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burt0r

burt0r

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  • @CoDismylife said:

    https://forum.deadbydaylight.com/en/discussion/comment/3234066#Comment_3234066

    The numbers you guys collected were not accurate then, because the reality in my games and everyone know was different.

    Also dbd was very buggy and random crashes happened much more often which also counts as DC.

    Wow sorry but you really are.taking the cake here.

    First your proclaimed and never proven 99% win rate and now your really arguing with a bhvr employee about their data?

    The nerve hahahaha 🤣

    I know why i never took anything from you seriously given even the hint that your name wasn't a joke.

  • @CoDismylife said:

    https://forum.deadbydaylight.com/en/discussion/comment/3233845#Comment_3233845

    It would normalise. Exactly like 2016-2018 when it didn't exist

    Where neither side new how to play efficiently like today, survivor still were heavily op and favored by maps and didn't have a reason to DC outside a pink Mori and nurse, sure.

  • Ah yes, the stats that even the devs warn about to better not use as an argument in any discussion.

    Just a question, do you know if either of them take the wonky matchmaking, that priorizes speed over accuracy, into account?

    Because I would say that those 5% stats from pub matches are worthless when those top killer players get matched against anything and anyone and then slaughter less skilled players that don't know to handle this killer next to the glaring skill/experience gap.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/3233754#Comment_3233754

    That's my point: With DS, the survivor puts himself and his team at a greater disadvantage than with BT. A DS bodyblock is super risky and will leave you slugged out, with BT, you just get a chase like normal, putting more pressure on the killer.

    DS, IMO, was always the fairer anti-tunnel perk.

    I am looking at this with the potential basekit UB and suddenly that risk is a lot smaller.

    I am still curious to see if other recovery perks will synergize with in the way i think of.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/351237/i-tunnel-in-more-then-80-of-my-matches

    "If u are playing survivor and don't want to get tunneld DON'T take a bt hit."

    This is why I wanted baseline DS instead of baseline BT.

    Same stuff, other name.

    If you want to use your safety card aggressively to deny me potential progress instead of using it to save yourself, just to get use out of it, then don't blame me for the consequences of your decision.

    The killer doesn't have to respect survivor that want to get use out of their safety perks at all costs plus the benefit of protecting others with it.

    You don't get to bake your cake AND eat it. Either use it for your own safety or accept the consequences, no matter which perk it is.

  • @Tsukah said:

    You should not be penalized if the server kicks you out for no reason.

    Most famous one is "disconnected from host". You get the error with a penalty, but your network is totally fine. It doesn't make sense to me.

    Because no network in the world can differentiate between a connection loss on their end, your end or in between.

    The only thing that would differentiable would be a server crash aka the whole server rack going down due to a hard- or software error.

    Anything else looks the same no matter if the server lost connection to the internet, the provider had a hickup or you at hole unplug your router/turn of you net card/shut off wifi or whatever.

    Therefore everything gets treated the same to not leave a loophole for the spineless people that bail at any SUBJECTIVE inconvenience.

  • @Beatricks said:

    Because the entire forum throws a baby tantrum with the big common enemy, that people DCing are ruining the game. Not the cheaters, not the godawful MMR system that is utterly incapable of putting good killers against good survivors and vice versa, not the horrificly unbalanced killers, addons, maps, items, SWF, no it's the already completely ######### in the ass SoloQ players that don't want to waste 15 minutes of their lives playing a match that was lost because a player DC-ed thirty seconds into the game that's "ruining the game". But don't worry, BHVR is hard on the case and I'm sure cheaters won't just be back in full force 6 hours after they patch their vulnerabilities. Like the last ######### time.

    Ah I love the fallacy here.

    We don't hate

    the already completely ######### in the ass SoloQ players that don't want to waste 15 minutes of their lives playing a match that was lost

    But

    a player DC-ed thirty seconds into the game

    Those people, EVERYTIME.

    But good job glossing over them and make the rest of the group the focused victim.

    And when penalties are done they multiplay worse than any rodent.

