brokedownpalace
brokedownpalace
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- brokedownpalace
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Comments
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It's a crutch some people can't let go of, I guess. I wonder if Self Care was outright deleted from the game if survival rates would improve.
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@Aneurysm said:
Cannibal holocaust or human centipede
😅😅 I am dying laughing imagining the gameplay
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Blast Mine, Head On, and Off the Record and Dead Hard.
Yeah that's two exhaustion perks so you can't use them one after the other, but you'll have more opportunities to stun. I like to use Dead Hard as I'm running up to a pallet because the killer will almost always swing and then be right behind you for the pallet stun.
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Be serious.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3186039#Comment_3186039
For yourself/your stream yes. For other players in your lobby, no.
Ohh ok.. that's unfortunate.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/3186039#Comment_3186039
No its disabled. It was never intended for console apparently.
Edit: Nvm, someone else clarified
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I like the changes overall. Don't like that it still deactivates when not kicked but I can kind of understand why the devs changed it.
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So can we still hide our PlayStation names? I'm confused by how the patch notes are worded.
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I wouldn't call that a slight buff, personally. At 66% unless there was a lot of gen regression or you did little else but work on gens, you were unlikely to get many activations out of the perk. I think 50% is great. The 5 second buff is a nice addition.
I would agree that the way the perk worked before the bug fix was better, but I think this is a decent buff in itself.
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Just chiming in to say I only lose 1 token against Lethal. This has been going on since the perks were changed. If It's a bug I hope the devs take as long to fix it as they did Blast Mine!
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How often is this a problem for you? Do you not try to move forward and see that you can't?
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In my experience as a survivor, killer mains generally appreciate it when survivors turn against each other. About 90% of the time they will reward the sandbagging teammate, either by letting them go or giving them hatch
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What are you even talking about? Do people think their MMR shifts massive amounts between trials and they are suddenly in overwhelmingly high MMR territory because they had a good match or two? And how would you know that from the lobby? A survivor could be prestige 93, it doesn't mean they're high MMR.
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How do you know your MMR?
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It's the new hemorrhage mechanic. When you are afflicted by hemorrhage, anytime you stop healing you lose progress very quickly.
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@GeneralV said:
Average Blight match.
True tho lol.
@Hawk81584 said:
they were probably sad they didnt get a real match......this is the punishment they bestow when they are unhappy
Maybe but they'd get to a real match about 3 minutes faster if they simply sacrificed us haha.
@BenOfMilam said:
I usually assume those kinds of people have really hard lives, like the only chance they can have any real control over life is bullying strangers online. I just kinda feel bad for them.
It's probably not that deep, but I still wonder what is happening on the other side of the monitor, y'know?
For some that may be true. :( At least he walked away and stared at a wall instead of taunting me on the ground tho lol
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How do you know what your MMR is? I'd love to be able to see mine
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Yes, until you aren't.
It's a 4v1 that turns into a 1v1v1v1v1.
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@GoshJosh said:
My biggest pet peeve is when a challenge has in the description that it must be completed in one trial.. when it’s something that obviously has to be in one trial. Unnecessary clutter.
That annoys me too lol
Thanks for all the answers, everyone! Makes sense now
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/3178075#Comment_3178075
Yeah, so the problem is Discord. Not the perk.
Unless you simply don't want Eruption to ever trigger in which case you just remove it from the game no? Is that that we want?
The Killer is not meant to fit 4 useless perks in the four slots. Survivors have 16 in total and basekit BT. Let's them have a proper Eruption perk that works.
Adapt.
Lol
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I believe in the new Hellraiser reboot Pinhead is going to be a woman so maybe we'll get that as a skin
Edit: but yes I would love to get deep throat as a skin too. She's badass
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3176333#Comment_3176333
That's working with killer still or at least helping him. Usually the killers just take the 4K then.
Yeah I suppose you're right. But what about sandbagging during the trial? Like a survivor with Bond running the killer by a gen being worked on to get the killer off of them and onto the repairing survivor? In that instance it's kind of like temporarily working with the killer
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I'll never understand the gate spawns on Midwich. They could at least offset them so they are diagonally across from each other and obscured a bit by the hallways. It's clear the devs did this as a design choice because there is no variation. But why? Why design something that so obviously favors one side?
