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brokedownpalace

brokedownpalace

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brokedownpalace
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  • @Master

    Since when is an hour a single day?
  • xcottonx said:

    @brokedownpalace said:
    Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.

    But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.

    Nurse:
    + Can see survivors when teleporting
    + Quicker recovery time of power
    + Can fake out by looking down during blink
    - No husk left behind to body block
    - Stun/fatigue after a teleport
    - Cannot move or look around freely during stun
    - Imprecise control of where your teleport ends

    Spirit:
    - Can only see scratch marks or blood
    - Longer recovery time of power
    + Can fake out
    + Can body block with husk
    + No stun after phase walking
    + Immediate control of movement and camera
    + Precise control of where you leave spirit world

    Not saying the Spirit is better. Not being able to see survivors is a big trade off for the other benefits. Plus a skilled Nurse is great at knowing where a teleport will take her. And I'm not sure of the difference in distance traveled between the two (both with and without add ons).

    Also there aren't many/any skilled Spirits yet so it's hard to really judge the two.
  • Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.
  • Oh and it's tied to your PSN name, I think. When I got a new console I signed into PSN, booted up the game, and everything was there.
  • All of your data is saved to their servers. You don't need to/can't upload anything.
  • Not even three full days into the ptb and people are already crying too op please nerf.
    She was out less than an hour when killers were crying that she's completely useless and Deliverance is a game breaking DS Part II.
  • @Orion said:
    Y'all are getting trolled by the "SJWs", just FYI.

    Hey we agree on something. All this topic is doing is feeding the trolls..

  • So they can claim to be a victim of bullying.
  • CoolAKn said:

    None of Adam's perks seem useful to me (Diversion being the best of the 3), but I have a suggestion for an overhaul of Autodidact. My suggestion is to replace the perk with the ability to retain the ability and speed of Med Kits and Toolboxes (as well as their add-ons) after they are used up. For instance, if you are using a toolkit to sabotage a hook, and the tool box runs out before you can finish it, Autodidact would allow you to finish sabotaging without a tool kit, even if you don't have the Saboteur perk. Additionally, if you are using a toolbox to repair a generator and the toolbox is used up, this perk would allow you to finish repairing the generator at the same speed as if you still had the tool box. The effect expires when the interaction is over.

    Pretty cool idea. Would be useful to save the last bit of a toolbox/medkit for a fresh gen or heal.
  • Bravo0413 said:
    This perk is badass and everyone is jumping to conclusions about everything with the goodies only being out for a day...... here's a common sense thought that should come to mind.... imagine this perk with bond or empathy and not the usual SB,DS,UB,BT combo 
    Fortunately I only use those perks if I don't have my regular perks unlocked on that survivor yet (other than occasionally BT if I'm encountering lots of campers that day), so I was imagining it with nonmeta perks. Still not worth carrying.
  • Vietfox said:
    When you hit the skill check you no longer break free from the killer's grasp but for the next 15/22/38 minutes the killer's controls and screen are inverted.
    Mouse included? I'm dying xD
    Lol I would just disconnect if I was the killer
  • Master said:

    That would be a "nerf" the BHVR balancing team could have designed.
    Just like the recent DS "nerf" on the ptb

    Is it nerfed in the ptb? I didn't see it in the patch notes
  • Milo said:

    Y'know there are tutorials? Those things in the game tell you about status effects

    Is it in the tutorial yet? Because this is a brand new status effect.
  • There will be, they just aren't done with the audio/voices yet.
  • The pallet perk was presented as an idea from someone from one of the message boards (Reddit or steam), almost verbatim. Maybe they got some inspiration from your spirit world idea, who knows. It's not exactly a complex power, though.
    That idea has been floating around for a long time now. I've heard at least six different variations of it.
    Same with the whole breaking totems activating effects.
    Yeah I believe the idea was a trapped totem that, when cleansed, disabled one of the survivors perks at random. I'm glad they didn't go with that.
  • As a man I feel very uncomfortable. I don't understand all these new feelings I've had to deal with since the 2.0 update.
  • The pallet perk was presented as an idea from someone from one of the message boards (Reddit or steam), almost verbatim. Maybe they got some inspiration from your spirit world idea, who knows. It's not exactly a complex power, though.
  • @ZombieGenesis said:
    Sorry, too many threads were people were discussing things calmly and expressing concerns and then suddenly a wild survivor main crying "STOP BITCHING! GAWD!" People are allowed to engage in debate..unless you're a killer main. I forgot. Then no matter what you're doing you're whining or crying. That's what's ridiculous. I've seen several well thought out posts just shutdown or invaded by survivors who add nothing to the conversation but name calling and insults. Were some people just whining? Sure but not everyone was but they were still attacked by survivor mains and just outright DISMISSED by devs.