  • @Goblets said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232880#Comment_3232880

    Would be interesting if bhvr did that to see if people will still play nurse because they think she's actully fun or stop due to only playing the strongest killer.

    Well for me the interesting part is to see how the community will take it when the bast and sometimes only killer that is able to keep up with swf is gutted but said swf has never been touched since the release of the game.

    Of course i know why they can't do anything against "friends that want to play together" while swiping the advantages that come with it and don't get compensated or balanced for under the rug.

  • @Nirgendwohin said:

    that kind of gameplay destroys the game. its to blame the player and the developer for that.

    there is that thing called sportsmanship. many forget this when playing online.

    Sportsmanship? In DBD?

    From my experience one can practice as much sportsmanship as they want and still get their teeth kicked in. There is no quid pro quo for that in this game.

    Therefore there is no incentive for that outside ones own character and moral guidelines.

  • @Roaroftime said:

    “About time” like you’re not all just going to complain about hook suicides instead now.

    Yeah, but hook suicides arleast provide on or two minutes of distraction when facing a hardcore camper, instead of spontaneously freeing the killer to search for the next victim.

    Also the willingness to DC when there are no penalties (and it's known by the whole olayerbase) and the usual first hook suicides are on a totally different scale.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3233505#Comment_3233505

    If we're assuming that survivors aren't being put with same-MMR killers... wouldn't that make the killer stats invalid as well?

    Well, considering their softening of the matchmaking algorithm for high MMR players on each side, yes those stats show the top 5 percent MMR killer shredding anything from high MMR opponents to the "cannon fodder" they get to shorten queue times.

    The 5% is only for the killer side not their opponents. Same would be with survivor stats.

  • Sorry to be a stick in the mud but it is spelled "tunneling".

  • @Colton147147 said:

    Killers disconnect much more than survivors.

    Unrealistic with the 4 vs 1 nature.

  • @versacefeng said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232209#Comment_3232209

    And with online gaming you expect and accept that people will leave at whatever they find annoying and unenjoyable right? If a killer is facecamping and tunneling my teammates at 5 gens I’ll gladly leave the match and do something else worth my time, because honestly, I don’t care how selfish it is.

    And with online gaming you expect and accept that people will leave at whatever they find annoying and unenjoyable right?

    I guess you didn't read all I wrote:

    You go into each trial knowing that all maps and their iterations and all 28 killer are possible opponents in the next trial and have to accept that.

    People leaving at their own definition of inconvenience isn't part of any game and nothing but selfish entitlement and therefore i don't have to accept it and demand for their punishment.

    Either commit, don't play or accept the consequences of your selfish behaviour. (Again "you" in general not you personally)

  • @ViperTheCharon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232880#Comment_3232880

    I guess that would be same as usuall as the feedback from 6.1.0 perk reworks. Some people would be greatful for it and other half would be melting about it and probably leave the game.

    What i mean is, if they nerf nurse aka the killer with the highest potential but leave swf alone, the survivor tool for the highest potential, (which we will probably never see), then i am curious to see how the community might explode again.

    And if the devs then would manage to balance for that and if it would be fast enough or be a glacial pace like Mori/nerf mistimed changes.

  • @MrDardon said:

    Did I miss something? Why are dc penalties off?

    The usual hackers and the event creating increased crashes.

    They didn't announce it official to prevent a mass exodus. It seems until now it is still a regional thing if you get many or normal amounts of DC.

  • @Pulsar said:

    I haven't noticed anything too out of the ordinary. I think people are blowing it out of proportion.

    People DC just as much against Pinhead and Nurse as they did before. People still DC or suicide against facecamping Bubba. That Nea with a flashlight will DC after she sees you have Lightborn.

    I would argue it is heavily region and social media/streamer watcher dependant.

    People that aren't on the forum, don't use DBD social Media, watch a streamer that noticed the turnoff and don't regularly DC already won't find out that the penalties are off.

    And again, depending on the combination of their media usage and region it might way more or much less, especially after only one or two days. Give it a week and it will spread.

