arslaN
arslaN
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- arslaN
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Comments
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The sad part is that most people will probably pick Greatly.
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It should be removed after the maps are fixed but they aren't going to for some reason. They don't want skill in their "competitive" game I guess.
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@Champagne said:
https://forum.deadbydaylight.com/en/discussion/comment/1234349#Comment_1234349
Wow coming from someone who can’t understand What I’m saying! Playing the game properly? "Oh I’m sorry but it’s not my fault that I keep seeing whiny little survivors who want noed gone cause they keep forgetting about another objective, so they go on forums to complain”
when I say properly it’s obvious I’m talking about people just gen rushing or walking past a totem like it’s nothing, and yet those are the people who complain about noed, this whole no no noed nonsense is getting really sad...
You said "genrushing instead of playing the game properly". I didn't understand anything wrong at all. Genrushing is playing the properly, if that's what they want to do.
Totems are not a secondary objective at all. It could be considered a secondary objective if NOED was basekit but it's not. In most matches, cleansing totems will do absolutely nothing except giving bloodpoints, how could that be a secondary objective?
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If they are able to move around then they should drop the survivor.
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When are people going to stop complaining about this? Nobody cares about teabagging in any other game but it's such a big issue on dbd for some reason.
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@Champagne said:
These noed removing carp is just bull especially cause people are admitting that they are gen rushing rather then playing the game properly and actually cleansing totems, it’s truly sad when I see those threads of new accounts complaining about a counterable perk....
Playing the game properly? Is there are rule that says you have to cleanse totems or something?
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It's not really a huge advantage at all. It would be a huge advantage if it actually increased the horizontal FOV but it doesn't.
I don't know a single game that doesn't allow stretched res and I'm not sure it's even possible to not allow it.
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She is a very powerful killer, much stronger than most people think. People just don't realize that because she is one of the least played killers.
Corrupt Intervention is a must have for her. You need time to set up your traps.
M&A can make her terror radious very small, makes it easier to get the first hits. I would recommend using it.
One of the most important things to know while playing as her is knowing when to stop chasing someone. You shouldn't try to chase someone if they are at a good loop since you are really slow. You should mostly rely on your traps so don't try to chase normally.
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I'm using Resiliance a lot recently, it's a very underrated perk imo. 9% doesn't sound much but it can make a lot difference especially during vaults. It also reduces the amount of bs hits you get through windows quite a bit.
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There forums are hopeless lol. It's impossible to have a discussion without people saying "You are just an entitled X main" or just straight up insulting others.
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Or can we just get rid of them forever because they didn't fix anything. It hurts innocent players more than it does the people who deserve them.
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I also love her aesthetic but can't say the same about her gameplay. One of the most boring killers to face and play in my opinion.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1230573#Comment_1230573
I'm hoping the dead zones are something the devs plan to fix. Was there any acknowledgement in the Q&A?
They answered a question about it but I don't think they understood it correctly. They just said that they were going to fix them eventually. It's like they aren't even aware that they added most of them with the recent map changes.
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@smartemarte said:
https://forum.deadbydaylight.com/en/discussion/comment/1230527#Comment_1230527
but it SHOULD decide who you get matched with most games? If I keep getting an average team where i can atleast pip 1 and then an awful team that just hides i'm almost guaranteed to loose that pip.... thats not because of skill thats because of awful match making. As I said i wouldn't mind if i was rank 8 because of my skill but i'm atleast better than the people it is matching me with.
Believe me, getting decent teammates is totally by chance nowadays. I'm always in rank 1 and I still get trash teammates really often, like in more than half of my matches I get bad teammates. People can rank up way too easily in this game and they did some really unnecessary rank reset and matchmaking changes a few months ago. It's been really bad since then.
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Rank doesn't mean skill in this game. Don't worry about it too much.
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It looks like the amount of trolls in these forums doubled in the past weeks. It's hard to have an actual discussion nowadays.
