arslaN
arslaN
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@Rin_is_my_waifu said:
No. We don't want another trash killer because you like looping killers for 5 gens
For the record, I have zero issues versing her cause I know what to do.
Stop crying and Dcing and you will eventually learn to play against her
What do you do after you are injured?
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I agree. The changes are nice but the main problem still exists. She is still unenjoyable to go against and they did almost nothing to fix that. I expect the complaints to start again soon.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/896886#Comment_896886
I have no problem with playing with people at different ranks. Rank hardly means anything anyway.
Yes, rank hardly matters but it becomes a problem when people who just bought the game join your red rank matches. Basically a 3v1 match.
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Everyone keeps saying these issues are related to latency (and that's true) but I remember the hit detection being a lot better in 2017 and it got really bad around the time the clown was released.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/896368#Comment_896368
Same here. I am CONSISTENTLY being paired with rank 15-20s. I remember 6 months ago I just about NEVER saw rank 15+. I can even remember seeing one and thinking wow its been a long time since I actually say an actual grey rank in the lobby. Now its daily....damn nearly every match. What gives? Seeing the rank was the PERFECT fix.
It's because of the recent swf changes. For example, if a rank 20 and rank 1 survivor plays together, they get matched with rank 1 players.
It's so dumb that they are forcing people to play with total new players at the top rank and not giving us an option to dodge them.
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@anarchy753 said:
Maybe drop the pallet sooner? Going for a stun is where they become risky, you want your 1000 stun points then you're risking the animation pulling you into the hitbox of the swing. You can always put the pallet between you and the killer, stunning is where it gets risky, as it should be.
That's not really fair though. Stunning should be risky but getting hit after the killer gets stunned makes no sense and I shouldn't have to throw the pallet early to avoid that.
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Both sides abused many exploits in the past. The infinite mending legion, moonwalking legion, wake up, on demand sprint burst and probably more that I can't remember now.
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I was never against a small nerf to her basekit but I think this was one of the worst ways to nerf her. Constantly waiting for your power to recharge makes her unenjoyable and frustrating to play.
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@Hoodied said:
I feel like devs are nerfing legion now to give them a big as hell buff later, why would they change deep wounds like this if they didn't want to change him
I don't see them changing legion any time soon unless they get a huge backlash and constant complaints from players.
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They would probably have to delay the hotfix for possibly several days to fix all issues so why not release what they fixed already? They will probably release another hotfix soon.
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Too early to tell
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/894149#Comment_894149
They will be though? It's confirmed that Rift Cosmetics will be in the store.
They didn't confirm that every rift item would come to the store as far as I know.
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Then they should also give everyone the rift cosmetics as well with that logic. What if I was too busy to earn them?
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I really like the new kindred but I still think they have to make it basekit if they actually want to close the gap between solos and swf.
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I'm not playing until they fix this mess. I needed a break from dbd and it's the perfect time to do it.
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Bringing back old legion isn't the solution. Feral frenzy decreasing DW timer makes them uncounterable but still weak.
Legion just needs an entire rework.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/890048#Comment_890048
How is a killer to know a person has DS still when they unhook someone else? How people won't acknowledge that issue, I'll never know.
You act like everyone has ds. Survivors basically do the same thing with noed.
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I think it's fine right now. There is nothing wrong with exclusives and these are basically recolours of existing cosmetics.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/890018#Comment_890018
She unhooked a survivor in the basment...infront of a leatherface...right next to a hook and wasnt punished for it because of a perk.
He could have easily avoided that ds and getting slugged is still a punishment
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Every day is stupid survivor day my friend
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Banning for this would be really unfair but they need to fix this asap. I'm probably not going to play the game until they do because it seems like many killers are starting to abuse this already.
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I'm sorry but I don't want to play with rank 20 teammates at the top rank in the game. It makes absolutely zero sense and it's unfair since you are basically playing a 3v1 match. So please bring this back devs.
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The fact that they had to change the deep wound system once again because it caused problems with legion just proves legion needs a big rework tbh.
I like that they attempted to buff legion but they should have realized that these small buffs aren't really going to make any big difference and they don't justify the other nerfs they made.
Pretty disappointing patch overall. Filled with bandaid fixes and really questionable changes.
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I would be fine with the nerf if they actually looked into maps where you can't use the perk at all or maps with like 1 hill. I didn't use BL that often because it was already situational but I won't use it ever again unless they look into those maps. There is no reason to use it over other exhaustion perks now.
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You can't kill something that's already dead :)
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It is technically a buff but it will make basically zero difference in actual gameplay. This is only to stop perks like beast of prey being abused on legion.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/885057#Comment_885057
Tru3 isn't complaining about Wraith, though, so why would complaints about Wraith stem from him?
Tru3 got 14 4ks in 15 matches and said wraith is better than billy and the 3rd best killer in the game = Wraith op pls nerf
That's my guess. If the complaints started recently it is probably because of this.
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@ASpazNamedSteve said:
I imagine people are memeing? Idk.
https://forum.deadbydaylight.com/en/discussion/comment/884864#Comment_884864
This can not be true.