  • @Beatricks said:

    Oh wow. Forum killers should really stop sealclubbing potatoes and go up against kill teams, didn't have a single DC and I played the big three (Nurse, Blight and Spirit) both yesterday and today.

    As if it is in their hands with the non existent matchmaking.

  • I still think they should just gut her and then see what might happen when you remove the highest potential from one side but never touch it on the other.

  • It's not only survivors. Many killer might also DC once 3 gens pop "too early" or a chase takes too long.

    But yeah, a huge portion of the olayerbase don't have the balls or spine to push through a game that doesn't 100% goes the way they want.

  • @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232168#Comment_3232168

    Please tell me how can you use it aggressively. You cannot force DS.

    @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232115#Comment_3232115

    Uhhh,yeah still please tell me how you can force the killer to eat your DS

    You don't use DS to force the killer to eat it but to be save/not hookable after you agressively blocked the killer from getting progress on another survivor.

    Hook states are the only irretrievable progress a killer can make like survivor with finished gens. By aggressively bodyblocking for another survivor and afterwards being save from getting hooks you use DS as a shield/weapon to deny the killer. Not as a safety to not get tunneled.

    Just like people that bodyblock with BT, then get focused and cry "TUNNELER" after intentionally taking the aggro, forgetting potential consequences and asking for intentional bad plays from the killer under the guise of otherwise ruining their "fun".

  • Onryo amongst the top 3?

  • @Blizwise said:

    https://forum.deadbydaylight.com/en/discussion/351020/make-survivor-great-again

    Okay the killer is balanced for 4v1 the second one survivor is gone you loose ALOT of you ability to win, you would think it’s 25% but it’s almost 40% when it happens.. killer start with 60-40 advantage due to 4v1.

    this game is a balancing nightmare. Depending on your killer and addons you can make much easier for killer to win vs what it is already. ######### players will hook camp and tunnel to make is make it much much easier. Due to the horrible RNG of the hatch you can force a 50-50 with hatch but again is in the killers favour due to movement speed and easy few predictable hatch areas. (But if your a smart survivor you can use this to your favour, which makes it a 50-50.)

    you make good points but from a balancing point of view only a few a okay at best.

    as for nurse, she is needed and can only be unbalanced unless her movement speed is harshly reduced or she can’t teleport throw objects.

    @Joskey said:

    https://forum.deadbydaylight.com/en/discussion/351020/make-survivor-great-again

    Why do you say survivors can't keep up with professionals? Did something happen recently? A tournament?

    @Dem34888 said:

    Bro, just try to play both roles at least month, I'm sure you will change a half / all of this to something more intelligible

    P.S

    Freddy > DC button, okey xD

    @7Write7 said:

    Mate just find good and experienced players in your team and you will ses that ONLY extremely tr*h*rd nurses and blights are single force who will be able do smth against you. In all other cases 1 dead hard = 2 gens, 2 pallets = 1 one gen. 3 windows /+ 1 pallet combination with one circle around obstacle are also 2 gens, add proove thyself, current toolboxes, built to last etc etc, all that ruins killer to nothing in this game. Try do at least 10 wins on killer in a row, and than take 2-3 good survs who knows at least how to run and do gens. And you ll see the difference. I am rly making facepalms one by one when i read how survivors complains that game to hard for them while in fact today they have to do nothing for win the match vs almost 80% of realized killers.... Funny

    Guys, guuuyyys, i see you are new here but the sarcasm in this is palpable. Chill.

