brokedownpalace
brokedownpalace
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Comments
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1380216#Comment_1380216
I hate to sound jaded, but survivors pretty much never, ever, not even once, are considerate of killers in any way.
So yeah, constantly hearing about how killers need to be nice about every little desire that survivors have gets old.
π
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1380143#Comment_1380143
That's because it's not trolling.
It's literally day 1. And people are already flooding the forum with whining and complaining about not having their crowns yet. So yeah, excuse me if that's just entertaining.
I'm complaining about how the event was designed. I don't care about if I get all the crowns or not. So yes, you are a troll.
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@Bovinity said:
It's been a few hours and people already complaining that they can't get all their crowns. π
You're not very good at trolling bro.
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@goatslinger said:
Agreed. Can't believe I paid good money for this event.
Lol ok. I have bought every dlc and rift plus plenty of cosmetics. So have many of us. They can afford to put more effort into this event. It should at least ######### work
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@MrPenguin said:
I said this in another post as well, shouldn't we be asking for survivors to keep their crown on death rather than complain about the other side? I'm just letting people escape in the meantime.
Yeah I'm gonna play killer and let people get their crowns. I'm over the petty BS in this game.
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@metalklok said:
https://forum.deadbydaylight.com/en/discussion/comment/1379527#Comment_1379527
adept killer achievements want to have a word with you
"Completely irrelevant" - two words for you!
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I'm more upset by the fact that everything is bugged. Like come on
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@goatslinger said:
I can't say i've had this issue. Mine is still probably less than 20 seconds on that screen on my ps4
Interesting, thank you! I wonder what it could be :/
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What's with all the back and forth on this issue? Isn't this like the third time they've done a 180 on their decision?
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@Peanits said:
It's not random, but it is procedural. Random would be more along the lines of sticking it absolutely anywhere, whereas procedural means it has preset spots where it can spawn and picks one.
The hatch is spawned when the match starts, but it is invisible and cannot be used until the conditions are met. It can be tracked by maps before it appears, although you won't be able to see the aura until it appears. You may also notice it with some killer powers as you play; things like bear traps, torment trails, and portals can't be placed on top of the hatch, so you may notice a random spot where you can't place anything (other than hooks or generators).
I guess now people know certain killers can check the usual spawn points to see if it's going to pop up there.
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As said above hits through pallets happen way, way, way more often.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1375239#Comment_1375239
They last 3 seconds
No they were definitely there longer. I had to crouch up the stairs to get through them
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@Witas said:
https://forum.deadbydaylight.com/en/discussion/comment/1375239#Comment_1375239
Then it's inconsistant as hell, personally I always see them dissapear right after placing them on stairs.
Oh his trails are definitely inconsistent. I've been tormented randomly when it looks like nothing is there.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1375176#Comment_1375176
The gens actually regressed like when I went back to it it was at like 10% or less but when I frist blocked it I'd say it was at a good 50-40%
It will begin regressing again once the 30 seconds of RA is over.
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I've seen PH trails on stairs, though.
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@Semimatic said:
@brokedownpalace you legit just prove my point of people just saying "no" without any reason on these
No.
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@JimPickens said:
Months ago i heard either paulie or King mention that the devs said they were working on making all perks have 1 tier instead of 3 to make the grind less terrible but i haven't heard anything about it sense. I can't imagine it taking this long so was the idea scrapped?
All they said was they have talked about it. They never said they would do it or they were working on it.
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No.
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I enjoy them and I hope they continue to add them
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1372109#Comment_1372109
Right. So by your definition its cool to nerf an already underwhelming perk like overcharge but nobody should ever advocate nerfing a survivor perk. Got it. Goodnight π
That's not what a nerf is, but you've already made it clear you don't understand what one is, so it makes sense you'd be confused. You're not good at arguing.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1372096#Comment_1372096
How is it a nerf if the right call is to hit the skill check? Its interestimg you keep avoiding that question
Removing an ability and making a perk useful in fewer situations is like the definition of a nerf.
I know you think you had some crazy gotcha question but I said the majority of the time it would be better to hit the Overcharge skill check. That means other times blocking it might be better, like if the killer is coming back to the gen. I chose to ignore your question because it's pointless and changed absolutely nothing.
This is boring, though, so goodnight.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1372073#Comment_1372073
I didnt say they should nerf it, just remove its ability to completely negate overcharge IF its currently doing that. Everything else about it is whatever.
Ill ask again, if its more beneficial to NOT used repressed alliance in that situatiin, why do you care?
That would be a nerf, tho. Hypothetically speaking.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1372054#Comment_1372054
I am serious. That perk is already practically worthless thanks to the jedi mind trick of hitting a skill check while running and because most survivors hit that skill check no problem. Adding to that is pretty miserable. If anything it should pause the skill check so when the next person touches it it resumes.
If its not beneficial to stop it why do you care?
Lol ok. So SOMETIMES countering a "practically worthless" perk would suddenly make the Repressed Alliance BROKEN. The devs better nerf this OP beast ASAP or we're gonna have a meta shift the likes of which we've never seen before π±π±π±
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1372018#Comment_1372018
If you can its broken
If it can possibly counter one perk one or two times a match it's broken? You can't be serious. The majority of the time avoiding an Overcharge skill check isn't even beneficial because you could simply hit it. And if you DO use it to avoid the skill check you still can't work on the gen for 30 seconds..