Well, it is tru3. People love blindly believing everything streamers say and this is probably the reason people are complaining about wraith.
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Probably because a certain streamer said wraith was better than billy and the 3rd best killer in the game (which is total bs imo).
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/880155#Comment_880155
How often do you get the same Killer twice?
It happens every now and then in solo survivor but happens quite often in swf. I don't really care about it in swf but it gets really annoying in solo.
Many killers also keep dodging survivors with lots of hours in dbd by checking their steam profile.
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It's more efficient when survivors are all working on seperate gens so you shouldn't complain tbh.
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I literally only completed the first survivor challenge since the next one is get 2 safe unhooks at egc and I don't want to play killer right now.
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/882140#Comment_882140
You mean like forcing killers to play against swf?
I don't know, maybe add a timer when you quit a lobby or something to discourage dodging and hiding survivor usernames would be great as well.
Dodging is starting to get really irritating these days. People are actually dodging me because I have the pink nea hair.
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@DeanIcity said:
https://forum.deadbydaylight.com/en/discussion/comment/879178#Comment_879178
How about you go play a different game. You're the one opening up threads complaining about dodges. Instead of talking about the real reasons why people are dodging.
You're basically asking the Devs to dick over killer mains by forcing them to play against try hard survivors with toolboxes, just to appease your desire to overwhelm killers in this game.
Again. How about YOU go play another game if you don't like it. It goes both ways.
They are already dicking over survivors by forcing them to play against ebony moris,iridescent heads,spirits with OP addons and more. I don't see any reason why they can't do that to killers as well.
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I think they should just remove survivor names from lobbies. It is super annoying when the salty killer from the last game tunnels you the entire match.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/878405#Comment_878405
I'm sorry what?
The way people abuse BT is not as an anti-camping perk, but isn't a free unhook where they don't get punish for it.
BT is already a meta perk, and its also promotes bad plays as most survivors use BT to just get a free unhook, where they know a killer can't do crap against it even though they aren't camping.
That doesn't change the fact that it's one of the only things you can use to save someone from a camping killer. Try saving someone from a camping freddy after his latest buff. Freddy has insane camping potential right now and camping shouldn't be buffed in any way.
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Agreed. BT is one of the only things you can use to save someone from a camping killer and you should be able to use it consistently against killers.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/876621#Comment_876621
In a perfect world, absolutely. Although people can (and do) use it to dodge lobbies, and that's not something we want to see return.
I don't think forcing red rank players to play with new players is really fair. What's the point of ranking up if I'll still play with new players even if I'm at the top rank?
If you actually want to stop lobby dodging then you should prevent killers from dodging as well.
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/870819#Comment_870819
A "good" killer can't do jack ######### of they go into a locker, so yes it is immunity.
I agree on the locker part but other than that it's fine.
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I stopped caring about ranks a long time ago and you should too tbh until ranks actually mean something.
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No. There are no rules. They are probably just salty.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/874114#Comment_874114
Actual stats or some time ago?
@Peanits said:
Earlier this week, we asked you what statistics you would like to see. Since then, we have collected data on some of the most popular requests and designed some fancy graphics for them. There are a few things to note:
- This data does not include the recent PTB.
- Data involving rank was collected shortly before a rank reset (April 1st to April 7th).
- These are very general statistics, so use caution before drawing any conclusions.
https://us.v-cdn.net/6030815/uploads/719/CPIDC1XE8JBT.jpg
Average Party Size
This is the overall average, between all ranks and platforms, of how many other Survivors players are queuing up with. More than half of the total Survivors are playing solo, while only 3-6% are playing in a full Survive With Friends group. This is based on the group size out of the total number of matches.
https://us.v-cdn.net/6030815/uploads/771/II0BH5BS6HP0.jpg
Party Size Survival Rate
This is the average chance of Survival per Survivor depending on the size of the Survive With Friends group they are playing in. This is an average between all ranks on all platforms.
https://us.v-cdn.net/6030815/uploads/270/X1L1JQEBEOMA.jpg
Survival Rate by Rank
This graph shows the average rate of survival per Survivor at any given rank, per platform. Please note: The data collected is using your rank after the match, so players who depipped from rank 1 down to rank 2 would appear as rank 2 for our purposes. This is likely the reason why you'll notice a large gap between the survival rate of rank 1 and rank 2: Players who survived were more likely to pip and maintain their rank, while those who died were more likely to depip and lose their rank.