    @Okonar_ said:

    Since the last update survivor has become UNPLAYABLE, even professionals can't keep up with killers anymore, they have become an unstoppable force and its shameless the game has been left in this state for so long. When I see Freddy "4k" Krueger himself I already know its gg and don't even waste my time, just smash the dc button to free myself from the pain. PLEASE BHVR, listen to the community, heres the NEEDED changes to make survivor playable again:

    • 1 - DS (buffed ofc, needs to be at least 8 sec stun imo) basekit so killers don't tunnel so ez like they do;
    • 2 - The following maps should have higher priority over the others: eyrie of fun, garden of joy, goodham, haddonfield, cowshed, ormond. The Game would be fine as well, but only if gets a rework with more pallets;
    • 3 - Every map needs a building with at least one infinite, the killer shouldn't be able to get survivors anytime they want;
    • 4 - Nurse blink shouldn't go through objects, recharge addons need to be removed;
    • 5 - Revert gen speed, they take WAY TOO LONG now, its impossible to keep up with the killers opressive meta when you basically need to build the gens from scratch;
    • 6 - Remove franklins, OP and UNFUN, survivors shouldn't lose their hard earned items so easily;
    • 7 - BLIGHT NEEDS A MASSIVE NERF! I was watching this streamer the other day, LimithOwen I think??? And its CRAZY how broken that killer is, alch ring, all kinds of tricks the survivor doesn't even have time to react, like some moonwalk bruce lee shenanigans but on the speed of CRACK! ;
    • 8 - Well, I already mentioned Nurse and Blight, but we can't forget the next one in the big three list: The Spirit! Spirit has always been a problem in this game and the reason is clear, shes been always OP and this is well known in the dbd community. With years of being an unstoppable force with 0 feedback for the survivor to outplay, but thankfully bhvr took an step in the right direction gave us sounds, which is great, but not enough! Spirit with broken addons is faster than the speed of light itself, giving the survivor no time to react even with deadhard, not even after 3 red bulls comp players can keep up with it, so imo it clearly needs to be adressed asap;
    • 9 - Ranged killers completely change the feel of the game, doesn't even feel like dbd anymore, its like we are playing cs:go but we are defenseless sheeps vs the big bad wolf throwing hatches and shooting at us. The way to fix it: every time its a ranged killer, the survivors should be able to loot guns from the chests. Any sucessful hit by the survivor should stun the killer for 10 seconds, this way its a fair fight and not "shoot the Meg simulator";
    • 10 - To finish off this list, one of the most fair changes imo. Once the team finished all gens and opened the gates, if the 4 survivors are still alive, the team should be able to group up and mori the killer. It's only fair after pulling off the impossible of completing gens vs the unbeatable gen defense perks killers have been stacking for ages and have not been adressed.

    If you read until here, THANK YOU so much. This feedback needs to be seen and hopefully bhvr will listen and make dbd great again. Thats some basic ideas I had in mind when I woke up today, if you guys got any other suggestions feel free to comment below <3

    Lost me at point 2 sadly. A little bit over the top there already with the Game and MORE pallets. Until then quite convincing. 😉

    But i would cry in laughter when someday proposals like this would accidentally be taken serious by the devs.

  • Don't support DCing or hook suiciding.

  • @CoDismylife said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232464#Comment_3232464

    He's a killer main (wraith) and said that. Has nothing to do with survivor performance

    He is a person that plays the game for a living and you are the miraculous "99%" winner.

  • @TatsuiChiyo said:

    Well, remember that Survivors want to have fun while playing and it is YOUR job as Killer to make sure they have it, so just stay away from these Killers and you SHOULD be fine.

    Trapper- His power can shut down loops and prevent Survivors from running Loop Simulator.

    Wraith- He's a stealth Killer so Survivors won't know youre close by which isn't fair.

    Hillbilly- Insta downs aren't fun.

    Nurse- Again, power ignores such fundamental mechanics of the game such as walls and pallets.

    Huntress- Can damage you from anywhere on the map or a good distance with LoS.

    Hag- Traps pull the camera and are jarring.

    Micheal- Again, Killers with Insta downs should be illegal.

    Freddy- So boring, snooze fest truly.

    Pig- Seriously OP, plz nerf BHVR.

    Clown- Slows you down while running, can't have that.

    Spirit- The fact I can't see her while she's phasing makes her hard to loop in a chase so she's a no.

    Doctor- His shocks make looping difficult, he beats out stealth, and he makes skill check wonky so no skill no fun.

    Bubba- Hello. Insta down?

    Legion- Mending sim 2000, so sorry Legion is out.

