bjorksnas
bjorksnas
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- bjorksnas
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Onis power literally has fury in the name, why would a pallet stun take him out of it, if anything it would make it last longer since he is now more angry
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2499677#Comment_2499677
He feels very rewarding when you outsmart the survivor with hug techs though😎
Yea but I enjoyed him more early on since J flicks were some of the most interesting attacks in the game
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2499618#Comment_2499618
Did you switch to blight?🙂
yep, and for 6 months I played him to death, through update to update and through bugs and through health, was within the top 10 for people who played blight the most for a long period, then I got burnt out and have never fully recovered, and while I still play blight from time to time I have definitely grown rusty.
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Started to main billy then he got nerfed hard with his addon pass and overheat, kept going since I still had something to enjoy with him the enduring + chainsaw that keeps some charge after being stunned so you can chew through pallets decently well, then they removed that as well and I decided it was time to move on
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Since you are playing in a cat and mouse playstyle here are some good perks to try and divert the cats attention
Pebble
Fish perk
Blast mine
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bp is capped at 1 million and only overflows from codes, bonuses, and rank reset bp
you can also see that if you hover over bp with the cursor
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I think for such a weak killer its a unfair addon because it shouldn't be an addon it should be basekit
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Starstuck encourages finding another survivor who was nearby after hooking the survivor which isn't really proxy camping, and make your choice encourage leaving then returning to hook after unhook which is not proxy camping
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Lament guardian 2.5k bp bonus in the events category if no one leaves the trial with the lament configuration
alternatively if a survivor leaves with the lament configuration they get 2.5k bp in the bonus category
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if the killer isn't locked in an animation its hard to guarantee a successful blind
if you learn the timing you can try and be creative with it using it around corners so right as the killer rounds them they detonate in the killers face
but even if they look away they are temporarily deafened so you can still try and use that to your advantage
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/279887/play-with-your-food
That creates an issue in where people can start to do unsavory things like speeding around constantly hitting and downing, but not hooking to preserve their speed boost.
It sounds like an edge case, but dbd players have a way of making what should be a rare occurrence into a regular happening.
Its the murphy's law of dbd anything that can be abused will be abused
Changing one thing with implications that affect the way it was leaves it to be abused the way it will become. Which is why changes are hard to make and take a decent amount of experience to be able to think about what the end result of the changes will be and what new minimums and maximums it creates, especially for factors as impactful as movement speed
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Honestly I think his basekit is extremely lacking especially with all the bugs and inconsistency right now, if the bugs are fixed and the inconsistency stays I think the addon is fine, if the bugs and inconsistency are fixed and he ends up being good it would probably be fine to remove, personally I would just make it basekit so you have a reason to use hit chains in the open or at a range
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2494642#Comment_2494642
Then why hasn't it been removed?
Things can be in the game for a long time and not considered an exploit but still be removed, billy's charge meter not depleting when stunned and just slowly decreasing so you could pull the chainsaw back out again with partial charge was in the game with 4 years
gave an advantage that wasn't intended for those 4 years but no one was banned for it
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hand to hand combat I gotta give it to oni, nemesis is roughly half a foot taller than oni but oni is trained and disciplined with both about the same muscle mass
given their weapons from any game oni his club / bloodfury and nemesis rocket launcher its probably nemesis if he can land the shot unless oni pulls a gru on him
given their dbd powers only, oni would probably clean house with his sword vs nemesis's whip and the zombies are down in one slice even more one sided if oni has bloodfury
overall I think its oni
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Definitely, it was kind of sad seeing him sit in C Tier for that year and 3 months he went untouched, definitely got the love he needed and it shows
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@Triadequinaxor said:
if you get downed and crawl all the way to the bottom of the red forest middle place, the nurse cant hook you and you will escape each time
just let them stay on the ground and bleed out, they should only be able to pick themselves up once if they have unbreakable
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2492646#Comment_2492646
Revealing this information will show how broken their MM is. Therefore BHVR won't reveal it. If we can prove something is broken will ask them to fix it. If we can't prove it they can deny there's a problem. So they don't have to fix it.
And thats exactly the reason it should be shown, because then it can be proved if its a flawed or working system and be adjusted accordingly rather than just smoke and mirrors seeing a working system is more powerful then thinking you have a working system
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@EvilJoshy said:
The problem with being able to see our own MMR is we can then tell how bad the MM is working.
So what I still want to see it
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@ThiccBudhha said:
His mori was too gruesome for my eyes. I do not understand why a children's game of hide and seek tag with a bit of parkour mixed in has this bondage pincushion dragging people to h-e-double hockey stick. This is repulsive and I am afraid for our youth.