    Sorry but to me that's what's ridiculous.

    1 hr in: "KILLER IS OP"
    Killer mains: Stop with the kneejerk reactions!

    1 hr in: "KILLER IS UNDERPOWERED"
    Killer mains: We are expressing intelligent opinions!

    Lol, spot on. It's like they have a hivemind. 
  • Orion said:

    @brokedownpalace said:
    Got a link? I've yet to see a single hill.

    Join me for KYF and we can settle it right now while getting good content for my stream.

    I don't have a PC unfortunately.
  • Also I just watched a small part of a stream on the new map and it DOES have a hill, so stop crying.

    Got a link? I've yet to see a single hill.
  • Orion said:

    @brokedownpalace said:
    @Orion

    What does one thing have to do with the other? So because problems already exist then it's fine when they create new ones? That's basically what you're saying.

    I know this is a challenge for you, but can you, just for one second, stop looking at literally everything through the lense of survivor vs killer? 

    My point is that a perk becoming useless on a small fraction of maps is a non-issue.

    I agree. Yes it will suck that u basically wasted a perk slot but it's RNG. Really no different than a survivor spawning next to ruin. Yea it sucks but better luck next time 
    That's not a good analogy and regardless all you're saying is one problem exists so creating a new one doesn't matter. That's not an argument.
  • Is there's a basement just land on the stairs to use balanced landing that makes one spot on every map 
    Yeah that's very helpful.
  • Orion said:

    @brokedownpalace said:
    @Orion

    What does one thing have to do with the other? So because problems already exist then it's fine when they create new ones? That's basically what you're saying.

    I know this is a challenge for you, but can you, just for one second, stop looking at literally everything through the lense of survivor vs killer? 

    My point is that a perk becoming useless on a small fraction of maps is a non-issue.

    "Something doesn't affect me personally or killers so it's a non-issue."
  • fakelove said:

    @brokedownpalace said:
    Fengminni said:

    Lol this is the first 'sexy' character in the game. FT 13 is by far worse

    Hag's new dress.

    Who even finds The Hag 'sexy' ? She's like a boy with a dress

    People with good taste. Go drool over Wraith's legs, pleb.
  • And no killer is useless on any map. I'm not interested in your overly dramatic BS.
  • @Orion

    What does one thing have to do with the other? So because problems already exist then it's fine when they create new ones? That's basically what you're saying.

    I know this is a challenge for you, but can you, just for one second, stop looking at literally everything through the lense of survivor vs killer? 
  • Fengminni said:
    Lol this is the first 'sexy' character in the game. FT 13 is by far worse
    Hag's new dress.
  • A couple maps only have two hills as drops.
  • I believe two, so this would make three. Lery's technically has one drop point.
  • ROFL ######### even is autodidact? Sometimes I go entire matches without getting the opportunity to heal anyone. Why would anyone carry that perk?
  • I don't get why this thread hasn't been closed. It was clearly just created to troll killer mains. Seriously, I think some people need to start getting banned from the forum.

    Like you.
  • Orion said:

    @Ihatelife said:

    @Orion said:

    @Ihatelife said:
    As the killer my biggest issue is the gen rush.
    As the survivor it's hurt me that I can't do anything with the tunneling, there is currently no perk's that you can help you from this.

    Stealth perks can help. Can't be chased if you can't be found.

    I mean if the survivor rescue me when the killer is very nearby, I can't actually do anything, cause in a few seconds I will be downed. I play alone btw. This is the most annoying thing when I play.