    Plague- She can infect like...EVERYTHING. Also, insta down AND ranged? What were BHVR thinking?

    GhostFace- Noticing a pattern? If he can insta down he better stay down.

    Demogorgon- Teleports all across the map and knows when you're at a portal, way to much info and power. Plus he has a ranged option so way to much.

    The Oni- Insta. Down.

    Deathslinger- Honestly, a Killer that forces you to THEM? So much hate, plus the small terror radius is just icing on the cake.

    Pyramid Head- So rather than am insta down just an insta Mori? And ranged attack? AND can leave traps (trails)? So unfun.

    Blight- Way to fast, hard to get from loop to loop so clearly not good.

    Twins- I mean...duh. A Killer who's kit benefits from slugging is a no go.

    Trickster- Ranged killer yet again.

    Nemesis- Wow, Killers get AI help? BHVR holding Killers hands yet again. Also, ranged Killer

    Cenobite- His power actively stops me from holding m1 on a gen so can't really do much there.

    Artist- So a ranged Killer that ALSO gets an aura when she hits a healthy person. Yeah, THAT'S fun. Pass.

    Onryo- So shes a stealth Killer who can teleport AND gets an insta mori? Pay to win.

    Dredge- Makes my screen dark periodically and can teleport pretty much anywhere super fast, so no.

    Wesker- Dude is just blight reskinned.

    Hope this helps you understand why you shouldn't play these Killers so that I as a Survivor can have fun.

    "Job" hahahaha 🤣

    I hope your post is meant as sarcasm because I havent got any salary for the 300 hours in this "job" until now.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232316#Comment_3232316

    The DC's recently have been substantially more common than when there was no penalty (that was, what, Feb 2020 just before lockdown and just after they implemented Dedicated Servers for the first time? Memory's a bit foggy but it's from around then). I don't know if I'm just misremembering 2017-2019 but it feels like there were so many fewer disconnects back then (it was like 1 every 3 games for me at it's peak) than currently (where a minor inconvenience to 1 player causes all 4 to instantly dip), so either my brain has gone crazy with the nostalgia or it's because a lot of older players have left and a lot of newer players have joined who have never been without a penalty so are taking full advantage of it knowing that it won't be gone for good.

    I'll take that tinfoil hat now.

    That's what I mean. On one side the older player have learned how to play this game to a serious degree and the newer player come from a generation i would call the "Fortnite kiddies", even if that is really necessary and too generalized.

    Players nowadays are way to prone to through in the towel in my eyes.

    I am 33 and consider myself "old" in the gaming scene, i notice my reflexes in shooter and so on not being what they used to. But in my "youth" it FELT as if people didn't tap out of games at the drop of a hat, at least in my gaming circles.

  • @GoodBoyKaru said:

    Penalties are turned off and, knowing that it won't last, people are taking every minor inconvenience as a sign to DC.

    Sorry but people would take any minor inconvenience no matter what. Permanent or temporary shut off don't matter.

    Turn them off for good and you kill the game.

    A big portion of this community has grown way too serious (not a bad thing in my pov since i don't like the Fortnite good off mentality in semi serious games like DBD or r6s for example) but also impatient and entitled at the same time.

  • @Huge_Bush said:

    If memory serves me correctly, I think a Forum Moderator confirmed if you excessively camp a 3-gen and don’t attempt to down a survivor, it could be counted as holding the game hostage. I’m too lazy to look up the quote tho, but I think it’s for an extended period such as 30 minutes.

    Im of the opinion that no match should last longer than 20 minutes. Devs should just make it to where the end game collapse starts at the 20 minute mark, irregardless of how many gens are done. This would solve the problem of excessively holding the game hostage for both sides and hackers holding everyone hostage (as long as it’s done on the server side).

    Its still a mystery to me why the game still doesn't have a simple 15/20 minute time limit upon which it ends in a draw, forcibly quits and awards a certain amount of BP for everyone.

    Nobody should really care about such long matches in a game where rounds are usually 5-10 minutes. Those long games will most probably not award adapt or double pip anyway at that point and/or aren't worth the frustration, for neither side.

