and got stuck in the window hanging above the theater. The survivors stopped working gens and decided it was butt dance time and totem hunting so I dipped out.
-
@Ranch_Jello said:
https://forum.deadbydaylight.com/en/discussion/comment/2582483#Comment_2582483
You say it like it's a bad thing...it kept him distracted...which is the point of the survivor...I main killer, i know what it means and it doesnt fool me or anger me...
That's why I said he was bad.
-
@Ranch_Jello said:
https://forum.deadbydaylight.com/en/discussion/comment/2582442#Comment_2582442
I only did that bc he was camping my friend and I got her off and t bagged him to begin with to piss him off enough to not tunnel her...which worked btw
Bubba camps. There aren't many who play him any other way. He was obviously bad if he stopped camping/tunneling to chase a t-bagger.
-
Should.
Reminds me of the console issues during anniversary event.
-
Definitely some karma for dat azz. T-bagging on Haddonfield what's next GG EZ on a busted map.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2582196#Comment_2582196
I think all the Series S are digital-only.
If I'm gonna get next-gen I'd like it to be significantly better, ya know?
But at this point maybe I should just grab one.
The difference between my Series S and my Xbox 1 are massive. I went fromdrops/lag every 10-30 seconds to 0. It's like your playing a whole new game. Worth it I promise.
-
@ion_eyes said:
I find Brutal Strength isn't that useful except for playing killers where:
- The survivor is predicting your attacks and are going to predrop the pallet (killers like Executioner, Huntress, Deathslinger...).
- You can't down them across the pallet.
Pyramid Head can hit across the pallet, so can Huntress, Trickster, and Nemesis, so predropping doesn't inhibit them quite so much.
Deathslinger, Plague can injure across pallet but can't down (unless Plague has corrupt bile).
Killers like Oni (in blood rage mode), Blight, Cannibal, Hillbilly, Nemesis can just break the pallet relatively easily without having to kick.
Killers like Hag, Nurse, Doctor, Spirit, Legion (in frenzy mode), Pig can possibly avoid having to deal with the pallet at all using their powers, going around, through, or over the pallet.
Wraith has add ons to break pallets faster when cloaked, so those builds don't really need Brutal Strength.
So who are the killers that really benefit or can use Brutal Strength in their builds? To me, I see Clown, Wraith (without the fast pallet breaking add on), Legion (outside frenzy), Myers, Nightmare (Freddy), Possibly Plague, Twins, Cenobite?
But would you recommend Brutal Strength on any of them? I'm highly considering it for Clown, but maybe Enduring is objectively better?
It's honestly a feel good perk but when it boils down to it only a few killers I won't run it on and that's killers that can break with there rush. Does not matter if you can down over a pallet these days.
For 1 - Pre-drop then hold W is what I see the most no matter the killer I am using.
For 2 - You still will kick the pallets at some point even if you got the down so it's still useful.
Demo, Bubba, etc are killers I see no value.