Games rated M for mature if underaged kids and teens decide to play it that sounds like a them problem that the parents shouldn't have let them buy
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Honestly the box chains are extremely inconsistant, I held the box for ~15 seconds and only two chains spawned then I had enough time to do a whole gen before any other chains even bothered me
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2490714#Comment_2490714
Easily bottom 5. Give me one area he’s good in.
addon department
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@oh_salutations said:
Note
- this is about their appearance not about the gameplay of survivors
- I don’t care about this stuff in movies and tv shows but in video games where everyone is just a cosmetic imo it matters a bit more since its meant to include everyone from everywhere
- its only about original survivors because that is what BHVR can control
TLDR: BHVR has been lacking when it comes to the differentially of the survivors (and cosmetics) instead just making them feel repetitive and stale
Time
All survivors are modern-day and would like some from other time periods like the 70s, 80s, and 90s especially since those are times where slashers where popular and It would help create differentiate the characters with trends from those time periods and it would match the licences that are from that time as well. like why is Laurie the only survivor from the 70s
Gender
We barely get any survivors that are male it's been 1 year since Felix, 2 years since Adam and Jeff, and it’s going to stay like this. BHVR knows that females are more popular and will bring in more money than a male but in the process makes females staler and staler. I don’t see anyone use Zarina, or even Yun-jin is kind of rare to see. It feels like BHVR is just throwing females at a wall to see who sticks to just pumps out cosmetics for them (Nea, Kate, Feng, Elodie). I wont be surprised if the new survivor is going to be a female. It’s at the point I’m so bored to see what the new survivor looks like because ik it’s just going to be some “Fashionista” or “Queen” that has terrible cosmetics that will probably be a set so Good luck making a good outfit.
Race
This problem is not as bad with with females but is terrible with males like it has been 3 years since Adam (Black/Jamaican) 5 Years since Jake (Asian/Korean), And a Latino or a Middle Eastern character is still not in the game
Orientation
All I’m going to say is how does Rainbow 6 siege have 2 LGBT characters but this game where they said they would add one a year ago still doesn’t. What is so hard to say “His boyfriend” or something like that in tome lore or backstory. This issue wouldn't be as bad if they didn't promise it back when the silent hill chapter came out its been a year and some and nothing came out of it except them saying they are still researching the topic. Whatever that means
Cosmetics
- They have 18 original survivors and only 4 get cosmetics on repeat. we could live with an update without a Nea outfit
- Males (After Kate) don’t have Uncommon Head Pieces but females do. What’s so hard with changing the color of hair and selling them.
- Survivors need a mix of cosmetics jake doesn't need another survivalist outfit same as how Felix doesn't need another suit. some outfits aren't bad like another cowgirl kate, but the ones that are overused; Jake and Felix are some examples that could get some diversity in their outfits.
- And if you are going to have a set at least give people that own that outfit the headpiece if it’s possible (like Kates and Janes Greek Outfit.)
- The amount of greed Bhvr had with Jills Hair Annoys me a lot. They made the outfit and still sold it for 1080 AC knowing damn well that they are charging for the default hair. In pin Head’s New outfit he doesn’t have a head but do you see his outfit being sold for 1080? No, it’s 720, and Ghost Faces’ Mask in the Classic Ghost face cosmetic was 200, not 400 for being too similar to the original. They do all this but won’t budge on the jill hair.
- Onesies: Not a complaint but they should make more and universal ones that could be used all year, as well as some other holiday ones like for Halloween and Christmas
Janes latino and male to female ratio of survivors is 1:1 if you count Johnathan byers
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2490594#Comment_2490594
a lot of objects have random bits that will bump AFTER you start sliding on them now and back/side bumping is MUCH more prevalent which leads me to believe they increased the size of his bump box.
This might sound like a good thing but its not, because even if you accidently slide on something its still going ######### you over but now you can't use the sliding to your advantage.
This is the most terrible of all the blight collisions thus far.
With original collision only some objects were slippery and everything else was very responsive.
With slippery collision everything was slippery to some extent but at least that could be used to your advantage.
Now everything is slippery to some extent but you will often arbitrarily bump on the tiniest object part way through the slide so now you cant bump intentionally very well but ALSO cant slide intentionally very well since you're just going to slide yourself into a ######### spot and not be able to convert your power usage into a hit.
Basically blight players are gonna have to relearn every tile to figure what will slide and what will bump AGAIN\
Additionally some corners have become VERY sticky when it comes to bump detection making them very hard to flick around since you can't preturn at all meaning blight players will have to learn specifically which corners are like this and corner bump them like you would do with original blight collision instead of flick them.
I thought it was just a small bug on one specific tile in one specific realm but its game wide, thats completely terrible, ruining the ability to use collision to your advantage rather than just fix the collision is pretty a lame change
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what did they change this time
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Options are too complex
New system is random like the old one but its more varied
I enjoyed the old system better then the promises the new one "might" bring and definitely more then anything it has brought so far
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Honestly I feel this I played a match on Haddonfield and the blinking lights in some of the houses were painful to look at for the 80 seconds I was doing the gens next to them, I'm not epileptic but I have sensitive eyes and honestly it didn't feel great
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This just wasn't a game that should have had sbmm, especially a hidden one, and at this late in the games development, many people saw it, many people said it, and many people were right, sure they can "fix" the system over time but this just isn't a working system right now
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2489532#Comment_2489532
The best part about Tinkerer is the info that you get from it. Since Wraith is super speedy while cloaked, he can catch up to the gen before it pops.