Devs said a lot of questionable stuff in this Q&A. The reason for not removing bloodlust doesn't make much sense, they don't want skillful gameplay I suppose and it's basically confirmed now that the devs view DBD as a competitive game LMAO.
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I actually did this on my first try. It is much easier to get on maps where the basement is in the middle of the map. Use Agitation + Iron Grasp and you won't have any trouble carrying them to the basement. Don't just camp them after hooking because people won't attempt to save and they will just do gens (if they are smart at least).
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1227617#Comment_1227617
If people want to DC, they will DC. If they can't DC, they just suicide on hook. The only realistic solution you can implement is improving the game so people don't want to do that.
Exactly. I find it funny how people actually think DC penalties fixed anything. I am still seeing killers DC pretty often and survivors just kill themselves on hook if they don't want to stay in that match anymore. You can't force anyone to play the game if they don't want to, it's as simple as that. The only thing they can do is make people not want to disconnect as much by changing annoying/unfair/boring things and finally nerfing the insanely overpowered things in the game. There is nothing much they can do beyond that.
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I hate killing Baby Dweets, they are so adorable.
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I like Nea and Feng the most.
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Spirit and Freddy. I hate them both equally and I don't think I need to explain why.
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I don't defend disconnecting for hatch or just quitting because you lost but there are definitely situations where dcing is totally justified.
I think what people mean by dcing because of slugging is when killers slug until everyone bleeds out, not hooking anyone even though everyone is downed and make people wait 4 minutes for no reason. I don't blame anyone for disconnecting against that, it's literally a waste of time and it's something they should have addressed before adding the penalties.
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Then reduce their rarity and make them useless in terms of power. Make them just for the cool animations and not for an easy mode. They are way too overpowered in their current state and are way too common for an "ultra rare" offering.
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That would be way too strong on killers like legion and plague and when stacked with other gen slowdown perks and addons.
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Probably Freddy and Nurse.
Freddy is way too easy to play as, very little skill required.
Nurse is very buggy overall because of dedicated servers and you still get stuck on random things while blinking on some maps.
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Yes, let's nerf a perk that nobody even uses. Good idea.
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I think the problem with camping is how NOED gives you another free kill. Down the first person fast and then facecamp them. If the survivors do gens instead of saving (which is the best thing to do) then you can hit someone else with NOED and then facecamp them. If they cleanse totems then they won't have time for gens and you can facecamp someone else. You can't punish camping if they are using NOED. You shouldn't be able to guarantee 2 kills with camping.
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Permanently Deactivate
XboxDedicated ServersFixed.
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@BigTimeGamer said:
The change only makes sense on the surface and if you don't think about it.
With how little Survivors earn compared to Killers and how many items and addons there are compared to killers, it definitely feels like it was a nerf made for the sake of nerfing something instead of it being changed out of necessity.
Either survivor BP gains need to be raised if not equal or the change needs to be reverted, it just feels awful to use addons now given how rarely you use a full item.
also i play both sides at reds so don't bother calling me a toxic survivor main
You nailed it perfectly. They probably wanted to nerf survivors in some way after all the backlash they got from killers and then they came up with this dumb idea. White ward not protecting your addons if you escape is also intentional apparently. Getting rewarded for dying, 10/10 design choice.
This change would work only if they reduced the amount of addons survivors have in my opinion. There are already tons of useless survivor addons so it wouldn't be hard to do at all.
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Yep. This is definitely the best thing to do, in solo queue especially.
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@ZoneDymo said:
pretty sure because the filter works on an API level it cannot even be blocked by the devs
Nvidia freestyle can be disabled by the devs. You can only enable it on supported games.
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@Thatbrownmonster said:
Now might I ask
why would the killer be extremely toxic to that specific survivor?
Were you toxic to a killer and he punished you after?
Killer always good
Survivor always bad
This is dbd forums in a nutshell lmao.
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Lowering your settings used to allow you to see red stain through walls but it was fixed a few months ago.