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@Raccoon said:
Anyone know if you can use it to negate Overcharge?
Oohh good question!
@Darkskies said:
I love this perk it's so damn good π
It's really growing on me. There are stronger perks but it's so fun to use.
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@Steel_Eyed said:
Thatβs actually a really good nuance to know
Yeah I've actually had it come in handy a couple times already. :)
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@1nsignia said:
Shrek oni
Donkey Hag?
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Not a single helpful sentence in this whole rant.
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@Meg_Survivor said:
so for some reason i got on dbd today and the queue times are SUPER fast , im getting games in literally under 30 seconds! is this new ?
It's always faster for a week or so after new content drops
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@GoodBoyKaru said:
We counting Pyramid Head?
I'd agree mostly but swap around Huntress and Slinger. Huntress has more potstion but is crippled by a lot of maps, whilst slinger can do much more in those maps whilst less on more open maps. In terms of consistent power, slinger. In terms of potential power, huntress.
I counted PH because he can go through walls and pallets. With add ons the range can get pretty far IMO.
That's why I was conflicted on Demo, because he's leaping at you and unlike every other ranged killer, he can't hit you over or though objects.
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@BlackRabies said:
Forgot Plague. Thinking roughly same or slight better than clown if tier.
Oh yeah! Thank you
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@CurlyHair said:
https://forum.deadbydaylight.com/en/discussion/comment/1370508#Comment_1370508
hey look the games doing good that means everything is fine and the experience is amazing π
That's not what I said or implied though. I was just following OP's flawed logic. π€·
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1370508#Comment_1370508
https://forum.deadbydaylight.com/en/discussion/comment/1370516#Comment_1370516
those are people that came for silent hill. payed money, started realizing that the game is broken, then left with no refunds, that's the BHVR strategy. White knights
Lol
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Pages? How many people total? Weren't 70,000 people playing on PC alone a couple days ago?
Do you have anything constructive to add or is this the pure bait it looks like? π€
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I mean the devs have come right out and said they don't consider DS strictly an anti-tunnel perk. That was something the community came up with.
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Right now I'd say he's mid-tier. Not bad, not great. That may change.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1370284#Comment_1370284
Could make it a nice bonus for everyone involved. Of course as killer every game would be a boost, while survivors participating in those particular matches could ALSO get a boost. Hopefully then ppl wouldnt see it as an excuse to DC or something to screw someone over. You see the margarita machines and you wanna stay for as long as possible.
Great idea. I think it would be a positive addition for the community
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@burntFuse said:
I imagine giving out free auric cells might have some financial issues for BHVR when dealing with licensed characters and cosmetics. Maybe instead they could have events that gives out additional shards, and maybe put some of their old OC auric-only cosmetics on an occasional shard sale rotation.
They do give out free auric cells on mobile but they might have a different version of the license contract. Good idea on the shard sale!
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@LordGlint said:
Would be a fun way of using these again, lol
Oohh perfect!
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@NinjaDette1 said:
I was disappointed Thinking this topic was going to be about beveragesπ.
Bhvr will personally deliver a cocktail, wine or beer while you wait in queue.
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@SweetTerror said:
I would be perfectly happy if bhvr would incorporate blood hunt events every weekend, or at the very least every month. Hopping into this four year old game can be quite daunting for newer players considering the massive grind that lays before them.
Btw mobile does a cool thing where every weekend they pick two killers and two survivors and they get double XP. We don't need double XP so much because our progression system is different but they could make it double BP
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@SweetTerror said:
I would be perfectly happy if bhvr would incorporate blood hunt events every weekend, or at the very least every month. Hopping into this four year old game can be quite daunting for newer players considering the massive grind that lays before them.
That would be a much easier solution but I sincerely doubt they'd ever do it. :(
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I don't remember the last time I got hit by DS as a killer lol. And I don't run it as survivor but when I get tunneled hard I wish I had it. DS wouldn't be so popular if tunneling wasn't so popular.
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/163292/ideas-to-reduce-the-grind
I like all of these ideas a lot except for the item equipped = more likely add on as it could be a bit abusable, especially on the killer side if it worked the same way with having one addon equipped in the place of an item, and also the auric cells in mystery boxes just because that has to be bought with actual money and I don't think it would ever be in the question
V solid ideas though
No it wouldn't work with killer add ons, I agree that would be too strong.
Also they do auric cells in boxes on mobile but only around 5-50 or so. But yeah they likely wouldn't do this
Thanks for the feedback! :)
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@[Deleted User] said:
I find this odd.
Iβm not being dismissive.
I just find it one of my favourite maps as killer in a long time.
Me too. Maybe my opinion will change as I play it more but so far I'm really enjoying it.
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Had no idea this was the case. Honestly kind of ridiculous.
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How could you?! You monster!
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1360326#Comment_1360326
That just seems like a lot! And I would say it seems like a fun day, but I know if it were me I'd wind up super-frustrated at some point. π
Oh it's not a usual thing lol. Just when I have a day off when new content comes out. It got frustrating at times but I try to go to my happy place when that happens π
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@Rydog said:
You played 50+ matches in one day?
Yes?
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@Pulsar said:
It definitely could be OP if Ruin hadn't gotten changed. Think about it, you saw Ruin in what, 80% of matches? That perk would've been monstrous back then, unfortunately, it is super situational now.
What do you mean? Are you thinking of the Deathslinger perk Hex Retribution?