Edit: and I just straight up hate The Game, full stop.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3176294#Comment_3176294
Lmfao self care? I thought it was escaping with one perk and heal yourself not self care
Yep. You don't need to heal with the perk itself. You can use a medkit. But that really begs the question, what is the point of this challenge at all? The challenge could actually be "Equip only Buckle Up, heal yourself and escape" and nothing about it would change.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3176376#Comment_3176376
It's relevant. Because the way you're wording it. You felt as though you had to HEAL with self-care. Instead of bringing something like a green medkit
No, that's just what you read into it. Whether you have to heal with it or not, it's still a cruel joke to remind us of how they butchered the perk.
Moving on..
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3176294#Comment_3176294
Not really. Just like any other challenges of this sort. You can bring a beefy medkit and you're fine
Not really sure how that's relevant. It makes it slightly easier with a medkit but it doesn't change that Self Care is now trash tier and they want to force us to only bring Self Care until we survive with it.
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/3176333#Comment_3176333
This mindset is completely toxic and only makes me hate my teammates. If you think end game betrayals is fun, then I won't ever save anyone towards end game and let you all die because "they might betray me anyway"
You do you. 🤷
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This is a semi cooperative game for survivors. Sometimes your teammates will turn on you at the end in hopes of the killer giving them mercy. IMO that's part of the fun.
Now, a survivor working with the killer the whole time is unacceptable and reportable. But end of game betrayals? They're fine.
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It's supposed to say Self Care, apparently. Which is a cruel joke after its massive nerf.
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@OnryosTapeRentals said:
Honestly no need to apologise. I entirely blame the devs for continuing to make annoying challenges that require throwing the game.
Looking at you escape through the hatch while holding a map.....
This. I'm not gonna be mad at someone for playing the game the way the devs apparently want us to.
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Aren't the challenges all in the game the whole time and just waiting to be unlocked? How tf do the devs not notice this for over a month?
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Incredibly poorly designed perk only made worse by the buff.
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@get_barted said:
There has been no update on The Observer or maurice. Last word i saw was the clown was out BHVR protesting we get Maurice back
Oh so THAT'S why Clown got killswitched. Man the devs are brutal.
@GoodBoyKaru said:
Maurice is a joke that the DBD twitter account will run into the ground, like Dwelf taking over every December.
Observer we'll likely find out during Level 4 of the Archives.
Dwelf is my only friend.
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It was a nice buff!
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The small patches a week or two after a chapter or mid chapter are almost always focused on bug fixes with the occasional other tweak.
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Could be! Nice catch. Pretty funny movie.
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Yes it should be at least 8, maybe even 12m.
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It's kind of amazing they have left that perk untouched for years. It's ######### garbage.
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Stake Out is next to useless against stealth killers or killers with smaller TR. With everyone playing Wesker, who has a 40m TR, it's very effective. But that won't always be the case. I went against Sadako and a few Wraiths yesterday and got like 2 tokens per match lol
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There's usually another hook 15 feet away.
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I hope they do a third.
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@Coordi said:
https://forum.deadbydaylight.com/en/discussion/343999/i-have-314-charms
Do you have a favorite?
David 🥰
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I hope they delete Nurse and Legion
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No.
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It's goofy as hell
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@Gary_Coleman said:
Good question.
Going to leave this broke-down palace
On my hands and my knees I will roll, roll, roll
Make myself a bed by the waterside
In my time, in my time, I will roll, roll, roll
Thank you, you have a beautiful singing voice!
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@Mooks said:
Did you count them all - even the survivor and killer specific ones?
i don’t know how many. Pretty much all they released and were publicly available. So no Fog Whisperer or Dev charms or the ones for the all original killer/survivor DLCs
Oh no! I didn't even think of that lol. I just multiplied 14 x each full page and then added the last page.
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I've never heard anyone use it but I'm not sure anyone else is even using the perk because I never see the killers aura either. I wonder if it's bugged
Edit: I do see the killers aura when I use it, I just haven't seen it from other survivors
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Bhvr loves getting multi million dollar licenses and then cutting every corner possible.
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Plenty of killers I've gone against have. Might be a skill issue tbh.