    Can't get hooked if you can't be found. Stealth counters literally everything in the game.

    Whispers, Tinkerer, Bitter Murmur, Nurse's Calling, Doctor, Freddy, Clown, MM aura add ons, Wraith aura add ons, Bloodhound, BBQ, Hag aura add ons, Stridor.

    Stealth counters literally everything.
  • Not saying all killers want ez matches, but it's clear some of the frequent posters here will not be satisfied until they can 4k about 90% of the time because kILleRz aRe THe PoWeR ROlE
  • Master said:

    Remove third person cam and give survivors slight unique buffs that apply to the character making them unique.

    Can't wait to stare at a generator for 90% of every match.

    Won't be able to... dodge hatchets, tonics or chainsaws, see Myers or Wraith, juke a teleporting Nurse. All around great, well thought-out, not troll-ish at all idea.
  • Giche said:

    @brokedownpalace said:

    Well that is a bit of a troll move by them then.

    Yeah, we all know that scrubvivors main are childish, your point ?

    Ok.
  • Orion said:

    @brokedownpalace said:
    What's the insult here? That I'm not important enough on the dead by daylight forum to be known by you? That really cuts me deep.

    I can only give so many #########. OP commented on my profile and subscribed to me on Twitch, so their name stuck.

    Well that is a bit of a troll move by them then.
  • Orion said:

    @brokedownpalace said:
    I hope I'm on that list. You're on mine. :)

    And you are...?

    What's the insult here? That I'm not important enough on the dead by daylight forum to be known by you? That really cuts me deep.
  • Orion said:

    @Vietfox said:
    So you want ez matches.

    I'm gonna ignore you from now on.

    I hope I'm on that list. You're on mine. :)
  • Blueberry said:
    It’s because people “think” the game is balanced right now because they play bad and die but think it’s the killer or they see killers at rank 1 performing well. Killers can perform well at rank 1 because survivors play bad or they are bad and only got to high ranks because of crutch perks/bad game design in favor of easy survivor gameplay so they shouldn’t even be there. It basically boils down to people not recognizing the reason they lost was because they or their team played bad and not actually because of the games balance. If survivors and killers are playing at the actual same skill level the survivors will win every time. The killer only wins if the survivors let them.
    This is just such nonsense. You can still be a good player and make mistakes. Your opponent can outmanuever/outplay you and what you did can still be a good move. Even if you're a "god tier" survivor, if you don't have any windows or pallets within reach then you're most likely going to get hit. A big component of the game is random generation so you can't always prepare or make well-informed choices because you can go into a room and not know which window will be blocked or which pallet will have spawned.

    There's also 4 survivors so levels of skill will vary. Your belief ignores that win conditions are not easily defined. Plenty of matches end in 2 dead 2 survived. That's a personal win for the two survivors that escaped but a draw for the team as a whole.

    Let's not forget latency and bugs.

    This mentality that "killers can only win if the survivors are bad. if the survivors are good the killer will lose every time" is victim-playing BS. If you really think that then all it means is you're not good at the game. And it means you think your personal, anecdotal experiences are simply facts that apply to everyone, which makes you irrational in your bias.
  • The funny thing is I reported a couple players once on PS4 because they were working together as killer and survivor. I recorded the game, uploaded it to YouTube and emailed support. They responded and asked me follow up questions as if they were actually going to do something about it. Then they tell us on the dev stream that they have no tools to punish anyone on console.

    So was it literally someone's job at one point to pretend that they were going to do something about cheaters on consoles?
  • Would be nice if to compensate console players we were given a free trial of the new killers/survivors. Like before you buy them you can play them for up to 2 hours and level them up to 29 (so you wouldn't be able to unlock their teachables).
  • I'm pretty sure not_Queen said a PTB of some sort is possible on consoles but it would require more resources than they think is worth it. I don't really blame them, I just wish the PTBs were like 3 days long, max. 
  • About $65. I got a few things for my favorite characters and then one outfit for every survivor/killer in case I get a ritual. Except for Billy, Nurse and Huntress because I don't enjoy playing as any of them. My Hag, Doctor and Wraith look snazzy as hell.