Actual competitive games usually have tons of graphics options and dbd has only one option even though it's not even a competitive game.
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@SunaIIanu said:
They say it's intented:
https://forum.deadbydaylight.com/en/discussion/137444/white-ward-bugged
Wow, it's actually worse if it's seriously intentional. Rewarding people for dying, 10/10 design choice BHVR.
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Solo survivor is going to be miserable until they finally implement a decent ranking/matchmaking system. That's pretty much the only reason why it's so terrible right now. If you can get decent teammates it's still really fun.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1218788#Comment_1218788
No I saw Yerv's videobas well as some other posts and the blood lodge issue. But then in the same video there was another autohaven with an awful lot of pallets. Again, it's RNG, and blood lodge wasn't touched, as well as a lot of other maps. Again the only map that got pallets adjusted was Disturbed Ward.
You said that these deadzones would be the worst thing to happen to this game. Unfortunately for you, it's not the worst thing to happen to this game since its release of 2016, which I disproved. 60 second gens, actual infinites, insta-gen BNP, pallet vaccum, window vaccum; all of these were significantly worse for the game.
There are definitely less pallets on certain maps now because they deleted several tiles entirely from a lot of maps and those tiles usually had pallets. They just aren't listed as "reduced the amount of pallets" on their list but it is true that there are less pallets overall as a result of other changes.
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Every killer requires some skill, none of them are completely skilless but it is true that spirit requires much less skill compared to most other killers, especially considering how powerful she is.
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Nobody is complaining about the removal of god loops. People are complaining because they removed many tiles and didn't put anything in their places and now there are a lot of deadzones. Some main building windows are also absolutely useless now unless you are going against terrible killers. Pretty reasonable stuff to complain about.
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I tested this sometime ago, I was running right behind a ghostface and he would not get revealed no matter what I did until I looked away (made sure he wasn't visible on the screen) and started looking at him again, then he finally got revealed. That might be a way to get around this but I don't know if it works consistently.
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@Nurgling7 said:
The exact same thing they are doing about people using Discord to take advantage of playing with their friends.
:)
Poor bait
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Not at all. He can be very powerful in the right hands.
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2017's Halloween theme (All Hallows) and the Stranger Things theme are my favourites.
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/1213012#Comment_1213012
if u did then ur point is invalid, because 45 second sprint burst, infinites, and pallets vacuums had no effect on OG Nurse.
all that effected other killers such as trapper, wraith, myers ect. BUT NOT Nurse. nice try tho baby gurl.
I'd say the OG BNP definitely effected every killer, including the OG nurse :)
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JuSt AdApT
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Not really. I think I would use it sometimes if it also worked when you're injured.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1213523#Comment_1213523
I saw that.
It said the change was that "survivors cant fast vault when beside windows or in contact with the wall" after medium vaults we're added u couldnt fast vault when beside a window or in contact with the wall right?
Medium vaults were added in patch 2.5 and this one was added in patch 3.0 so no. You could get fast vaults much easier before that change.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1213512#Comment_1213512
Isnt that change just the addition of medium vaults? Since before medium vaults u would be able to fast vault while standing directly next to the window but after medium vaults were added they changed it so you have to run at the wall
Check my previous comment, I added what the change was there.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1213504#Comment_1213504
I watched that video recently and its been working on tiles like ironworks god loop from the outside or jungle gyms
It still works on most tiles but it is harder to get on certain windows now.
EDIT: This was the change:
Adjusted fast vault conditions: Players can no longer trigger fast vaults when beside windows or in contact with the wall.
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@Respectfulnancymain said:
Im on xbox and i can get those fast vaults its hard to do but u can practice in a custom game
https://youtu.be/-94Ype1nt5g this is a pc tutorial by ussylis but its the same for console
I'm pretty sure that video is outdated. There was one more vaulting change after that which made it a lot more harder to get fast vaults on certain tiles.
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You have to be in a perfect spot and time it perfectly in many windows. It's quite hard to do consistently.