  • Inhales

    Hmm the smell of trolls in the morning.

  • @Tsulan said:

    Penalties are off. So people abuse it ad nauseum.

    Now imagine for a second, that the devs would turn the dc penalty off permanently. Game would become unplayable. As everyone would constantly dc whenever they encounter something they don´t enjoy.

    Just imagine it would be officially announced!

    Right now it is only the fraction that uses forums and the ones that noticed it.

    I would argue that maybe half or less of all players know it right now. (I could be wrong since i don't use social media and don't know if it has made waves there already)

  • @squirtinq said:

    Good thing to remove the penalty. Why?

    • Hackers
    • Campers
    • Tunnelers
    • SWF

    Simple as that. Finally, something to get rid of the people saying "just do gens" phrase.

    Hackers => Not so many to warrant to risk no trial to ever finish without a DC out of entitlement

    The rest => Just no, all part of the game.

  • @versacefeng said:

    How is someone's ego in relation to them leaving a game. People love using the words ego and entitled on here but always use it incorrectly.

    Because you aren't ENTITLED to a cherry picked match with the map, killer and teammates that are perfectly tailored to your liking. (You and your here in this post used as a general and not personal addressing)

    And it's EGOcentric or selfish to abandone a trial as soon as something isn't going our way and leave the rest of your team with worse odds.

    You go into each trial knowing that all maps and their iterations and all 28 killer are possible opponents in the next trial and have to accept that.

    I also don't like 20 champions in league of legends when playing a certain champion on a certain lane and can only ban one. But i don't get a free pass to ditch every round where i get counter picked or fall behind.

    That's just not how online gaming works. You go into these games knowing what can come at you at random and have to accept that it isn't always what you like.

  • @roundpitt said:

    Wow, they didn’t even say anything. Well good to know. I never thought they should have implemented a DC penalty with how much hacking they had in their game to begin with.

    They intentionally didn't say anything because it will end with no trial reaching an end because someone will nearly always prematurely quit because the round didn't go the way they liked.

    That's why DBD just like all other online pvp games NEEDS the leaver penalty to punish the spineless kids that want their cherry picked games.

    Any while yes, hacker are a problem in all online games, their number is insignificant in Relation to the number of people DCing if they know that they won't get penalized for leaving.

  • @Roaroftime said:

    We need more information, how many gens were done when the first down took place? How long did the chases last? And I rlly think u shouldn't try clown, but from the amount of killers you've tried it might be more ur play style than the killer themselves. Do you tunnel, camp or BM?

    "Do you tunnel, camp or BM?"

    Really???

    Op gave all circumstances, anecdotal as they are, and how can you camp or tunnel someone upon the FIRST down aka no hooking had even happened?

    Or even better when they DC upon hearing tr or power use or upon seeing which killer it is. That's has nothing to do with playstyle but with entitled cherry trial picking from people without backbone to play matches that aren't tailored to their liking.

    This has been a problem forever and resurfaces EVERYTIME the penalties get shut off, mostly because of hackers or game instability.

  • Uff can someone please estimate the probability of this outlier scenario happening.

    The nurse had to teleport straight through a locker with a survivor in it and to notice those few frames of the survivor being visible.

    I am really not sure if this even warrants to take devs away from other more pressing matters.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3231158#Comment_3231158

    I'm sorry but I'll just not believe that. I'm at 6,238 hours right now and there has ALWAYS been people dcing for mediocre reasons.

    But you don't win 99% of your games like them *wink*wink

  • But you also win 99% of all your games.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3231098#Comment_3231098

    I havent crashed a single time and my frame rate is fine. I'm on a 1070. Idk who is having problems with it right.

    Well I have played only three matches during the anniversary since December so i can't judge the current situation but overall the game did crash for me maybe half a dozen times SINCE IT'S RELEASE. On two different PC, in 3 different households and only ever got one 5 minute penalty and took that as a sign to stop for that evening.

    So I also can't understand those people whining for DC penalties to get removed. Especially since most if not all other online pvp games with fixed teams have them.