    Spent plenty of shards, too, so it wasn't all money.
  • The game will only be truly balanced when survivors are able to kill the killer, like Friday the 13th. Until then survivors might as well play blindfolded with their hands tied behind their backs.
  • It will release same day.. we just won't be able to buy it. Then they'll push a fix for that but we won't be able to select the new characters in the menu. Then they'll push a fix for that and the servers will crash. Then they'll push a fix for that and we'll all be dead from natural causes because it's 2193.
  • Master said:

    @Brady said:
    Does anybody know what else is apart of the PTB aside from the new chapter?

    SC and DS reworks hopefully, otherwise I will be very dissapointed if they rlly commit to pallet/bloodlust and kindred changes.
    But I guess I can become a survivor main too :wink:

    They've already said they've decided to leave Self Care as is (for now).
  • Would only be worth carrying for SWF flashlight squads, IMO. I'll agree that the perk sucks as is but I'd rather they give it another effect entirely, like they did with Tinkerer, than make it near useless to everyone except those who create teams and builds just to play super aggressively.
  • Tsulan said:
    Tsulan said:
    The only people upset by the hatch are tryhards. It triggers them to no end that they couldn't 4k and deprive every survivor of escape points. They'd rather slug the third survivor and then sit there or run around the map for 4 minutes desperately searching for the last survivor than just move on with their lives. It's all ego.
    I would be ok with the hatch if the killer had a similar mechanic.
    If he plays bad, everyone is about to escape but the entity prevents the last survivor from leaving and gives the killer 7000 points for hooking that guy.
    Sounds fair, doesn't it?
    No, this has been suggested before it's not fair. It's not even comparable. So if the last two survivors were crossing through the exit at roughly the same time, the one a second late would just be auto sacrificed? How does that make sense? There would be zero reason for survivors to stick around and try to help a survivor that is hooked or being chased because if they do they risk being last out.. and if they're planning on escaping it would be 100% pointless to rescue someone on the hook cause one of them would be guaranteed to be auto sacrificed.

    I don't think you fully understand why the hatch exists. If it didn't then the last 1 or 2 survivors would have no hope of escaping in games where the first 2 or 3 were killed before 3 or 4 generators were completed. Remove the hatch or make it too difficult to get for the survivors and all you're going to get is a lot more disconnects and the killers will end up 1. Missing out on a bunch of BP, 2. Have a ton of completely unsatisfying "wins," 3. Have a much harder time acquiring trophies with killers that involve killing or sacrificing all 4 survivors. The hope of the hatch is what keeps survivors playing when they're getting destroyed by the killer due to that killer being awesome or their teammates being inept.

    Left Behind is a joke of a perk and in 95% of matches would end up being entirely useless. That's like telling a killer to always equip Franklin's or Lightborn even when the survivors don't have any flashlights or other items because they might get one in a chest, even though there's like a 90% chance they're just gonna get some crappy brown item.
    So split second difference between 2 survivors leaving is nonsense but a magical exit opening is ok.

    If there was no hatch, more people would equip left behind. It would be a endgame strategy like adrenaline.

    Of course if you hand out free escapes, no one ever tries to use that perk.

    And being the last survivor with gens to do actually feels like a horror game. Not like NASCAR. But that's a bad thing, right?
    1. Yes, for reasons I've stated. Not sure why you say magical, everything about this game is magical. In case you didn't know, using a chainsaw does not propel you forward at ridiculous speeds.
    2. End game builds are pointless for survivors because there's no guarantee you'll even make it to the end game. Adrenaline is incredibly useful in several ways. It can pay off big time so it's worth the times you don't get to use it. With Left Behind, generators still take a decent chunk of time and if you're the last survivor then all the killer is doing is patrolling gens. If you have more than one gen left then the likelihood of you being able to avoid the killer and do them is close to zero. And even if you do, random generation could put the exit gates very close together or within view of one vantage point.

    I'm just gonna stop there because it's frustrating debating with you when you're saying nonsensical things. Especially when the points you're making are not even actually countering the things I've said.
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