This data was also collected between April 1st and April 7th, after the pipping thresholds were originally changed but before they were later tweaked to be more forgiving for Survivors. Because of that, the statistics at this rank are from a small sample size consisting solely of the best players that could maintain rank 1 with the strict pipping conditions.
https://us.v-cdn.net/6030815/uploads/198/WJGATDU9GIYC.jpg
Average Game Length
This graph shows the average game length at any given rank for each platform. This is the time from the start of the match until the final Survivor either escapes or is sacrificed.
https://us.v-cdn.net/6030815/uploads/103/8BOLFYNH0D9I.jpg
Most Popular Killer by Rank
This chart shows which Killer is the most popular depending on rank, per platform. For example, on PC from rank 1-4, nurse is the most popular Killer, while Hillbilly tends to be more popular from rank 5-12. The highest overall usage for any Killer at a given rank is the Nurse at rank 1, coming in at 22.39%.
https://us.v-cdn.net/6030815/uploads/398/4A494UUNC0WZ.jpg
Highest and Lowest Kill Rates
This chart shows the deadliest (yellow) and least deadly (red) Killers per platform. These stats are an average for all ranks. Since there are four Survivors, a 50% kill rate equates to two Survivors escaping and two Survivors dying.
https://us.v-cdn.net/6030815/uploads/928/2YVQMEWUS0KN.jpg
Most Used Perks (Survivor)
This chart shows the most popular Survivor perks based on rank ranges between all platforms. We decided not to display ranks 13-20 as they tend to be more random (newer, lower ranked players tend to use whichever perks they have rather than picking what they want specifically). The numbers displayed are the percentage that perk is used of all perks used at that rank.
https://us.v-cdn.net/6030815/uploads/781/T8VE1J9V3G07.jpg
Most Used Perks (Killer)
This chart shows the most popular Killer perks based on rank ranges between all platforms. Like the Survivor perks above, we decided not to show ranks 13-20. The number displayed are a percentage of the total perks used at that rank range.
Is there something that confuses you? Maybe you'd like to know a more precise number on one of these stats? I'll be doing a live Q&A in the official Dead by Daylight Discord server tomorrow at 2PM EST.
If you are not in the Official Discord server, you can join here: https://discord.gg/549m9NT
The Q&A will take place in the #game-discussion channel.
It was in May this year.
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@Superstar_Saga95 said:
All right so I was playing Custom matches with some friends, and I am fairly new to this game, but I know the mechanics well enough. And while I was playing, Whenever the killer would be near I would throw the pallet to stun them. Most of the time it would hit, but they said I was wasting them. I thought the whole time that was supposed to be the point, you stun the killer, they chase you, and your fellow survivors were supposed to do gens. Could someone explain to me what I'm supposed to do with the pallets then and to try not to waste them.
Good survivors only use pallets when they absolutely have to. For example, if there is a window next to a pallet and if there is enough distance between you and the killer, you should always take the window first instead of waiting for the killer to come near the pallet.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/873985#Comment_873985
I think it will be like day and night. But if BHVR would release those stats they would need to bring solos near swf. They don't want to invest those resources, easy like that.
They already did release those stats before. It's like a 7% difference.
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@Keene_Kills said:
Well, we've reached the level of semi-impossible challenges. Time to drop focus and stop caring about the lore. Bloody hell... this "in a single trial" crap is insane on some of these, especially since the majority are pure luck-based.
SURVIVOR
Unhook 25 survivors safely
Unhook 2 survivors after EGC has begun safely *in a single trial.
Escape one trial through exit gate using Hope
Blind Killer 5 times
Blind Killer while they are carrying a survivor
Fully deplete 8 keys
Escape 10 trials
Heal 4 health states of other survivors *in a single trial
Escape a trial without being hooked using Spine Chill
KILLER
Damage a generator or destroy pallet 40 times
Catch 5 survivors in bear trap *in a single trial
Hook 15 survivors in the basement
Hook the Obsessions 2x *in a single trial
Hook a survivor in the basement while another survivor is already hung in the basement using Monstrous Shrine
Interrupt and grab 6 survivors
Prevent any Exit Gates from being powered using Unnerving Presence
Sacrifice 2 survivors during EGC using Hex: NOED *in a single trial
NEUTRAL
Earn 15 Iridescent emblems
Man... wow.
Even the regular "challenges" are annoying. Getting 25 unhooks is not a challenge. You play the game normally and get it. It just takes a very long time and you only get 3 rift fragments.
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@humanbeing1704 said:
ugh more challenges that are gonna take like 4 or 5 hours to complete nice
And you only get 3 rift fragments for that. Super worth it.
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It's super lazy tbh. You play the game normally and get it. It just takes a very long time.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/871544#Comment_871544
those are the placeholder ones, I don't think they have already updated the site.
Go back on the hook.
No they are the legit ones. I just checked
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/870908#Comment_870908
Peanits Dev∙Community Manager › Dev, Community Manager Posts: 4,382
November 25 edited November 25
I feel like I really need to stress this line from that post:
PLEASE KEEP IN MIND THAT NUMBERS ARE NOT EVERYTHING; THERE ARE A WHOLE BUNCH OF FACTORS THAT COULD INFLUENCE THESE NUMBERS.
To use the Spirit as an example, as we've mentioned many times before, we do not balance based on stats alone. We make sure to do our research first and there's a lot of compelling arguments for why she should have been changed.
And again, there's a bunch of different factors involved. Is Freddy overpowered, or is it just a combination of perks and add-ons that make him that strong? These are all things that need to be considered.
So just to reiterate one last time, I really would not recommend drawing any conclusions from these stats. These are averages, not specific and incredibly detailed data that you should draw any conclusions from.
I agree that stats don't necessarily show balance but the OP basically ignores the second graph entirely.
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Sure.