  • Does every pvp game have to devolve into Fortnite kindergarten emote fests?

  • They turned it off because seemingly putting up the event content resulted in an increasing crashing rate and they turned it off until they fix it.

    Just goes to show all those "Turn the DC penalty off for my ######### setup/connection or other personal problem" what their selfishness would result in.

  • Damn i didn't know it instantly sacrifices 2 random survivor straight of the map. /S

    That's what auto 2k means or am I wrong?

  • @Nirgendwohin said:

    https://us.v-cdn.net/6030815/uploads/KJ5NC6AN3Y1C/grafik.png

    so far for this event.

    i have no idea why people are disconnecting

    What is that supposed to be? Honest question, never seen that graphic.

  • @IronKnight55 said:

    Not surprising. The game is an unbalanced mess.

    @IronKnight55 said:

    Now I’m getting annoyed. I just had 2 games where someone disconnected near the start of the game... one was a teammate that didn’t like the killer and the second was a Huntress. Both happened back to back.

    Damn that looks like a damn quick 180, kinda. (Even with 3 hours in between)

  • I really don't know.

    There is another one on the front page that was 35 months dead!

    Necroed from a person with only 2 posts and only to call something "typical killer main" 🤦

  • @TheDiz said:

    I can't even figure out how to get damage from the crows & hit many survivor's? They seem useless 😒

    Damn so many necromancer on here today.

    Thread was 11months dead.

  • @gilgamer said:

    How about instead we buff solo queue and if you need to buff killer again after that then do that. Nerfing swf would be the worst way to balance this game right now

    I would love to see them do it. Especially how long the transition time between soloQ buffing and killer balancing would be and how good the game would survive what would (from previous experiences) be probably half up to a year or more.

  • @KerJuice said:

    It’s rare for me to get a “gg” from the opposition when they lose- in this game or any other game for that matter. Get a ton of it when the opposition wins, however. That’s why when ppl say “gg,” I don’t take it as genuine. It’s a farce. I think a lot of people (not all) say it to rub it in that they won, or pretend they are sportsmanlike. Take Overwatch 1 for example- I could play against the same person 3 times in a row, and the first two times they win, they type “gg” in the chat. Even if they obviously stomped my team. Que up to go against that same person a third time and they lose? They leave as soon as the defeat screen shows up on their end (Victory on my team’s end) without so much as a peep. Or the one’s who do stay don’t have anything to say. That’s when I type “what, no ‘gg’ this time Toxicboi69 when you lose??”

    I’ve seen/had this scenario play out too many times, giving confirmation to my theory that “gg” is being fake and it’s just plain better not to say anything at all when you win, if you truly want to be sportsmanlike. Now don’t get me wrong, I recognize there are legit players who mean it when they type it, but they’re unfortunately in the minority IMO. The only true “gg” are from losing players who are not being facetious/salty because of how the opposition played. Survivors who type “baby killer/tunnel/camp welp gg” obviously are not being sportsmanlike. A simple “ggwp” from a survivor to a killer who turned a losing game around at the end with smart play/tactics however, is a sign of respect and sportsmanship.

    This. In online gaming in general. Experienced it in DBD, ow, rocket league, r6s, lol and a few other games I've forgotten.

  • Guuuuys, this isn't about the dead survivor calling grabbing their flashlight after their death obnoxious but the killer for having to wait half the EGC for the last survivor to leave no matter why.

    I can't speak for everybody but i think most or many killer are done with coming to the open exit only to get a face full of flashlight/tagging/emote spamming to rub it in or the fake "here, get one last hit" into exit dodge with or without dead hard (don't know how good or if that works with the new version) for good measure.

    At the op: No what you did wasn't obnoxious per se and you had your own reason for it but i can't argue with any killer being fed up with survivor having to rub every victory in their opponents face, earned or not.

  • I would love to see nurse and blight neutered in accordance with all these survivor main whinings just to see what would happen to the game. XD

    But i also felt this way about all of sluzzys change ideas.

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