I guess but I still think there are better perks than tinkerer on wraith
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Finally a sluzzy post I can agree with
but also just food for thought why would a wraith use tinkerer since he is already undetectable by his power, that kinda sounds like that part was exaggerated
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2420521#Comment_2420521
DbD became a game that relies way too much on perks, both sides. I guess it's time to rework the game and to remove all the perks.
All killer should have 4 perks directly in their build and can't change them. Survivor should have some perks in their build aswell (healing for exemple).
Everything else should be removed. Only customization should be add-ons/items and that's all.
Even then there is still a disconnect from one side bringing strong items and addons that buys them time and the other side being yelled at for doing the same people just want to complain about the strong things the other side has, granted that some of them are warranted since there are some things in the game that need changes but there will always be a meta in which you can bring strong things to buy your side more time and complain about the other side bringing strong things to buy themselves more time to compensate
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dodge a chain then start on the box the delay between more chains spawning should be enough to start solving the box which prevents chains from spawning
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Only if you have addons
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2485164#Comment_2485164
I guess, but it wasn't hard to get to red ranks especially with the safety pip helping.
yea but it was hard to get skilled enough so that "all" red rank matches were easy
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@I_am_Negan said:
I can't get easy matches anymore it's time to come to the forums and seek attention 😂
Well if you practiced enough for red ranks to be easy matches and they get removed that does seem like a valid point for complaint
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Clown, in his tome he ignored cuts from glass just because he was mad at a raccoon stealing his garbage, couldn't imagine a man of that focus would be distracted by a few knives sticking out of his gut before trouncing the trickster
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is this the 3rd or 4th time the map has been disabled
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No it creates up to 4 separate instances
It creates a hex totem per survivor on the first time they are hooked, and if the survivor dies or dcs the associated totem becomes a dull totem again
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I still think he needs buffs, his power has no lethality besides in close range at a loop and its hard to use, I will still advocate for and like to see something like engineer fang basekit so his power actually has some use to it especially at a range
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/2471477#Comment_2471477
That's it right there: No longer provides free objective time.
yea and its does the same thing without the free objective time, it doesn't need a buff just because it needed a nerf and got a nerf it is still as strong as it used to be for its main purpose they just removed the side benefits that shouldn't have been there, like alchemists rings recharge rate that was tacked on for a few updates
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Hes inconsistant, chain hunt and extra random chains miss 80% of the time on most maps and even more on indoor maps, his base power has no pressure to it, can't damage survivors, can't scare survivors off objectives any better than just walking at them, and doesn't interrupt actions such as being healed, the only thing he can do right now is slow people at loops, can't do anything to get them into those loops sooner, and the only map pressure he gets is his passive power
I would like to see some bolster to his basekit with either a culmination of a bunch of small buffs or just basekit engineers fang which is my preferred since then he would be able to scare survivors off objectives, have a reason to use his power at a range, and threaten to interrupt actions such as healing
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Well yea survivors shouldn't be able to phase through a killers face while they are picking up a survivor and drop a pallet inside of them and get rewarded
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I was 2 points off of adept
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if it was obvious where and how to climb the rocks id be fine with it but when only survivors know about it they usually just abuse it to torment killers
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/2476498#Comment_2476498
I just want to block killers that deliberately tunnel (me) to death.
Its not gonna happen you might need to bring perks to help mitigate it
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/2476473#Comment_2476473
To block players?
To prevent players from showing up in matches simply because you blocked them, that just sounds highly abusable
(this is slightly ironic because im pretty sure that system used to exist and was abused to extensive levels so people could just block good players for easy matches)
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421752#Comment_2421752
Well, how do I prevent them from being in my matches then?
Why would that even an option
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The first part you can do more than just ingame counterplay you can use perks that help you locate the killer and know where he is
The second part you might just have bad internet connection since pallet drops and hit validation favor good connection over bad connection
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if its only a liltte bit its probably fine
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Toolboxes are still good they just don't buy as much time as they used to off of pure efficiency
a commodious toolbox with addons can still buy a good 30 seconds from a single item and addons with no perks involved if an entire team ruins them they can shave off 120 seconds of gen time which is game changing
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I mean you play at a ridiculous speed the level of precision the game asks of you to use those addons in some maps is huge, and sliding becomes more heavily punished, it can and does make mistakes and bugs more punishing since now instead of being ~20 meters away you end up ~26 meters away which isn't much but if you miss 2-3 times is the equivalent of sliding 3-4 times without addons so its punishing enough

